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Made in gb
Novice Knight Errant Pilot






 warboss wrote:
 PsychoticStorm wrote:
they keep pushing Boromites?


There is a sort of Sisyphian irony in trying to launch an ambitious new minis line with retro rock people...


personally I think the boromites Rock!


http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 edlowe wrote:
 warboss wrote:
 PsychoticStorm wrote:
they keep pushing Boromites?


There is a sort of Sisyphian irony in trying to launch an ambitious new minis line with retro rock people...


personally I think the boromites Rock!


dakkadakka needs corny joke drum sound tags. [/ba-dum-dum-tisk]
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

They certainly look rock-hard

(Ok.. that was pretty terrible.. will understand if I get a quick-post ban for that! )

Out of interest, does anyone know what the miniature count is for the game? Is it similar to Bolt Action level?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Novice Knight Errant Pilot






 Pacific wrote:
They certainly look rock-hard

(Ok.. that was pretty terrible.. will understand if I get a quick-post ban for that! )

Out of interest, does anyone know what the miniature count is for the game? Is it similar to Bolt Action level?


about 8 units of 5 men plus drones, support platforms and a general I believe is the inital plan. 40-50 figs maybe. There are plans to up the scale with vehicles as the game expands.

edit, found a quote from Rick
I've reworked a lot of the basics of the forces for the new versions - but my sample armies are based on infantry forces - about 30-40 models - units of five with two or three support units and a commander unit - usually three models. So, not huge - and fairly modest in terms of scope - but obviously just a start! That's the sort of size games we've been playing.

This message was edited 1 time. Last update was at 2014/03/12 20:36:04



http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks Edlowe.. think that's very achievable, and hopefully if they do release some plastics very affordable.

Looking forward to seeing what the drones turn out like, and if they have the customisable level they originally promised - think they might well be the deal-breaker for this game!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Novice Knight Errant Pilot






A little bit of news from paul at warlord


We're just putting the finishing touches to the Concord models, which are also armed largely with plasma weaponry. We'll be showing the renders for these off soon...



looks like things are starting to move along now


http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 Alpharius wrote:
Are they wearing Tau Drone Underwear?


They really do have a "Tau Auxillary" feel to them, actually. Now I know what I'm going to do with my Boromi... oh, wait, I don't have any and have no intention of buying them.


 Theophony wrote:
Well it took a month, but I guess it's progress. I think I'd rather have a model of the silicone creature from the original Star Trek series that bored through the caves than these.....teeth with legs.


Spider-Squigs 4 life, yo!

   
Made in us
Legendary Master of the Chapter





SoCal

Those miniatures are awesomely terrible. I wish they would have put up pics of them during the KS, if only to see the massive backslide.

   
Made in us
Heroic Senior Officer





Western Kentucky

Still not feeling the Thing guys.

Have we gotten a pic of the "regular" humans yet?

Because those are what will probably make or break the model range for me.

Call me boring, but for some reason I like playing the normal guys in most sci fi systems.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in mt
Jealous that Horus is Warmaster




Malta

As much as I'd love to like them, nothing about the Boromites appeal to me (they look like an underfed The Thing wearing a nappy), I hope the future releases look better.


In the land of the blind, the one eyed man is King.
 
   
Made in au
Incorporating Wet-Blending






Australia

The Boromites suffer from one fatal flaw: they're ugly. They're not the good sort of ugly, either - for something like the Necromorphs, their ugliness serves a purpose. These just make you ask "Why can't we have miners that don't suffer from a skin condition?"

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in gr
Thermo-Optical Spekter





Greece

Boromites have hit the rock bottom.....
   
Made in si
Foxy Wildborne







 PsychoticStorm wrote:
they keep pushing Boromites?

Well, they actually have nothing else to push, do they?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gr
Thermo-Optical Spekter





Greece

There is always the option of cutting losses and redirecting their resources into something new cool and exciting.
   
Made in si
Foxy Wildborne







 PsychoticStorm wrote:
There is always the option of cutting losses and redirecting their resources into something new cool and exciting.


