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Made in us
Waaagh! Warbiker





Maryland, US

One thing that I don't really understand, is that GW continues to sell those 1-click collections, some of them with really high price tag.
When you start looking for models on the new website, what you first see are collections of a few $100 at least, and even above $1000 for some of them (like the new Split-Grin Bad Moons collection)
it gives to me a strange feeling, that 40k is an "elite" game, for people who got the cash, while I would have thought that the "target" are teenagers who usually don't have that kind of money to spend
this feeling is strengthen by the cost of some of the new Ork releases: 'Orkanaut almost as expensive as Stompa, Flash Gitz twice as expensive as Nobz but much less flexible in terms of pose and apparently not as much leftover bits, Mek Gunz twice as expensive as the Big Gunz, though yes they are bigger, but they don't have that much bits left to help you make a 2nd one

I do sincerely hope that some new boxes will come up quickly, with interesting rebates (battleforce and megaforce type of deal would be great)

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

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Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

 nflagey wrote:
One thing that I don't really understand, is that GW continues to sell those 1-click collections, some of them with really high price tag.
When you start looking for models on the new website, what you first see are collections of a few $100 at least, and even above $1000 for some of them (like the new Split-Grin Bad Moons collection)
it gives to me a strange feeling, that 40k is an "elite" game, for people who got the cash, while I would have thought that the "target" are teenagers who usually don't have that kind of money to spend
this feeling is strengthen by the cost of some of the new Ork releases: 'Orkanaut almost as expensive as Stompa, Flash Gitz twice as expensive as Nobz but much less flexible in terms of pose and apparently not as much leftover bits, Mek Gunz twice as expensive as the Big Gunz, though yes they are bigger, but they don't have that much bits left to help you make a 2nd one

I do sincerely hope that some new boxes will come up quickly, with interesting rebates (battleforce and megaforce type of deal would be great)

I never did understand why they don't at least have the one-clicks be a discount even something small like 10-20% off. Heck, often when I see the one-click bundles I feel less like buying from them, but when they do actually deals like the 3 eldar War Walkers bundle then I feel like buying.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

ok dakkamite, i like you man. wish we could play over some beer and hot wings.

I'm personally excited about the ability to change our foc, and take 9 troops. objective secured is important. and AND burnas in a dedicated trukk!!!! I'm so excited, and i just can't hide it!!!

5000+ 
   
Made in nl
Longtime Dakkanaut






No news about the weirdboy psychic powers?
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

 zachwho wrote:
ok dakkamite, i like you man. wish we could play over some beer and hot wings.

I'm personally excited about the ability to change our foc, and take 9 troops. objective secured is important. and AND burnas in a dedicated trukk!!!! I'm so excited, and i just can't hide it!!!

Just when you thought the green tide list had a lot of boyz before, now you can have almost 300 orks in the troops slot alone. Though painting that many models seems... extreme.
   
Made in us
Daring Dark Eldar Raider Rider




Salt Lake City, Utah

 Archon_Zarbyrn wrote:
 zachwho wrote:
ok dakkamite, i like you man. wish we could play over some beer and hot wings.

I'm personally excited about the ability to change our foc, and take 9 troops. objective secured is important. and AND burnas in a dedicated trukk!!!! I'm so excited, and i just can't hide it!!!

Just when you thought the green tide list had a lot of boyz before, now you can have almost 300 orks in the troops slot alone. Though painting that many models seems... extreme.


Shogun
 adamsouza wrote:
bunch of stuff already covered so we can keep the repeat questions down.


HQs listed as
Zagstruk
Grotsnik
Mek is a slotless HQ, 1 per actual HQ bought
Big Mek does not change FoC
Painboy
Warboss does not change FoC
Weirdboy.
Badrukk is a HQ (3+, 5++, str 7 AP2 assault 3 gun) , Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear
Snikrot is not HQ, Snikkrot an elite (doesnt take a slot if taken with Kommandos) (shrouded on arrival, you pick an edge to outflank dont roll)
No Wazdakka
No Zogwort.
Ghaz is a LOW now, can take runts/squigs, stats look unchaged

D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.

Buggys don't get new weapons, do get Grot Riggers at 10 points.
Not seen anything about FNP at all yet.
Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.
Looks to be a lot more options with selecting wargear for meks
"A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."
Mob rule is replaced by the D6 roll, yes.

Kustom Mega Slugga is a thing.
A Big Mek with mega armour can take one of the following
- Tellyport blasta Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.
- Kustom force field
- Shock attack gun roll of double 6 is vortex!!!
- KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes.
- Git finda on SAG mek?



