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![[Post New]](/s/i/i.gif) 2013/12/15 17:50:56
Subject: Re:Which faction would you remove from the 40k setting?
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Ultramarine Librarian with Freaky Familiar
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Selym wrote:Ugly? Who're you calling ugly?
Fluffy here is utterly beautiful:

Nice paintjob! I just don't care for the gaunts is all. I think the big MCs are okay and with the right paintjob they can look awesome.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/12/15 18:00:19
Subject: Which faction would you remove from the 40k setting?
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Preacher of the Emperor
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MWHistorian wrote:I'd vote "none" if there was that choice. Every faction, no matter how much you think you are justified in disliking them, is the favorite faction of someone else.
Pretty much this. Removing something altogether would just needlessly upset a lot of people who've come to really like their chosen faction.
And you can vote none, sort of. Just abstain.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/12/15 18:10:40
Subject: Which faction would you remove from the 40k setting?
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Confessor Of Sins
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Merge all Marines, add more Xenos if you must remove something.
Just add Xenos if not!
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2013/12/15 18:16:13
Subject: Which faction would you remove from the 40k setting?
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Perfect Shot Black Templar Predator Pilot
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The Shadow wrote:Are we on about removing an army from the table-top wargame, or from the background lore? Most people's answers would be different depending which one it is, I imagine.
I'd probably vote some Space Marine chapter (like Dark Angels, or something) for both instances because I think we have plenty of Space Marines already, thank you very much.
When I say removed I mean they get the Squat treatment.
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![[Post New]](/s/i/i.gif) 2013/12/15 18:26:36
Subject: Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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Banzaimash wrote: The Shadow wrote:Are we on about removing an army from the table-top wargame, or from the background lore? Most people's answers would be different depending which one it is, I imagine.
I'd probably vote some Space Marine chapter (like Dark Angels, or something) for both instances because I think we have plenty of Space Marines already, thank you very much.
When I say removed I mean they get the Squat treatment.
Well, in that case, I'd go with the idea of merging the loyal SM forces.
Then the excessive updates would actually make sense.
Though the SM:All other armies ratio would still be rather wonky.
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![[Post New]](/s/i/i.gif) 2013/12/15 18:30:32
Subject: Which faction would you remove from the 40k setting?
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Beautiful and Deadly Keeper of Secrets
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Iron_Captain wrote: StarTrotter wrote:Rory1432 wrote: Redbeard wrote:Space Wolves, Blood Angels, and Dark Angels. Marines are Marines, and if they can wrap Templars into the main Marine dex, they can wrap these in too. All other factions are actually worth keeping.
I do see where you are coming from but i think gw are trying to get as big a variety as possible of mankind armies for people who don't want to play as aliens (some people I know genuinely refuse to play alien or vice versa)
So that warrants the Imperium of Mankind having... Inquisition, SoB, GK, BA, DA, SW, SM, Imperial Guard = 8 codices?
Heck, chaos, a prime threat that infects imperial citizens, marines, xenos, and then you have the daemons itself are crammed into 2 codices and have no real way of representing the xenos parts and hardly can offer any way to properly represent the infected citizens and guardsman  . And then you have xenos that each have vast or unique races that rely upon a total of 1 book each (and in the end being xenos = 6 codices. There are 8 codices of Imperial and 8 non-imperial codices I dunno just find it silly 
I think the size of the IoM warrants it. About 80% of the universe belongs to the IoM. It is by far the largest faction and thus really needs the variety. Otherwise 40k would become a much more boring place. Chaos does really need its The Lost and the Dammned codex back though.
80%? I mean sure we could represent Farm World, or Industrial World, or feral worlds, or all that jazz but most of those are just things to feed and supply the Imperium. How much of those would actually make for interesting things, compared to Chaos Worlders who live dedicated to Tzeentch, or Khorne?
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![[Post New]](/s/i/i.gif) 2013/12/15 18:35:55
Subject: Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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ZebioLizard2 wrote: Iron_Captain wrote: StarTrotter wrote:Rory1432 wrote: Redbeard wrote:Space Wolves, Blood Angels, and Dark Angels. Marines are Marines, and if they can wrap Templars into the main Marine dex, they can wrap these in too. All other factions are actually worth keeping.
