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Made in us
Nihilistic Necron Lord




The best State-Texas

Noctem wrote:
Hmm, now that pre-orders are up, I don't know what I should get!

I know the codex isn't out so there's no way to know what's the best yet but:

I have no Tyranids yet, so i'm starting from scratch...

Are Hormagaunts really not going to be viable even with them being cheaper? I hate the Termagant model, but if they are really that much better, maybe I'll skip the Swarm Box and just buy a brood or two of Termagants.

For now I'm buying:

Hive Tyrant
Haruspex/Exocrine
Harpy/Crone
Carnifex Brood
two broods of either Horma's or Terma's

Anything to add or not buy?

Sorry if this is too off topic for the thread, I can post this in tactics heh


The Tyranid swarm set, is actually a great way to get your brood going. If I was just starting, I would probably buy 2 of those.

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Elite Tyranid Warrior





 stonehorse wrote:
Anyone else think that a Bonesword & Lashwhip will count as a set of paired weapons?

Would be useful on Hive Tyrants to help get an extra attack if they take Scything Talons.


I would think so. But I guess we will have to wait and see.
   
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Los Angeles, CA

Sorry, double post!


Automatically Appended Next Post:
The Swarm Set looks like a great deal for sure! I just don't know if I'll be using the Hormagaunts if they really are that meh

This message was edited 2 times. Last update was at 2014/01/04 04:48:46


6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Canadian prices are pretty disgusting for pretty much everything (what else is new?), but I'm sure I'll at least update to the new Codex sometime soon. Gonna have to wait for the moment though... gotta pay off the PC I just got... :S

Oh and the Term/Horm sets seem like a decent enough deal, ~$10 cheaper than the old sets plus more bitz.

This message was edited 1 time. Last update was at 2014/01/04 04:55:03


   
Made in ca
Regular Dakkanaut




I know I shouldn't be as it is par for the course but damn, double the price for the limited edition Codex, and at the rate their spamming them out, next year I'll need a whole new one!

Not sure they'll get double the price outta me on codex. But I'll be doing the models for sure!
   
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Everywhere

Yay! The price of everything went up since last week! Not too badly, 3 Warriors up to $51 from $47, gaunt/gants I think lept to 44 from 33? Not sure, I didn't pay much attention to those last week, though I will look on my laptop tomorrow for last week versus this week price lists.

 
   
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Elite Tyranid Warrior





busby wrote:
Yay! The price of everything went up since last week! Not too badly, 3 Warriors up to $51 from $47, gaunt/gants I think lept to 44 from 33? Not sure, I didn't pay much attention to those last week, though I will look on my laptop tomorrow for last week versus this week price lists.


Not totally uncalled for though. Warrior got a new sculpt with more bits and gants come in pack of 20 now.

This message was edited 1 time. Last update was at 2014/01/04 05:30:19


 
   
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Anyone know how many points are in the new swarm pack is give or take? Think it will be close to 1000? If that's the case lots of people should start with it!
   
Made in us
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The best State-Texas

 chiefbigredman wrote:
Anyone know how many points are in the new swarm pack is give or take? Think it will be close to 1000? If that's the case lots of people should start with it!


It depends if you took a whole bunch of upgrades or not.

We know that Hormas are 5 PPM and Termas are 4 PPM.

Speculation is that a base Carnifex is around 110-120 starting cost, with a buttload of upgrades available. Old One is also 220 pts. Garygoles are either 5-6 PPM, as well.

So, while not close to 1000 points, it's a good foundation to start from. If you do max out all kinds of upgrades, I'm sure it does come a lot closer to 1k points.

This message was edited 1 time. Last update was at 2014/01/04 05:27:18


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Made in ca
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Space Cowboy Cruising Around Olympus Mons

Thanks Sasori!
Kind of strange that it wouldn't be closer to 1K right away. I mean just for the price. But non of the battleforces are the same points wise anyways.

Was the old battleforce pretty good points wise?
I like tyranids but not sure about another horde army since my skaven aren't done either are my Eldar.
   
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I take that back. The gaunt/gant price isn't changed.

 
   
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Decrepit Dakkanaut





The Golden Throne

Noctem wrote:
Hmm, now that pre-orders are up, I don't know what I should get!

I know the codex isn't out so there's no way to know what's the best yet but:

I have no Tyranids yet, so i'm starting from scratch...

Are Hormagaunts really not going to be viable even with them being cheaper? I hate the Termagant model, but if they are really that much better, maybe I'll skip the Swarm Box and just buy a brood or two of Termagants.

For now I'm buying:

Hive Tyrant
Haruspex/Exocrine
Harpy/Crone
Carnifex Brood
two broods of either Horma's or Terma's

Anything to add or not buy?

