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![[Post New]](/s/i/i.gif) 2014/06/18 17:29:43
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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So I'm wondering that the reason we get 9 troops slots is because the new mob rule with cause our troops to do random things more often. So we need more troops. Half will do what we want the other half what it wants.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/18 17:30:30
Subject: Ork rumours - First post updated 17th June
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Long-Range Black Templar Land Speeder Pilot
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I'm sorry if I've missed this, but what happened to the rumoured new MANZ?
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![[Post New]](/s/i/i.gif) 2014/06/18 17:35:00
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Sirius42 wrote:I'm sorry if I've missed this, but what happened to the rumoured new MANZ?
Looking like the week after we get the codex.
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![[Post New]](/s/i/i.gif) 2014/06/18 17:41:15
Subject: Ork rumours - First post updated 17th June
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Longtime Dakkanaut
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Sirius42 wrote:I'm sorry if I've missed this, but what happened to the rumoured new MANZ?
Next week. You see one of the new models in the lower corner in a pic on the first page, the title of how-to-paint-orks. So they are coming but haven't been announced officially yet. Assumption is it's in the following WDW:
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Waaagh an' a 'alf
1500 Pts WIP |
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![[Post New]](/s/i/i.gif) 2014/06/18 17:50:01
Subject: Ork rumours - First post updated 17th June
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Ork Boy Hangin' off a Trukk
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Leerjawise wrote: easysauce wrote:yeah.. they will almost certainly drop a basic ork to 5 pts... grots will go down a pt too i think.
they dropped conscripts likewize, and I saw that one happening too....
makes sense rules wize, and GW gets to sell more models, so very probable I think.
The only thing im not to sure about is the pts change to ard boys or how they will be handled, guard got a HUGE drop in the cost of putting carapace armour on, so hopefully orks do as well
Sadly if the Mek Gunz are any indication, grots will stay at 3pts.
The grots on the Mek Gunz are essentially extra wounds for the Gunz.
Grots on their own are distilled low characteristics. I wouldn't be surprised if they had different points costs.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/06/18 18:15:34
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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I think grots are just about perfect - it's easier to kill a Terminator shooting at them with 20 grots than it is 20-30 boyz. That alone justifies the points drop for boyz while keeping grots the way they are
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This message was edited 1 time. Last update was at 2014/06/18 18:16:09
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![[Post New]](/s/i/i.gif) 2014/06/18 18:27:23
Subject: Ork rumours - First post updated 17th June
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Yellin' Yoof
Decatur, IL, USA
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I was planning a Grot Mob, so as long as they don't go up, I'm happy. I hope they made "It's a Grot's life" worth a crap now. Automatically Appended Next Post: I was hoping for new info by now...
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This message was edited 1 time. Last update was at 2014/06/18 19:31:11
GW junkie: 40K (Ork), BFG (Ork), Necromunda (Goliath), and Blood Bowl (Norse) |
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![[Post New]](/s/i/i.gif) 2014/06/18 19:37:41
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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Kosake wrote: deffrekka wrote:"vier megawumnen" that's 4 weapons on the battlewagon, so its possibly 4 big shootas or mega blastas?
[...]
2. Megawummen would be some sort of mega-shoota. I have no idea what that should be, but it clearly is bigger than a regular big shoota. If I can strap on 4 of whatever it is on a battlewagon, that spells awesomesauce.
[...]
"megawummen" are 'big gunz' i.e. lobbaz, cannons, zzapguns etc
hmmmm four lobbaz on my battlewagon? that sounds awesome
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![[Post New]](/s/i/i.gif) 2014/06/18 19:41:20
Subject: Ork rumours - First post updated 17th June
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Lieutenant Colonel
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YourIntestines wrote:Leerjawise wrote: easysauce wrote:yeah.. they will almost certainly drop a basic ork to 5 pts... grots will go down a pt too i think.
they dropped conscripts likewize, and I saw that one happening too....
makes sense rules wize, and GW gets to sell more models, so very probable I think.
The only thing im not to sure about is the pts change to ard boys or how they will be handled, guard got a HUGE drop in the cost of putting carapace armour on, so hopefully orks do as well
Sadly if the Mek Gunz are any indication, grots will stay at 3pts.