I do see where you are coming from but i think gw are trying to get as big a variety as possible of mankind armies for people who don't want to play as aliens (some people I know genuinely refuse to play alien or vice versa)
So that warrants the Imperium of Mankind having... Inquisition, SoB, GK, BA, DA, SW, SM, Imperial Guard = 8 codices?
Heck, chaos, a prime threat that infects imperial citizens, marines, xenos, and then you have the daemons itself are crammed into 2 codices and have no real way of representing the xenos parts and hardly can offer any way to properly represent the infected citizens and guardsman  . And then you have xenos that each have vast or unique races that rely upon a total of 1 book each (and in the end being xenos = 6 codices. There are 8 codices of Imperial and 8 non-imperial codices I dunno just find it silly 
I think the size of the IoM warrants it. About 80% of the universe belongs to the IoM. It is by far the largest faction and thus really needs the variety. Otherwise 40k would become a much more boring place. Chaos does really need its The Lost and the Dammned codex back though.
80%? I mean sure we could represent Farm World, or Industrial World, or feral worlds, or all that jazz but most of those are just things to feed and supply the Imperium. How much of those would actually make for interesting things, compared to Chaos Worlders who live dedicated to Tzeentch, or Khorne?
Yeah, I want my insane beast-man on disc with mastery 2 represented!
(I don't actually have one, but it'd be fun)
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![[Post New]](/s/i/i.gif) 2013/12/15 18:59:02
Subject: Which faction would you remove from the 40k setting?
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Foolproof Falcon Pilot
Livingston, United Kingdom
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I want the favourite army of everyone who has so far voted to be removed. That way the wailing and gnashing of teeth shall be at its most glorious.
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![[Post New]](/s/i/i.gif) 2013/12/15 19:10:01
Subject: Re:Which faction would you remove from the 40k setting?
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Adolescent Youth with Potential
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I have to go with Tau, and I've never played against them.
I just don't think they fit in as much really, to me they feel tacked-on to get the anime mech type fans into the game
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![[Post New]](/s/i/i.gif) 2013/12/15 19:24:00
Subject: Which faction would you remove from the 40k setting?
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Heroic Senior Officer
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I voted Tau their asthetics are really dull and well I absolutely hate Anime. They just dont fit in to the theme in my opinion. But Necrons are ok but i think they are excessive, even when i see them on the table top. So necrons would get my second vote. Id have to say orks as 3rd because i prefer serious things and orks are far from that. In short i would be happy with just imperial guard and only imperial guard but i must settle for whats available.
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This message was edited 1 time. Last update was at 2013/12/15 19:26:25
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![[Post New]](/s/i/i.gif) 2013/12/15 19:24:37
Subject: Which faction would you remove from the 40k setting?
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Heroic Senior Officer
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Orks, nothing from the faction appeals to me, at all.
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![[Post New]](/s/i/i.gif) 2013/12/15 19:25:28
Subject: Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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I agree. Boring is boring, but spiky bitz, sharp edges, warped flesh etc is fun to look at.
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![[Post New]](/s/i/i.gif) 2013/12/15 19:38:01
Subject: Which faction would you remove from the 40k setting?
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Preacher of the Emperor
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Also, it seems odd that the poll says Ecclesiarchy instead of just Sisters. Whilst the AS codex is indeed an "Ecclesiarchy" codex in that it includes clegymen as well as Sisters and represents an army that the Ecclesiarchy would put forward, the Sisters have the codex named for them and are the backbone of it.
If one "squatted" the Ecclesiarchy, you'd basically be removing organised religion from the Imperium, which would be a pretty major change.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/12/15 19:40:14
Subject: Which faction would you remove from the 40k setting?
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Stubborn Dark Angels Veteran Sergeant
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Redbeard wrote:Space Wolves, Blood Angels, and Dark Angels. Marines are Marines, and if they can wrap Templars into the main Marine dex, they can wrap these in too. All other factions are actually worth keeping.