Sorry if this is too off topic for the thread, I can post this in tactics heh


Shouldn't we wait for the codex to give advice?
   
Made in us
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 chiefbigredman wrote:
Anyone know how many points are in the new swarm pack is give or take? Think it will be close to 1000? If that's the case lots of people should start with it!


Without upgrades, its roughly ~580.

With upgrades, it can go as high as 980, maybe even 1000 if you go all out on the fex or make him OOE.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
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Longtime Dakkanaut





rollawaythestone wrote:
 ductvader wrote:
 Disturb3d wrote:
Boneswords are sadly now Ap 3 Str User with to wounds on 6s causing instant death.


Well dual bones word and rending claws with toxin could be a fantastic loadout


Yeah, they would get Rending, +1 attack for having two melee biomorphs, and Life Drain. Alongside poison. That's a nasty melee unit.

"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 Attack in close combat."
- BRB, page 51

We need to start freaking out about this!

J/K... mostly. Let's just keep our talons crossed that they learned their lesson and did the reasonable thing, and presented a clear exemption for Tyranid CCW pairings from the normal melee weapon rules.
   
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Towering Hierophant Bio-Titan





 Tarnag wrote:
 Ratius wrote:
Quite odd that there's stilll no GW model for the mycetic spore.


Totally gone then?
I cant believe it

I mean, it opens up so many options for the Tyranids.
In a way they could/would be as pod able as SMs. - maybe even more according to the fluff.

Im agog!

I'm still holding out hope that it's in the codex as a rule, i.e. this unit can purchase a mycetic spore and gains the Deep Strike rule. Up until last edition they were supposed to disintegrate on impact anyway.



Hormagaunt / Term / Warrior / Genestealer pages have leaked, all of these had access to the spore in last edition and none had any mention of Mycetic Spore in their options. I guess our only chance is to hope they changed the rules to Spores no longer needing a model (as GW has said every unit in the codex has a model), as well as White Dwarf leaving out the transport upgrade options in the spoiler, which seems unlikely to say the least.

It also seems terribly lazy to take Spores and The Parasite out of the codex rather than make a model with this release, or even just plan to do it sometime in the future and let the people who made their own conversions (with GW's encouragement to do so), play with the models they made. So no matter what else we get I'm pretty unimpressed with what we know about the new Dex. Doom is also 99% likely to be gone, but assuming the 1% does happen, it still doesn't matter because he is useless without a Pod. For every unit we are gaining (Crone, Haruspex, Exocrine) we lose something from the last codex (Doom, Parasite, MycetSpore) meaning we just replaced two great options and one mediocre one with what looks like it will be one great unit and two mediocre ones. Between that news, the Tervigon troop nerf, no survivability buff to warriors, Zoanthropes needing to roll for their powers & also having no pods, Hormagaunts & Genestealers still being just as trash as ever, the only serious improvement that we can realistically expect at this point in time is cheaper Fex's. And forgive me if this doesn't excite me too much and that I felt Trygons were good enough options already and that the Anti-tank MC for Heavy Attack role was possibly one of the only aspects of the codex that didn't need a serious fixing (along with the HQ slot which also seems to be the other place all the buffs and added flexibility are going). I liked to mix things up a little bit in between the MC spam by dropping Zoeys, Doom's and 20 man Devilgaunt Squads in with Deepstriking pods for hyper aggressive infantry floods. I'm really not sure what news people are getting excited about, as far as I can tell it is that we have a Crone coming (who we still know very little about), and that we can now patch in a possibly more powerful Flying Circus build that MAY not completely suck because we have Crone's to replace Harpys? But I guess in 2014 it's all about packing as many of biggest and baddest monstrous creatures or fliers as possible and doing both at once seems to be what the monkeys are happy with.