These people are still living in the 80s, those words aren't in their vocabulary.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

They are, they just don't mean the same thing to them.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

There's lots of scope out there if the plan is to continue to mine bad-looking super heroes.

Spoiler:


Spoiler:


Spoiler:


If Rick Priestly reads this, I have to sort-of apologise - I love your work - from 40k to BA and more recently HC - And it's been a huge, defining part of my life in many ways, but the GoA stuff is just ...not inspiring me to do much besides make jokes.

   
Made in si
Foxy Wildborne







Azazelx, you made my morning

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in pl
Freelance Soldier





Trying to push Boromites is a Sisyphean task indeed!

It would seem Warlord have found themselves between a rock and a hard place with this range - they have invested loads of cash into these, but the fact is that few care for blockheaded heavies straight out of a bad Star Trek episode. Personally, I like them for their ludicrousness and they wouldn't look out of place next to my not-Thundarr miniatures, but I don't think these have mass appeal.
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Honestly, if they came free as part of a non-negotiable set as part of one of Mantic's Kickstarters, for example, I really would be "ok, these guys can be a squad of Tau Auxillaries". (which, compared to the deep dark boxes a lot of Mantic stuff ends up in, never to be painted or constructed is at least something. But, you know, I wouldn't go out and buy them on their own merits.

   
Made in us
[DCM]
.







 -DE- wrote:
Trying to push Boromites is a Sisyphean task indeed!

It would seem Warlord have found themselves between a rock and a hard place with this range - they have invested loads of cash into these, but the fact is that few care for blockheaded heavies straight out of a bad Star Trek episode. Personally, I like them for their ludicrousness and they wouldn't look out of place next to my not-Thundarr miniatures, but I don't think these have mass appeal.


Wait - someone is making not-Thundarr miniatures?

Link please!
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 -DE- wrote:
Trying to push Boromites is a Sisyphean task indeed!


I'm glad someone got the joke.

 Alpharius wrote:

Wait - someone is making not-Thundarr miniatures?

Link please!


Ookla the Mok (base not included) would indeed be a good companion to ride alongside the 70's porn star village person fig.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Alpharius wrote:
 -DE- wrote:
Trying to push Boromites is a Sisyphean task indeed!

It would seem Warlord have found themselves between a rock and a hard place with this range - they have invested loads of cash into these, but the fact is that few care for blockheaded heavies straight out of a bad Star Trek episode. Personally, I like them for their ludicrousness and they wouldn't look out of place next to my not-Thundarr miniatures, but I don't think these have mass appeal.


Wait - someone is making not-Thundarr miniatures?

Link please!


15mm but these are the only ones I know of: http://www.oldgloryminiatures.com/proddetail.asp?prod=S15A

Thread Slayer 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

I think the Boromites would look great painted as black obsidian/lava glass.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
[DCM]
.







privateer4hire wrote:
 Alpharius wrote:
 -DE- wrote:
Trying to push Boromites is a Sisyphean task indeed!

It would seem Warlord have found themselves between a rock and a hard place with this range - they have invested loads of cash into these, but the fact is that few care for blockheaded heavies straight out of a bad Star Trek episode. Personally, I like them for their ludicrousness and they wouldn't look out of place next to my not-Thundarr miniatures, but I don't think these have mass appeal.


Wait - someone is making not-Thundarr miniatures?

Link please!


15mm but these are the only ones I know of: http://www.oldgloryminiatures.com/proddetail.asp?prod=S15A


HA!

Nice find there - but I do wish that:

1) They were in 28mm scale
2) They actually did justice to those sweet Jack Kirby designs!



   
Made in us
Heroic Senior Officer





Western Kentucky

 judgedoug wrote:
I think the Boromites would look great painted as black obsidian/lava glass.

Oooh that's a pretty good idea. Somebody should definitely try that when they come out

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Novice Knight Errant Pilot






Latest newsletter


In the Seventh Age of humankind the ancient Gates of Antares link or isolate worlds across countless galaxies. The evolved panhuman races wage an unending battle to control the technology of the Gates and the undiscovered systems beyond.

Beyond the Gates of Antares is our forthcoming Science Fiction wargame, written by Rick Priestley.