I want BT dex too and wish they had there own. But don't you DARE touch my angels :p
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/12/15 19:43:21
Subject: Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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This message was edited 1 time. Last update was at 2013/12/15 19:44:03
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![[Post New]](/s/i/i.gif) 2013/12/15 19:43:48
Subject: Which faction would you remove from the 40k setting?
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Heroic Senior Officer
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Troike wrote:Also, it seems odd that the poll says Ecclesiarchy instead of just Sisters. Whilst the AS codex is indeed an "Ecclesiarchy" codex in that it includes clegymen as well as Sisters and represents an army that the Ecclesiarchy would put forward, the Sisters have the codex named for them and are the backbone of it. If one "squatted" the Ecclesiarchy, you'd basically be removing organised religion from the Imperium, which would be a pretty major change. There are no religious enforcers (in most countries) today yet there is plenty of organised religion. I like having them in the setting but i didnt see any one say why they voted against it which is suspicious... i wonder what happened to them when they clicked that vote button wrong...
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This message was edited 1 time. Last update was at 2013/12/15 19:44:49
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![[Post New]](/s/i/i.gif) 2013/12/15 19:47:18
Subject: Which faction would you remove from the 40k setting?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I wouldn't pick any to remove, but I would be in favor of rolling all the Space Marines together and giving them individually less screen-time within the universe.
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![[Post New]](/s/i/i.gif) 2013/12/15 19:52:23
Subject: Which faction would you remove from the 40k setting?
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Pustulating Plague Priest
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BlaxicanX wrote:I wouldn't pick any to remove, but I would be in favor of rolling all the Space Marines together and giving them individually less screen-time within the universe.
That's probably my opinion too.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/12/15 19:53:30
Subject: Which faction would you remove from the 40k setting?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Selym wrote:
I agree. Boring is boring, but spiky bitz, sharp edges, warped flesh etc is fun to look at.
Yes, brother. More spikes for the spike god.
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![[Post New]](/s/i/i.gif) 2013/12/15 19:57:27
Subject: Re:Which faction would you remove from the 40k setting?
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Morphing Obliterator
Elsewhere
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I am missing a NONE option.
I would add at least 20 new factions: Adeptus Mechanicus, Adeptus Arbites, Dark Mechanicus, Kroot, Grot Rebels, Lost and the Damned, Genestealer Cult, Dogs of War (mercenaries), Exodites, Harlequins, Enslavers, Beastmen, Space Skaven, Hurd & Umbra, Squat, Chaos Squat, Adeptus Astra Telepathica, something called Index Xenos giving rules for 30 minor xeno species (such as the Rak´Gol, the Fra´al, the Thyrrus or the Zoats), something called Codex: Tau Auxiliaries for all those Tau allies we keep hearing from (such as Tarellian, Morralian, Nicassar or Hrenian) aaaaand that one faction I am unable to remember right now but I will love to see.
And subfactions: Chaos Legions, Chaos Undivided build-your-own-lesser-god style including Malal, famous regiments of the Imperial Guard, Ork clans...
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‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
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![[Post New]](/s/i/i.gif) 2013/12/15 20:06:38
Subject: Which faction would you remove from the 40k setting?
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Using Object Source Lighting
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First, this is assuming we're talking about it never existing, since I think the idea of actually removing a faction isn't realistic these days.
Fluff-wise, I don't think Dark Eldar add much to the setting, add to it they aren't very numerous and don't have any cool plans. I like them, but, if I had to pick, they add the least.
Alternatively, things I'd keep in the fluff but I'm not sure have a place on the table: Inquisition/grey knights don't really have a place outside of allies, I think. I also just don't really understand how Tyranids exist on the tabletop- aren't they almost always appearing as an overwhelming horde? I dunno, seems like they're a threat that couldn't be represented in a game smaller in scope than epic 40k. edit: I guess DE fit here, too- doesn't hurt to have background involving evil space elves.
