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![[Post New]](/s/i/i.gif) 2014/02/11 12:55:01
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Warning From Magnus? Not Listening!
UK
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Herzlos wrote: I don't think there is a logic issue. I hate multiple rule-books, and whilst I'd like some Catachan flavour if it's not in the main codex I won't bother with it. If they launched a Codex: Catachan or a stand-alone supplement then I'd take it, but I'm not going to bring MRB, Codex & supplement.
That's OK, then, it was this idea of "Needing a supplement makes me sad" rubbing up against the idea of "I'd rather just field them as vanilla guard". And it's like, if you're going to do that, you don't need a supplement, so leave them to people who'll use them. But I get what you're saying.
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This message was edited 1 time. Last update was at 2014/02/11 12:55:11
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/02/11 13:03:59
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Hallowed Canoness
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Strapped to the torso of a robot that is inside a giant robot, then !
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2014/02/11 14:16:42
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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I think the reason most people would rather have extra rules in the main codex instead of supplements is because nobody likes paying $50 for what will ultimately be mostly recycled fluff with 5 pages of rules.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2014/02/11 14:40:44
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Warning From Magnus? Not Listening!
UK
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Well obviously, but that's kind of another issue. I don't think the current crop of "Supplements" are good. That doesn't mean the concept has no meaningful/advantageous future.
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Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2014/02/11 14:52:33
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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The Daemon Possessing Fulgrim's Body
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Bull0 wrote:Well obviously, but that's kind of another issue. I don't think the current crop of "Supplements" are good. That doesn't mean the concept has no meaningful/advantageous future.
Good god, no. Supplements are potentially one of the most exciting things GW have (re)introduced to 40K in some time. The potential for generating goodwill and customer satisfaction, while providing extra income and stimulating model sales is frankly boggling.
Unfortunately GW's MO in the last year or two seems to be some pretty solid ideas backed up by flawed execution, which they are a perfect example of.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/02/11 14:54:51
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I love the supplements because of the fluff dumps in them.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2014/02/11 15:04:36
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Calculating Commissar
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I'd love them at half the price and in softback.
Realistically I'm buying them to use the rules during a game, so the 32* pages of (potentially regurgitated) fluff doesn't have much value beyond an initial read, and the "showcase of glorious Citadel miniatures"* is a complete waste of time, whilst the hard back makes it a nuisance.
Even at that, there's less fluff than an £8 novel, and a couple of cards worth of rules, when for the same price I can buy any number of hard back rule books for other systems.
*Taken from the Iyanden Supplement page.
Though I'd still rather they just put the fluff back into the main codex where it used to be, instead of using it as a cynical excuse to sell me 2 books. £90 just for the books to play is pushing it a bit (£30 for "Warhammer 40,000: The Rules", £30 for a Codex and £30 for a supplement). I've got into entirely new games systems with full rules and factions for less than that (X-Wing, Bolt Action, Empire Of The Dead, Flames Of War, Saga).
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This message was edited 2 times. Last update was at 2014/02/11 15:07:49
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![[Post New]](/s/i/i.gif) 2014/02/11 15:28:45
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Lord of the Fleet
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Herzlos wrote:
Even at that, there's less fluff than an £8 novel, and a couple of cards worth of rules, when for the same price I can buy any number of hard back rule books for other systems.
I'd rather have the fluff in the rule book. I dunno if you've ever been a playtester for a GW product, but sometimes the discussions where stats exist because of outdated fluff rather than game balance can get a bit heated and it helps if you have an 'official' GW product that refutes what they're saying.
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This message was edited 1 time. Last update was at 2014/02/11 15:31:31
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2014/02/11 17:02:53
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Calculating Commissar
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That's a pretty obscure requirement to have the fluff in the same book that you need to game with. I've never playtested for GW (I was under the impression that cut back on that to prevent leaks), but I'd rather have some sort of rules-only set for gaming with, preferably with reference cards or spiral bound pages so that I don't need to rely on weights to keep the book open at the correct page.