Relics:
Gifts of Gork and Mork
Da Dead Shiny Shoota 6 shots twinlinked shoota, rolls of 1 hit one of your own units
Da Finkin’ Kap gives your warlord an additional trait from the strategic list.
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death).
Warboss Gazbag’s Blitzbike has an AP3 deff gun on it

Mob Chart
D6 Result
1 If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3 If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6 If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.

Boss Pole gives Reroll on the mob chart.

Stompa in as super heavy

Battle Wagon up 20 points.

Killkannon still lowers transport on BW

Attack squig nerfed to 1 reroll in melee per turn

Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks

Kommandos get Stealth, no point hike

Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance

Buggies in units of 5, gained outflank and a minor point decrease.

Rule for planks is a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range

Deffrolla gains AP4 and loses half the hits

Lootas Heavy Support and cheaper (5 points less per squad)

Kans come in 6 packs, NO twin guns, NO Troop choice option, have special morale rule

If you take an Ork Warband detachment, you can Waaaagh every turn after the first

Weirdboys gain a Warp Charge point if there are 10 or more models with the 'ere we go rule (Pretty much any Ork from what I've seen) in 12" but has to take a psychic save or take a hit.
Power of the Waaagh! and Daemonlogy disciplines.
Can be upgraded to Psyker level 2.
Ork psychic powers are all cool. Either high strength, or teleport, large blast etc.
Primaris power is Frazzle (Blast witchfire).
'Eadbanger is now a focussed witchfire.
Warpath is a self blessing
Da jump is what used to be 'ere we go.
Killbolt is a beam attack.
Power vomit is a template witchfire.
Da Krunch is a barrage witchfire.

Cheap IWND on vehicles (5 points on Kans, 10 on dreds)

Painboy is IC, so put him where you need him, can take a bike.

Dedi transports available for burnas and tank bustas now

Warboss/Bigmek Mega Armor Kit is a thing

Ork boys cost 1 less point, but Shoota is 1 pt ugrade now

The HQ Mek (not Big Mek) has Boy statline

Pain Boys can not get 'Eavy Amor?

Zzap gun 2D6, gets hot on a 1-3 if you roll 11 or 12

Kannons and Lobbas unchanged






[/quote
   
Made in si
Foxy Wildborne







 YourIntestines wrote:
Meks can still be taken as part of lootas/burnas?


Why is this a question? They're in the box.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Yes. Meks are still part of their old slots aswell as the new slotless HQ role

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
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I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in gb
Nasty Nob






shogun wrote:

No news about the weirdboy psychic powers?

Mostly witchfires.
A 18" S 10 Beam (WC 2).
An AP 2 template (WC 2 again).
Couple of blasts (one is the primaris, the other is random S)
A focussed witchfire which causes a wound if the target fail a toughness test (between rolling to hit and a rather weak effect, can't see that being used much).

Plus a couple of blessings. One of which teleports the weirdboy and his unit, the other one boosts close combat ability.

   
Made in us
Waaagh! Warbiker





Maryland, US

Melcavuk, I have another question for you: do Meganobz still use 2 spots in transport? even in the 'Orkanaut?

And the following question has been asked, not sure it has been answered: what about Stormboyz assaulting flyers? was that just crazy rumor/wishlisting?

Any announcement for clan specific supplement?

This message was edited 2 times. Last update was at 2014/06/21 09:06:38


My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

he's back!!

points cost and upgrades the same on Trukks?

5000+ 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

nflagey wrote:Melcavuk, I have another question for you: do Meganobz still use 2 spots in transport? even in the 'Orkanaut?

And the following question has been asked, not sure it has been answered: what about Stormboyz assaulting flyers? was that just crazy rumor/wishlisting?


Theyre bulky so yes.

No assaulting flyers

zachwho wrote:he's back!!

points cost and upgrades the same on Trukks?


30 points flat. Not at my codex atm so cant list off upgrade costs

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in ca
Tough-as-Nails Ork Boy





I do believe the two most buffed units in the new codex are Deffkopters and Lobbas, due to their substantial cost reductions.

Ironically, Deffkopters still have their ancient metal models, and Lobbas aren't in the new mek gun kits.


The slight drop on tankbustas' ppm is likely due to the fact they can only glance vehicles to death with their shooting as it's AP3, same with Lootas, and Deffcoptas now that I think about it.
None of our common weapons can destroy a vehicle in any way other than glancing it to death. We're even more reliant on Power Klaws to do the heavy lifting now.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

thank you sir.

5000+ 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Klaws. Mek guns. Kustom mega guns. Teleporta blastas. Kill saws. Weird boy powers. SAG.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Waaagh! Warbiker





Maryland, US

Thanks Melcavuk!

Surprised you've been able to sleep and not spent the night reading the Codex instead

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

 nflagey wrote:
Thanks Melcavuk!

Surprised you've been able to sleep and not spent the night reading the Codex instead


he wasnt sleeping, he was up reading like a grot!!

