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Made in us
Archmagos Veneratus Extremis




On the Internet

 plastictrees wrote:
Why would he hide in the IG codex, that's the first place anyone would look. He'll be hiding in Codex: Squats.

Ah. I heard that's not till at least 2020 though so he's going to be hiding for a while.

This message was edited 1 time. Last update was at 2014/04/12 04:03:32


 
   
Made in us
Haemonculi Flesh Apprentice






In an edition being killed with rerolls I sure am glad they took fun options out and just gave us multiple avenues for prescience....ugh... I seriously miss the time when only master crafted, twin linked, and eldar had rerolls. Heck I remember when corbulos once a game reroll seemed rare and unique... now its a bad joke.

This message was edited 1 time. Last update was at 2014/04/12 04:27:10


   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 ClockworkZion wrote:

Sorry about that. I was trying to use a template to ease off some of the typing and forgot to update that properly.

 alarmingrick wrote:
And I'd suggest putting the squad/unit/vehicle cost more clearly.

I'm not sure how much more clear I can be honestly. It's +/-X points over what it used to cost, and if it's new I +/- based on a unit or model in the 5th edition book (which gives people something they can reference at least to determine what they new thing basically costs). If I'm much more specific than that I could get legally slapped by GW's lawyers and that's not a game I'd like to play.


My mistake, I read something incorrectly.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Nice you can get 3 Psykers that can be upgraded to level2 AND they get Divination?
You know, that 20-50 man blob with Prescience and FRSRF??? That can include 2-5 Power Weapons and Melta Bombs (in case those pesky MCs get into close combat...why yes, I would like a second chance to put 4 or 5 melta bombs on your Wraithknight/Drednought/etc). Not to mention the lucky Psyker that snags the 4++ save mixed in.
It aint Tiggy. But its cheaper and can be bounced unit to unit game by game depending on what your needs are.

This message was edited 1 time. Last update was at 2014/04/12 04:42:23


Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


You can have three elites but only two HQ's?

The HQ slot is going to be pretty hotly contested this edition, since a lot of people will want Pask's unit and a CCS.
   
Made in us
Longtime Dakkanaut





West Chester, PA

 BlaxicanX wrote:
 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


You can have three elites but only two HQ's?

The HQ slot is going to be pretty hotly contested this edition, since a lot of people will want Pask's unit and a CCS.


Yea, but primaris takes up no HQ slot. And you can take 0-3 of them "per detachment" so you get up to 3 fo' free.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in au
Grizzled Space Wolves Great Wolf





 BlaxicanX wrote:
 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


You can have three elites but only two HQ's?

The HQ slot is going to be pretty hotly contested this edition, since a lot of people will want Pask's unit and a CCS.
Primaris Psykers don't take up a FOC slot, you simply take 0-3 outside the FOC.
   
Made in us
Douglas Bader






 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?


FORGE™ THE™ NARRATIVE™.

Also, coming up with rules takes work. It's much easier to just give them generic powers and assume that people will buy them because they're OMG AWESOME MODELS I LOVE MY GAMES™ WORKSHOP™ PRODUCTS™.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Executing Exarch






 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


Or better yet, the 64pt Ld10 inquisitor with the servo skulls that make your ordnance weapons hit better.

This message was edited 1 time. Last update was at 2014/04/12 04:54:46


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Longtime Dakkanaut





West Chester, PA

 Peregrine wrote:
 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?


FORGE™ THE™ NARRATIVE™.

Also, coming up with rules takes work. It's much easier to just give them generic powers and assume that people will buy them because they're OMG AWESOME MODELS I LOVE MY GAMES™ WORKSHOP™ PRODUCTS™.


I was just getting excited about soulstorm too. Played psyker battle squad only once, ever, but on turn 2 they drive up in their chimera, disembark and cast S4 AP2 large blast on a unit of necrons that had just deep striked (in a nice clumpy bunch). Killing 6 of them, was easy to pick off the rest. No reanimation for them.

Really seems like brotherhood of psykers should confer a bonus: +1 ld when above half strength, re-roll one die, etc. Perils of the warp will only happen 1/18 attempts, I'd rather get a decent psyker in an infantry squad than bother with the extra wounds and an 8 ld psyker.


Automatically Appended Next Post:
 Ravenous D wrote:
 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


Or better yet, the 64pt inquisitor with the servo skulls that make your ordnance weapons hit better.


I play Imperial Guard. Why would I need anything to hit "better?" What I need is more things to hit them with!


