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Made in au
Dakka Veteran





205 points is allot of points for a unit on an objective!

Feels wrong to have Genestealer's being used to do nothing but score...

FWIW I am going to try testing unit's of stealers as ablative wounds for a BL... see what he can do in combat...
   
Made in us
Been Around the Block




bodazoka wrote:
205 points is allot of points for a unit on an objective!

Feels wrong to have Genestealer's being used to do nothing but score...

FWIW I am going to try testing unit's of stealers as ablative wounds for a BL... see what he can do in combat...


I've been doing this for a while, doing 5 bug squads for each of my 3 broodlords.

It was moderately effective, if the BL got a decent set of rolls on biomancy. An Iron Arm, or Warp SPeed, made the BL terrifying for most anything.

With the new psy list, I don't see it doing much but wasting points. It was already pretty sketchy.

But, by all means try it. I like the BL, and the model. I wish it had a better performance.
   
Made in au
Dakka Veteran





Mysticdog wrote:
I've been doing this for a while, doing 5 bug squads for each of my 3 broodlords.

It was moderately effective, if the BL got a decent set of rolls on biomancy. An Iron Arm, or Warp SPeed, made the BL terrifying for most anything.

With the new psy list, I don't see it doing much but wasting points. It was already pretty sketchy.

But, by all means try it. I like the BL, and the model. I wish it had a better performance.


Does the Brood Lord do enough damage to warrant it?

And I get the feeling it would only be useful against certain armies?

   
Made in au
Towering Hierophant Bio-Titan





One part of me likes that Tyranids didn't get a buff. I play both Tyranid and Dark Eldar, partly because they are looked at as two of the weaker races in 40k and not only do I enjoy the challenge, I also like that the difference in power levels could often be mitigated with tactical list building and even better gameplay choices. But on the other hand the loss of options in the new Dex really hurts everything I once loved as well. It now seems like we have kept our "weak dex" status, hoorah, i love not being Tau, but a lot of the on-the-fly strategical choices that we had last dex are gone. I remember making the decision on a game per game basis of whether to keep Warp Blast/Lance on my Zoanthropes, or, for example, whether to roll for Biomancy powers against the green tide, or whether to go for a Telepathy power to swap for Psychic Shriek and drop right next to a Tau Gunline. And this was dependant on their list as well as their army of choice. What about putting Dakkafex's where they could blast at an infantry unit and still assault a tank next turn without having put them in a spot where they get turned to chum. Or weighing up whether or not it's worth suiciding a pod of Devilgants behind enemy lines to bring down the Devastator squad, or playing them more conservatively by dropping them back a bit further in range of Tervigon buffs to help steam roll over a Terminator gang looking for trouble. And deciding on the most strategical placement of DoM, while my opponent has also tweaked his army positioning, knowing that he is coming down looking to feed.

To me these units and choices added extra elements to the game. If they weren't balanced in GW's eyes than by all means up the points or something, but it really feels like they were just too lazy to release a line of models for the units and removed them from the codex, I've seen and heard nothing to indicate otherwise. And now it seems like we are limited to lumbering across the board with Exocrines and TFex's and whatnot, while the opponent tries to bring us down with weight of fire before we reach them. Which is to be seen whether or not it's much of a challenging for some armies to do considering we are the slowest army in the game, or whether it will be challenging to stop with all our MC price drops, or whether it strikes a nice balance somewhere in the middle, but at the end of the day, is boring as hell if its our only option (IMO). While I'm not abandoning Nids and will finish up the models I need to play a bugzilla list of some sort, I think I'm probably going to focus on DE from now on, who while underpowered can really bridge the gap to some of the stronger dex's with a bit of smart thinking, something I feel Nid's no longer have.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in au
Daring Dark Eldar Raider Rider




Does anyone have the profile for the tervigon in english? i dont want to have to go through the entire thread to find it again.

/edit i mean with the bit about making it a troops choice.

This message was edited 1 time. Last update was at 2014/01/10 08:32:59


"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Wait, so are scytals worthless on a Tervigon now? Crushing claws only viable option?

