Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2014/04/10 19:41:31
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.43*
By removing the minirulebook, everyone not interested in the bigass BRB can buy their second offering: the "hardcover mini rulebook" like the one they brought for 6th that nobody really bought. lol
That version of the book was released ages ago, certainly before Christmas.
2014/04/10 19:44:15
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.43*
Brother SRM wrote: I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.
Oh come on. When ever were the box sets even? You mean it's not in favour for the SM for once? Is that so bad?
Eldarain wrote: The Ebay resales of the mini book probably burn like Holy Water amongst the Management.
Why? Each of those mini-books on eBay means that they sold a $100 box set.
Thing is, I believe the accountants don't see a $100 dollar box sold, but a $50 dollar book not sold. Go figure, seems like perfect GW logic.
This message was edited 1 time. Last update was at 2014/04/10 19:46:05
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2014/04/10 19:47:25
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles
I think I audibly said "what?" like three times reading that. Some of that is so nonsensical, like vehicles not getting cover saves from infantry (wtf?) and the wording on "you can bring three allies to a game and must choose one" whatever that means.
Logical Translation:
You may spend 1/4 of your total points on allied units but they consume FOC slots in the detachment they're allied with.
You may bring 3 sets of allies (of up to 1/4 of your points each) and at game time select the one you wish to use.
2014/04/10 20:06:37
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Add a dread or a land speeder to the space marine side and I'd believe it more. every starter box except one has included a vehicle to help new players get comfortable with the vehicle rules and i hope gw doesn't stop that practice.
2014/04/10 20:06:55
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles
I think I audibly said "what?" like three times reading that. Some of that is so nonsensical, like vehicles not getting cover saves from infantry (wtf?) and the wording on "you can bring three allies to a game and must choose one" whatever that means.
Logical Translation:
You may spend 1/4 of your total points on allied units but they consume FOC slots in the detachment they're allied with.
You may bring 3 sets of allies (of up to 1/4 of your points each) and at game time select the one you wish to use.
Thats how I read it too. An interesting idea, sort of like WarmaHordes where you have multiple lists.
GW Apologist-in-Chief
2014/04/10 20:09:20
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
skarsol wrote: Logical Translation:
You may spend 1/4 of your total points on allied units but they consume FOC slots in the detachment they're allied with.
You may bring 3 sets of allies (of up to 1/4 of your points each) and at game time select the one you wish to use.
Hoo boy, sideboards.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2014/04/10 20:10:22
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
skarsol wrote: Logical Translation:
You may spend 1/4 of your total points on allied units but they consume FOC slots in the detachment they're allied with.
You may bring 3 sets of allies (of up to 1/4 of your points each) and at game time select the one you wish to use.
Hoo boy, sideboards.
I'm really hesitant to think sideboards are how it's going to fly.
Natfka said this was translated. I'm thinking that the actual translation is going to go something more like this:
You may bring up to 3 Detachments. Select one as your Primary (where you'd generate your Warlord, Warlord Traits, etc).
2014/04/11 00:42:28
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
I think the sideboards works out better for GW though. They would in essence make a 2000 point list into 3000. 1500 primary + 3 x 500 pick one of the 3 before the game. That milks allied sales even further. In the vein of allies I think it makes the game even more dynamic and would be cool if not for the nightmare for list checking and transporting.
Vehicle rules are a deal-breaker for me. Always have been. Always will be. I skipped 5th because of its stupid vehicle rules. 6th vehicle rules are closer to what they should be. If they start adding in arbitrary nonsense like "Vehicles can only take cover saves vs shooting from vehicles", then I'm done (and that's before you even consider the things that should be vehicles - Riptides et. al.) and how this won't effect them at all, and just how arbitrary and silly that is.
pretre wrote: Why? Each of those mini-books on eBay means that they sold a $100 box set.
Given GW's track record and their apparent hatred of eBay, do you honestly think they see it that way? They see it as a sale they didn't make (even if it is a sale they made originally).
This message was edited 1 time. Last update was at 2014/04/11 00:55:31
Of course GW see it that way. GW see sales made through FLGSs as lost sales because they didn't receive the full retail price for it...
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2014/04/11 01:55:55
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Harriticus wrote: Since 2009 I've learned any stupid or nonsensical sounding rumor is usually true because GW gonna GW.
THe facts would disagree. Most of the nonsensical stuff is just nonsensical.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2014/04/11 02:07:56
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Yeah, I mean all that crazy stuff - ditching their entire metal line for resin, putting in an embargo/regional sales system, releasing English-only limited edition books, removing tons of core items from general release and making them direct only - those sorts of things are just crazy.
Stupid or Nonsensical is different than 'something I didn't like'. If we reparse his statement to say 'anytime I hear a rumor I don't like it's usually true' it's a bit different.