Rules-wise, Dark Angels, Blood Angels, maybe space wolves could probably be reduced to tactics, characters, and some unit entries in a bloated codex: Marines, which would justify the hefty price tag and hopefully see expanded sub-armies elsewhere. Or, at least could have a bit ago- they're getting more unique, but I'm still not sure if it adds that much to the game.
edit 2: I understand the Tau hate, as they're a strong army that doesn't fit in the aesthetic of much of the rest of the game, but I also think that by the same token (except the imbalance in power) they add a new dimension to the game.
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This message was edited 2 times. Last update was at 2013/12/15 20:13:32
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![[Post New]](/s/i/i.gif) 2013/12/15 20:10:23
Subject: Re:Which faction would you remove from the 40k setting?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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da001 wrote:I am missing a NONE option.
I would add at least 20 new factions: Adeptus Mechanicus, Adeptus Arbites, Dark Mechanicus, Kroot, Grot Rebels, Lost and the Damned, Genestealer Cult, Dogs of War (mercenaries), Exodites, Harlequins, Enslavers, Beastmen, Space Skaven, Hurd & Umbra, Squat, Chaos Squat, Adeptus Astra Telepathica, something called Index Xenos giving rules for 30 minor xeno species (such as the Rak´Gol, the Fra´al, the Thyrrus or the Zoats), something called Codex: Tau Auxiliaries for all those Tau allies we keep hearing from (such as Tarellian, Morralian, Nicassar or Hrenian) aaaaand that one faction I am unable to remember right now but I will love to see.
And subfactions: Chaos Legions, Chaos Undivided build-your-own-lesser-god style including Malal, famous regiments of the Imperial Guard, Ork clans...
My fellow spikey marines, tuff 'uns, Nid squigs, mummies, not so pointy marines, pointy ears, las gunners, flamer girls, and fishsticks. These are words of true wisdom! The squats were a race few people even played but their destruction has still brought bitterness. The closest to a remove of codex that is even acceptable is rolling DA, BA, and, if possible, SW into the SM codex. But look at the world! Look at all the fascinating and awesome pieces of the lore we cannot deploy! No, that is unacceptable! Onwards! No longer must we destroy! No, now we must create (and offer more spikes to the gods)
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2375
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WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/15 20:13:37
Subject: Re:Which faction would you remove from the 40k setting?
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Shas'o Commanding the Hunter Kadre
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I'd rather combine certain things.
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![[Post New]](/s/i/i.gif) 2013/12/15 20:14:20
Subject: Re:Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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StarTrotter wrote: da001 wrote:I am missing a NONE option.
I would add at least 20 new factions: Adeptus Mechanicus, Adeptus Arbites, Dark Mechanicus, Kroot, Grot Rebels, Lost and the Damned, Genestealer Cult, Dogs of War (mercenaries), Exodites, Harlequins, Enslavers, Beastmen, Space Skaven, Hurd & Umbra, Squat, Chaos Squat, Adeptus Astra Telepathica, something called Index Xenos giving rules for 30 minor xeno species (such as the Rak´Gol, the Fra´al, the Thyrrus or the Zoats), something called Codex: Tau Auxiliaries for all those Tau allies we keep hearing from (such as Tarellian, Morralian, Nicassar or Hrenian) aaaaand that one faction I am unable to remember right now but I will love to see.
And subfactions: Chaos Legions, Chaos Undivided build-your-own-lesser-god style including Malal, famous regiments of the Imperial Guard, Ork clans...
My fellow spikey marines, tuff 'uns, Nid squigs, mummies, not so pointy marines, pointy ears, las gunners, flamer girls, and fishsticks. These are words of true wisdom! The squats were a race few people even played but their destruction has still brought bitterness. The closest to a remove of codex that is even acceptable is rolling DA, BA, and, if possible, SW into the SM codex. But look at the world! Look at all the fascinating and awesome pieces of the lore we cannot deploy! No, that is unacceptable! Onwards! No longer must we destroy! No, now we must create (and offer more spikes to the gods)
*Tzeentch somewhere in the background*
JUST AS PLANNED!!
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![[Post New]](/s/i/i.gif) 2013/12/15 20:26:35
Subject: Which faction would you remove from the 40k setting?