6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

The next person who insults or flames another user will have their account suspended.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

sLeEpYrOcK wrote:
Does anyone have the profile for the tervigon in english? i dont want to have to go through the entire thread to find it again.

/edit i mean with the bit about making it a troops choice.

You need a unit of 30 Termagants to make a Tervigon a Troops choice.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Indeed.

They've also lost the ability to bestow their upgrades to termagaunts they spawn, and have had their brood primogenitor backlash doubled., for the record.
   
Made in us
Blood Angel Terminator with Lightning Claws






Noctem wrote:
Wait, so are scytals worthless on a Tervigon now? Crushing claws only viable option?


Scytals are free now. Crushing claws are pretty good (make tervi S7 armourbane) but they are 15 points. IMO you are better off spending those points on regeneration or even adrenal glands so that the tervigon has fleet, and thus has a better chance of reaching where you need it to go.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

 Ferrum_Sanguinis wrote:
Noctem wrote:
Wait, so are scytals worthless on a Tervigon now? Crushing claws only viable option?


Scytals are free now. Crushing claws are pretty good (make tervi S7 armourbane) but they are 15 points. IMO you are better off spending those points on regeneration or even adrenal glands so that the tervigon has fleet, and thus has a better chance of reaching where you need it to go.


Ah ok, that makes sense. But Scytals being free for Tervigon now but no longer giving an extra attack mean they are basically just a visual things now and only Crushing Claws "adds" anything to the Tervigon?

6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in au
Grizzled Space Wolves Great Wolf





The GW near me is doing a midnight release in about 4 hours. Tempted to go grab it, bit too tired to be bothered though, lol, I'll just grab it when next week when a discounted shop has it in.
   
Made in us
Devastating Dark Reaper





UK

 Ferrum_Sanguinis wrote:
Noctem wrote:
Wait, so are scytals worthless on a Tervigon now? Crushing claws only viable option?


Scytals are free now. Crushing claws are pretty good (make tervi S7 armourbane) but they are 15 points. IMO you are better off spending those points on regeneration or even adrenal glands so that the tervigon has fleet, and thus has a better chance of reaching where you need it to go.


Tervigons are S5 so I believe claws would make them S6 not S7.

Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

Disturb3d wrote:I'm looking forward to attatching OOE to a unit of dakkafexes with regen. The Carnistar.... Yeah.


I'm getting it tomorrow afternoon.

*Insert witty and/or interesting statement here* 
   
Made in au
Daring Dark Eldar Raider Rider




the volatile rule is funny as well, every unit sufffers a hits equal to the amount of models within 6", evry unit, which means, board wide, XD i find that really funny

"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in gb
Tunneling Trygon






Feeling underwhelmed ...

# Flyrant with devourers is still a main stay. There are actually HQ choices without synapse though? WTF
# Multi-wound T4 creatures are still a massive problem across the board - generally no better than 4+ armour means instakills S8 and S6 will often have AP4 min so auto wound on 2s still
# Genestealers are still never going to be the CC shock unit they should be - rear objective holders and hiding in bastions seems to be the only suggestions for them so far
# Hormogaunts still die in drives and their upgrades are too expensive - T3, Armour 6 puts them worse than guardsmen
# Tervigon gone up in price but still ok, but a 30 gaunt tax means I'm only taking one now
# Mycetic spore goes and no auto take of warp lance for zoanthropes puts them back in the cupboard as well
# At least there's still hive guard ... didn't they go up in price for worse stats though?
# Oh well, pack my army with biovores and carnfixes - the two main gains - only they both sit in Heavy Support
# There's always T5 flyers with bad armour saves though - only there won't be for very long - quadgun auto wounds on 2s ...
# I can always hide in cover, use venomthropes though - apart from divination users, Eldar, Tau and Thunderfire cannons, flamers etc - pretty much everyone bar Necron and Orks

There will be a few lists I can envision but I'm far from excited by this release based on what I've read so far.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in be
Kelne





That way,then left

 ruminator wrote:



# Mycetic spore goes and no auto take of warp lance for zoanthropes puts them back in the cupboard as well



For what it's worth zoanthropes do still have the warp lance. Both of its old shooting profiles are now under the warp blast power, so zoanthropes'll get both their lance and blast + a random other power.
   
