Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/02/23 20:49:38
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
Gamerely wrote:Something I found irritating in other threads were just... the sour grapes from other people. "Ugh Tyranid codex is the weakest codex in the game, he only won because he cheesed. That's not a legit win." Come on man. Not like he didn't play against an Eldar running like 5 wave serpents. "Ugh I wish people played their armies like they're supposed to in the fluff." Peeps are lame. *on a completely different forum*
Que the bandwagoners moving from Eldar to Tyranids w/ added Leviathan.
I saw the Eldar game, was good stuff.
But this thread post count
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 20:54:29
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
The Hive Mind
|
Well - now it's OVER 9000!
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:08:56
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
Eldercaveman wrote: Therion wrote:So, based on the success and hype behind Flyrants, is everybody now going to 'Come the Apocalypse' ally the Tyranid Leviathan detachment with 3 Flyrants into their force, like Justin Cook did with his Tau? Eldar are bringing Hive Tyrants next?
In the same way that a lot of armies are adding in SummonSeers with min Jetbikes as come the apocalypse allies, yes a lot of people are adding in 3 Flyrants and 3 Mucoloids.
You can't just add levi to a list And expect it to be alot better. I tried that with my eldar, lost 4 games, and went right back to single cad for lvo. What you can do however is make the 3 flyrants the core of your list and build around it. like Alan and cook did.
I love the solo Hive guard. I have been debating taking one or 2 in my list and run a few less lictors. It's apples and oranges though. It depends on what you expect the meta to be
I am going 4 lictors, one solo Hive guard. I think they have fantastic synergy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:10:24
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
krootman. wrote:
I tried to get hI'm to run 4 flyrants, but he wouldn't listen
Guess he didn't need to though  he played a hell of an event, besides nick, cook and myself, there's no one else I was rooting for.more
The list look surprisingly similar to one I altered from here and that winning list.
-The big difference I see is that I went 1 more Flyrant and didn't go as all in as he did in the Lictor + Mawloc spam.
-I love the Lictors and what they bring to the Maelstrom missions and just acting as disruption.
-The Mawloc is great too but I don't think I'll ever run 3. I might go up to 2 to test out but it's too unreliable for me to go all in with it. (Personal preference, obviously someone can play it to a very high level)
-In place of the Mawlocs and extra Lictors I opt for another Flyrant + Dakkafex in a Pod. I like the immediate threat of the Dakkafex and the Pod is annoying haha The Flyrant is just more awesome-sauce.
Here's mine:
Leviathan
Flyrant + eGrubs + Wings + Dual Devs
Flyrant + eGrubs + Wings + Dual Devs
Flyrant + eGrubs + Wings + Dual Devs
Mucolid
Mucolid
Mucolid
Lictor
Lictor
Malanthrope
Mawloc
Dakkafex + Pod
Spore Mines (4 in unit)
CAD
Flyrant + eGrubs + Wings + Dual Devs
Lictor
Lictor
Lictor
Mucolid
Mucolid
2-0 with it so far but my opponent knew it was a bad matchup for him and was just giving me a chance to test the list and for him to test against in. Going to test it against DE or Eldar and other armies on Friday. Hopefully against Chaos Daemon summing and see what all the hubub is about. That and Tau are my more feared matchups but I haven't played them yet.
|
This message was edited 2 times. Last update was at 2015/02/23 21:13:06
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:18:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
The Hive Mind
|
krootman. wrote:I am going 4 lictors, one solo Hive guard. I think they have fantastic synergy.
Tyrant Guard. Important distinction.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:24:10
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
Dakka fex is pretty cool, solid in combat, and solid shooting, add spine banks to it as well so you can charge into cover. Automatically Appended Next Post:
I ment Hive guard lol
|
This message was edited 1 time. Last update was at 2015/02/23 21:29:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:34:58
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Regular Dakkanaut
NYC, Philadelphia
|
Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Automatically Appended Next Post:
syypher wrote: krootman. wrote:
I tried to get hI'm to run 4 flyrants, but he wouldn't listen
Guess he didn't need to though  he played a hell of an event, besides nick, cook and myself, there's no one else I was rooting for.more
The list look surprisingly similar to one I altered from here and that winning list.
-The big difference I see is that I went 1 more Flyrant and didn't go as all in as he did in the Lictor + Mawloc spam.
