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Made in gb
Stabbin' Skarboy





crewe

1-5 there grounded, 6 they keep flying

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Lieutenant Colonel






 ceorron wrote:
 whembly wrote:
 ceorron wrote:

The Traktor Kannon though is the best AA gun in the game as others have said - disadvantage shooting at flyers only.

And skimmers...right?

If so, decent answer against Waveserpent spam.


Nope only flyers and flying monstrous creatures so the rule says. Not skimmers sadly.


hes talking about the skyfire rule allowing you to roll normal BS against skimmers,


now that BW's are dedicated transports (hopefully for boyz and more units too!) I would LOVE to fill up some heavy slots with traktors and gorkanaughts or somthing.


mmmmmmmmmm loving it so far.. hurry up with my codex already!!!

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 ceorron wrote:
 whembly wrote:
 ceorron wrote:

The Traktor Kannon though is the best AA gun in the game as others have said - disadvantage shooting at flyers only.

And skimmers...right?

If so, decent answer against Waveserpent spam.


Nope only flyers and flying monstrous creatures so the rule says. Not skimmers sadly.

With that auto-Immobilised result...yeah.

But, I thought skyfire could target skimmers at BS too? (or, am I mixing up editions again...)

EDIT: ninja'ed.

This message was edited 2 times. Last update was at 2014/06/09 20:38:58


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Battlewagon Driver with Charged Engine





For the traktor gun when it says that you need to wound them for them to take the -3 modfier, does that mean just "wound them", or do they need to fail their armor/invul as well for it to take effect?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Nasty Nob






Is it just me or are the Smasha Gun, the Kustom Mega-Kannon and the Zzapp Gun all way too similar? Basically just three different ways of doing the same job.

Bubble Chukka isn't a game changer, but a large blast is always nice, even if it's low strength.

The big news seems to be how incredibly good kannons have become (assuming their rules haven't changed). Five missile-launcher equivalents for 90 points is fantastic value and they are very durable to shooting attacks. Probably going to be some opportunity for shenanigans, giving them slow-and-purposeful by adding a mega-armour character to the unit.

If painboys are ICs and still give FNP, I'm curious if they will think to include something to stop it working on artillery. I can see the ork deathstar being a bunch of characters attached to a maximum size artillery battery... KFF for invulnerable save, Painboy for FNP, weirdboy giving whatever buffs he gives, someone in mega-armour to soak AP 3 hits and keep the unit mobile.

   
Made in gb
Stabbin' Skarboy





crewe

Looks like we can't get runt herders to the batteries anymore :/ so if by the slim chance someone psychic screams them, there going to die "like shootin' squigs in a barrel"

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

deffrekka wrote:
Looks like we can't get runt herders to the batteries anymore :/ so if by the slim chance someone psychic screams them, there going to die "like shootin' squigs in a barrel"

Don't let 'em get that close then.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Stabbin' Skarboy





crewe

Omg we can use smasha guns and/or kustom mega kannons to take down wraithknights and riptides from range now!!!!


Automatically Appended Next Post:
There's always the possibility of and outflanking or deepstriking pysker to threaten them though so its abit hard to stay out of its range

This message was edited 1 time. Last update was at 2014/06/09 20:52:00


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Nasty Nob






With no painboy for the Flash Gits and no Runtherd or Mek for the Mek Guns, doesn't it seem likely that all oddboys are going to end up either as ICs or attachable like the Necron Royal Court / Warlock Council?

Lots of opportunities for fine-tuning units if that is the case.

   
Made in gb
Stabbin' Skarboy





crewe

That's what i was beginning to suspect....


Automatically Appended Next Post:
Maybe that's why they keep squeezing that new mek in the pictures, its most likely hinting at that possibility

This message was edited 1 time. Last update was at 2014/06/09 21:01:03


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Regular Dakkanaut




 pretre wrote:
rtb01 wrote:
Bubble chukka isn't... Sad face..

Well, large blast isn't something orks have a lot of, but it does have way too random on it. :(


It's just an odd mortar. It's nothing like what the classic bubble chukka in epic or rogue trader was. The traktor kannon is part way there. They could have had a rule whereby hit vehicle's weapons get hot or similar to represent the bubbles. Shame really as its lost potential. Equally the smasha gun is just a single shot shokk attack gun. Doesnt do any "fun" tank killing. Heh Ho, the models look good at least...
   
Made in us
Waaagh! Warbiker





Maryland, US

That's the part of the iceberg we still cannot see until they release the buggakustomchukadakka codex!

I'm hoping for what Perfect Organism suggests + an Ork armory!

This message was edited 1 time. Last update was at 2014/06/09 21:10:00


My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Traktor Kannon is just brilliant. 30pts and it's easily the best Anti-Air gun in the game. Here's hoping the price to buy the actual kit isn't too high...

This message was edited 1 time. Last update was at 2014/06/09 21:06:38


DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Dakka Veteran





The Tracktor Kannon is awesome. No question.

I'm still taken aback by the Smasha Gun. Orks... getting an AP1 weapon??? For SHOOTING?????? With BS3???????? I never ever thought I would see the day.

That thing is just awesome for the cost. A battery of 3-5 is very affordable, and useful against Monstrous Creatures, and light vehicles. Against heavy vehicles it's much more of a gamble, but still not horrible.

