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2016/01/22 16:35:56
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Bit of a list-building dilemna guys. I'm signed up to play in a tournament with rules similar to the ETC, eternal war primary, maelstrom secondary. With D36 random objectives, scoring two per turn max, etc. Two sources, 1650.
I've been playtesting with 2mawlocs, 3 flyrants, 3 lictors and an outflanking tervigon. Issue I've had is that the maelstrom, which the list is supposed to be good at, keeps running away from me - which I feel isn't helped by only having basically a unit of gaunts and a venom in a bunker to claim stuff t1.
I guess my question is, to those who have played more maelstrom secondary (it's rare this side of the pond), what would be best to take to beef my list up for maelstrom? I'm considering genes to infiltrate into objectives, skytyrant for more board presence, or even something like shrikes or gargoyles to be fast obj grabbers. All of these seem like they'd just get wiped out the table by tau or eldar though... Which is exactly why I've been playing flyrants and mawlocs so far. Anyway, any opinions welcome!
Well, if they're allowing Flyers to score objectives Hive Crones might be a consideration.
Ratius wrote: Im going to try out this list with a view to maybe attending some tournies.
What do you guys think?
The basic idea is area denial (sporefields + multi infilitrating strealers backed up by the more competitive flyrants and mawlocs).
Why would you bother with the strangleweb upgrade? You loose range and damage for a weaker overwatch. Or do you just have a couple of them sitting on the shelf.
2016/01/23 16:14:01
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Benlisted wrote: Bit of a list-building dilemna guys. I'm signed up to play in a tournament with rules similar to the ETC, eternal war primary, maelstrom secondary. With D36 random objectives, scoring two per turn max, etc. Two sources, 1650.
I've been playtesting with 2mawlocs, 3 flyrants, 3 lictors and an outflanking tervigon. Issue I've had is that the maelstrom, which the list is supposed to be good at, keeps running away from me - which I feel isn't helped by only having basically a unit of gaunts and a venom in a bunker to claim stuff t1.
I guess my question is, to those who have played more maelstrom secondary (it's rare this side of the pond), what would be best to take to beef my list up for maelstrom? I'm considering genes to infiltrate into objectives, skytyrant for more board presence, or even something like shrikes or gargoyles to be fast obj grabbers. All of these seem like they'd just get wiped out the table by tau or eldar though... Which is exactly why I've been playing flyrants and mawlocs so far. Anyway, any opinions welcome!
IMO, your list is fine for Maelstrom objectives. Probably the only thing I would suggest is to give your bastion a Comms to help control your reserves. Another idea is to swap out your tervigon for 2 more lictors and some ObSec troops (or mucolids and another lictor). But if you like your tervigon, finding a way to fit in a comms can help immensely on when to bring in Reserves for Maelstroms and when to hold them back.
Also, the thing I don't like about Maelstrom in competitive play is that sometimes, the luck of the draw plays a huge role. Your army could be tailored-made for Maelstrom but you can still lose badly by drawing bad Maelstrom objectives and your opponent, while not a good Maelstrom army, draws favorable objectives. It's like playing poker. You could be a great player and your opponent poor, but if he draws a full house and you have nothing, chances are, you're screwed no matter how much better you are in poker than he is.
Automatically Appended Next Post:
Ratius wrote: Thanks for the reply JY2, good advice about the lack of synapse!
You're welcome. Maker sure to check with your TO's on how many detachments you can run.
Benlisted wrote: Bit of a list-building dilemna guys. I'm signed up to play in a tournament with rules similar to the ETC, eternal war primary, maelstrom secondary. With D36 random objectives, scoring two per turn max, etc. Two sources, 1650.
I've been playtesting with 2mawlocs, 3 flyrants, 3 lictors and an outflanking tervigon. Issue I've had is that the maelstrom, which the list is supposed to be good at, keeps running away from me - which I feel isn't helped by only having basically a unit of gaunts and a venom in a bunker to claim stuff t1.
I guess my question is, to those who have played more maelstrom secondary (it's rare this side of the pond), what would be best to take to beef my list up for maelstrom? I'm considering genes to infiltrate into objectives, skytyrant for more board presence, or even something like shrikes or gargoyles to be fast obj grabbers. All of these seem like they'd just get wiped out the table by tau or eldar though... Which is exactly why I've been playing flyrants and mawlocs so far. Anyway, any opinions welcome!