-I love the Lictors and what they bring to the Maelstrom missions and just acting as disruption.
-The Mawloc is great too but I don't think I'll ever run 3. I might go up to 2 to test out but it's too unreliable for me to go all in with it. (Personal preference, obviously someone can play it to a very high level)
-In place of the Mawlocs and extra Lictors I opt for another Flyrant + Dakkafex in a Pod. I like the immediate threat of the Dakkafex and the Pod is annoying haha The Flyrant is just more awesome-sauce.
Here's mine:
Leviathan
Flyrant + eGrubs + Wings + Dual Devs
Flyrant + eGrubs + Wings + Dual Devs
Flyrant + eGrubs + Wings + Dual Devs
Mucolid
Mucolid
Mucolid
Lictor
Lictor
Malanthrope
Mawloc
Dakkafex + Pod
Spore Mines (4 in unit)
CAD
Flyrant + eGrubs + Wings + Dual Devs
Lictor
Lictor
Lictor
Mucolid
Mucolid
2-0 with it so far but my opponent knew it was a bad matchup for him and was just giving me a chance to test the list and for him to test against in. Going to test it against DE or Eldar and other armies on Friday. Hopefully against Chaos Daemon summing and see what all the hubub is about. That and Tau are my more feared matchups but I haven't played them yet.
My biggest issue with a dakkafex in a pod is that it costs as much as a flyrant while being less survivable and less mobile, while offering limited extra utility beyond strength 9.
|
This message was edited 2 times. Last update was at 2015/02/23 21:41:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 21:42:12
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Eh in the levi cad it rerolls it's ins behavior, and I have a malenthrope in my list I can keep close if I need too. I can use it to force annoying things like venoms and Jetbikes to reconsider where they move. I can hide it, and because you don't need Los it can snipe out stupid single units or models the flyrants fail to finish off (You know how much of a pain it is to waste a flyrant on a tac marine). Also gets a save vs sms which is huge and the str 8 can install gib things like suits.
|
This message was edited 3 times. Last update was at 2015/02/23 21:51:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 22:39:44
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Regular Dakkanaut
NYC, Philadelphia
|
krootman. wrote: 997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Eh in the levi cad it rerolls it's ins behavior, and I have a malenthrope in my list I can keep close if I need too. I can use it to force annoying things like venoms and Jetbikes to reconsider where they move. I can hide it, and because you don't need Los it can snipe out stupid single units or models the flyrants fail to finish off (You know how much of a pain it is to waste a flyrant on a tac marine). Also gets a save vs sms which is huge and the str 8 can install gib things like suits.
Good point about the Leviathan CAD. If the other choice is just a lictor going to ground on a backfield obj then could be a good call. Not to mention Wave serpents love flying behind flyrants and then turning to shoot them. Two str 8 ignores cover shots to AV 10 could be a strong deterrent...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 22:21:10
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
997Turbo wrote: krootman. wrote: 997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Eh in the levi cad it rerolls it's ins behavior, and I have a malenthrope in my list I can keep close if I need too. I can use it to force annoying things like venoms and Jetbikes to reconsider where they move. I can hide it, and because you don't need Los it can snipe out stupid single units or models the flyrants fail to finish off (You know how much of a pain it is to waste a flyrant on a tac marine). Also gets a save vs sms which is huge and the str 8 can install gib things like suits.
Good point about the Leviathan CAD. If the other choice is just a lictor going to ground on a backfield obj then could be a good call. Not to mention Wave serpents love flying behind flyrants and then turning to shoot them. Two str 8 ignores cover shots to AV 10 could be a strong deterrent...
Exactly, it needs testing for sure, but it's something I'm going to play around with and see if it has legs.
As for the tyrant guard, I was just talking to sean about it and I totally get why he took them. I might try one of those out as well, but I'm really interested in trying the solo Hive guard first. Automatically Appended Next Post: All I have to do is drop a lictor and a spore mine (make one unit 5 strong ) for a hive guard
|
This message was edited 1 time. Last update was at 2015/02/23 22:26:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 22:28:59
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Regular Dakkanaut
NYC, Philadelphia
|
krootman. wrote: 997Turbo wrote: krootman. wrote: 997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Eh in the levi cad it rerolls it's ins behavior, and I have a malenthrope in my list I can keep close if I need too. I can use it to force annoying things like venoms and Jetbikes to reconsider where they move. I can hide it, and because you don't need Los it can snipe out stupid single units or models the flyrants fail to finish off (You know how much of a pain it is to waste a flyrant on a tac marine). Also gets a save vs sms which is huge and the str 8 can install gib things like suits.