Automatically Appended Next Post:
However, having just said all that about wyrdvane psykers, I do plan to take the super cheap 25 point astropath, even though he's ld 7. Those telepathy powers are too good to ignore for 25 points.

This message was edited 3 times. Last update was at 2014/04/12 04:56:47


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in us
Douglas Bader






But seriously, in GW's delusional fantasy world nobody ever takes units because they're effective, they always do it because it fits their fluff or because they want to collect the models. So it's simple: if you want an advisor to attach to your command squad and provide psychic support you take the HQ psyker, if you want a whole squad of psykers running around the battlefield you take the psyker unit. The rules just let you use the models you've already chosen, you shouldn't even read them before making your choice. And if you start doing things like analyzing which is more point-efficient at giving you divination powers then you're obviously TFG and don't understand the One™ True™ Hobby™.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Pyromaniac Hellhound Pilot





Seems to me the Primaris Psyker's a little more vulnerable, being one model instead of half a dozen. That's...probably the only advantage the Wyrdvane Psykers have, though. And it pretty much goes away if you hide him in a squad. But it's a Guard list, more bodies! Throw more bodies at the enemy!

This message was edited 3 times. Last update was at 2014/04/12 05:13:13


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

AllSeeingSkink wrote:
 BlaxicanX wrote:
 TheSilo wrote:
Query: why would you ever take wyrdvane psyker squads at 60 points, when primaris psykers are 50 points?

Both lvl 1 mastery, same disciplines. But primaris has higher ld, and is an ind. character.


You can have three elites but only two HQ's?

The HQ slot is going to be pretty hotly contested this edition, since a lot of people will want Pask's unit and a CCS.
Primaris Psykers don't take up a FOC slot, you simply take 0-3 outside the FOC.


Ah, good catch fellas.
   
Made in us
Storm Trooper with Maglight





Virginia

It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


 
   
Made in us
Douglas Bader






 Smitty wrote:
It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


Only if you get your reserves in the right order. You need to get the Vendetta on turn 2 and fail the roll for the infantry, and then get the infantry on turn 3. You only have a 15% chance of that happening, and that's ignoring the possibility of the Vendetta getting shot down before the infantry arrive.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Grizzled Space Wolves Great Wolf





 Peregrine wrote:
 Smitty wrote:
It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


Only if you get your reserves in the right order. You need to get the Vendetta on turn 2 and fail the roll for the infantry, and then get the infantry on turn 3. You only have a 15% chance of that happening, and that's ignoring the possibility of the Vendetta getting shot down before the infantry arrive.
Also the fact a Vendetta can't take an Augur Relay.
   
Made in us
Heroic Senior Officer





Western Kentucky

Just got a look at the codex today.

If the three arty variants and the special characters hadn't been removed, I would consider this a damn good codex. Probably a solid 8 or so out of ten now (hellhounds, ogryn, and hydras are still pretty bad and penal legion are gone) and commissars took a bit of a hit due to shooting a guy that's crucial 1/3rd of the time. That said, being able to just attach them to infantry at will is awesome, and a mere 25 pts to give a conscript squad stubborn and ld 9 isn't bad at all.

Chimeras kind of needed that Nerf on firing ports, but the price jump was way too much. They should have kept it at 55pts with those new rules.

Enginseers are pretty nice for the cost. I could easily see myself chucking one or two in on a platoon or conscript squad guarding some tanks. That machine spirit power will allow a lot of flexibility with Russ squadrons.

Priests are awesome, and so cheap I'll probably run at least 2 wherever possible. I wish they could keep the eviscerator, but since they can smash I guess Ill live.

It seems like whoever did this one did a decent job. Its a heck of a lot better than most of the 6th ed codexes right now. How it'll do in tourneys, I have no idea. But for me playing pick up games, its plenty.

I'm actually wondering if I need to bother with CCS's anymore. Lord Commissars and command tanks are awesome, and choosing between those and the CCS for a foot IG army is a tough choice. The power weapons price jump hurts, but we can still pick which kind of power weapons they use. Most armies are stuck with sword, so for us, being able to choose axe or Maul is great.

I just wish they hadn't dropped what they did. This is almost exactly what I wanted for a guard codex, this just has less units so that kind of sucks.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Calculating Commissar





For the interested parties; the MT codex is back on the GW store.
   
