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rollawaythestone wrote:
Anyone catch what SitW does? -3 to LD of Psykers within 12", or just -3 to Psychic Tests?


-3 to LD if you're a Psyker, Psychic Pilot, or Brotherhood of Psykers within 12".


Automatically Appended Next Post:
 Iechine wrote:
Im not entirely miffed but those Warlord traits are absolutely terrible. Can we still BRB those?


BRB is still an option for Warlord Traits assuming your warlord doesn't have one specified.

This message was edited 1 time. Last update was at 2014/01/09 20:53:13


 
   
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skarsol wrote:
rollawaythestone wrote:
Anyone catch what SitW does? -3 to LD of Psykers within 12", or just -3 to Psychic Tests?


-3 to LD if you're a Psyker, Psychic Pilot, or Brotherhood of Psykers within 12".


That's actually quite a nice buff if it is to all LD checks.
   
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Rampaging Carnifex





South Florida

NamelessBard wrote:
skarsol wrote:
rollawaythestone wrote:
Anyone catch what SitW does? -3 to LD of Psykers within 12", or just -3 to Psychic Tests?


-3 to LD if you're a Psyker, Psychic Pilot, or Brotherhood of Psykers within 12".


That's actually quite a nice buff if it is to all LD checks.


Yeah, that's what I was thinking too. Considering that most people take Psyker Warlords, that could be nice.

   
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Reading - UK

 hyv3mynd wrote:
MVB did a good first glance here:
http://whiskey40k.blogspot.com/2014/01/tyranids-early-reaction-from-long-time.html?m=1

My words not his: if you're a competitive gamer, the sky has fallen for nids. The changes to deployment (drop pods removed), instinctive behavior (units flee without taking casualties, or inflict casualties on themselves), psychic power access, every single artifact is useless or overcosted, and unit nerfs make this new codex utter garbage.

If you're a beer and pretzels gamer or modeler/painter, great have fun with it. Horde nids couldn't be played in tournament time limits before and the price reductions only make this worse.


I can't wait to pull this post out in a months time when people realise that the point reduction alone made Nids competitive.
Nids don't need an uber stupid artifact to make them good.
I think we'll see NIds again as much as we did when 6th first landed, they were never going to be the "Go To" dex.

There are issues that force a slightly different list i feel but i fully expect it to still have a competitive edge.

This message was edited 1 time. Last update was at 2014/01/09 21:00:38


 
   
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SitW could also be a nice combo with Deathleaper to try and stop Psychic shenanigans. -4 to -6 to the LD of your Psyker Warlord could be pretty nice. Against Daemons, this could make it hurt if they ever lose combat, and against Eldar you might get lucky and prevent some of those Fortunes.

A lot of contingencies, though, might make this quite unreliable. Deathleaper, though, is probably one of the units I am most excited to try.

   
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I am feeling good/optimistic about making a CC oriented list that will be competitive in my local meta. Assaulting at initiative, shrikes, crones, flyrants, gargoyles.... A themed list (wings ) will look good and hopefully beat down armies dedicated to shooting.
   
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My Spanish is terrible, can someone translate the rules for the Lictors?

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hyv3mynd wrote:MVB did a good first glance here:
http://whiskey40k.blogspot.com/2014/01/tyranids-early-reaction-from-long-time.html?m=1

My words not his: if you're a competitive gamer, the sky has fallen for nids. The changes to deployment (drop pods removed), instinctive behavior (units flee without taking casualties, or inflict casualties on themselves), psychic power access, every single artifact is useless or overcosted, and unit nerfs make this new codex utter garbage.

If you're a beer and pretzels gamer or modeler/painter, great have fun with it. Horde nids couldn't be played in tournament time limits before and the price reductions only make this worse.


I love how much you two have played with the new codex to know, for certain, what's over-costed (without doing cross-codex-vacuum-comparisons).

Oh wait...you mean you're just guessing like the rest of the (normally wrong) internet?

The previous codex was not competitive. BRB Biomancy made a few monsters tough, but the rest of the army was still junk. The units got universally cheaper, with more upgrade/load-out options, and we have entirely new stuff.

Biomancy forcing us to spam Flyrants and Tervigons does not a good codex make.

Battlesong wrote:
bodazoka wrote:
What were some of the things people were expecting for so much negativity?