Good point about the Leviathan CAD. If the other choice is just a lictor going to ground on a backfield obj then could be a good call. Not to mention Wave serpents love flying behind flyrants and then turning to shoot them. Two str 8 ignores cover shots to AV 10 could be a strong deterrent...
Exactly, it needs testing for sure, but it's something I'm going to play around with and see if it has legs.
As for the tyrant guard, I was just talking to sean about it and I totally get why he took them. I might try one of those out as well, but I'm really interested in trying the solo Hive guard first.
I'm assuming he used them to assault contesting min units like jetbikes, nurglings, etc? If they had adrenal then hes doubling out rippers and Nurgling bases.
|
This message was edited 1 time. Last update was at 2015/02/23 22:30:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 22:34:27
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
997Turbo wrote: krootman. wrote: 997Turbo wrote: krootman. wrote: 997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting
Eh in the levi cad it rerolls it's ins behavior, and I have a malenthrope in my list I can keep close if I need too. I can use it to force annoying things like venoms and Jetbikes to reconsider where they move. I can hide it, and because you don't need Los it can snipe out stupid single units or models the flyrants fail to finish off (You know how much of a pain it is to waste a flyrant on a tac marine). Also gets a save vs sms which is huge and the str 8 can install gib things like suits.
Good point about the Leviathan CAD. If the other choice is just a lictor going to ground on a backfield obj then could be a good call. Not to mention Wave serpents love flying behind flyrants and then turning to shoot them. Two str 8 ignores cover shots to AV 10 could be a strong deterrent...
Exactly, it needs testing for sure, but it's something I'm going to play around with and see if it has legs.
As for the tyrant guard, I was just talking to sean about it and I totally get why he took them. I might try one of those out as well, but I'm really interested in trying the solo Hive guard first.
I'm assuming he used them to assault contesting min units like jetbikes, nurglings, etc? If they had adrenal then hes doubling out rippers and Nurgling bases.
Deck chairing objectives, fighting stupid weak stuff in combat, and in a pinch you can join them to a hive tyrant and get them some extra wounds.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/23 23:27:33
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
997Turbo wrote:Solo hive guard wouldn't be a bad choice if they didn't require synapse baby sitting Automatically Appended Next Post: syypher wrote: krootman. wrote: I tried to get hI'm to run 4 flyrants, but he wouldn't listen Guess he didn't need to though  he played a hell of an event, besides nick, cook and myself, there's no one else I was rooting for.more The list look surprisingly similar to one I altered from here and that winning list. -The big difference I see is that I went 1 more Flyrant and didn't go as all in as he did in the Lictor + Mawloc spam. -I love the Lictors and what they bring to the Maelstrom missions and just acting as disruption. -The Mawloc is great too but I don't think I'll ever run 3. I might go up to 2 to test out but it's too unreliable for me to go all in with it. (Personal preference, obviously someone can play it to a very high level) -In place of the Mawlocs and extra Lictors I opt for another Flyrant + Dakkafex in a Pod. I like the immediate threat of the Dakkafex and the Pod is annoying haha The Flyrant is just more awesome-sauce. Here's mine: Leviathan Flyrant + eGrubs + Wings + Dual Devs Flyrant + eGrubs + Wings + Dual Devs Flyrant + eGrubs + Wings + Dual Devs Mucolid Mucolid Mucolid Lictor Lictor Malanthrope Mawloc Dakkafex + Pod Spore Mines (4 in unit) CAD Flyrant + eGrubs + Wings + Dual Devs Lictor Lictor Lictor Mucolid Mucolid 2-0 with it so far but my opponent knew it was a bad matchup for him and was just giving me a chance to test the list and for him to test against in. Going to test it against DE or Eldar and other armies on Friday. Hopefully against Chaos Daemon summing and see what all the hubub is about. That and Tau are my more feared matchups but I haven't played them yet. My biggest issue with a dakkafex in a pod is that it costs as much as a flyrant while being less survivable and less mobile, while offering limited extra utility beyond strength 9. Def costs wise is similar, but in the end you can just compare everything to a Flyrant and say its not = to it's survivability etc. The Fex is on the ground for Maelstrom missions contesting or capturing, instant shooting when it drops (great behind a WS), Drop Pod is annoying and another target they have to clear off objs etc. It brings a good amount of support and functionality. Kind of the same as a Mawloc except a bit more predictable. Either way. I'm going to test it some more this Friday to get more clarity.