Well, if they're allowing Flyers to score objectives Hive Crones might be a consideration.
Flyers in flying/swooping mode are never scoring. The thing with the Skytyrant formation is that the "flyrant" there can't actually fly. He's always on the ground. As for the regular flyrants, they are just necessary in a Tyranid list for the offense and everything thing else (but the scoring, unless they go into Gliding mode).
This message was edited 3 times. Last update was at 2016/01/23 16:19:31
Ok, guys, it's been a while, but I am finally bringing out my Tyranids for one last tournament before the Las Vegas Open (LVO) GT. This is most likely my last chance to win Best Tyranid player in the ITC circuit. I am currently #2 behind my own teammate, Geoff "iNcontrol" Robinson, by only 2-points. I'm probably going to have to finish Top3 to surpass him. I am bringing the same list I brought to the BAO last year:
jy2 wrote: Ok, guys, it's been a while, but I am finally bringing out my Tyranids for one last tournament before the Las Vegas Open (LVO) GT. This is most likely my last chance to win Best Tyranid player in the ITC circuit. I am currently #2 behind my own teammate, Geoff "iNcontrol" Robinson, by only 2-points. I'm probably going to have to finish Top3 to surpass him. I am bringing the same list I brought to the BAO last year:
I've been running my Tyranids a bit more competitively recently. By some fluke, I've only faced a culexus 3 times with my Tyranids. The 1st 2, he did not much because I piled a bunch of saves on him as soon as he arrived and he died. However, in a recent tourney prep game he was pretty critical.
I was playing a Destroyer Cult Necron Decurion list with a Culexus in a pod. We were playing the ITC relic mission. Because 18 Destroyers make quick work of MC's when they land, I was keeping my stuff airborne as much as possible trying to keep my stuff alive, and thin out the Destroyers as best I could. The Culexus doesn't arrive until turn 4, which happens to be the turn that I was planning on landing everything to come in and contest the relic. It seriously disrupted my plan, because it effectively walled off the only area I could hide out of LOS of most of the remaining destroyers. My FMC's were all hurting except for my 2 Crones. So I landed the Crones close to the Relic, and Landed all 3 Flyrants out of range of the culexus, and out of range of one large squad of destroyers and tried to pick the last wound off his Destroyer Lord to secure Warlord (I failed, but I killed 2 destoyers). On the Top of 5, the Culexus charged a Crone to cover my flyrants with its effect. I was actually kinda relieved, because I figured a Crone could tarpit him for long enough for me to get in on the relic.
My Crone had other plans. He smash attacked. Rolled a 6 to hit, a 6 to wound, and the culexus failed his invul, and died in hilarious fashion. With him gone it was easy to tie up the relic, and my 2 remaining Rippers won me primary.
My question is, how much does a culexus normally disrupt your flyrants. I had a major case of tactical confusion when that guy showed up. I probably should have shot him to death. Is he worth dedicating substantial firepower to? Or do you guys do like I did, and just move out of the way mainly?
2016/01/25 05:41:51
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Personally I've never struggled against culexis (but they're also not very popular in my meta) I just allocate a Flyrant to gunning him down once he lands, usually one with suboptimal cover so I don't feel bad about Jinking. A crone vector strike also does the trick quite well. I wherever it lands, I just leave that area for a turn (and I have to move 12" anyways) then light him up.
2016/01/25 19:35:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jifel wrote: Personally I've never struggled against culexis (but they're also not very popular in my meta) I just allocate a Flyrant to gunning him down once he lands, usually one with suboptimal cover so I don't feel bad about Jinking. A crone vector strike also does the trick quite well. I wherever it lands, I just leave that area for a turn (and I have to move 12" anyways) then light him up.