Made in lt
Brainy Zoanthrope






So, half old good units got nerfed or deleted;
none of the units that needed fixing to function got fixed (exept fexes, perhaps);
new units are either too fragile (crone) or worse than ones we had (haruspex);
we lost biomancy that our survival depended upon;

Just give me our last codex (5ed) back!

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in au
Incorporating Wet-Blending






Australia

NamelessBard wrote:
CinciWarBoss wrote:
Havent seen these pictures on Dakka yet. Someone posted this on /r/warhammer40k a few hours ago. http://imgur.com/a/8w57g

Nice rules on Volatile! Haha

For those that haven't seen it:

Every unit on the board takes a number of S3 hits equal to the models within 1d6".

The RAI is clearly that every unit takes a number of S3 hits equal to the models in that unit within 1d6".

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Myrmidon Officer





NC

Reading over the Instinctive Behavior charts, it's really not that bad.

Lurkers fall back. This is how it is now and is fine.

Hunters go to ground, which is also fine. It's like falling back.

Feeders only consume themselves unless they are a single-model unit. This won't affect Haruspexes, Trygons, single-Carnifexes, and other valuable units. This is a drawback to justify the lowering in costs of Hormagaunts, which is reasonable for a sacrificial unit anyways. Plus, this is a drawback that affects multi-model units of Carnifexes, but they too got a points reduction. This only matters for Raveners, but those have always been feces.

The consume-self outrage on Feed IB was blown out of proportion.

 AlexHolker wrote:
NamelessBard wrote:
CinciWarBoss wrote:
Havent seen these pictures on Dakka yet. Someone posted this on /r/warhammer40k a few hours ago. http://imgur.com/a/8w57g

Nice rules on Volatile! Haha

For those that haven't seen it:

Every unit on the board takes a number of S3 hits equal to the models within 1d6".

The RAI is clearly that every unit takes a number of S3 hits equal to the models in that unit within 1d6".
It's not just RAI. It's RAW.

The sentence is awkwardly structured, but the rules state that every unit takes S3 hits equal to the number of models within 1d6". If a unit has zero models within 1d6", then it takes zero S3 hits. Anyone arguing otherwise is a troll, on 4chan, or both.

This message was edited 1 time. Last update was at 2014/01/10 10:33:31


 
   
Made in pl
Longtime Dakkanaut




 SHUPPET wrote:
CinciWarBoss wrote:

When power gamers say "every book out there" they mean Tau and Eldar.

Don't bring your positive fun attitude into this! This is an angry mob! Look at this garbage!!! Not a single re-rollable 2++ save in the whole book!! Where is my T8, W6 jumping MC with sky fire, interceptor and 10 str 8 shots a turn?!?! I was promised Tervigons that produce 4d6 gaunts without burning out!! Why, with this book, I can't expect anywhere close to a 90% win rate. /s



How come people are power gamers for wanting to keep Biomancy, DoM & Spores? That is everyone's main issue with the dex, I can take whatever crap they gave me this edition and would have been fine with it, at least I could still use my favourite units however bad they are, but why take out options and models that I personally acquired for my army on GW's encouragement?


In fact, the main people I see as power gamers are the ones who are saying that this dex is a good thing because of all the price drop's they can build a stronger mono-list (quite possible). This is terrible powergaming because we just lost our pods and aggressive deep strike capabilities and have pretty much been shoehorned into a single play style of walking fat MC's across the board. The fact that we weren't given OP tools in a meta where other army's have OP tools is not what most people in here care about (although it wouldn't have been unjustified to give us SOME really good units, this is of no concern to me at all), what people care about is the terrible lack of diversity.