The grots on the Mek Gunz are essentially extra wounds for the Gunz.
Grots on their own are distilled low characteristics. I wouldn't be surprised if they had different points costs.
yeah I see either the two have different points, so normal grots go down,
or they change the rules somehow to make grots a bit better,
stat wize, +1str +1 T +2 to the save, +1 to initiative, a better gun and so on costs only 1 pt (comparing grots to conscripts)
Id be happy with pts going down or grots life being actually usefull!
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![[Post New]](/s/i/i.gif) 2014/06/18 19:54:40
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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ork jets seem to be troops now.
in a leaked image of a german white dwarf, you can see a blitza-bomma taken as a troop choice
the hq choice is a bigmek but kans and deff dreads are listed as support...
but then again the list consists of
3 HQ (mek, painboy, bardukk)
4 TROOPS (3xboyz, bomma)
1 ELITE (nobz)
6 Support (flashgitz, dread, kans, morkanaut, battlewagon, big gunz)
unbound crap? new ork FoC's?
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This message was edited 1 time. Last update was at 2014/06/18 19:55:38
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![[Post New]](/s/i/i.gif) 2014/06/18 19:57:52
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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RedNoak wrote:ork jets seem to be troops now.
in a leaked image of a german white dwarf, you can see a blitza-bomma taken as a troop choice
the hq choice is a bigmek but kans and deff dreads are listed as support...
but then again the list consists of
3 HQ (mek, painboy, bardukk)
4 TROOPS (3xboyz, bomma)
1 ELITE (nobz)
6 Support (flashgitz, dread, kans, morkanaut, battlewagon, big gunz)
unbound crap? new ork FoC's?
It's likely a typo and supposed to be fast attack. Why else would it be listed separately.
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![[Post New]](/s/i/i.gif) 2014/06/18 19:58:05
Subject: Ork rumours - First post updated 17th June
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Badass "Sister Sin"
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You're waaaay behind the times.
The consensus was (I believe) that that was a typo and that it was two combined arms detachments or unbound.
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![[Post New]](/s/i/i.gif) 2014/06/18 20:01:34
Subject: Ork rumours - First post updated 17th June
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Lieutenant Colonel
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or meks make meky stuff like kans and dakka jets troops.... not totally out of the realm of possibility...
neither is the typo though
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![[Post New]](/s/i/i.gif) 2014/06/18 20:14:39
Subject: Re:Ork rumours - First post updated 17th June
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Waaagh! Warbiker
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Hey, do we know how many points the Morkanaut and Gorkanaut are?
(thats you know incase I missed it)
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Sankhkare (the dynisty of the dead)
Overlord: Soriskh (above all else)
GW= Scissors are fine, Paper is broken, Signed Rock |
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![[Post New]](/s/i/i.gif) 2014/06/18 20:19:51
Subject: Re:Ork rumours - First post updated 17th June
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Badass "Sister Sin"
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jackblg wrote:Hey, do we know how many points the Morkanaut and Gorkanaut are?
(thats you know incase I missed it)
First post.
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![[Post New]](/s/i/i.gif) 2014/06/18 20:20:50
Subject: Ork rumours - First post updated 17th June
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Disguised Speculo
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Dr. Delorean wrote:But placing a restriction on how many primary detachments you can use unfairly advantages armies that have a decent array of useful units evenly distributed amongst the various slots, and disadvantages armies that are purposefully built as "horde armies".
It's like how in Fantasy the most recent edition moved to percentages instead of a 0-3 restriction on types of characters. O & G and Skaven players loved the change because it made the cost of their characters actually make some kind of difference, allowing them to take multiples and properly representing the kinds of armies that kind of race would field.
Same thing here, limiting the number of primary detachments to 1 unnecessarily advantages armies like Space Marines or Tau, whilst disadvantaging Orks and Tyranids.
This. So much this.
Last edition I had Tau and Eldar players telling me the game was balanced, and that double FO at 2000 was not.
Except at 1999+1 those bastards could get all the riptides and such they wanted, and I couldn't run enough of the things that made Orks any good.
