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![[Post New]](/s/i/i.gif) 2014/01/14 15:09:21
Subject: Re:The DeadZone Gameplay thread
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Hauptmann
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The rules for Indirect, CSW and Vehicles weren't printed directly in the rules. They are over on Quirkworthy, here.
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This message was edited 1 time. Last update was at 2014/01/14 15:09:57
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![[Post New]](/s/i/i.gif) 2014/01/14 15:25:02
Subject: The DeadZone Gameplay thread
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[DCM]
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Youch!
Will they be included in that Wave 2 book thingamabob?
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![[Post New]](/s/i/i.gif) 2014/01/14 15:35:41
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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Thank you for that! Automatically Appended Next Post: And anyone know how much a physical compendium will be? Or if it comes with strike team?
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This message was edited 1 time. Last update was at 2014/01/14 15:36:23
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![[Post New]](/s/i/i.gif) 2014/01/14 15:38:43
Subject: The DeadZone Gameplay thread
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Pious Warrior Priest
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It's free if you spent more than $300 total, the hardback limited version of it is $40.
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![[Post New]](/s/i/i.gif) 2014/01/14 15:40:52
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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Moved to the approp thread.
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This message was edited 2 times. Last update was at 2014/01/14 15:56:27
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![[Post New]](/s/i/i.gif) 2014/01/14 16:08:26
Subject: The DeadZone Gameplay thread
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[DCM]
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I wouldn't assume anything with Mantic, especially on a project of this size.
I'm PM them and make sure, and then add a comment in again when you pay for your 2nd survey stuff.
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![[Post New]](/s/i/i.gif) 2014/01/16 01:05:58
Subject: The DeadZone Gameplay thread
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Purposeful Hammerhead Pilot
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I am ridiculously happy to see how much strategy and list of optional tactics each force has.
I have yet to play, but for anyone who has: Have you encountered any issues with using a campaign force in a pickup game (So still 70 pts, but some units might have veteran dice or abilities or such, vs someone with a straight unadulterated 70pt list)?
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Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.
The Ironwatch Magazine
My personal blog |
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![[Post New]](/s/i/i.gif) 2014/01/16 14:51:56
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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Keep in mind that veteran dice, etc make the model cost more so it all works out.
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![[Post New]](/s/i/i.gif) 2014/01/16 15:51:04
Subject: The DeadZone Gameplay thread
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Near Golden Daemon Caliber
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I was wondering if using a particular base model and upgrading it through the experience system would be a fair and balanced way to generate your own special units. Like say you've got some of those vanguard from sedition wars and you don't feel they're as weak as human rebs, or as strong as enforcers, so you get them a stat point or two and maybe an ability. The points are taken care of, and it isn't going to generate a list outside of what rebs could have with experience (although it is kind of min-max-ish if you just pick anything).
Probably abusable, but without Jake's point cost formula, it might be a reasonable stand-in for home games?
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![[Post New]](/s/i/i.gif) 2014/01/16 15:54:20
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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It probably wouldn't be bad at all. A Human Reb with an extra ability and 1 or two vet dice might be a good way to do it.
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![[Post New]](/s/i/i.gif) 2014/01/16 16:06:43
Subject: The DeadZone Gameplay thread
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Is 'Eavy Metal Calling?
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I like that idea a lot, GD. So long as everyone took the same attitude to it (not WAAC min-maxing) then it could be a great way to add some character to the force. I've got a game scheduled this weekend, I may give that a try if the opponent is up for it too.
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![[Post New]](/s/i/i.gif) 2014/01/16 17:35:17
Subject: The DeadZone Gameplay thread
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Near Golden Daemon Caliber
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Would be obliged to hear your results as I wont be able to try it in game myself for some time. I Wonder if being able to hand pick your upgrades will make the upgrade cost and lower number of units viable. Or if it'll even bee too much. I can only speculate but you guys have experience gathering potential
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![[Post New]](/s/i/i.gif) 2014/01/16 17:43:38
Subject: The DeadZone Gameplay thread
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Is 'Eavy Metal Calling?