And before you go on to say that I'm an exception, No, I'm not. FYI Power gaming, and maining a Tyranid army isn't exactly synonymous. If you had bothered to read this thread, at all, you would see that basically everyone who has an issue with the codex has made it explicitly clear that it's not the new options they are disappointed with (maybe a bit of a let down with the Crone but people overhyped that for no reason at all). Nope, people's issue is that we have lost so much of the very few strengths of our old codex. These people aren't power gamers, they are nid players from 5E who are used to having an underpowered army, who have just had strategic options taken away and told that it's a "new codex".


This.


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in ca
Regular Dakkanaut




IB hunt is terrible. Going to ground means 2 turns of sitting around doing nothing. The turn you g2g and the turn you get up.

IB is all bad and fearless in synapse just doesn't make up for it.
   
Made in gb
Sneaky Lictor






ruminator wrote:
# Oh well, pack my army with biovores and carnfixes - the two main gains - only they both sit in Heavy Support
.


3 Biovores and 6 Carnifexs, or 6 Biovores and 3 Carnifexes ain't so bad


I never saved the stats/ pics for Haruspex and Tervigon. But IIRC they seem on fairly level playing field?
That's just something crossing my mind now.

I think i may be running 12 Spore Mines for fun. As they are individual units each, they will cause some attention.


Being a newb still, i'm glad people are being forced out of the linear lists, it helps me formulate new tactics with models i previously didn't know how to use properly because people are NOW talking about them. Before everyone would push them aside and talk Tervigons. While funnily enough i end up winning when i have a Tervigon on the table, i like variety. Stupidly i never thought of using Genestealers as strategic "stay away from this area" and just staying out of LOS. Though their rending has had me kill a drednought before.


Can someone spell out what's up with Zoanies?
Get Lance/ Blast for free, +1 additional random power?
What's this Assault 3 thing? I don't want to Assault with them, so is that each (woah!)??
The Brotherhood of Psychers rule says they will be ML1, and Warp Blast/ Lance is Warp Charge 2?
-10pts each?
I'm all confused as to how they got buffed.

   
Made in gb
Regular Dakkanaut




Feeders only consume themselves unless they are a single-model unit. This won't affect Haruspexes, Trygons, single-Carnifexes, and other valuable units. This is a drawback to justify the lowering in costs of Hormagaunts, which is reasonable for a sacrificial unit anyways. Plus, this is a drawback that affects multi-model units of Carnifexes, but they too got a points reduction. This only matters for Raveners, but those have always been feces.


You say carnifexes and hormagaunts got a point reduction so thats ok, as if they were good before and needed something bad to balance a point reduction.

The truth is they were bad before and needed a buff and/or points reduction to make them good, not a point reduction and a nerf to make them worse to balance them out! Admitedly carnifex got a minor nerf some buffs and a point reduction so are now decent, maybe even good, but not hormagaunts, and sadly most of the things that got reductions (and even a cple that got a points INCREASE) were only passable to bad before and got NERFS as well.

This message was edited 1 time. Last update was at 2014/01/10 11:26:29


 
   
Made in gb
Towering Hierophant Bio-Titan






 eskimo wrote:



Can someone spell out what's up with Zoanies?
Get Lance/ Blast for free, +1 additional random power?
What's this Assault 3 thing? I don't want to Assault with them, so is that each (woah!)??
The Brotherhood of Psychers rule says they will be ML1, and Warp Blast/ Lance is Warp Charge 2?
-10pts each?
I'm all confused as to how they got buffed.



Zoanthropes are a bit odd now. They have a special rule which makes their Brotherhood Mastery 2 instead of 1. This means that you get Warp Blast and may roll for one extra power regardless of how many models are in the unit. You'll never be able to cast more than one power from the unit per turn either, as Warp Blast is charge 2.
There is another special rule which makes Warp Blast fire a number of times equal to the number of models in the brood, so it can become Assault 2 or Assault 3.

 eskimo wrote:

3 Biovores and 6 Carnifexs, or 6 Biovores and 3 Carnifexes ain't so bad

I never saved the stats/ pics for Haruspex and Tervigon. But IIRC they seem on fairly level playing field?
That's just something crossing my mind now.