All of those decisions made sense from a cost cutting perspective just not from a pro-customer or hobby growth perspective.
Nonsensical/stupid rumors are the metal trucks rumor or the 'red shirt told me 30k starter set' type crap.
Then, of course, there's too good to be true rumors but that's another story...
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2014/04/11 04:50:04
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
H.B.M.C. wrote: Yeah, I mean all that crazy stuff - ditching their entire metal line for resin, putting in an embargo/regional sales system, releasing English-only limited edition books, removing tons of core items from general release and making them direct only - those sorts of things are just crazy.
They'll never happen.
They'll happen when Cadians go plastic!
2014/01/11 06:06:02
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Re the rumour of the new box without a vehicle & the SM's being under-pointed - maybe they'll bring back the cardboard dread like in the first box set!!
Check out my gallery here Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!!
2014/04/11 06:37:33
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Not so much underpointed, if they hold to tradition, as having about 1 1/2 times as much in points as the opponents, and wargear suitable for fighting them.
I still have that dread. Doesn't look that great, but you should see him turn sideways and vanish
This message was edited 1 time. Last update was at 2014/04/11 06:38:33
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
0045/04/11 06:47:45
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
I'll have to see if I can dig Stubby out sometime. He's a ROgue Trader-era dread that got shipped out with Furioso legs, so short and squatty body for a lascannon, but has twin power fists/storm bolters, so he has kind of a gorilla look about him.
When 1st edition dropped, he had two tricks: One is that he could ride in a Rhino, since back then a Rhino could carry a single dread, and that was always a fun surprise, but the other was that, due to his unique build, he was able to fit through gate templates. Surprise Dreadnought! *FWOMP*
(The downside, of course, is that there were no rules for a double-puncher back then, but most people let me pay points as if he had a better weapon and go out there as he was, since a second punch was nowhere near as powerful as a missile launcher or a lascanon would have been. Ah, the days of olde...)
2014/04/11 07:00:50
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
H.B.M.C. wrote: Yeah, I mean all that crazy stuff - ditching their entire metal line for resin, putting in an embargo/regional sales system, releasing English-only limited edition books, removing tons of core items from general release and making them direct only - those sorts of things are just crazy.
They'll never happen.
Well, doesn't change that the trackrecord for rumours on rules/releases is poor.
Look at what Natfka predicted for the Eldar release last year
Spoiler:
Okay guys, got some extra details on the earlier Eldar rumors, specifically artwork and what everything looks like. Still no rules. Looks like the Xentarchs are indeed Exarchs, whether they are special Exarch’s or just new remodelling is to be seen. We’ve also got names nailed down a bit more from translations.
With the recent release of the end of this year’s schedule looking like Chaos and Dark Angels getting done, we might see Eldar landing early Q1 2013. This would be very much appreciated. Depending who writes it!
Anyway, details below!
Eldar Warpspiders/Everguard
5 per box
Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures
Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind
Eldar Sky Charriots/Shining Spears
3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs.
Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards
Eldar Jetbikes
3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, underslung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade
Eldar Dragon Riders
3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all
Eldar Wraithguard/Cataphracts
3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back
Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head
Eldar Swooping Hawks
5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon
The Avatar of the Young King
Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade
Eldar Warlock
fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands
Eldar Spirit Warrior
wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside
Eldar Phoenix Lord Nuadhu, The Fireheart
nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants
Eldar Webway Gate
Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional)
Eldar Dire Avenger Xentarch
holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on
Eldar Howling Banshee Xentarch
golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair
Eldar Striking Scorpion Xentarch
jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it
Eldar Fire Dragon Xentarch
knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head
Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden
And that is just one. Black Templar Codex with a large Dreadknight-style guy wielding a two-handed chainsword. Plastic Thunderhawk. The persistent FW-rolled-into-the-GW-store, the (not Faeit, but BoK) Inquisitor Skirmish Game, Supplements for White Scars, Hive Fleet Behomoth and Ultramarines, while he never saw things like Crimson Slaughter or Iron Hands coming....
It just goes on and on.
Not saying it might not be true, but unless 40KRadio backs it, I am gonna assume it is wrong.
thesoupdragon wrote: I just saw this over on Faeit 212, couldn't see it here so thought I'd share:
via an anonymous source on Faeit 212
40k 7th edition and the new starter kit Beachhead Stygia. It is small kit, with only five scouts, five blood angels, a commander with jump pack, five meganobs, 10 armoured ork shootas including a nob with two-handed axe and 10 gretchins. There are some destroyed columns, destroyed gothic stone walls and a three-piece stone bridge carried by gargoyles. It has a 96 page book, but only about the half is used for rules including three scenarios. Expert rules like all vehicle-related stuff are omitted completely. There are a handful of dice, a ruler, but no blast markers.