This crying about multiple detachments is just the same old gak
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![[Post New]](/s/i/i.gif) 2014/06/18 20:29:09
Subject: Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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Mind is a little blown that we still haven't seen any leaks from the actual codex.
GW really has managed to plug all the leaks haven't they?
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![[Post New]](/s/i/i.gif) 2014/06/18 20:31:09
Subject: Ork rumours - First post updated 17th June
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats how i always felt about my orks. Above 1250 i was maxing out a tactic and started having to bring a sub-tactic, but unable to bring enough to make it work. Due to so many things being in the Heavy slot it was really, really hard to field anything other than a green tide and have proper support for it at a higher point level....and i hate green tide games lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/18 20:41:28
Subject: Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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Who doesn't hate green tide games. It's boring, monotone, and lacks any kind of actual playability, or tactical draw. Sure, it's funny once or twice to flood the table with boyz and spend hours taking your turn, trying to march them across the board. After a while though, it's silly and lame, and wow, will it piss off your opponents.
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![[Post New]](/s/i/i.gif) 2014/06/18 20:53:20
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Yea because who doesnt love the tactical awesomeness of a game of 3-4 Riptides!
Bring on the Green Tide!
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![[Post New]](/s/i/i.gif) 2014/06/18 20:58:20
Subject: Re:Ork rumours - First post updated 17th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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My Green Tide did really well at 'Ard Boyz...but I'd rather bring Meganob Spam or Flash Gitz like any Proppa Ork
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This message was edited 1 time. Last update was at 2014/06/18 20:58:53
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/18 21:01:17
Subject: Re:Ork rumours - First post updated 17th June
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Regular Dakkanaut
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English WD says blitza-bomba is Fast attack, looks like it was a typo.
Also, it says that orks won't have invul saves in close combat.
Nobz have access to 'eavy armour, kill saws.
Battlewagon was mistaken for 4 big shootas - entry shows as Zzap gun, four big shootas and def rolla.
Ork objective examples - "We Go! Waaaggh! Score 1 victory point if an ork unit charges 10 or more. If 3 or more, score d3 instead.
Seems all Orks (not grots) have furious charge and 'Ere we go! rules.
More to follow..
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![[Post New]](/s/i/i.gif) 2014/06/18 21:05:38
Subject: Re:Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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Dez wrote:My Green Tide did really well at 'Ard Boyz...but I'd rather bring Meganob Spam or Flash Gitz like any Proppa Ork 
My question to you is, how the hell did you manage to get them all moved fast enough to finish your games?
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![[Post New]](/s/i/i.gif) 2014/06/18 21:13:00
Subject: Ork rumours - First post updated 17th June
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[ADMIN]
Decrepit Dakkanaut
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RobZie wrote:Mods, First post could do with some updating. OP isn't going to do it, we all knew he was bogus from the start and i don't know why we continued with his thread.
zachwho wrote:can we please get the first post updated??
If there is new information that you feel should be added to the OP, the best thing to do is to hit the 'mod alert' button (the yellow triangle with the exclamation mark in it) on the post that contains the new information and in the 'reason' field, just put that this info should be added to the OP and a mod will take care of it.
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![[Post New]](/s/i/i.gif) 2014/06/18 21:18:12
Subject: Ork rumours - First post updated 17th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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matphat wrote:Who doesn't hate green tide games. It's boring, monotone, and lacks any kind of actual playability, or tactical draw. Sure, it's funny once or twice to flood the table with boyz and spend hours taking your turn, trying to march them across the board. After a while though, it's silly and lame, and wow, will it piss off your opponents.
I typically always play green tide. There are rare cases where I run a mechanized army, but not nearly as often. It only takes an hour to move a lot of models if you're incompetent. An Ork player should already know what they are going to do next turn anyway, so they should take very little time actually moving models, since they should just have to quick reference distance.
Some other players may find it annoying, but unless someone has told me otherwise, I'm not going to alter what makes the game fun for me. Ork players, or maybe just me, don't mind moving lots or removing models by the handful. Plus, it's great when they aren't sure what to shoot at first. Orks are one of the few factions that have that luxury. If I play MEQ, it's easy to decide what dies first and what can be left alone until later because in most cases, you have VASTLY fewer models/squads than I do.