I think i may be running 12 Spore Mines for fun. As they are individual units each, they will cause some attention.


Being a newb still, i'm glad people are being forced out of the linear lists, it helps me formulate new tactics with models i previously didn't know how to use properly because people are NOW talking about them. Before everyone would push them aside and talk Tervigons. While funnily enough i end up winning when i have a Tervigon on the table, i like variety. Stupidly i never thought of using Genestealers as strategic "stay away from this area" and just staying out of LOS. Though their rending has had me kill a drednought before.


Tervigons and Genestealers are basically trash. Genestealers are overcosted by about 50% and have no additional protection. Their upgrades are also way overpriced for what they add.

Tervigons are now a liability to any army built around Termagants, thanks to the backlash range being doubled. They're also heavily dependent on which random power they roll as to how useful they are.

Fexes and Biovores look really promising, especially in conjunction with the new spore mine rules. The Haruspex may well be decent, but will compete with Venomthropes, Zoanthropes and maybe Lictors for a spot.
   
Made in fi
Courageous Space Marine Captain






I have a theory which would explain awfulness of this codex: the rumours of 7th edition are true, and GW plans to Please don't bypass the language filter like this. Reds8n the assault, and this codex is balanced that in mind.

This message was edited 1 time. Last update was at 2014/01/10 14:15:41


   
Made in dk
Fresh-Faced New User




The spelling of Regeneration is now: Regains a wound on a 4+ each turns end. Thats pretty good you can roll in the end of your turn and in the end of your opponents turn.
   
Made in gb
Tough Tyrant Guard





SHE-FI-ELD

AdagiO wrote:
The spelling of Regeneration is now: Regains a wound on a 4+ each turns end. Thats pretty good you can roll in the end of your turn and in the end of your opponents turn.


I thought it was friendly turn - and can Hor get Regen also?

It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in ca
Regular Dakkanaut




zacharia wrote:
Feeders only consume themselves unless they are a single-model unit. This won't affect Haruspexes, Trygons, single-Carnifexes, and other valuable units. This is a drawback to justify the lowering in costs of Hormagaunts, which is reasonable for a sacrificial unit anyways. Plus, this is a drawback that affects multi-model units of Carnifexes, but they too got a points reduction. This only matters for Raveners, but those have always been feces.


You say carnifexes and hormagaunts got a point reduction so thats ok, as if they were good before and needed something bad to balance a point reduction.

The truth is they were bad before and needed a buff and/or points reduction to make them good, not a point reduction and a nerf to make them worse to balance them out! Admitedly carnifex got a minor nerf some buffs and a point reduction so are now decent, maybe even good, but not hormagaunts, and sadly most of the things that got reductions (and even a cple that got a points INCREASE) were only passable to bad before and got NERFS as well.
A cost reduction doesn't really make bad units good. Pyrovores could be free, and they would still be bad. Carnifex were good in the last codex but overcosted. Hormagaunts were bad in the last codex and will still be bad.

Didn't GW also go on and on in interviews about how they really had to wow us with the new Tyranid codex after the last one? Well, I guess we've been wowed, but probably not like they were expecting. The codex just doesn't mix well with the current rules. The codex has rules that make you want to group up and push forward. The rulebook has rules that make you want to spread out and take objectives. The codex has rules to put high importance on certain models. The rulebook has rules that make high importance models require hiding. These important models in the Tyranid codex *can't* hide.

This message was edited 1 time. Last update was at 2014/01/10 12:06:38


 
   
Made in dk
Fresh-Faced New User




 Nem wrote:
AdagiO wrote:
The spelling of Regeneration is now: Regains a wound on a 4+ each turns end. Thats pretty good you can roll in the end of your turn and in the end of your opponents turn.


I thought it was friendly turn - and can Hor get Regen also?


Hor?
This link has the scanned page of Biomorph upgrades.
http://imgur.com/a/8w57g

Its now end of each turn.
   
 
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