Sounds bizarre that they'd go back to old-style small 'starter sets', as their newer, complete sets have been a huge success. OTOH if it's real cheap, might be useful to hook up kids, and maybe that's what it's for, who knows??
And yeah, the makeup sounds even more unbalanced than DV. How do you stop 5 Meganobz with just few Scouts and Power armour marines?
I don't believe it, but if it's true, Plastic Meganobz, Hard Boyz and Jump Pack Commander, oh yeah.
Mr Vetock, give back my Multi-tracker!
2014/04/11 07:05:08
Subject: Re:W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Some updates on 7th edition: 1) It will purely be a book release. 2) It could be released as early as May.
On the Chaos Space Marine Releases. 1) Look for the stuff to be released beginning of summer. 2) Crimson Slaughter(CSM in the DV starter) might receive a Supplement as well.
This message was edited 1 time. Last update was at 2014/04/11 07:16:52
via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles
More WHFB rules entering 40k. Here is how WHFB rules would translate.
WHFB over runs are not like 4th ed 40k. When units break in cc they make a fallback move and the unit in cc makes a chase move. If they catch the unit it's destroyed, and if they run into another unit while chasing them it's an overun that engages them in cc with the overun unit. Once engaged in CC the units do not actually fight until the next assault phase. This gives the charged unit's player an opportunity to move the rest of his army or charge a bunch of his other units into cc
Fallback moves from breaking in cc and flee as reaction to a charge go in the direction away from the charging unit.
Flee reactions are simple. The unit breaks in the same way it would from a failed morale test and falls back. After the fleeing unit completes it's fallback move the charging unit then rolls charge distance and destroys the fleeing unit if charge range is enough to catch them. The fleeing unit needs to roll to regroup at the start of it's turn as if it had failed a morale test, but there are exceptions to that rule.
After a unit makes it's fallback move from a flee the charging unit has the option to charge a different unit instead or continue charging the fleeing unit.
This message was edited 1 time. Last update was at 2014/04/11 07:51:01
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
2014/04/11 07:47:45
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.43*
Backfire wrote: How do you stop 5 Meganobz with just few Scouts and Power armour marines?
Nerf meganobs down to 3+ saves, give marines plenty of power swords and plasma pistols. GW loves releasing models with power swords and plasma pistols.
Backfire wrote: How do you stop 5 Meganobz with just few Scouts and Power armour marines?
Nerf meganobs down to 3+ saves, give marines plenty of power swords and plasma pistols. GW loves releasing models with power swords and plasma pistols.
Give the commander a power fist, melta pistol, and iron halo. Give the 5 marines a multi melta and the sergeant a combi melta. Mega nobs get ID with no invo saves.
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
2014/04/11 08:47:38
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Well, maybe the marines get a kicking for once? But there was a second set of rumors without the meganobs, so I guess tough luck. Would be too nice to get some plastic megas though...
Waaagh an' a 'alf
1500 Pts WIP
2014/04/11 10:57:57
Subject: W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
Avian wrote: That's a LOT of assumptions to make in order to get this sounding at least remotely possible.
The question was how could a jump pack hq, 5 marines, and 5 scouts take out 5 manz, not will GW balance the starter box. Given GW's history of favoring marines in a starter box the odds are good that the marines have something going for them.
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
2014/04/11 14:15:09
Subject: Re:W40k : rumor of 7th edition for 2014 summer ! How on Earth ?!? * news p.45*
I don't trust the source at all, but actually a lot of the rumored rules changes sound reasonable and plausible if I understand them properly.
- 40k run is part of the movement phase
Speeds up the game.
- assault distance is not influenced by terrain, but gives minus two to initiative
Helps assaulters.
- vector strikes allow armour saves, but deal one to six hits
Minor nerf to FMCs.
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a fourth of your points on allies, but they also count as their normal category
So a percentage system for each org chart category like in WFB? Presumably the second bullet means that allied units also count against their org chart category cap. Depending on the cap size, it could do a lot toward reining in deathstars and allies in general.
- you can bring three allies to a game and must choose one
Three detachments and must choose one to be primary?
- bikes can strike units in 1” in the movement phase without assaulting just like chariots, but can attacked back
WFB influence. Whatever.
- fortification and lords of war rules are in, but no profiles
Expected.
- you have to pass a initiative test to shoot overwatching, get minus three to ballistic talent
Helps assaulters.
- you can engage new unit after victory in melee, but enemy can shoot overwatch again
Helps assaulters.
- you can choose to flee if you are charged but can be destroyed
WFB influence. Whatever.
- if you want to run in 12” of enemy you have to pass a leadertest
WFB influence. Whatever.
- vehicles get no cover saves against infantry, only against other vehicles
Little bit of a headscratcher. But what if "against" actually means "from"?