Or, if opponents are getting pissed they just prove bad sportsmanship. Getting pissed at a player for playing their models is silly. I don't get mad at local Tau players for putting Riptides on the table, or MEQs playing their Knights. They payed for em, and I don't mind facing em. I know I'll lose 80% of my games because Orks tend to lose unless objectives fall in my favor. My local group loves it when me or our other Ork player show up because there AREN'T a lot of games where they can blow gak up in vast amounts. Plus, it offers a different scenario for them than armies standing as far back as possible and pulling triggers. Pressure happens. It's fun.
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This message was edited 2 times. Last update was at 2014/06/18 21:20:52
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![[Post New]](/s/i/i.gif) 2014/06/18 21:23:53
Subject: Re:Ork rumours - First post updated 17th June
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Yellin' Yoof
Decatur, IL, USA
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matphat wrote: Dez wrote:My Green Tide did really well at 'Ard Boyz...but I'd rather bring Meganob Spam or Flash Gitz like any Proppa Ork 
My question to you is, how the hell did you manage to get them all moved fast enough to finish your games?
I do it, every game! Measure the front rank, then move the rest quickly. Takes practice, but it's fairly easily. Then again, I don't make sure all my Boyz are EXACTLY 2" apart.
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GW junkie: 40K (Ork), BFG (Ork), Necromunda (Goliath), and Blood Bowl (Norse) |
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![[Post New]](/s/i/i.gif) 2014/06/18 21:36:31
Subject: Re:Ork rumours - First post updated 17th June
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Slaanesh Chosen Marine Riding a Fiend
Maine
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ciaflayed1 wrote: matphat wrote: Dez wrote:My Green Tide did really well at 'Ard Boyz...but I'd rather bring Meganob Spam or Flash Gitz like any Proppa Ork 
My question to you is, how the hell did you manage to get them all moved fast enough to finish your games?
I do it, every game! Measure the front rank, then move the rest quickly. Takes practice, but it's fairly easily. Then again, I don't make sure all my Boyz are EXACTLY 2" apart.
Ditto  I try to keep them apart, but I just eyeball it, I don't sit there for 10 minutes and space them all to avoid a nasty pie plate. I just GO! 'ERE WE GO!
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![[Post New]](/s/i/i.gif) 2014/06/18 21:40:45
Subject: Ork rumours - First post updated 17th June
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Nasty Nob
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Seems that orks are getting quite a few things which require them to charge 10" or more. That seems difficult even with a re-roll. Like a 30% chance? Not sure if they need you to actually move that far or just roll that high... although most ork units will be able to get the full move with the rear ranks at least.
So you would need to get ten units in a position to charge in one turn in order to get a good shot at D3 victory points?
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![[Post New]](/s/i/i.gif) 2014/06/18 21:42:37
Subject: Re:Ork rumours - First post updated 17th June
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Battlefortress Driver with Krusha Wheel
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Melevolence wrote: ciaflayed1 wrote: matphat wrote: Dez wrote:My Green Tide did really well at 'Ard Boyz...but I'd rather bring Meganob Spam or Flash Gitz like any Proppa Ork 
My question to you is, how the hell did you manage to get them all moved fast enough to finish your games?
I do it, every game! Measure the front rank, then move the rest quickly. Takes practice, but it's fairly easily. Then again, I don't make sure all my Boyz are EXACTLY 2" apart.
Ditto  I try to keep them apart, but I just eyeball it, I don't sit there for 10 minutes and space them all to avoid a nasty pie plate. I just GO! 'ERE WE GO!
Funny. I usually only run 60-90 boyz in my games, but I've gotten to the point where I literally just pick 20-30 boyz up in a double handful and just dump them behind the front line. It screws me when the plates start falling, but I don't care.
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![[Post New]](/s/i/i.gif) 2014/06/18 21:46:54
Subject: Re:Ork rumours - First post updated 17th June
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Guardsman with Flashlight
Newcastle
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This just showed up on my FB feed. I wonder what the card is?
The poster has yet to elaborate.
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