5000+ 
   
Made in gb
Tough-as-Nails Ork Boy





UK

Suprised there isn't a new Ork Battleforce out yet...


Is it likely there will be one?
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 zachwho wrote:
ok dakkamite, i like you man. wish we could play over some beer and hot wings.

I'm personally excited about the ability to change our foc, and take 9 troops. objective secured is important. and AND burnas in a dedicated trukk!!!! I'm so excited, and i just can't hide it!!!


So you like throwing expensive units into an vehicle that still just as easily results in mass conflagration? I'm not cool with that.


Automatically Appended Next Post:
 lord_blackfang wrote:
 YourIntestines wrote:
Meks can still be taken as part of lootas/burnas?


Why is this a question? They're in the box.


Knowing GW, they would start making a new kit that removes the mek, but still only allows you to make 4 of the lootas OR burnas.

This message was edited 3 times. Last update was at 2014/06/21 09:46:01


 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

you didn't ask me what you were cool with. you asked what i was excited about. i have no idea what you're cool with. do you like pringles? I'm cool with them.

5000+ 
   
Made in gb
Fireknife Shas'el





Leicester

I know that it Gets Hot, but what strength do Zzap guns count as on an 11 or 12? (Please be D, please be D, please be D!)

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Strength 10 sorry, its only the SaG that goes Strength D on a double 6 (vortex)


Automatically Appended Next Post:
 MagicMan wrote:
Suprised there isn't a new Ork Battleforce out yet...


Is it likely there will be one?


I'd guess when the new Mega Nobz go up for preorder next week there will be a new strikeforce


Automatically Appended Next Post:
 nflagey wrote:
Thanks Melcavuk!

Surprised you've been able to sleep and not spent the night reading the Codex instead


I slept a bit, heading to my local GW for a box of gitz and box of nobz to kitbash soon!


Automatically Appended Next Post:
Oooh, missed something./ Tankbustas got Tank Hunter along with their 2 point decrease? thats good right?

This message was edited 3 times. Last update was at 2014/06/21 09:58:11


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in au
Liche Priest Hierophant







Tankbustas got Tank Hunter? Hell Yes!

Definitely going to convert some tankbustas up now!


Quick question, do they still have Tank Busta bombs? And if so have the rules for them changed?
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Tankbusta bomb is now a melta bomb, not sure if thats different from before (str 8 AP1, unwieldy, armourbane does seem an advantage on the old "krak but 2D6 armour pen). They derfinately have the tank hunter special rule listed in their special rules. they definately got a 2 point decrease, can take a trukk, and get 2 VP for first blood if they blow up a tank.

Kommandos got move through cover, stealth and infiltrate.

Snikrot causes fear.

This message was edited 1 time. Last update was at 2014/06/21 10:08:15


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I think buggies + deffkoptas + kommandos + stormboyz + super-fast boyz assaulting out of trukkz or wagons, are going to make for a really, really nasty Ork army that is in your face on Turn 2 wherever you are on the battlefield.

I don't usually play Orks myself, but my son does, and I think he'll be beating me regularly once he has a couple of games under his belt with the new codex.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

Well GW hasn't sold me much sofar, Like the flash gits. Won't be buying the morkanaut, and heavy guns, 3 for 30 pounds.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Nasty Nob






 Melcavuk wrote:
Oooh, missed something./ Tankbustas got Tank Hunter along with their 2 point decrease? thats good right?
That's really good.

EDIT: Melta Tankbusta bombs is gravy, but probably not really needed. Any vehicle getting assaulted by tankbustas was incredibly dead anyway. Makes them better against monstrous creatures though?

This message was edited 1 time. Last update was at 2014/06/21 10:12:52


   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

With tank hunter, melta bombs, a price decrease and a trukk the Tankbustas seem pretty reasonable anti tank now. Especially since tank hunter works in melee too (armour bane with rerolls to pen and AP1)

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in jp
Dakka Veteran




 Melcavuk wrote:
Tankbusta bomb is now a melta bomb, not sure if thats different from before (str 8 AP1, unwieldy, armourbane does seem an advantage on the old "krak but 2D6 armour pen). They derfinately have the tank hunter special rule listed in their special rules. they definately got a 2 point decrease, can take a trukk, and get 2 VP for first blood if they blow up a tank.

Kommandos got move through cover, stealth and infiltrate.

Snikrot causes fear.



Great news for the bustas, I knew all these efforts building them will pay!

Do Kommandos get Tankbusta bomb?

They have been carrying mines and explosives for years without any way to use them...
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Kommandos have stikkbombs, not tank bustas sorry.

Apparently Ghaz is about to take on the Octarius empire now, to make Da Ultimate Waaagh and unite orks against their foes.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
 
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