The first model releases are currently in preparation - we hope to have them available for sale around the middle of 2014, along with a free downloadable rules set. The core rules are based on the popular Bolt Action World War II game, using D10s rather than D6s to allow more variety in the stats, plus the same Order Dice system.

You’ll find plenty more about the models, the game and the background via the links on this page. We’ll be posting new material regularly so check back often or better still, sign up for our Newsletter to keep up to date.

Beyond the Gates of Antares is our forthcoming Science Fiction wargame – we call it Antares for short. The first model releases are currently in preparation – we hope to have them available for sale around the middle of 2014. You’ll find plenty more about the models, the game and background to Antarean space via the links on this page. New articles are added regularly showing our work in progress, so don’t forget to check back to see what’s new. Even better, subscribe to the Warlord newsletter to receive news about all of our latest releases.

The Antares game and background have been created by me – Rick Priestley – to fill what I think is a considerable void in modern science-fiction wargaming. Namely, a challenging game based upon solid representational mechanisms that can be adapted easily to facilitate any size of conflict from the smallest skirmish to huge battles. Truth be told, I’ve built a game that I know I will enjoy playing for other like-minded gamers. That’s players who want a game to be flexible enough to enable them to weave interesting scenarios, but also challenging enough to just pitch forces into a straightforward conflict when that suits us best. Similarly, I’ve created a background that offers opportunities for exploration and invention, but which also establishes a series of strong, and very different, forces right from the start. If that sounds like trying to reconcile opposites then yes I admit that it does! That kind of scope has always been an important aspect of fantasy and science-fiction wargames design for me! To paraphrase Oscar Wilde – it’s a very boring man who can only play a wargame one way!

BOROMITE GANG FIGHTERSUnit: Gang FightersAgAccStrResInitCoSpecial1 x Gang Leader: mag pistol and tractor maul or lectro-lash, reflex armour.4566694 x Ganger: mag gun, reflex armour456669


THE MODELS

The models for the Antares game are 28mm size and either cast in metal or moulded in resin – depending upon what they are. Most troopers and ordinary size models will be metal. Larger pieces that are impractical to make in metal will be resin instead. We will also make some of our metal models available as resin collector’s pieces – as we have with the Hansa Nairoba character. Eventually, we would anticipate making some of our models as plastic kits – as we currently do with many of our historical ranges.

We intend to cast our models with integral bases that allow them to stand unaided. This enables them to be mounted upon any suitable size or style base either for gaming or display. However, we also intend to include separate round bases with future models for use in the Antares game.

To begin with, we want to build two playable forces, which we will expand to four as quickly as we can. The first two to be designed cover the Boromite Guilds and the Algoryn Prosperate. You’ll find more about these two in the accompanying articles. Our second design project is to build the armies for the Panhuman Concord and Isorian Shard. These are the biggest and most influential civilisations of Antarean space. Once we have playable forces for all four of these we will work to expand the range by making more models for all four armies. We’ll also start making models for the remaining forces described in the background. Ultimately it’s an open ended project and we can go on adding more forever, but we want to get a core of playable forces ready as soon as we can.

For those who are interested in such things, some of our models are designed as physical sculpts in the traditional manner, whilst others are digital sculpts created on a computer. It all depends on which method the sculptor prefers to use. Digital sculpting does allow better representation of mechanical and regular shapes, or at least does so more easily, as you will see in some of the work in progress articles.

THE GAME

The core game rules have been built around the popular Bolt Action system and utilise Warlord’s unique Order Dice for unit activation. However, the rules themselves are considerably developed from Bolt Action, and feature a decimal (D10) dice test system rather than a D6. The most obvious consequence of this is to allow for a greater variation of weapon types, tactical modifiers and troops stats.

The initial game rules envisage games of about five to fifteen units a side, with a unit being a single squad of five models, a command squad of three models, a support team that consists of a weapon and two or three crew, or a flight of probes – usually about three. These unit sizes are not fixed, but they are the kind of sizes that are the most effective in the game in most situations. The number of units described is enough to play a fairly modest game up to a battle that would typically last for a whole evening of play. It would involve maybe as few as twenty models for a small game to maybe sixty or so for a large one. However, the system is flexible, and games of practically any size can be played if you have sufficient room.