|
This message was edited 1 time. Last update was at 2015/02/23 23:27:56
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 02:30:38
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Tunneling Trygon
|
Mawlocs are actually a huge part of the synergy with lictors. You want to use their homing beacons. Much of the time, lictors are just going to go to ground so that you can synapse pop them back up the next turn and bring the Mawloc down where you want to. This is especially great when your lictors can Hit and Run 3d6 out of combat at I6, allowing them to hugely reposition an incoming Mawloc blast. That wound up killing Mephiston in the grand finals
The reason why the Tyrant Guard and Hive Guard are good for these lists is because they are so cheap per T6 wound, even more so than the Mawloc. The tyrant guard are no slouches in combat either with fleet, 3 base str 5 WS 5 attacks. The basic idea is to make your 150 point unit shoot at a 50 point unit, and have a heck of a time killing it. The hive guard sacrifices a lot of cc killing power for a few shots at range. Ironically, in a meta predominated by shooting, Sean won because he took a ton of above average combat units meant to maul MEQ, or at least win combat (usually chasing down at I6). Warms my heart that lictors can still hunt at the highest level
|
This message was edited 1 time. Last update was at 2015/02/24 02:32:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 03:56:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Towering Hierophant Bio-Titan
|
Mawlocs just become one of, if not THE most cost efficient unit in the dex when you have Lictors on the field. Their blast hits like a truck and consistently, they are tied for the cheapest T6 wounds in the dex, and point for point they hit about as hard in CC as Trygons do. That being said, your list may be lacking something a bit more focused than the Mawlocs (usually AT or something to hit in the ruins) so only taking 2 is fine if the trade off is worth it. Gamerely wrote:Something I found irritating in other threads were just... the sour grapes from other people. "Ugh Tyranid codex is the weakest codex in the game, he only won because he cheesed. That's not a legit win." Come on man. Not like he didn't play against an Eldar running like 5 wave serpents. "Ugh I wish people played their armies like they're supposed to in the fluff." Peeps are lame. *on a completely different forum* Really? Because that is just pathetic. Seans list is one of the least cheesy builds I've seen, he just uses a good combination of units, I don't understand how this is cheese as opposed to spamming flyers or skimmers or some crap similar, like what is the definition for cheese anymore, is it just anything that wins that isn't your own army? jifel wrote: I think everyone but JY2 will now agree to that fact!  I have never used 5 Flyrants, I never will. 3 seems like the perfect number.
I think at this point Jy2's stance on Flyrants is cemented lol I don't think that any amount of results will convince him otherwise, but perhaps we can stop seeing it paraded as the "hands down" best way to play Nids, because there is nothing hands down about it. It's a strong competitor, just a debatable choice to something a bit more balanced. luke1705 wrote: 5 Flyrants gives up support units. No doubt about it. Turns out that in some cases, it's better to have that support. I don't think many people questioned it. The thing I'll be experimenting with is if four Flyrants is the sweet spot or not
I think the last time I saw this conversation go down, the opinion was pretty clearly stated that 5-Flyrant is the best competitive build, and while LAN and Lictors are good they just aren't on it's level. I think it's time to dispel that, 5 Flyrants trades a lot for the support offered by a ground nids army be it LAN or something else. Unless you feel otherwise? Tyran wrote: Sean is the most competitive choice in our codex. LOL! nerf Sean please, too imba
|
This message was edited 1 time. Last update was at 2015/02/24 03:57:02
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 04:50:49
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Regular Dakkanaut
NYC, Philadelphia
|
I think a lot of the discussion on the 3-5 Flyrants depends on the player to be honest. A mid-level player might be better off with a 5 Flyrant army, as it requires less finesse and experience then say 3 Flyrants and more balanced build. Five flyrants has a higher floor lower ceiling while a more balanced build is the opposite IMO.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 04:54:45
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Tunneling Trygon
|
I'm still not sold on Living Artillery as a competitive option. What do you shoot at when you have 3 wraithknights and 5 serpents? Or when there is a Lynx on a Skyshield? Or adlance? Do you pump shots into grav cents? White scar bikers? Or do you just pump shots into MEQ and hope they fail 3+? Although Exocrines will almost always have viable targets (albeit likely not range as with 6" move and only 24" range they will be maneuvered around). The meta simply isn't kind to them. And warriors can't go to ground due to being synapse (nor do they have stealth) so they're sitting on a 4+ or die in cover vs str 8+ without a redundant Malanthrope sitting nearby. I just see too many bad matchups and few good matchups.