Vector Strike was my 1st choice. But one of my crones was grounded, and got a chance to tarpit, and the other one was my only MC with enough wounds to survive in the thick of it. Any of my 3 Flyrants could have probably gunned him down, but I chose to keep them out of range and try to deal with the Destroyer lord which I failed to. At that point in the game, I was winning Malestrom, and he was winning the relic (and might have been able to continue winning it). So Secondaries (Fist Strike (we both got), Warlord, and Table quarters) were likely to decide it. If I had killed the warlord, I would have secured at least a tie on turn 5 no matter what else happened. But leaving the Culexus alive felt wrong to me. Game went on to turn 7. I max pointed him, but had the culexus killed my Crone it would have been super close.
2016/01/25 20:00:34
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jy2 wrote: Ok, guys, it's been a while, but I am finally bringing out my Tyranids for one last tournament before the Las Vegas Open (LVO) GT. This is most likely my last chance to win Best Tyranid player in the ITC circuit. I am currently #2 behind my own teammate, Geoff "iNcontrol" Robinson, by only 2-points. I'm probably going to have to finish Top3 to surpass him. I am bringing the same list I brought to the BAO last year:
Mainly want to be able to come back from ongoing reserve with flyrants to hold my gribblies in place. Also factors into whether I bother with Trygon Primes.
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away."
2016/01/26 00:10:40
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
There are some batreps by seaphoenix on the batrep sub forum that featured a Trygon Prime - never seemed to work out and he ended up dropping it. I wish the Trygon could move 12".
Mainly want to be able to come back from ongoing reserve with flyrants to hold my gribblies in place. Also factors into whether I bother with Trygon Primes.
Synapse is always on, just like Fearless and ATSKNF. You don't have to "use" it. Since both reserves and IB happen at the beginning of the turn, as the owning player, you get to choose the order of which to resolve first in simultaneous affairs. Naturally, you'd want to resolve the coming-in-from-reserves part before the IB part.
jy2 wrote: Ok, guys, it's been a while, but I am finally bringing out my Tyranids for one last tournament before the Las Vegas Open (LVO) GT. This is most likely my last chance to win Best Tyranid player in the ITC circuit. I am currently #2 behind my own teammate, Geoff "iNcontrol" Robinson, by only 2-points. I'm probably going to have to finish Top3 to surpass him. I am bringing the same list I brought to the BAO last year:
I played against a new-ish Tau player. He ran Farsight, Storm-surge, bodyguard unit, missile-side unit, 2 striker units, 3 pathfinder units. Overall, it was a terrible list and I felt bad (not really) for walking all over it (death to the fish-face ones!). One thing that stood out was the incredible resiliency of his Stormsurge. It took 5 flyrants 3 turns to finally take him down (though I didn't commit all of my flyrants to shooting at him each turn). I believe I tabled him by Turn 4 for max points.
BTW, I didn't get a single Catalyst in 10 attempts.
Round #2 - Tau
My opponent here was much better and ran MSU Tau with the Retaliation Cadre, CAD and the Dronenet formation. He had 2 Drone Commanders, Y'vahra, Iontide w/Skyfire, Ghostkeel, 3 tetras, 2 units of broadsides, a droneport and 9 annoying single suits. I beat him easily on the Primary (Kill Points). However, I couldn't land my flyrants due to his firepower and he had too many units for me to deal with for the Maelstrom Secondary, which he took. The score was close on this game, even though the game wasn't very close. All he had left at the end of the game was his Iontide and his non-Warlord Commander. Had we had more time, it was another potential Tau tabling.
BTW, I didn't get a single Catalyst in this game either.
Round #3 - Space Marines
I am on Table #2 now. My opponent ran the new Ravenguard detachment with a bunch of new special rules. He also had Skyhammer, scouts that could give 1 unit within 9" of them Ignores Cover and Vanguard veterans who could charge on the turn they deepstruck in. I didn't know how well his list worked but this I knew....I better get 1st turn or I'm in trouble!
I finally get 2 Catalysts in my list and I also managed to go 1st. He then tells me that he can make us re-roll the dice to see who goes 1st. Gulp! We then re-roll and.....
Spoiler:
I still go 1st!
He then null-deploys the majority of his army (he can roll to see if they come in on Turn 1 on a 4+). Turn 1, I only manage to kill 1 unit of scouts due to 2+ cover on all of his units. I got First Blood but now my flyrants are kind of out of position near his corner and I only managed to kill 1 unit.
