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Made in us
Stinky Spore






I thought i was alone in my love of space crusade warriors : ).


[Thumb - nid.jpg]


 
   
Made in us
Dakka Veteran




This thread ia done. Its just bickering now. See you guys in Jan
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 l0k1 wrote:
I looked at the scan of the hormagaunt entry, and does it look like they're init 5 and move through cover?

Yes, like they are right now in the current codex.

   
Made in us
Dakka Veteran





 l0k1 wrote:
I looked at the scan of the hormagaunt entry, and does it look like they're init 5 and move through cover?


Yes...and they already have both in the current codex. No changes there.

I'm starting to get a little worried. Obviously, we don't know how the book will function without rules for synapse or biomorphs. But I'm not liking the looks of our troops. Basically nothing is getting cheaper AND nothing is getting a stat boost. The past five 6th edition codices had their troops get new rules, lowered points, boosted stats, or a combination of those. And the Tyranid troops were already kind of weak...No doom and gloom yet, but I'm extremely disappointed with what we've seen so far (at least when it comes to troops).

Does anyone know anything about the author, Troke?
   
Made in us
Regular Dakkanaut




Altruizine wrote:
 tetrisphreak wrote:
I'm still wracking my brain trying to figure out what scything talons, toxin sacs, and adrenal glands will do in the new book.

My guesses (nothing new here I'm afraid):

Scything Talons: +1 attack per pair
Toxin Sacs: Confer Poison (4+) to both close combat and shooting attacks made by the model
Adrenal Glands: Confer Fleet and Furious Charge. If the model already has the Fleet special rule, (X undetermined bonus). Hope it's run + charge in the same turn!



Maybe something along the lines of pseudo-Hammer of Wrath, with the unit's first attack resolving at I10?


Automatically Appended Next Post:
Siphen wrote:
 l0k1 wrote:
I looked at the scan of the hormagaunt entry, and does it look like they're init 5 and move through cover?


Yes...and they already have both in the current codex. No changes there.

I'm starting to get a little worried. Obviously, we don't know how the book will function without rules for synapse or biomorphs. But I'm not liking the looks of our troops. Basically nothing is getting cheaper AND nothing is getting a stat boost. The past five 6th edition codices had their troops get new rules, lowered points, boosted stats, or a combination of those. And the Tyranid troops were already kind of weak...No doom and gloom yet, but I'm extremely disappointed with what we've seen so far (at least when it comes to troops).

Does anyone know anything about the author, Troke?


I think it all comes down to how they rewrite the army's special rules. Tau Firecaste Warriors look pretty weak on paper until you see the rules for Supporting Fire.

If synapse again provides some form of EW, and they rewrite the Hormagaunt leap and various biomorphs, I could see tyranids working.

This message was edited 1 time. Last update was at 2013/12/20 08:41:18


 
   
Made in ca
Longtime Dakkanaut





 Carnage43 wrote:
Altruizine wrote:
 tetrisphreak wrote:
I'm still wracking my brain trying to figure out what scything talons, toxin sacs, and adrenal glands will do in the new book.

My guesses (nothing new here I'm afraid):

Scything Talons: +1 attack per pair
Toxin Sacs: Confer Poison (4+) to both close combat and shooting attacks made by the model
Adrenal Glands: Confer Fleet and Furious Charge. If the model already has the Fleet special rule, (X undetermined bonus). Hope it's run + charge in the same turn!


If scything talons changed from reroll 1's to hit in melee, and all misses when you have 2 pairs to +1 attack....well....trygons base stats would have to be tweaked, and it would likely result in a massive nerf for them (either going to base 4 attack with 2 sets, getting them back to 6 attacks, but losing the rerolls, or going up to 8 attacks with no rerolls, which is a lateral move). It might also make some "interesting" creature possibilities with 6 attack tyrants and 4 attack tyrant guard. At the very least it would explain the points increase on genestealers.

Toxin-sacs won't change. They can't affect ranged units, it would be extremely over powered. Imagine dev gaunts with toxins sacs provided by a tervigon, they'd be the best shooting unit in the game point for point. (8 each, 3 S4 attack that always wound on a 4+).

Adrenal has to be changing. I think you've got the main measure of it as well.

I agree an 8 attack Trygon would be a lateral move, but I'd still field one. I like rolling dice!

You're assuming that Devourers stay S4 with 3 shots. Either number or both could be changed.
   
Made in gb
Towering Hierophant Bio-Titan






Siphen wrote:
 l0k1 wrote:
I looked at the scan of the hormagaunt entry, and does it look like they're init 5 and move through cover?


Yes...and they already have both in the current codex. No changes there.