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I'll see if I can give it a go, as it's going to be a while before I can get a campaign proper off the ground. This might be a way to mix things up in the mean time.
If I do give it a shot, I'll put up results on here.
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![[Post New]](/s/i/i.gif) 2014/01/16 17:56:14
Subject: The DeadZone Gameplay thread
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Near Golden Daemon Caliber
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Excellent. I wonder if a marksman human with +1 shoot stat at 7 points would be viable, or just junky. (+2 ability +1 stat right?) It's the same cost as the goblin sniper although it's a tad tougher and can move + shoot. If it is viable, marauder commandos would probably make a good platform for it. Whoops my bad, rebel humans already have 5+ shoot, so just marksman. Definitely some good abilities to choose from. I kind of assume only the first tier will be viable, rank 5+ models will cost at least 5 more points, before adding on 4 more for their second tier ability. But you can choose from brawler, ap1 fight, knockback fight, tactician... There are a couple more like medic engineer and discipline too. Actually maybe that was all of them. Tactician added to the enforcer sniper might be pretty awesome, and I think the Yndij may benefit from ap1 and or brawler, although then he's enforcer points so it's kind of hard to say.
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This message was edited 3 times. Last update was at 2014/01/16 18:21:50
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![[Post New]](/s/i/i.gif) 2014/01/18 19:50:53
Subject: The DeadZone Gameplay thread
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Combat Jumping Rasyat
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Ok, I'm sure this is addressed somewhere but I can't find it: Is there any practical difference between rare and specialists in list building?
The reason I ask is the following list looks like fun to me. I'm just afraid that I can't actually use it due to 2 identical rares.
2 yindij sgt.
4 yindij troopers
2 tk-zero weapon teams
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![[Post New]](/s/i/i.gif) 2014/01/18 20:04:42
Subject: The DeadZone Gameplay thread
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Near Golden Daemon Caliber
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Unique is only one. Rare is like specialist but it isn't specialist. I would think you don't count rares for kill specialist VP missions,but other tthan the name they should be identical.
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![[Post New]](/s/i/i.gif) 2014/01/18 20:22:42
Subject: Re:The DeadZone Gameplay thread
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Hauptmann
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That is basically it, they are specialists who don't give extra VP for most folks. So if you are playing a faction that often gets specialist-kill objectives, using rares is a great VP denial technique.
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![[Post New]](/s/i/i.gif) 2014/01/18 23:37:55
Subject: The DeadZone Gameplay thread
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Foxy Wildborne
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I'm pretty sure Rares = Specialist and Unique = Leader for the purposes of calculating VPs. Can't remember where I've seen it, though.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/01/18 23:50:52
Subject: The DeadZone Gameplay thread
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Fixture of Dakka
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Nope, never seen any hint of that. Closest thing to that was the Rebs Commander was mislabeled as a Specialist, when she was a leader, obviously.
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![[Post New]](/s/i/i.gif) 2014/01/19 01:13:28
Subject: The DeadZone Gameplay thread
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Combat Jumping Rasyat
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GrimDork wrote:Unique is only one. Rare is like specialist but it isn't specialist. I would think you don't count rares for kill specialist VP missions,but other tthan the name they should be identical.
Ronin_eX wrote:That is basically it, they are specialists who don't give extra VP for most folks. So if you are playing a faction that often gets specialist-kill objectives, using rares is a great VP denial technique.
lord_blackfang wrote:I'm pretty sure Rares = Specialist and Unique = Leader for the purposes of calculating VPs. Can't remember where I've seen it, though.
That's ... odd, I'd expect the rares to be slightly more limited than specialists. Unless there are campaign rules were it makes a difference (haven't really looked at those).
As to VP denial shenanigans Lord Blackfang is correct. On page 40 (42 in the pdf) under the explanation of the Kill Commander, trooper, specialist or Leader goals:
For purposes of this goal, Rare models are counted as Specialists and Unique models are counted as Leaders.