On his Turn 1, he opts to have his reserves come in and almost every single unit came in (all but his Warlord's unit!!!). However, because my flyrants were all in the air, his damage was minimal. He did manage to hurt 3 flyrants and force 3 grounding tests, but I pass all 3 of them.
My Turn 2, all 4 mawlocs come in! I then proceed to wipe out 1100-pts of marines that just came in with mawloc wormholes, psychic power (Psychic Scream) and dakka dakka. After my turn, he conceded as all of his offense was basically gone.
Tournament Results:
Spoiler:
I ended up in 2nd place with a 3-0 record. My friend, Grant Theft Auto, took 1st with his Mymeara Eldar. Both of his Round #2 and #3 opponents conceded on Turn 1. Ouch!
I was happy still. I achieved my goal, which was to wrestle back from my teammate iNcontrol the #1 ITC Tyranid Player spot. So unless he takes Tyranids to the LVO and does really well with them, I think I will win ITC Best Tyranids this year. Not too shabby.
This message was edited 1 time. Last update was at 2016/01/26 17:05:09
Tyran wrote: Is there any reason to run spore mines instead of more mucolids?
Yes, so that you can hide them.
In the situation where your opponent is running an alpha-strike army and gets 1st turn. I then reserve all of my flyrants and deploy all of my mucolids and spore mines. Mucolids in ruins for 2+ cover and spore mines hide just in case.
Especially good against drop pod grav-marines/skyhammer builds as grav are wounding them on 6's only.
This message was edited 2 times. Last update was at 2016/01/26 20:14:18
Dozer Blades wrote:There are some batreps by seaphoenix on the batrep sub forum that featured a Trygon Prime - never seemed to work out and he ended up dropping it. I wish the Trygon could move 12".
Yup been following his reps. I'm not too seriously considering the prime at this point but synapse is definitely a premium with this style of list so I entertain it from time to time. I'd probably just add a 3rd malanthrope though.
jy2 wrote:
Synapse is always on, just like Fearless and ATSKNF. You don't have to "use" it. Since both reserves and IB happen at the beginning of the turn, as the owning player, you get to choose the order of which to resolve first in simultaneous affairs. Naturally, you'd want to resolve the coming-in-from-reserves part before the IB part.
Yup, that's how I read it now too, just edition(s) hang over. Thanks for the input.
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away."
2016/01/26 21:47:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Iechine wrote: Those Round 3 Mawloc and Psychic scream rolls must have felt really, really good.
Yeah, he was hoping to assault my flyrants with his Vanguard and assault squads (they could charge on the turn they came in, all 4 of them). Thus, they were all pretty much in the same area. Unfortunately for him, none of my flyrants failed their grounding tests. Mawlocs then came in and killed several units. Scream was in range of 6-7 units and did some damage. I even wiped out 1 combat squad with a Psychic Blast that landed directly (the S5 AP3 blast). Then flyrant shooting finished off any stragglers. It was quite a brutal turn for my opponent.
The one downside to winning Best Tyranids is that I most likely won't be bringing them to the LVO. Gonna give one of my other armies a chance this time around.
This message was edited 1 time. Last update was at 2016/01/26 22:56:17
Has anyone tried running a Skytyrant formation? Got a start collecting box set (probs will pick up another) and I'm curious as to how effective it is. Got enough Flyrants as it is.
YMDC = nightmare
2016/01/31 20:59:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
So I am starting to play against some Necron players in the next couple of weeks and was wondering, what should I watch out for? What should I focus on? What is the best way to counter them?
2016/01/31 21:42:29
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Frozocrone wrote: Has anyone tried running a Skytyrant formation? Got a start collecting box set (probs will pick up another) and I'm curious as to how effective it is. Got enough Flyrants as it is.
Depending on what you play against, it can be good. First of all, you need to kit the flyrant as a cc-beast to make the formation worth taking. Otherwise, might as well run him as a dakka flyrant if you plan to make him shooty. Get the bonesword and lash whips (or Reaper if you want to make him even more deadly in combat). Any other upgrades is optional, but I'd consider Old Adversary and egrubs as well. Make sure you have a malanthrope/venomthrope in the army can straggle some gargoyles back into their bubble range for the cover buff.