I'm starting to get a little worried. Obviously, we don't know how the book will function without rules for synapse or biomorphs. But I'm not liking the looks of our troops. Basically nothing is getting cheaper AND nothing is getting a stat boost. The past five 6th edition codices had their troops get new rules, lowered points, boosted stats, or a combination of those. And the Tyranid troops were already kind of weak...No doom and gloom yet, but I'm extremely disappointed with what we've seen so far (at least when it comes to troops).

Does anyone know anything about the author, Troke?


As I posted earlier in the thread, there's no different between Tyranids now and the early Eldar leaks we got in the summer. Their two main troop units actually went up in cost (Dire Avengers and Guardians), but it wasn't obvious why until we saw the rules for Battle Focus and Shuriken weapons.

We know the two main Tyranid Troops have actually dropped by a point, making them easier to take in large swarms. Upgrade costs have stayed the same or gone up, however, meaning they probably do more now. It may be possible to give out those upgrades for 'free' via a Tervigon again. We also don't know weapon stats.
Here's a plausible scenario: Toxin Sacs are returned to giving Poison to ranged attacks as well as melee, Adrenal Glands now give +1 to Attacks and most Tyranid weapons are returned to the Assault X rule where they can fire once per Attack characteristic. How good would Termagants be if you could give out upgrades from a Tervigon and fire 2 poison shots per model for 4pts apiece?

I'm not worried. Most 6E codexes have had solid internal balance with only a few 'turkey' units, and that ratio has been improving over time. We might find that a unit or two may be shelved for a few years, but I expect the vast majority of the codex to be viable in a month.

Oh, and the author is credited as the GW Design Team. The Troke thing was apparently a bad rumour.
   
Made in gb
Infiltrating Broodlord






 Ecto4 wrote:
I thought i was alone in my love of space crusade warriors : ).



I never could feel the same about them since this...



So it seems devourers with BLW are probably down to strength 5. Any suggestions on the regular version? Or should we all be magnetising deathspitter arms?

   
Made in fi
Defending Guardian Defender




Finland

New nidslook good all I hope that new codex aint Ward. Otherwise it is suspected that tyranids starts talk and are trying to make peace with other races and changes their history that they are exiles from their own galaxy.
Backto models prime is beast perhaps thinking to start tyranids army.

Eldar 2000
Blood Ravens 2200
Red Corsairs 2100
Dark Eldar 1200
Imperial Guard 800 
   
Made in gb
Infiltrating Broodlord





England

Going to be a long three weeks!


 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in gb
Raging Ravener





Just noticed this on the GW website, they have taken down Hive guard and Tyrant guard, I went to see how much they are and I am unable to find them anywhere on the tyranid pages so if you wanted to get any straight from them, you're unfortunately out of luck!

Slaanesh: "Hey guys we're back! We brought presents. And yes, they ARE sexually suggestive"
Tzeentch: "So did we miss anything while we were away"
Khorne and Nurgle trade a shifty glance
Tzeentch: "Hey! Whos been touching my stuff! Where did my Old World go?!"
Khorne and Nurgle wander off whistling. 
   
Made in ca
Fixture of Dakka




 tomball0706 wrote:
Just noticed this on the GW website, they have taken down Hive guard and Tyrant guard, I went to see how much they are and I am unable to find them anywhere on the tyranid pages so if you wanted to get any straight from them, you're unfortunately out of luck!


Still available here in Canada. Guess the UK warehouses are empty for them. Not so in North America it seems.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Lurking Gaunt





found from BoLS


Unique Biomorphs (one per army)

-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.
-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only

4800 points
4200 points
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 TyCorny wrote:
found from BoLS


Unique Biomorphs (one per army)

-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.
-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only


I assume they are the real names...

   
Made in gb
Elite Tyranid Warrior





If they are the real names that would be awesome haha!!
   
Made in gb
Drone without a Controller




Scotland, UK


Unique Biomorphs (one per army)

-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.
-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only


I don't really get these to be honest.
The Synapse one is really only good for primes surrounded by T4 W3 models and it has to be surrounded by them due to the range so lets say 1 unit.
Carapace I guess is good for more 2+ monsters but EW is only really good if facing Force or ID weapons which arnt amazingly abundant. (depending on price maybe prime could have some fun with it)
The flamer better be cheapish because that sounds pretty meh for a 1 per army.
Spore barrage sounds pretty meh unless the AP is decent.