Some combination of:

Warriors/Hormagaunts/Genestealers being playable We don't know for certain they aren't yet. We haven't used them in combination with the rest of the book to find out.
Flyers that are not T5 4+ Armor They are still FMC's and thus ultra-annoying to kill. But CLEARLY these will be on the table all by themselves for opponents to focus on, right?
Some type of long range shooting Tyranids have never been good at this and never will be. Nor should they be. Their job is to close on the enemy. A muscle spasm isn't going to launch something as far as a mechanical/hydraulic machine. But ignoring our incredible firepower at 24", plus the HVC, the now reasonably priced Tyrannofex and Biovore options, I could see why you would make such a comment.
2+ armor SOMEWHERE They are flesh and bone; there's no reason to have 2+ anywhere. Besides, the Tyrannofex does have it, and loads of the army can be under Catalyst bubbles.
Continued access the BRB psychic powers (and being blindsided by the loss of those was possibly the worst part of this) The previous codex didn't have it either. GW added these in the BRB. Considering that this was the only thing making the previous piece of crap playable, I'd hardly call it a loss. I would rather a codex is self-sufficient (which we are unsure of yet) than rely on a BRB power hijacked to give a couple of monsters some life. Besides, some of the new combos people are discussing will make guys like the Swarmlord just as hard to kill as ever, and arguably stronger in combat.
Not having Scything Talons become LESS useful than they are now So they went from re-rolling 1's to more often than not adding +1A. Yeah, not really a big deal. People weren't exactly buying these as upgrades on anything before, so that's a wash.
Some type of fix to the Pyrovore He's cheaper, tougher, fightier, and can hurt vehicles. While not a WAAC model, he's 100% better than he was. Of course, anyone's definition of "fix" is probably relative on the internet.


I could go on, but this should give you a general idea. No, it's still just a bunch of "sky is falling" whining that happens with the release of EVERY NEW CODEX EVER...

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Anyone here involved with making the templates for BattleScribe? Im curious how long it will take for one to be made, I remember the Eldar one being quite quick.

   
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As a competitive player I can this will be hard to be competitive with for a few reasons.
1) Dropped points costs mean more models. Beer and pretzles its fine, but at a tourny that can be real bad. It looks to play faster with fewer rerolls.

2) This is not the Nid codex fault, but there are a lot of other lists out there with lots of MCs now. Nidzilla used to work becuse everyone tooled up for mech. Now a lot more folks have tools and plans for 5-6 MCs.

3) Synapse went for a good thing to be in (generally) to a very bad thing to be out of. With this codex if you kill off all the synapse you have probably just won the game.

4) A lot of the units depend on cover saves do to the utter lack of invuln saves. In the current meta so much stuff ignores cover it is almost useless. (markerlight, wave serpents, ect).

it is making list building a challenge.

   
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rollawaythestone wrote:
SitW could also be a nice combo with Deathleaper to try and stop Psychic shenanigans. -4 to -6 to the LD of your Psyker Warlord could be pretty nice. Against Daemons, this could make it hurt if they ever lose combat, and against Eldar you might get lucky and prevent some of those Fortunes.

A lot of contingencies, though, might make this quite unreliable. Deathleaper, though, is probably one of the units I am most excited to try.


Deathleaper is presenting a number of interesting options. Even the Mawloc looks pretty good in a list with him.

That's what I'm excited about: the new possibilities. People are getting stuck up on the mono-build from last edition not working the exact same way it did before instead of thinking of the new stuff.

They did this with the Tau and Eldar books too, so if that's an indication of who to trust...

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Ive had enormous success the past few months with Nidzilla and 40 gargoyles poisoned and adrenal glanded out. The opponent WANTS to be able to focus on bringing down the big guys but if you ignore those Gargoyles only the few 11+ rear armored vehicles can afford that, let alone what they tarpit.

So now I can fit in MORE MC's, keep the same strat, and my Venomthrope shield just improved. I am bummed about the fliers being squishy, but they will either take shots that spare my big killers or the Crone itself will be able to get close enough to inflict a lot of hurt.

It depends on the choices the opponent is willing to make.

   
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Zoanthropes being Synapse. Is this new?

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 Ferrum_Sanguinis wrote:
My Spanish is terrible, can someone translate the rules for the Lictors?


Sure:

   
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SHE-FI-ELD

Many pages, full brain, what does Deathleaper do to leadership? Does it stack with SITW? Did we also have a -LD power? I would go back and find the answers... but then another few pages will appear.

This message was edited 1 time. Last update was at 2014/01/09 21:36:05


It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
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Steelcity

 brassangel wrote:


Some type of fix to the Pyrovore He's cheaper, tougher, fightier, and can hurt vehicles. While not a WAAC model, he's 100% better than he was. Of course, anyone's definition of "fix" is probably relative on the internet.

I could go on, but this should give you a general idea. No, it's still just a bunch of "sky is falling" whining that happens with the release of EVERY NEW CODEX EVER...


The moment you defended the pyrovore you lost all tactical credibility imo. It's still downright one of the worst units, and has NOTHING to do with being a WAAC player. The sky isn't falling since the sky ALREADY fell on nids years ago. The only good things they had were biomancy and that was removed without adding anything in.

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 brassangel wrote:
rollawaythestone wrote:
SitW could also be a nice combo with Deathleaper to try and stop Psychic shenanigans. -4 to -6 to the LD of your Psyker Warlord could be pretty nice. Against Daemons, this could make it hurt if they ever lose combat, and against Eldar you might get lucky and prevent some of those Fortunes.

A lot of contingencies, though, might make this quite unreliable. Deathleaper, though, is probably one of the units I am most excited to try.


Deathleaper is presenting a number of interesting options. Even the Mawloc looks pretty good in a list with him.