That being said, the equation changes a bit if you're using Barbie as a ranged can opener, but I still think it's somewhat subpar (in the context of top tier units). LAN, that is. Barbie is spectacular.
To be clear, I think that 5 Flyrants is over the top. You're looking at a 1200 point deathstar essentially. I mean yes, it's actually 5 units not one. But it all does the same thing (even if that thing is 5 different places at once and has great flexibility). But the games that I've had with 4 Flyrants were won in the end because my MSU had a suffocating hold on the objectives. Did the Flyrants get them to that position? Absolutely. However, without those units in enough quantity, the list loses end game ground presence. Definitely still looking forward to Jim's battle reports Automatically Appended Next Post: 997Turbo wrote:I think a lot of the discussion on the 3-5 Flyrants depends on the player to be honest. A mid-level player might be better off with a 5 Flyrant army, as it requires less finesse and experience then say 3 Flyrants and more balanced build. Five flyrants has a higher floor lower ceiling while a more balanced build is the opposite IMO.
I tend to agree with that statement; however Jim is a spectacular general. Does he feel that he was limited by the list? We'll have to see. But I can also say that many people thought "hey I'll take leviathan allies and win" and that was clearly not the case, judging by the statistics. It definitely does take some getting used to in terms of the limits and capabilities of the Flyrants
|
This message was edited 1 time. Last update was at 2015/02/24 04:57:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 05:13:53
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Regular Dakkanaut
NYC, Philadelphia
|
luke1705 wrote:I'm still not sold on Living Artillery as a competitive option. What do you shoot at when you have 3 wraithknights and 5 serpents? Or when there is a Lynx on a Skyshield? Or adlance? Do you pump shots into grav cents? White scar bikers? Or do you just pump shots into MEQ and hope they fail 3+? Although Exocrines will almost always have viable targets (albeit likely not range as with 6" move and only 24" range they will be maneuvered around). The meta simply isn't kind to them. And warriors can't go to ground due to being synapse (nor do they have stealth) so they're sitting on a 4+ or die in cover vs str 8+ without a redundant Malanthrope sitting nearby. I just see too many bad matchups and few good matchups.
That being said, the equation changes a bit if you're using Barbie as a ranged can opener, but I still think it's somewhat subpar (in the context of top tier units). LAN, that is. Barbie is spectacular.
To be clear, I think that 5 Flyrants is over the top. You're looking at a 1200 point deathstar essentially. I mean yes, it's actually 5 units not one. But it all does the same thing (even if that thing is 5 different places at once and has great flexibility). But the games that I've had with 4 Flyrants were won in the end because my MSU had a suffocating hold on the objectives. Did the Flyrants get them to that position? Absolutely. However, without those units in enough quantity, the list loses end game ground presence. Definitely still looking forward to Jim's battle reports
Automatically Appended Next Post:
997Turbo wrote:I think a lot of the discussion on the 3-5 Flyrants depends on the player to be honest. A mid-level player might be better off with a 5 Flyrant army, as it requires less finesse and experience then say 3 Flyrants and more balanced build. Five flyrants has a higher floor lower ceiling while a more balanced build is the opposite IMO.
I tend to agree with that statement; however Jim is a spectacular general. Does he feel that he was limited by the list? We'll have to see. But I can also say that many people thought "hey I'll take leviathan allies and win" and that was clearly not the case, judging by the statistics. It definitely does take some getting used to in terms of the limits and capabilities of the Flyrants
I think LAN was a solid choice in 6th when troops were the only thing that could cap objectives and Tyranids were more restricted in the way army construction functioned. Biovores were great at reaching out and killing cultists and 5 man dire avengers that needed to get out of transports to score. The change in the use of troops and the warrior tax is just too much for it to be competitive.