Made in us
Storm Trooper with Maglight





Virginia

AllSeeingSkink wrote:
 Peregrine wrote:
 Smitty wrote:
It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


Only if you get your reserves in the right order. You need to get the Vendetta on turn 2 and fail the roll for the infantry, and then get the infantry on turn 3. You only have a 15% chance of that happening, and that's ignoring the possibility of the Vendetta getting shot down before the infantry arrive.
Also the fact a Vendetta can't take an Augur Relay.


I saw nothing that said it couldn't take an Augur Relay. I have the codex.


Automatically Appended Next Post:
 Peregrine wrote:
 Smitty wrote:
It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


Only if you get your reserves in the right order. You need to get the Vendetta on turn 2 and fail the roll for the infantry, and then get the infantry on turn 3. You only have a 15% chance of that happening, and that's ignoring the possibility of the Vendetta getting shot down before the infantry arrive.


In my army, I only have 2 things in reserve, and the rules state you can choose not to bring on half of your reserves. I also have an officer of the fleet.

Pass the order for the officer at the start of turn 2, bring the Vendetta on with a 2+ and send it as far as it can go. Weather the incoming fire, and take the order test again on turn 3. Scions arrive on 2+, drop em on with no scatter and no dangerous terrain test.

This message was edited 1 time. Last update was at 2014/04/12 07:24:56



 
   
Made in au
Grizzled Space Wolves Great Wolf





 Smitty wrote:
AllSeeingSkink wrote:
 Peregrine wrote:
 Smitty wrote:
It occurred to me that a Vendetta with an Augur Relay could effectively drop 1-2 maxed out platoons of Scions on turn 3 if you rolled well. Transport capacity 6? Sounds more like transport capacity 70 to me.


Only if you get your reserves in the right order. You need to get the Vendetta on turn 2 and fail the roll for the infantry, and then get the infantry on turn 3. You only have a 15% chance of that happening, and that's ignoring the possibility of the Vendetta getting shot down before the infantry arrive.
Also the fact a Vendetta can't take an Augur Relay.


I saw nothing that said it couldn't take an Augur Relay. I have the codex.
In the Vendetta army list entry, it does NOT say "may take items from vehicle equipment list". Only vehicles that say they can take items from the list can take items from the list.

If you could, you could also take a Vendetta/Valk with Camo netting, hunter killer missiles, smoke launchers, dozer blades, pintle mounted storm bolters, etc.

This message was edited 2 times. Last update was at 2014/04/12 07:28:00


 
   
Made in us
Storm Trooper with Maglight





Virginia

I'll need to go back and re-read that then. Is it the same way for the Valkyrie?


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Yeah, both the Valkyrie and Vendetta can only buy certain weapon upgrades and nothing else.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Grizzled Space Wolves Great Wolf





Yup, I think they are the only 2 vehicles in the codex that can't take items from that list.
   
Made in us
Storm Trooper with Maglight





Virginia

Just finished checking. Crud. Ah well, looks like my scout sentinels will get some use.


 
   
Made in de
Experienced Maneater






Anyone else positively surprised by the prices of this week's sets?
Hammer of Cadia is 260€, contents add up to 344€ if bought seperatly.
   
Made in gb
Nasty Nob






 Smitty wrote:
In my army, I only have 2 things in reserve, and the rules state you can choose not to bring on half of your reserves.

Which rules allow you to hold back half your reserves?

   
Made in us
Storm Trooper with Maglight





Virginia

It appears I was mistaken. The BRB says you can hold up to half of your forces in reserve. I haven't looked at that rule in a long time, and my mind mixed a few words up.


Automatically Appended Next Post:
My apologies.


Automatically Appended Next Post:
By the way, to everyone arguing about precision shots, I found something in the digital glossary.
Spoiler:

This message was edited 4 times. Last update was at 2014/04/12 08:02:49



 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So, if the Fleet Advisor now does what he did before and what the Astropath did before, what's the point of the Astropath again?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Grizzled Space Wolves Great Wolf





 Smitty wrote:
It appears I was mistaken. The BRB says you can hold up to half of your forces in reserve. I haven't looked at that rule in a long time, and my mind mixed a few words up.


Automatically Appended Next Post:
My apologies.


Automatically Appended Next Post:
By the way, to everyone arguing about precision shots, I found something in the digital glossary.
Spoiler:
Bwuahaha, well, all other armies, kiss your special weapons and squad leaders goodbye. You average every day conscript suddenly became the universe's best snipers

Though the best thing will be ordering a heavy weapons team or Vet squad with 3 plasmas to "take aim" and watching the enemy units lose their teeth.

This message was edited 1 time. Last update was at 2014/04/12 07:59:32


 
   
 
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