That's what I'm excited about: the new possibilities. People are getting stuck up on the mono-build from last edition not working the exact same way it did before instead of thinking of the new stuff.

They did this with the Tau and Eldar books too, so if that's an indication of who to trust...


I don't know why you've constantly thought throughout this thread that no one in existence can see the good and bad in the Tyranid codex. Looking at things in a vacuum is what people are not doing. For example, you know what would be great in a vacuum? Crone. Strong template, nice vector strike, 5 wounds. Great! Until you realize what going to happen if you do that stuff.

People can look at a unit and say if it is good or not. A lot of us have played enough to make that call. Just because a unit did something crazy on the table one time does not make it mathematically likely that it will happen all the time.

Look, if you're a non-competitive gamer, than great. I don't think this should be the thread you should be posting in.
   
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Austinburg, Ohio

who written the codex.

 
   
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Reedsburg, WI

NamelessBard wrote:
Look, if you're a non-competitive gamer, than great. I don't think this should be the thread you should be posting in.


This is a rumor thread...not a tactics thread

This message was edited 1 time. Last update was at 2014/01/09 21:38:48


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 Nem wrote:
Many pages, full brain, what does Deathleaper do to leadership? Does it stack with SITW? Did we also have a -LD power? I would go back and find the answers... but then another few pages will appear.


Decreases it by 1d3. There is nothing to say it can't stack with Shadows. There is a Horror power that can cause LD at 2D6+2. So, chain that stuff together.

I think the deathleaper is probably going to be an auto include in every game.
   
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Southeastern PA, USA

rollawaythestone wrote:
SitW could also be a nice combo with Deathleaper to try and stop Psychic shenanigans. -4 to -6 to the LD of your Psyker Warlord could be pretty nice. Against Daemons, this could make it hurt if they ever lose combat, and against Eldar you might get lucky and prevent some of those Fortunes.

A lot of contingencies, though, might make this quite unreliable. Deathleaper, though, is probably one of the units I am most excited to try.


I like Deathleaper more all the time. He'll have to be in the right army, though. That's an HQ slot that's not providing any synapse.


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NamelessBard wrote:
Look, if you're a non-competitive gamer, than great. I don't think this should be the thread you should be posting in.




Rule #1 please. MT11

This message was edited 2 times. Last update was at 2014/01/10 16:29:55


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The Netherlands

NamelessBard wrote:
 Nem wrote:
Many pages, full brain, what does Deathleaper do to leadership? Does it stack with SITW? Did we also have a -LD power? I would go back and find the answers... but then another few pages will appear.


Decreases it by 1d3. There is nothing to say it can't stack with Shadows. There is a Horror power that can cause LD at 2D6+2. So, chain that stuff together.

I think the deathleaper is probably going to be an auto include in every game.


Well, in most cases the character you've decreased Leadership of will be in a squad, so most of the time it'll only make 1 or 2 points of difference, if any. Still, any bonus is nice I guess. Against Psykers it's very nice of course.

   
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I think I can win games with this codex.

But it's not gonna be easy...

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Galveston County

 Redemption wrote:
 Ferrum_Sanguinis wrote:
My Spanish is terrible, can someone translate the rules for the Lictors?


Sure:


I see what you did there. . .

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 brassangel wrote:
I love how much you two have played with the new codex to know, for certain, what's over-costed (without doing cross-codex-vacuum-comparisons).


I wish you'd stop with this nonsense.

You can glean what most units will be like from reading their rules. How they might work together is a (slightly) different story, but please stop pretending like we have no idea what these units do until we actually use them on the table.

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 Ferrum_Sanguinis wrote:
NamelessBard wrote:
Look, if you're a non-competitive gamer, than great. I don't think this should be the thread you should be posting in.




I can almost see your butthurt from here in the USA.


The butthurt is strong in this thread.
   
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I think there's some interesting stuff in the codex, but there are also obviously missed opportunities and some real head-scratchers.

But I've already accepted them and moved on. Since I have a large, mostly painted Tyranid collection already, I don't think I'll need to do a ton of work or spend much money for the new codex. Which is good. I'll get up to speed and then be able to move back on my daemons project. I don't think that's a good thing for GW, but they're the ones who wrote the codex.

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 Ferrum_Sanguinis wrote:
NamelessBard wrote:
Look, if you're a non-competitive gamer, than great. I don't think this should be the thread you should be posting in.




I can almost see your butthurt from here in the USA.


Yeah Bard was being a bit hyperbolic, but brassangel's shameless defense of every single unit in the codex is just as worthless as the posters he's decrying. If we aren't even allowed to point out that genestealers, or the PYROVORE for crissakes, are still bad units no matter how you evaluate them, how can anyone have a discussion?

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Venomethropes giving shrouded is quite cool.
Could you exploit intervening model rule by putting some gaunts in front of carnifexes and have venomthropes give them shrouded resulting in 3+ cover in open terrain?

This message was edited 1 time. Last update was at 2014/01/09 21:55:14


 
   
 
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