Edit: I'm very tempted to get the hard cover ripped off and have the book re-bound on spirals for gaming with, with the fluff bound separately. It just seems like such a waste to buy a £30 book and end up with something that's less than a dozen pages long.
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This message was edited 1 time. Last update was at 2014/02/11 17:04:45
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![[Post New]](/s/i/i.gif) 2014/02/11 17:56:34
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Ruthless Rafkin
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Herzlos wrote:Edit: I'm very tempted to get the hard cover ripped off and have the book re-bound on spirals for gaming with, with the fluff bound separately. It just seems like such a waste to buy a £30 book and end up with something that's less than a dozen pages long.
That was the best thing I ever did with the MRB.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2014/02/11 20:13:52
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Longtime Dakkanaut
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Supplements are a great concept on paper and if GW was a good company they could have reinvigorated the entire franchise with it. However the product is top heavy with too much fluff (something that requires no effort to put in really given how simply it's written), boring and few real unique rules, and are far overpriced. Making the entire supplement thing ultimately useless.
Which is a shame, because $6.99 ~20 page supplements for Catachans, Vostroyans, Iron Guard, Valhallans, Mordians, etc would have been great.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2014/02/11 20:58:45
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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Harriticus wrote:Supplements are a great concept on paper and if GW was a good company they could have reinvigorated the entire franchise with it. However the product is top heavy with too much fluff (something that requires no effort to put in really given how simply it's written), boring and few real unique rules, and are far overpriced. Making the entire supplement thing ultimately useless.
Which is a shame, because $6.99 ~20 page supplements for Catachans, Vostroyans, Iron Guard, Valhallans, Mordians, etc would have been great.
Man I would buy every supplement for IG if they put them out at that price, even if there's just a small blurb of fluff, a small painting guide, and rule entries.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2014/02/11 21:00:03
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Oberstleutnant
Back in the English morass
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Harriticus wrote:Supplements are a great concept on paper and if GW was a good company they could have reinvigorated the entire franchise with it. However the product is top heavy with too much fluff .....
Suppliments are the perfect place for faction specific fluff. The problem with them is that they simply don't bring much of worth to the game.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2014/02/11 21:32:55
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Loud-Voiced Agitator
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I would love both doctrines for the IG regiments and IG codex supplements. The Imperial Fists and Iron Hands got that treatment, so why not do the same to Catachans and Steel Legion/Vostroyans/you name it?
Vanilla guardsmen with doctrines in the main codex, own army list in their own supplement. Much win. Wow.
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![[Post New]](/s/i/i.gif) 2014/02/11 21:49:31
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Harriticus wrote:Which is a shame, because $6.99 ~20 page supplements for Catachans, Vostroyans, Iron Guard, Valhallans, Mordians, etc would have been great. I'm sorry, but that would be terrible. The current Marine Codex (and the FW HH books for that matter) have shown us that you can do multiple armies in a single book without the need for pointless expansions and supplements. The Marine Codex contains what many other books (Eldar, Guard and especially Chaos) should have - fluff and rules sections for multiple different factions. It's not a difficult thing to do, and the fact that they don't do it more often is a sign of either greed or incompetence. Maybe both. Rostere wrote:... the Imperial Fists and Iron Hands got that treatment... And it made Iron Hands players so happy to receive their multi-page complete fluff ret-con. Besides, neither army needed a supplement as the core Codex already had specific rules for their army. And those supplements were limited "one company" supplements, detailing the history of a single part of the whole Chapter. More of those is a bad thing IMO. If they're going to do more supplements, make them meaningful ones and not throwaway arbitrary fluff expansions that detail a single bit of a greater whole. The Farsight Enclaves gave lots of information for a real faction of the Tau, and not some random Cadre of Fire Warriors. The Iyanden gave information for an entire Craftworld, not some specific Warhost within a Craftworld. More of that (if we must have more of anything). Less of the single-company nonsense.
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This message was edited 2 times. Last update was at 2014/02/11 21:52:58
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![[Post New]](/s/i/i.gif) 2014/02/11 22:09:49
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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The Daemon Possessing Fulgrim's Body
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Less ADHD too.