I agree that JY2 's batreps reports will be very telling about the 5 Flyrants, as I saw him post that he played over 10 games this weekend with it. I'm not sure it is the lack of MSU that is the issue, as he had 3 lictors and two rippers squads. That is five very mobile and survivable units. The issue is that Flyrants really struggle at killing certain things, and by taking five you are relying on them for all of your offense. With four Flyrants you can take say, 3 Mawlocs and still have plenty of points for MSU.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 05:19:11
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Towering Hierophant Bio-Titan
|
997Turbo wrote:I think a lot of the discussion on the 3-5 Flyrants depends on the player to be honest. A mid-level player might be better off with a 5 Flyrant army, as it requires less finesse and experience then say 3 Flyrants and more balanced build. Five flyrants has a higher floor lower ceiling while a more balanced build is the opposite IMO.
5 Flyrants remind me of DE last edition, superfast mobility with a ton of Dakka attached to it. It's a really cool fun list. Automatically Appended Next Post: 997Turbo wrote: I think LAN was a solid choice in 6th when troops were the only thing that could cap objectives and Tyranids were more restricted in the way army construction functioned. I think LAN was crazy worse in 6th before MOA basically gave it an autowin in 1 out of every 3 games against ALOT (not all, but most) lists. It's not the crux of the list and still performs excellently without it, but man does it make a lot of games a complete steamroll. Ground Nids was barely seen in 6th, that was a time when Skyblight was dominant and almost everyone was running it I love LAN and even I wasn't playing it in 6th, I was just using Mawlocs Lictors and Flyrants lol
|
This message was edited 4 times. Last update was at 2015/02/24 05:24:57
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 05:32:12
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Daring Dark Eldar Raider Rider
CT
|
Hey everybody. We're back! Haha. Was a blast at LVO this weekend. Sitting at the airport now ready to fly back east. Played a ton of great games against great guys: John, Sean, Nick, Chris, Jim(jy2), Johnpaul, Nick, Tyler, and Nick again. Took some pics in early games and then as things got tighter and tighter kinda left camera in the wayside. But I'll try to get some reports up at some point. At least for the two biggest games I was on twitch so I barely even bothered with pics then. Interested in watching them on replay to see how it looked and sounded from the outside( always worried I might sound like an idiot or say something dumb or go on a swearing spree and I think my mom was tuning in at some point haha).
I highly recommend anyone thinking of attending LVO next year or any of Reece and front lines events. I heard they are running the event in Austin at the revitalized wargamescon so anyone thinking of going to events look for that.
As always any questions or flattery is appreciated. We don't play for the money but for the praise lol.... People kept asking if we were playing for lots of money and were confused when we said no haha. Though the top itc guy got a healthy check so I might have to look into some more itc events this year.
Apparently I'm not allowed to call it #lictorshame anymore according to Geoff(incontrol) so might have to think up a new name.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 05:34:17
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Enigmatic Chaos Sorcerer
|
Congrats Sean!
What a roller coaster of a year for Nids.
|
This message was edited 1 time. Last update was at 2015/02/24 05:34:52
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 06:03:15
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Towering Hierophant Bio-Titan
|
Makes me wish I lived in America  Almost congrats on the big win you legend
|
This message was edited 1 time. Last update was at 2015/02/24 06:03:36
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 06:39:53
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
OrdoSean wrote:Hey everybody. We're back! Haha. Was a blast at LVO this weekend. Sitting at the airport now ready to fly back east. Played a ton of great games against great guys: John, Sean, Nick, Chris, Jim(jy2), Johnpaul, Nick, Tyler, and Nick again. Took some pics in early games and then as things got tighter and tighter kinda left camera in the wayside. But I'll try to get some reports up at some point. At least for the two biggest games I was on twitch so I barely even bothered with pics then. Interested in watching them on replay to see how it looked and sounded from the outside( always worried I might sound like an idiot or say something dumb or go on a swearing spree and I think my mom was tuning in at some point haha).
I highly recommend anyone thinking of attending LVO next year or any of Reece and front lines events. I heard they are running the event in Austin at the revitalized wargamescon so anyone thinking of going to events look for that.
As always any questions or flattery is appreciated. We don't play for the money but for the praise lol.... People kept asking if we were playing for lots of money and were confused when we said no haha. Though the top itc guy got a healthy check so I might have to look into some more itc events this year.
Apparently I'm not allowed to call it #lictorshame anymore according to Geoff(incontrol) so might have to think up a new name.