All I've really seen in this thread is people drooling over big new bug casts and slight updates to last editions models without really considering the actual gameplay info we are being given. If anything it looks like Nid's are going to be as monobuild as ever, with our only viable troop being an autotake and costing 20 termagaunts more (meaning less freedom with points throughout the rest of the list), and one of our most viable elites being replaced with the Exocrine (who seems inferior to a 3 man squad of Hive Guard with the info we have), the Haruspex which just sounds gimmicky (but may go on to be absolutely amazing depending on the points cost and is the one model I'm holding out hope for), and thats not to mention the massive Zoanthrope nerf in this slot as well. For the fast attack slot now have another FMC which sounds like it is going to seriously completely outclass EVERYTHING else in the slot (raveners, shrikes, skyslasher swarms & harpys if you were wondering what that includes - yes it's easy to forget the random ass crappy units we have in FA) EXCEPT for maybe Gargoyles who will still have their niche, which is ironically, mostly just shielding the other FMC's for a turn (sound like a mono build to anyone ?) The only real choices seem to be whether to go Fex's or Trygon in the Heavy slot, a dilemna that I think will not come up often depending on the Crone's antitank ability, which I suspect will be quite large considering it's meant to be an anti-flier, as well as packing missiles and the S8 vektor strike. I think anyone hoping for a lot of flexibility with builds and units from the new codex is going to be disappointed. There is no way to make swarm army viable, at best it's going to be the same choice between walking MC's (if the new elite's are good), or Flying MC's with fast infantry support / Gargoyle shields. At worst it's just going to be spam fliers and put Tervigon's in the troop slot. Which really doesn't entice me and bringing that army along won't go down well in my local group.


*disclaimer: all the opinions in my post are referring to what we know already and thus the info we do have to go on. For example, hopes that Warriors will still get EW through synapse or that Hormagaunts can run and attack (hopes that I share), have not been included as relevant in this post, because at the end of the day wishlisting isn't relevant to anything*

This message was edited 1 time. Last update was at 2014/01/04 06:48:30


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For mathhammer people: If the new boneswords cause ID on a to-wound roll of 6 instead of needing a leadership test for each wound like before, is that overall better, worse, or the same?

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Riverside CA

 Ferrum_Sanguinis wrote:
For mathhammer people: If the new boneswords cause ID on a to-wound roll of 6 instead of needing a leadership test for each wound like before, is that overall better, worse, or the same?

Simple is better. That and you have multible chances now to ID.

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Well, against multi-wound models (where it matters), which typically have LD 9 or 10, this is a buff, I believe.

   
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rollawaythestone wrote:
Well, against multi-wound models (where it matters), which typically have LD 9 or 10, this is a buff, I believe.


Even vs dual boneswords where you took the LD test on 3D6?


Automatically Appended Next Post:
Also, I'm conflicted that both the Haruspex and Exocrine are apparently Elites choices. On the one hand, this means less competitions for the Heavy support choices, which are either already good (Trygon, Biovore to a lesser degree) or from all rumors about to get very good (Carnifex, Tyrannofex).

On the other hand, the already crowded and full of good units Elites sections just got even MORE crowded. If Hive Guard, Venomthopes and Zoanthropes remain viable, or even Auto-take in the case of HG (to say nothing of the Pyrovore and Lictors finally, maybe, hopefully becoming useful!) then I really don't see the new MCs being used much, even if they have great rules.

I can only hope at least that the rumors about Nids being able to take extra FoC slots is true...

This message was edited 1 time. Last update was at 2014/01/04 07:09:06


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Rampaging Carnifex





South Florida

 Ferrum_Sanguinis wrote:
rollawaythestone wrote:
Well, against multi-wound models (where it matters), which typically have LD 9 or 10, this is a buff, I believe.


Even vs dual boneswords where you took the LD test on 3D6?


Dual boneswords from the old dex are better, obviously, than the Heroic Killing Blow version in the new dex. However, we don't actually know how dual boneswords work in the current dex. They may not even be an option.


Automatically Appended Next Post:
Altruizine wrote:
rollawaythestone wrote:
 ductvader wrote:
 Disturb3d wrote:
Boneswords are sadly now Ap 3 Str User with to wounds on 6s causing instant death.


Well dual bones word and rending claws with toxin could be a fantastic loadout


Yeah, they would get Rending, +1 attack for having two melee biomorphs, and Life Drain. Alongside poison. That's a nasty melee unit.

"If a model has more than one Melee weapon, he must choose which one to attack with when he comes to strike blows - he cannot mix and match the abilities of several different Melee weapons. However, it's worth remembering that if a model has two or more Melee weapons he gains +1 Attack in close combat."
- BRB, page 51

We need to start freaking out about this!

J/K... mostly. Let's just keep our talons crossed that they learned their lesson and did the reasonable thing, and presented a clear exemption for Tyranid CCW pairings from the normal melee weapon rules.


Good catch. This is certainly cause for some suspense until we see the actual book.

This message was edited 2 times. Last update was at 2014/01/04 07:23:05


   
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Ivanhoe,MN

I don't understand why people are saying hormagaunts are still trash. They are 1 pt cheaper, they now run d6+3 instead of 3d6 take the highest. You can actually use fleet for something to reroll your run distance on the first turn.

so you are looking at the ability to force an opponent to choose to either shoot the hormagaunts that are bearing down at a pretty fast rate or your second line of tough guy MC's. if they choose to shoot up the hormagaunts your MC linebreakers are able to move that much closer unmolested.