We get one Eldar, two Marine, one CSM, three Tyranid....
At least we may have others in the future, but thanks to their bonkers release policy, we don't know.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/02/11 22:21:49
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Blood-Drenched Death Company Marine
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azreal13 wrote: Bull0 wrote:Well obviously, but that's kind of another issue. I don't think the current crop of "Supplements" are good. That doesn't mean the concept has no meaningful/advantageous future.
Good god, no. Supplements are potentially one of the most exciting things GW have (re)introduced to 40K in some time. The potential for generating goodwill and customer satisfaction, while providing extra income and stimulating model sales is frankly boggling.
Unfortunately GW's MO in the last year or two seems to be some pretty solid ideas backed up by flawed execution, which they are a perfect example of.
Supplements creating variant lists such as Nurgle Plague army of CSM or a something similar are interesting.
Supplements that add in units that should have been in the main codex, or force you to buy them to make a weak codex actually viable (thus generating more revenue) are terrible/despicable.
Digital only supplements also run the risk of creating a 2nd class citizen when it comes to gaming. Don't have a digital reader? Looks like you're way outta luck, putting you at a competitive disadvantage. Not a fan of that. Reminds me of the 2nd edition equipment cards. I remember playing a game and getting ambushed with cards that came in magazines I had no idea existed and had no assess to, and I never want to go back to that situation again; I stopped playing until 3rd.
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This message was edited 3 times. Last update was at 2014/02/11 22:24:11
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![[Post New]](/s/i/i.gif) 2014/02/11 22:24:54
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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Moopy wrote:Digital only supplements also run the risk of creating a 2nd class citizen when it comes to gaming. Don't have a digital reader? Looks like you're way outta luck, putting you at a competitive disadvantage. Not a fan of that. Reminds me of the 2nd edition equipment cards. I remember playing a game and getting ambushed with cards that came in magazines I had no idea existed or could assess, and I never want to go back to that situation again; I stopped playing until 3rd.
This old chestnut again. You know who else forced supplements on people right? Oh wait...
Do you have a computer? Than you can get a supplement. It isn't that big a deal. How many people play 40k and don't have access to a computer. It isn't like printing out the rules pages is that much of a chore. There's what 4-5 of them in most supplements.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:27:28
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Blood-Drenched Death Company Marine
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I have no idea who forced supplements on people, so why don't you tell me?
How many people play 40K and don't have a computer? I'd say plenty.
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This message was edited 1 time. Last update was at 2014/02/11 22:28:59
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![[Post New]](/s/i/i.gif) 2014/02/11 22:29:18
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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Moopy wrote:I have no idea who forced supplements on people, so why don't you tell me?
http://en.wikipedia.org/wiki/Reductio_ad_Hitlerum
"Another instance of reductio ad Hitlerum is asking a question of the form "You know who else...?" with the deliberate intent of impugning a certain idea or action by implying Hitler held that idea or performed such action.[4]"
The first paragraph was a joke. The second one was the one you should respond to. Geeze, kids these days.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:30:43
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Heroic Senior Officer
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pretre wrote: Moopy wrote:Digital only supplements also run the risk of creating a 2nd class citizen when it comes to gaming. Don't have a digital reader? Looks like you're way outta luck, putting you at a competitive disadvantage. Not a fan of that. Reminds me of the 2nd edition equipment cards. I remember playing a game and getting ambushed with cards that came in magazines I had no idea existed or could assess, and I never want to go back to that situation again; I stopped playing until 3rd.
This old chestnut again. You know who else forced supplements on people right? Oh wait...
Do you have a computer? Than you can get a supplement. It isn't that big a deal. How many people play 40k and don't have access to a computer. It isn't like printing out the rules pages is that much of a chore. There's what 4-5 of them in most supplements.
I tried printing them out but they came out wacky, because of all the drop down boxes and so on if printed like 4 pages for 1 page. Printing them sucks big time. And so is lugging your desktop to gaming club.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:31:07
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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Moopy wrote:How many people play 40K and don't have a computer? I'd say plenty.