'Grats mate, I was keeping up to date with the results from this side of the pond, in between having a few bad games with my Nids in a tournament. I think it's high time I shook things up with my lists, and tried out a few different builds. Look forward to your reports!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 08:50:14
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
OrdoSean wrote:Hey everybody. We're back! Haha. Was a blast at LVO this weekend. Sitting at the airport now ready to fly back east. Played a ton of great games against great guys: John, Sean, Nick, Chris, Jim(jy2), Johnpaul, Nick, Tyler, and Nick again. Took some pics in early games and then as things got tighter and tighter kinda left camera in the wayside. But I'll try to get some reports up at some point. At least for the two biggest games I was on twitch so I barely even bothered with pics then. Interested in watching them on replay to see how it looked and sounded from the outside( always worried I might sound like an idiot or say something dumb or go on a swearing spree and I think my mom was tuning in at some point haha).
I highly recommend anyone thinking of attending LVO next year or any of Reece and front lines events. I heard they are running the event in Austin at the revitalized wargamescon so anyone thinking of going to events look for that.
As always any questions or flattery is appreciated. We don't play for the money but for the praise lol.... People kept asking if we were playing for lots of money and were confused when we said no haha. Though the top itc guy got a healthy check so I might have to look into some more itc events this year.
Apparently I'm not allowed to call it #lictorshame anymore according to Geoff(incontrol) so might have to think up a new name.
Congrats man! ;D can't wait to read the batreps and see the videos myself!
On the side note, I've been calling the army builder names of my lists with 5+ lictors and 2+ mawlocs "LicLoc"
Been naming them all that since I saw your list for the first time
|
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 12:49:50
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
I think you should re name it, 'What do spores mines even do?'
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 18:56:57
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
[ARTICLE MOD]
Huge Hierodule
|
You can call your list Lic'd
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 21:48:46
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
tag8833 wrote:
Thanks to the new GW FAQ, and LVO's interpretation, Farsight Bomb will no longer be able to infiltrate into easy alphastrike range on turn 1 via shadowsun.
Also, They won't be guaranteeing 2+ cover saves on 1st turn if we do get the alpha strike.
Where is this GW FAQ that limits Farsight Bombs infiltrate? I can't find it?
Where is the FAQ for the 2+ cover save thing too? Google-fu... weak...
|
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 21:57:50
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Huge Hierodule
|
FAQ for the main rulebook - the updated text disallows ICs with infiltrate from joining non-infiltrators in deployment, and vice-versa.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 22:06:45
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Longtime Dakkanaut
|
tetrisphreak wrote:FAQ for the main rulebook - the updated text disallows ICs with infiltrate from joining non-infiltrators in deployment, and vice-versa.
Ooooh! Main rulebook. Gotcha! Thank you!
|
This message was edited 1 time. Last update was at 2015/02/24 22:06:53
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/24 22:38:03
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
|
 |
Dakka Veteran
|
SHUPPET wrote:
Really? Because that is just pathetic. Seans list is one of the least cheesy builds I've seen, he just uses a good combination of units, I don't understand how this is cheese as opposed to spamming flyers or skimmers or some crap similar, like what is the definition for cheese anymore, is it just anything that wins that isn't your own army?
He is a fantastic player, when he showed me how to use spore mines, I pretty much had an organism. I plan on running a sporefield formation with my eldar at adepticon. With so many good lists out there, and a wide verity of missions being played across different formats, play skill is now more important then it has ever been.
SHUPPET wrote:
I think everyone but JY2 will now agree to that fact!  I have never used 5 Flyrants, I never will. 3 seems like the perfect number.
I think at this point Jy2's stance on Flyrants is cemented lol I don't think that any amount of results will convince him otherwise, but perhaps we can stop seeing it paraded as the "hands down" best way to play Nids, because there is nothing hands down about it. It's a strong competitor, just a debatable choice to something a bit more balanced.
He is a really solid player, I just think in the age of malestrom, the 5 flyrant list just doesn't have the legs to run thought a 6-9 round event. Our game was very close, but I have zero anti air, and I played him in kps. Had it been missions I honestly dont think it would have been as close.
That said, everyone said lictor shame couldn't work, and look where we are now.
|
This message was edited 1 time. Last update was at 2015/02/24 22:39:50
|
|
 |
 |
|