How well it does depends on what type of armies/opponents you face. Tau will give it problems. The centstar with Hunter's Eye (Ignores Cover) will give it problems. So will AV12-13 walkers (fortunately for us, people do not run them as much nowadays in competitive play due to grav-spam). Also, cheaper units can be used to tarpit your Skytyrant unit (units like Wraithknights, walkers or other gribblies). Also a fully mechanized army can neutralize such a build as gargoyles cannot hurt them.
But against the right opponent, it could do very well.
Automatically Appended Next Post:
beardman3000 wrote: So I am starting to play against some Necron players in the next couple of weeks and was wondering, what should I watch out for? What should I focus on? What is the best way to counter them?
Necrons are super-resilient. This makes them a tough matchup for our bugs because 1) we have very few AP1/2/3 shooting and 2) we can't rely on assaulting them because they 've got some very dangerous counter-assault units.
The thing you will notice about necrons is that they just don't die. In a Necron Decurion detachment, even the normal warriors are getting 4+ save and 4+ Reanimation Protocols (RP, which in essence is like a 4+ FNP). It takes a lot of firepower just to bring down 1 warrior. 12 twin-linked S6 devourer shots will only do 2.2W to them. If you're thinking about assault, they've got Wraiths and even an assault deathstar build so it isn't as easy as you'd think.
Tyranids do have some advantages, however:
1) Flyrants. The new Necrons aren't as good against flyers as they used to be. Multiple Tyranid flyers will give them problems.
2) With the exception of tomb blades, Necron shooting are very similar to Tyranids - they don't have much AP1/2/3 shooting and they can't ignore cover. Thus, having a malanthrope/venomthrope in your army will help immensely against Necron shooting.
3) Unless they bring an Assault-based Necron army (i.e. lots of wraiths, Necron deathstar build), we will have the advantage in terms of board control. Play the Objective-denial game. You beat them on the objectives, not by trying to wipe them out.
4) Tervigon-spam can actually be highly effective against Necrons. Necrons have super-resiliency, but their offense/firepower is no where near that of their resiliency. Running a tervigon-build generating gants every turn, you can potentially overwhelm them with bodies. Just make sure to keep your newly generated gants within venom/malanthrope range.
This message was edited 2 times. Last update was at 2016/01/31 22:05:21
2016/02/01 04:42:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Frozocrone wrote: Has anyone tried running a Skytyrant formation? Got a start collecting box set (probs will pick up another) and I'm curious as to how effective it is. Got enough Flyrants as it is.
Depending on what you play against, it can be good. First of all, you need to kit the flyrant as a cc-beast to make the formation worth taking. Otherwise, might as well run him as a dakka flyrant if you plan to make him shooty. Get the bonesword and lash whips (or Reaper if you want to make him even more deadly in combat). Any other upgrades is optional, but I'd consider Old Adversary and egrubs as well. Make sure you have a malanthrope/venomthrope in the army can straggle some gargoyles back into their bubble range for the cover buff.
How well it does depends on what type of armies/opponents you face. Tau will give it problems. The centstar with Hunter's Eye (Ignores Cover) will give it problems. So will AV12-13 walkers (fortunately for us, people do not run them as much nowadays in competitive play due to grav-spam). Also, cheaper units can be used to tarpit your Skytyrant unit (units like Wraithknights, walkers or other gribblies). Also a fully mechanized army can neutralize such a build as gargoyles cannot hurt them.
But against the right opponent, it could do very well.
I've used the Skytyrant in seven games so far, and am very pleased with it. I went 6-1 in that stretch, but found that my most troubling games were against Tau. My only loss there was when I got seized on by a Tau army with the FW riptide, and even that one I almost pulled off if the game had ended on 5. My setup has been a Venomthrope (easier to hide than Mal and I find my skytyrant lists are never low on synapse) with a MINIMUM of 40 gargoyles. I also put a lot of points into my Flyrant. Reaper, Maw-claws, and Ymgarl are all must haves in my opinion, and I very much recommend Regenerate so that he can tank up front with his jinking 4+ cover (plus shrouded). I plan on taking the army out for a spin after this semester ends, but with the new twist of adding a VSG. I think that these two combined will be an excellent combination, as it counters a lot of the current meta. Another trick to note, I run 2x 20 man squads for this and give one (not both) of the squads poison. It helps a ton with chewing through tough units like TCalv and Wraiths that the Tyrant cant cut through alone.