Nothing in that really screams "totally awesome I want that now". Guess I will have to wait till the book comes out to judge fully

2000pts Custom Sept (painting 30% done)

2000 pts Custom Hive Fleet (repainting 5% done) 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The synapse one sounds awesome on a support tyrant or tervigon If it's 6", you can still squeeze in 2-3 6 man squads of warriors and ram the whole mess straight into the heart of your opponent.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Regular Dakkanaut




That tyrant guard reminds me of Michael Jackson in his Thriller music video...
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Maelstrom808 wrote:
The synapse one sounds awesome on a support tyrant or tervigon If it's 6", you can still squeeze in 2-3 6 man squads of warriors and ram the whole mess straight into the heart of your opponent.


Or give it to a Flyrant and have it go speeding up the board surrounded by ravenors!

   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 tomball0706 wrote:
Just noticed this on the GW website, they have taken down Hive guard and Tyrant guard, I went to see how much they are and I am unable to find them anywhere on the tyranid pages so if you wanted to get any straight from them, you're unfortunately out of luck!


 Frozen Ocean wrote:
I bought a Tyrant Guard today. I explained to the guy in GW (normally I don't buy directly from them, but Tyrant Guard are out of my normal retailers and I was in GW anyway) that I wanted one of the 5th models before they became unavailable, and he told me quite nonchalantly that the new models look great.

It's not worth much, but it seems that GW employees are allowed to say such things, at this point.

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Infiltrating Broodlord





England

It is a more sensible policy than having them deny any knowledge of information plastered all over the gaming forums.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in au
Towering Hierophant Bio-Titan





 Thranriel wrote:

Unique Biomorphs (one per army)

-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.
-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only


I don't really get these to be honest.
The Synapse one is really only good for primes surrounded by T4 W3 models and it has to be surrounded by them due to the range so lets say 1 unit.
Carapace I guess is good for more 2+ monsters but EW is only really good if facing Force or ID weapons which arnt amazingly abundant. (depending on price maybe prime could have some fun with it)
The flamer better be cheapish because that sounds pretty meh for a 1 per army.
Spore barrage sounds pretty meh unless the AP is decent.

Nothing in that really screams "totally awesome I want that now". Guess I will have to wait till the book comes out to judge fully


The Synapse one screams that at me, and makes Warriors + Prime very usable now.

Uber Carapace also does a lot towards making Prime more badass

Acid Flamer sounds like an autoinclude for me most the time and is probably the least situational one that I would take the most

Spore Barrage, well the information we have is pretty minimal for that one so far, it could really go either way. I'm going to guess that it will be never taken though.To be seen tho

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Myrmidon Officer





NC

These one-of biomorphs are the same rumors as a week ago. BOLS is just reposting them.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

 Absolutionis wrote:
These one-of biomorphs are the same rumors as a week ago. BOLS is just reposting them.

Yeah, BOLS usually gets things a few days late when it doesn't originate from them.

On topic though, the Spore Barrage sounds like something my Tyrant would be interested in. Maybe run a Prime as a secondary HQ with a retinure of warriors(If all these rumors turn out to be true).

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Made in us
Mutated Chosen Chaos Marine





Ohio

 Redemption wrote:
 l0k1 wrote:
I looked at the scan of the hormagaunt entry, and does it look like they're init 5 and move through cover?

Yes, like they are right now in the current codex.


Ah sorry, I don't have the codex and it's been at least 2 years since I last looked at it.

As for the "Uber bio morphs", the flamer may be fun to use on a flyrant.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in gb
Decrepit Dakkanaut





UK

Since the Spore barrage template stays in play it sounds like a decent way to prevent objectives at the far end of the board being camped on by cheap troops

They'll either have to stick something with a decent save or plenty of wounds to camp

(yes they could stay near the objective but in doing so they'll probably be unable to use those ADL or cover they set up on it)

 
   
Made in us
Infiltrating Broodlord





Now I just need to figure out what hive fleet to paint.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Land Raider Pilot on Cruise Control






 Souleater wrote:
It is a more sensible policy than having them deny any knowledge of information plastered all over the gaming forums.

I actually ended up having a 30 minute conversation with a GW employee about the at the time un-announced Dark Vengeance kit. He was a cool guy.

This message was edited 1 time. Last update was at 2013/12/20 23:44:22


 
   
Made in ca
Elite Tyranid Warrior




Edmonton AB

That template is an ADL ellininator... set it on the gun and it effectivly makes the gun more dangerous to them than you or blocks possible 1st/2nd turn assaults unless they want to risk it. Can also keep them off objectives if you want. Can make them move some heavy weapons to make them snapshots for a turn... I see many uses for it...

6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP

All points are base units with no upgrades



 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

hmm, throw the spore barrage an a unit, and then assault the unit with a cheap unit to keep them under the template?
   
 
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