Really, because I don't know any. Granted, that is my own personal experience, but I've never met someone at a shop/etc that didn't own or have access to a computer, smart phone or other computing device. Beyond that, I don't know anyone in the US at least who doesn't have access to a print shop, internet cafe or other place you can go to print 4 pages of text for a nominal fee.
And they are a damn sight easier to get a hold of and use than trying to track down back issues of white dwarf were.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:31:46
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Blood-Drenched Death Company Marine
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I guess jokes don't have to be funny anymore. : /
And I'm older than you Pretre.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:32:15
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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Swastakowey wrote:I tried printing them out but they came out wacky, because of all the drop down boxes and so on if printed like 4 pages for 1 page. Printing them sucks big time. And so is lugging your desktop to gaming club.
Drop down boxes? ePubs don't have drop down boxes... Are you talking about the iTunes version or something? I don't even think those have drop down boxes. You just write down the numbers of the pages you want. Go to print and put in the page numbers you want printed... Automatically Appended Next Post: Moopy wrote:I guess jokes don't have to be funny anymore. : / And I'm older than you Pretre.
Good for you. Apparently, you lost your sense of humor in your long slog towards your advanced age. edit: In case you weren't familiar 'kids these days' is also a colloquial expression and doesn't necessarily mean that the person you are talking to is a kid. I feel like I'm having to explain a lot about how humans communicate to you...
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This message was edited 2 times. Last update was at 2014/02/11 22:34:12
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![[Post New]](/s/i/i.gif) 2014/02/11 22:34:10
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Blood-Drenched Death Company Marine
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It got shot off in the war.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:35:15
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Badass "Sister Sin"
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Please stay on topic. -Mannahnin
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This message was edited 1 time. Last update was at 2014/02/11 23:48:13
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![[Post New]](/s/i/i.gif) 2014/02/11 22:43:54
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Hurr! Ogryn Bone 'Ead!
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I believe the Imperial Guard codex will be more than just Imperial guard- Like how Tau Empire has Kroot and Vespid, IG might include Auxila, Navy, and Mechanicus.
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DISCLAIMER - I will not be liable for my opinions, nor plagerism, errors, facts, rumors, links, no links, or changing &/or omissions in my blog entries; nor for the availability of this informations origins, original author, truth, link, or vouch for it's factual reliabilty. So please don't fight with my opinions, nor badger me, nor troll my entries, and just stay on topic! |
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![[Post New]](/s/i/i.gif) 2014/02/11 22:45:11
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Blood-Drenched Death Company Marine
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H.B.M.C. wrote: Harriticus wrote:Which is a shame, because $6.99 ~20 page supplements for Catachans, Vostroyans, Iron Guard, Valhallans, Mordians, etc would have been great.
I'm sorry, but that would be terrible.
The current Marine Codex (and the FW HH books for that matter) have shown us that you can do multiple armies in a single book without the need for pointless expansions and supplements. The Marine Codex contains what many other books (Eldar, Guard and especially Chaos) should have - fluff and rules sections for multiple different factions. It's not a difficult thing to do, and the fact that they don't do it more often is a sign of either greed or incompetence. Maybe both.
Agreed.
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![[Post New]](/s/i/i.gif) 2014/02/12 00:38:00
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Most Glorious Grey Seer
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The only thing that could tempt me to collect an IG army would be plastic Steel Legion infantry. Or plastic DKoK (but that'll never happen).
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![[Post New]](/s/i/i.gif) 2014/02/12 00:57:40
Subject: W40k : Imperial Guard 6th ed codex for early 2014 (topic reloaded)
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Nasty Nob
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bu11etmagn3tt wrote:I believe the Imperial Guard codex will be more than just Imperial guard- Like how Tau Empire has Kroot and Vespid, IG might include Auxila, Navy, and Mechanicus.
Doesn't the current IG codex already have all of those? I thought that abhumans, naval officers, flyers, priests and techpriests weren't technically part of the Imperial Guard. Come to think of it; are commissars part of the guard, or a separate part of the departmento munitorum?
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