   
Made in us
Nasty Nob




Crescent City Fl..

I guess the next question that comes to mind is 10 grots or a bubble chuka.. which one better...

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in gb
Stabbin' Skarboy





crewe

Dont forget them ammo runts

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Dakka Veteran





 warhead01 wrote:
I guess the next question that comes to mind is 10 grots or a bubble chuka.. which one better...


The Bubble Chukka just reads like the rules weren't very well thought out for it. If it had some kind of special rule attached to it to represent the forcefields being thrown at the enemy, it would have been much better. Such as having Ignores Cover, or any unit hit by it treats all terrain as dangerous, or a unit hit by it is at -1 BS for their next turn... something!

But as it is, it just sucks. I'll be using the Bubble Chukka bitz as gubbins on other Ork models, you bet.
   
Made in fr
Screamin' Stormboy





France

 The Shadow wrote:
Traktor Kannon is just brilliant. 30pts and it's easily the best Anti-Air gun in the game. Here's hoping the price to buy the actual kit isn't too high...

Just checked the "Immobilised" result on the new chart for Flyers. You have 33% chance to make the vehicle "Crash and burn"! That's so cool!
If only it had Interceptor...

I don't know yet what's the best way to go. 5 Smasha Guns + 5 Traktor Kannons? That takes two Heavy Support slots.
I really have to focus on what makes possible to field two FOC in 7th edition.

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Battlewagon Driver with Charged Engine





I really wish we got a picture of what is coming in the next issue after this one so we might have some indication on whats being announced in 2 weeks (hopefully codex)

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in fr
Screamin' Stormboy





France

Also it looks like Ammo Runts are exactly the same as before, reroll to hit. Confirmed in WD.

This message was edited 1 time. Last update was at 2014/06/09 21:17:19


Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Dakka Veteran





The fact that each Gun can only take ONE Ammo Runt is making me wonder if they changed the special rule for Ammo Runts.

Do any of the articles specifically mention what they do? I'm curious if maybe an Ammo Runt would let you reroll one to-hit roll PER TURN (they wouldn't be consumed when used). Probably not, but an Ork can dream.

Yeah re-reading everything there's no way that'd be the case... that rule would basically make Ammo Runts turn anything into a twin-linked weapon. Oh well.
   
Made in us
Waaagh! Warbiker





Maryland, US

quick rule question (I haven't played in a while): how does it work if you have 5 Mek Gunz in a unit, all different (including a traktor kannon), regarding shooting at different ennemy units?
is that even allowed?

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in gb
Decrepit Dakkanaut





UK

The prices page have also been posted via grotorderly



£28 for the Gunz (which is almost reasonable if you do get all 4 barrels so you can kitbash 4 gunz)
£22.50 for the Mek

This message was edited 1 time. Last update was at 2014/06/09 21:55:42


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 nflagey wrote:
quick rule question (I haven't played in a while): how does it work if you have 5 Mek Gunz in a unit, all different (including a traktor kannon), regarding shooting at different ennemy units?
is that even allowed?

One unit with 5 guns can only shoot at one target. So, choose your options wisely.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Waaagh! Warbiker





Maryland, US

 whembly wrote:
 nflagey wrote:
quick rule question (I haven't played in a while): how does it work if you have 5 Mek Gunz in a unit, all different (including a traktor kannon), regarding shooting at different ennemy units?
is that even allowed?

One unit with 5 guns can only shoot at one target. So, choose your options wisely.


oh my, so if you want the Traktor Kannon, you just get the Traktor Kannon (or several) ...
way to eat HS slots ...

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

lmao, $46 for one stupid little gun.

Um...no.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Stabbin' Skarboy



Dirty Jersey

I like that they are now 5 per choice instead of 3, just in case there is more competition in the heavy support slots you can add 5 to your army without costing too many points and still have other heavy support choices.

though some of the guns are more impressive than others at least we have more than 3 choices now. This codex may bring me back to actually playing 40k i've been dormant for a few years now..

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 nflagey wrote:
 whembly wrote:
 nflagey wrote:
quick rule question (I haven't played in a while): how does it work if you have 5 Mek Gunz in a unit, all different (including a traktor kannon), regarding shooting at different ennemy units?
is that even allowed?

One unit with 5 guns can only shoot at one target. So, choose your options wisely.


oh my, so if you want the Traktor Kannon, you just get the Traktor Kannon (or several) ...
way to eat HS slots ...

I like 'em.

Especially now if the new Flash Gitz is of any indication, that Battlewagons/Trukks are more likely purchaseble as dedicated transport, rather than taking up a FoC slot.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Smokin' Skorcha Driver




UK - Kent

I'm really liking all the grotz that come with the mek gun, the one leaning on the cable drum is going to be very popular with converters in particular.

So the prices are a bit worse than the earlier rumor but the gun platform is fairly large and comes with six grotz and at least four big guns but it's not clear on whether the base cannon and Lobba etc are in the kit as well?

The sag mek looks lovely, I might get one at some point.

That still leaves the codex, new warboss, meganobz, basic mek and pain boy/dok then?
   
Made in gb
Stabbin' Skarboy





crewe

Wonder if mega nobs will get rules like the bullgryns and deathwing knights did where there in base contact they get a buff

How many kans can a killa kan kill if a killa kan can kill kans?  
   
 
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