I am thinking 3x20 hormagaunts will provide a nice base to the swarm at only 300 pts total. Sure it was tough to pay more for toxin but I think naked hormagaunts definitely have a place on the table.

   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

rollawaythestone wrote:
 Ferrum_Sanguinis wrote:
rollawaythestone wrote:
Well, against multi-wound models (where it matters), which typically have LD 9 or 10, this is a buff, I believe.


Even vs dual boneswords where you took the LD test on 3D6?


Dual boneswords from the old dex are better, obviously, than the Heroic Killing Blow version in the new dex. However, we don't actually know how dual boneswords work in the current dex. They may not even be an option.


The preview pics of the new Warrior box comes with one with 2 Boneswords equipped.

   
Made in us
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BeeCee wrote:
I don't understand why people are saying hormagaunts are still trash. They are 1 pt cheaper, they now run d6+3 instead of 3d6 take the highest. You can actually use fleet for something to reroll your run distance on the first turn.

so you are looking at the ability to force an opponent to choose to either shoot the hormagaunts that are bearing down at a pretty fast rate or your second line of tough guy MC's. if they choose to shoot up the hormagaunts your MC linebreakers are able to move that much closer unmolested.

I am thinking 3x20 hormagaunts will provide a nice base to the swarm at only 300 pts total. Sure it was tough to pay more for toxin but I think naked hormagaunts definitely have a place on the table.



Don't go talking all logical now. People are supposed to follow the internet groupthink and assume everything is bad if it doesn't have 1st turn charge with Assault Grenades at Initiative 9 and an armor save of 2+++/1+++++++ Furious Charge, poison, rending and FNP for 2 points apiece.

I also don't get why people are saying they still want to buy (with points) the Mycetic Spore for Deep Striking even if there won't be a model required. Why then would you need to buy a Spore and not just pay points for a unit to have Deep Strike? The Spore doesn't even need to be a part of the equation.

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Ivanhoe,MN

And as we've seen with the ripper swarm codex entry they can purchase the ability to deep strike.

I do really feel for the guy who has 20 devilgaunts glued and painted though if the deep strike option is indeed removed for termagants. there is just too much ground to cover to pay 8pts for a devil gaunt with T3 and a 6+ save.

but... we haven't seen how trygon tunnels work now or even the lictor pheromone trail etc... there might be some gems in there.
   
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The Netherlands

And you can mix and match weapons in Termagant broods now, so you can for example add 10 Devourers to the brood and let the other 20 be bullet catchers for your investment.

   
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 Ol'Dirty wrote:
Soooo many of the same gants though . . . . . I think I've painted something like 60 of the things and really don't want to have to paint another 60 more to keep using the tervs...


Hopefully the book is good enough that you won't need to play that many Tervigons anymore. That was the problem: it was the only worthwhile unit in the damn codex. At least the only one that consistently performed.

The army shouldn't rely on them. I thought it was rather beardy that it only took 10 to make them Troops before. It was a stupid cheesy min/max, yet easy to disrupt crutch - if that all makes sense.

Besides, Tervigons are still available in HQ. Chances are, we will have a number of different ways to play the army this time, so just be flexible and give a lot of different things a shot.

BeeCee wrote:
And as we've seen with the ripper swarm codex entry they can purchase the ability to deep strike.

I do really feel for the guy who has 20 devilgaunts glued and painted though if the deep strike option is indeed removed for termagants. there is just too much ground to cover to pay 8pts for a devil gaunt with T3 and a 6+ save.

but... we haven't seen how trygon tunnels work now or even the lictor pheromone trail etc... there might be some gems in there.


Or we just scuttle them around behind the 43 MC's we can field in every slot of the FO chart now.

This message was edited 1 time. Last update was at 2014/01/04 08:35:49


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In all the excitement I forgot to mention how the Tyrant Guard's Lash Whip looks like a weird sex toy, and how both the Harpy and the Crone have weird suggestive stuff going on in their groin areas.

Which is totally fine by me. I've been getting ****ed by Vendettas for nearly five years now, and I can't really think of a more satisfying way to welcome my IG opponent into the 6th edition Tyranids lifestyle than by returning the favour.
   
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Here's some bad news for all Ripper lovers... The new Warrior set doesn't contain any.

   
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Good god, those prices are insane.
   
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I've not been following these rumours very closely but I've just seen that the exocrine and it's hungry buddy are elites. I'm feeling a list like this for fun

Tyrant or tervigon as hq, 2 min troop choices, and then a mixture of exocrines, harpies/crones, and trygon sand carnifexs'. What fun! Hehe
   
 
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