EDIT: @jy2, I fully understand how Tau trouble the Skytyrant, but how exactly does a CentStar do so? I've found it to be absolutely brutal against SM so far. Even without a VSG, a centstar wounding on 6s (I'll assume they're TL from prescience) kills 4 gargoyles if they lack FNP, which they will very likely have. Including FNP, it's 2.71. Very easy for a flyrant to Look out sir those and pull some scrubs, and at that point a 12" move and run means a Centstar is getting two rounds of shooting at best (very often one only) before they get absolutely murdered in CC. Add a VSG and a skytyrant can laugh off a centstar with ease. The small compliment of Librarians a Centstar usually includes is no threat to the Skytyrant, and with a little bit of buffing can take down a CM, but that is far more risky. (A charging skytyrant against a PF/Shield Eternal CM does 4.1 wounds in 3 turns of CC, which allows the CM to strike back at him twice. The CM does 3.3 wounds in that time, if there are no Psychic powers in play (and getting Paroxysm or Catalyst off is fairly likely here), which the Flyrant will have a chance to Regen after the first round of combat. Anything that isn't EW gets swamped by weight of S8 attacks and dies.
This message was edited 2 times. Last update was at 2016/02/01 04:54:02
2016/02/01 07:13:39
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
EDIT: @jy2, I fully understand how Tau trouble the Skytyrant, but how exactly does a CentStar do so? I've found it to be absolutely brutal against SM so far. Even without a VSG, a centstar wounding on 6s (I'll assume they're TL from prescience) kills 4 gargoyles if they lack FNP, which they will very likely have. Including FNP, it's 2.71. Very easy for a flyrant to Look out sir those and pull some scrubs, and at that point a 12" move and run means a Centstar is getting two rounds of shooting at best (very often one only) before they get absolutely murdered in CC. Add a VSG and a skytyrant can laugh off a centstar with ease. The small compliment of Librarians a Centstar usually includes is no threat to the Skytyrant, and with a little bit of buffing can take down a CM, but that is far more risky. (A charging skytyrant against a PF/Shield Eternal CM does 4.1 wounds in 3 turns of CC, which allows the CM to strike back at him twice. The CM does 3.3 wounds in that time, if there are no Psychic powers in play (and getting Paroxysm or Catalyst off is fairly likely here), which the Flyrant will have a chance to Regen after the first round of combat. Anything that isn't EW gets swamped by weight of S8 attacks and dies.
As someone who runs both Tyranids and the Centstar (and not just any ordinary Centstar, but a super-Centstar), Tyranids really don't have much of an answer to this type of build other than A) Void Shield Generator and B) a bunch of mawlocs (one of the reasons why I run so many mawlocs in my list currently). Assuming no VSG, the centstar is wounding the Skytyrant on 3's due to majority T3 with their Hurricane Bolters. You get no cover saves due to the White Scar's relic, the Hunter's Eye. You cannot lock it in combat due to Hit-&-Run (White Scars Librarius Conclave or CAD) or Gate (Draigo). Draigo will tank all the wounds by the Flyrant with his 2+/3++ 4W Eternal Warrior stats. Oh, by the ways, did I mention that he has a Force Weapon and that he will issue a challenge if you don't? Any Maledictions you cast, the centstar is denying on 4+'s (Lvl 3 librarian character) with re-roll's of 1's (Aegis).
If you run a VSG, I'd just 1) Gate to close by and then 2) Levitate into VSG range via Sevrin Loth (he gets to pick his powers). Or if not, after Gating, I let you assault me and then I Hit-&-Run within VSG range. And yes, I have been picking Levitate over Invisibility in probably 4 out of 5 games with Loth.
The super-centstar is just bad news to any Tyranid unit that isn't flying.
This message was edited 2 times. Last update was at 2016/02/01 07:18:10