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Longtime Dakkanaut
St. George, UT
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I voted the Inquisition because I miss read the thread title and took it as which should get taken out of the game.
Inquisitors and Grey Knights in general have no place on the table top given the size of the conflicts. They would be awesome of kill team type sinerios where you only get 6 - 10 models. In that setting I could easily see them shine, but as an entire force. Hate it.
Also I would have voted for Chaos Deamons if it was an option. I can't stand the very existence of that codex. Deamons do not make warbands and go invading. Just no.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2013/12/15 20:30:37
Subject: Re:Which faction would you remove from the 40k setting?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Selym wrote: StarTrotter wrote: da001 wrote:I am missing a NONE option.
I would add at least 20 new factions: Adeptus Mechanicus, Adeptus Arbites, Dark Mechanicus, Kroot, Grot Rebels, Lost and the Damned, Genestealer Cult, Dogs of War (mercenaries), Exodites, Harlequins, Enslavers, Beastmen, Space Skaven, Hurd & Umbra, Squat, Chaos Squat, Adeptus Astra Telepathica, something called Index Xenos giving rules for 30 minor xeno species (such as the Rak´Gol, the Fra´al, the Thyrrus or the Zoats), something called Codex: Tau Auxiliaries for all those Tau allies we keep hearing from (such as Tarellian, Morralian, Nicassar or Hrenian) aaaaand that one faction I am unable to remember right now but I will love to see.
And subfactions: Chaos Legions, Chaos Undivided build-your-own-lesser-god style including Malal, famous regiments of the Imperial Guard, Ork clans...
My fellow spikey marines, tuff 'uns, Nid squigs, mummies, not so pointy marines, pointy ears, las gunners, flamer girls, and fishsticks. These are words of true wisdom! The squats were a race few people even played but their destruction has still brought bitterness. The closest to a remove of codex that is even acceptable is rolling DA, BA, and, if possible, SW into the SM codex. But look at the world! Look at all the fascinating and awesome pieces of the lore we cannot deploy! No, that is unacceptable! Onwards! No longer must we destroy! No, now we must create (and offer more spikes to the gods)
*Tzeentch somewhere in the background*
JUST AS PLANNED!!
Shhh no one should know who my god of worship is nor the fact that all vehicles must have increments of 9 spikes
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2375
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1300
760
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WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/12/15 20:35:23
Subject: Which faction would you remove from the 40k setting?
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The Last Chancer Who Survived
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Jayden63 wrote:
Also I would have voted for Chaos Deamons if it was an option. I can't stand the very existence of that codex. Deamons do not make warbands and go invading. Just no.
Actually they do. Greater Daemons, or powerful psykers (or the gods themselves) often unite swarms of warp entities and then break through to the materium to cause... well... Chaos...
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![[Post New]](/s/i/i.gif) 2013/12/15 20:49:27
Subject: Re:Which faction would you remove from the 40k setting?
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Squishy Oil Squig
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I voted tau because they don't really fill a gap in the lore. Humanity is already the "new kid on the block" forging a "better universe". Eldar are already the morally superior alien race who we should learn from but can't because of reasons. Their fluff seems forced and uninspiring, the models are cool but they don't fit the grim dark. Strategically they play like IG always have. All in all they just seem redundant and forced. GW makes up for the meh fluff and meh models with a meh codex. Gunline is boring to play and to play against. 0/10 would not order the fish again.
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![[Post New]](/s/i/i.gif) 2013/12/15 20:55:37
Subject: Which faction would you remove from the 40k setting?
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Flashy Flashgitz
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I voted for tau, literally nothing about them fits in my humble opinion. Not a fan of the models as well. Suprised on the anti-spacewolves in here lol, our beards shall perservere!
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3k Points |
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![[Post New]](/s/i/i.gif) 2013/12/15 21:09:02
Subject: Re:Which faction would you remove from the 40k setting?
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Regular Dakkanaut
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I also say demons, because nothing says pure chaos given physical form than regiments of same looking models. Plus I dont like any of the models.
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While they are singing "what a friend we have in the greater good", we are bringing the pain! |
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