The Order Dice system allows for conventional game play between two opposing forces controlled by one or more players. As such you can play head-to-head games just as you can with Bolt Action. You can also play in teams if you prefer – as we commonly do with bigger Bolt Action games. The Order Dice system also allows for multi-sided games and games involving third party games masters –something I particularly wanted to have as an option in some scenarios.

The game can be played on a typically sized wargames table four feet wide and four to six feet long. Movement distances and weapon ranges are scaled to work with tables of this size, although weapons have potential ranges that are far greater than envisaged in Bolt Action. You can – and we do – play on larger tables when these are available – but you don’t need a gigantic set-up to play.

Our intention is to make the work in progress core game rules available as a PDF download at about the same time as we release our first models. The core rules will cover basic infantry combat and will include sample forces as well as rules for the various weapons and equipment. We’ll then build our online resources to include additional rules for other aspects of warfare such as vehicles, aerial units, and so on. We’ll also continue to update the core rule set as we receive feedback from our playtest groups and via the Beyond the Gates of Antares forum.

Our current intention is to publish the complete game only once we are ready, but in the meantime to make updated versions available as PDF downloads.

THE BACKGROUND

The Antares games take place in a far future time when mankind has spread throughout space by means of a network of interspatial gateways – the Gates of Antares. Although the majority of human populations are physically comparable to the humans of today, some have developed into new species with many distinct differences. Some of these differences are artificially triggered adaptations, designed to enable people to survive environments that would soon kill ordinary humans. However, the strangest of these panhuman morphs – as they are called – are the New Human elites referred to as NuHu.

The NuHu are taller than ordinary humans and elegantly proportioned, slender and graceful, appearing to lack physical strength – although this is deceptive. They are biologically adapted to function as part of the Integrated Machine Intelligence (IMTel) that controls most advanced human societies. These societies rely upon a nanite cloud of virus-sized machines that acts as a medium of communication on most advanced human worlds. NuHu can interface directly with the nanosphere and form a biological component of it – a living manifestation of a planet’s all pervading IMTel. The NuHu Mandarins of the Panhuman Concord, and the NuHu Senatexis of Isori, are both the masters of the IMTel and its slaves. Connected to it, a NuHu’s powers are almost superhuman. Isolated from it, a NuHu quickly becomes disoriented and will most likely be driven insane or even die if the disconnection endures for very long.

Antarean space comprises millions of worlds, many of them inhabited by humans. Much of the conflict that forms the subject of our game revolves around the exploration of new worlds or search for systems that provide easy staging points through the Antarean network. Many worlds settled by humans in ages past remain isolated to this day. Intelligent aliens inhabit other worlds, potential allies or threats. However, the ultimate ambition of all the civilisations of Antarean space is to uncover the secrets of Antares itself: to find the race that built the network or at least the remnants of its technology. That race is called simply the Builders – and the quest to obtain Builder technology is one that preoccupies all of the advanced societies of Antarean space – human and otherwise.







http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in gr
Thermo-Optical Spekter





Greece

I cannot help but read, "I made something I would love to play so its stuck in the mid 80's"

I do not like the notion of scaleable game systems, it was good a few decades ago, but now the game design has evolved enough to demand scale specific rulesets.

To be entirely honest I see some good ideas mixed with archaic ones and no bold decision to make the step forward.
   
Made in us
Camouflaged Zero




Maryland

I could've stopped reading at "integral bases." From a purely practical standpoint, I will have to grind off every. single. one of them, which is just obscene.

There are just so many red flags in that one newsletter. I'll pass.

"Never interrupt your enemy when he is making a mistake." -Napoleon



Malifaux: Lady Justice
Infinity: &  
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Did Rick write bolt action rules? I haven't paid attention to that game at all, but the newsletter hypes how rick wrote the game rules then says they are the same as bolt action . If he didn't do bolt action I find this amusing. If he did then I still find is amusing.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
 
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