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![[Post New]](/s/i/i.gif) 2014/01/20 20:21:44
Subject: The DeadZone Gameplay thread
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Tail-spinning Tomb Blade Pilot
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I don't play, but I think the box set looks enticing. Anybody care to give me a light summary of how it all shakes out? I come from a pretty GW centric experience. Mordheim is the only skirmish game I'm familiar with.
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DZC - Scourge
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![[Post New]](/s/i/i.gif) 2014/01/20 20:23:34
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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Thokt wrote:I don't play, but I think the box set looks enticing. Anybody care to give me a light summary of how it all shakes out? I come from a pretty GW centric experience. Mordheim is the only skirmish game I'm familiar with.
It is I go / You go gameplay with a pretty simple rules that have interesting interactions. Squads are very small (70 points with models running from 3-22 points each) and play is fast and fun.
To the larger group, How do you deal with killing 'Very Tough' models?
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![[Post New]](/s/i/i.gif) 2014/01/20 20:36:45
Subject: The DeadZone Gameplay thread
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Is 'Eavy Metal Calling?
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Killing 'very Tough'? The only time I've ever faced one, it was a plague S1 and it was a case of killing everything else first for VP denial (it was an infiltrate game) and then just hit it with everything I had, which was an Yndij, Grogan, human and sniper. It went down, but I'd never rely on those good rolls. I think the best option may be to just pin it as much as possible
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![[Post New]](/s/i/i.gif) 2014/01/20 20:38:44
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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The issue is that a S1 is so key to my plague list, I'm trying to help my buddy out. 6 activations is really nice and the 6 command dice, etc.
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![[Post New]](/s/i/i.gif) 2014/01/20 20:42:41
Subject: The DeadZone Gameplay thread
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Foxy Wildborne
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I don't think I've ever seen one go down, but we don't field Plague much around here. The G1 can generally just be avoided, I imagine the Plague Teraton is more of a problem with its Teleport, but there's always half tiles...
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This message was edited 1 time. Last update was at 2014/01/20 20:42:50
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/01/20 20:45:29
Subject: The DeadZone Gameplay thread
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Is 'Eavy Metal Calling?
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As I say, I think pinning is the only real way to deal with S1s directly, but that doesn't help against the leadership abilities.The only thing you can do is use it's massive cost to your advantage by taking out the few cheaper models. Slow means it's not getting into CC soon, giving you time to deal with the other stuff without having to worry about the S1.
Other than that, there's not much I can suggest.
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![[Post New]](/s/i/i.gif) 2014/01/20 20:50:30
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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Good to know. Those suckers are hardy. I need to convince my buddy to take a Reb Teraton.
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![[Post New]](/s/i/i.gif) 2014/01/20 20:57:41
Subject: The DeadZone Gameplay thread
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Is 'Eavy Metal Calling?
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I have to say, I'd love to see a S1 go in a knockdown fight with a Terraton, it would be pretty damn destructive. I've yet to make that happen, but having seen the brutal, brutal things a Terraton does to anything I've ever sent it up against, I'm going to do my utmost to make that happen in my next game Vs plague. Also, your buddy should not need too much convincing to take a Terraton, they are just soooo awesome.
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This message was edited 1 time. Last update was at 2014/01/20 21:00:29
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![[Post New]](/s/i/i.gif) 2014/01/20 21:55:55
Subject: The DeadZone Gameplay thread
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Near Golden Daemon Caliber
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Do you guys keep up with Quirkworthy? A few updates ago Jake put up an experimental high-ap transforms into irresistible rule. This might help? Otherwise, it seems like units with a high volume of dice and at least ap1 would be best, so proper snipers, maybe even proper snipers with veteran dice (in campaigns obvs).
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This message was edited 1 time. Last update was at 2014/01/20 21:56:06
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![[Post New]](/s/i/i.gif) 2014/01/20 22:13:56
Subject: The DeadZone Gameplay thread
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Badass "Sister Sin"
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I recently started reading it, so haven't seen any of the older stuff.
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