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Made in au
Regular Dakkanaut




Also cant orks take hammerhand? Str 5/6 boyz would be delicious.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Mushkilla wrote:Thanks, it's not too bad but I was hoping that the bomb would not scatter, still S7 AP2 barrage (as bombs are treated as barrage for resolving wounds) that only scatters d6 is pretty strong.

Can a battlewagon be taken as a dedicated transport or is it only a heavy support now? If so what units can take it as a DT?

I'm loving that Boyz charging out of a battlewagon with boarding planks and using Waaagh! Have a 83% chance of assaulting something 22” away (slightly more when taking into account ‘ere we go).


Str 9 AP2. So even better, Edit: Sorry thats if you collide, you're right str 7 AP2 also its armourbane

Dedi transport for Gitz, Nobz and Mega Nobz. Also heavy support slot choice for anyone else.

illuknisaa wrote:

Ty for this, have an exalt.

Dakkajets are now useless? Infact everything I have was nerfed. Ty GW it's not like I already auto lost every game I played.

Why take jets anymore when lootas are even better?


Lack of heavy support slots?

This message was edited 2 times. Last update was at 2014/06/22 18:36:22


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

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Made in us
Regular Dakkanaut






One other thing: can somebody clear up exactly how many points a single Loota model costs? I'm seeing contradictory reports from a lot of different places.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 Multimoog wrote:
One other thing: can somebody clear up exactly how many points a single Loota model costs? I'm seeing contradictory reports from a lot of different places.


14 points base.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in gb
Nurgle Predator Driver with an Infestation





Southampton, UK

 Melcavuk wrote:
 Mister Feral wrote:
So you can take Snikrot as an Elite on his own? Cool, always liked that model but not over-fussed on Kommandos generally.


You can though its questionable as to how effective he'd be. He cant join any units other than kommandos so he'd just kind of... be there. He only has stikkbombz and knives with shred so its not like he could pull a marbo either.

Thanks for the confirmation. I'm way more a "paint it because it is cool" than "because it is effective in-game" kinda guy, but you raise a good point regardless. I think I would field him with Kommandos but it's nice to know I could plonk him down on his own as well if I wanted.

Forgot to mention thanks for answering all these questions that are being thrown your way, mine included. Hear hear!

   
Made in us
Battlefortress Driver with Krusha Wheel






 easysauce wrote:
 Orock wrote:


First you will never want to use the rokkit boys 2d6 run. Why you ask? Because the average on 2d6 is 7, one whole inch more then you would regularly get on a run. At the cost of one in 6 of your guys dying. You would feel pretty dumb for rolling 2d6 with a 30 man squad, ending up with 5, and losing 6 guys as casualties for your trouble.

Second, what grants us leadership rerolls? Boss poles grant rerolls on the stupid new mob chart. And the lucky strike stick only works for one guy and only on failed to hit, to wound, or saves.


actually, first of all, 2d6 is a 7" average roll, it is awesome, the average roll of ONE dice is NOT 6" its 3.5"...

its not 1" more, its literally twice the average roll...so if you keep missing that basic principle of math it shows your lack of understanding of basic math, let alone lack understanding tactics of how to use this bonus to your advantage...

where as before we ALWAYS lost a guy on a 1, now we can pick and choose when to take the risk, we still only lose a guy on a 1, and get a save...

before, those rokkit boys got 12" +d6, and died on a one... with NO waaagh bonus.. and no charging after running,

now they move 12" +up to 2d6 run IF we want to risk losing guys on 1's, AND we get to run AND charge AND get to reroll a charge dice... that is a BUFF no matter how you cut it...

losing a few more boys, who just took a 30% price cut, is inconsequential to gaining a huge increase in threat range...

*sarcasm* OH noes! i loose an extra 6 pts of guys to dangerous terrain to get my guys into combat turn 1 or two, Id much rather lose the whole unit to shooting instead and not get into close combat to only lose 1-2 orks instead of 3-4, even though they are 30% cheaper...*/sarcasm*

if you are going to cry over losing a few of the free boys you just got from the rokkit boys pts decrease, dont run, its still a huge buff to rokkit boys they still move the same distance, ...

now you move 12" + d6 +2d6 to charge WITH a reroll on charge, before it was 12+d6+2d6 and die on ones.. so again, 100% buff, no negatives AT ALL...

warlord trait allows rerolls. even without re rolls, guard or any other ld 7 infantry will fail pinning checks MORE often then ld 7 orks with boss poles, so if you are not QQ'ing about IG ect dieing to pinning, a rule that is basically non existent in games, then just keep quite about it affecting orks as a game killer, because its simply not the threat you think it is.

first, control your anger.
second, someone told me it was 6 inch auto run in 7th now, just minsinformed, not trying to raise your blood pressure.
third, boss poles allow you to reroll the mob fail chart, not your leadership to avoid bad things happening. but if you are going to use things like warlord rerolls and cherry pick the optimal situations where orks might not be so bad off in leadership, I would remind you you omitted the IG factors that you yourself used as an example of who they are better than. Such as being able to take super cheap and worthwile inquisitor allies and priests for fearless in the first place, commisars for executions to boost your leadership, ect.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Found my new favourite Ork related line, comes from part of Da Finkin Kaps description:

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan

Its nice to see some Orky humour.

This message was edited 1 time. Last update was at 2014/06/22 18:46:00


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
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Made in us
Regular Dakkanaut






Thanks.

Looking further out: 250pts for a 5 mob of MANz + Painboy in a 35pt Trukk (w/ram) is looking much better than my old list's unit of 6 Nobz w/varied weapons in a 40pt trukk.

6 Nobs + painboy, Waaagh banner, cybork, 2 PK, 2 BC, 2 Kombi skorcha, trukk (build confers 5++, FNP) = 305

5 MANz + painboy, trukk (PKs and TWshootas free, 2+ armor, FNP), Waaagh banner = 300

Losing 5++ is crappy when it comes to taking out units of troops that can potentially contain power weapons, but it would just mean the nobz mob becomes a vehicle/heavy weapon killing crew rather than an enemy HQ harrassment unit (boyz are still good for that)
   
Made in us
Battlefortress Driver with Krusha Wheel






Mydreams of rav un wing and deffwing are gone. and my area dosent allow forgeworld.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Cybork combined with Painboy is pointless, Cybork is a 6+ FNP, Painboy give the unit a 5+ FNP.

Da Lukky Stixx is a good replacement for Waaagh banner as you get the option of rerolls and it still provides +1 WS, though not available to painboys it can be taken by Big Meks and Warbosses.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

 Melcavuk wrote:


illuknisaa wrote:

Ty for this, have an exalt.

Dakkajets are now useless? Infact everything I have was nerfed. Ty GW it's not like I already auto lost every game I played.

Why take jets anymore when lootas are even better?


Lack of heavy support slots?


Why would you be lacking hs slots? The only other good unit with lootas is mek guns and going 2+1 or 1+2 with lootas and guns isn't a big deal. You can even take tank bustas with lootas now giving you more dakka for a gunline list.

And if you really, really, really want more hs slots you can go unbound.

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
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Longtime Dakkanaut






easysauce wrote:way more buffs in this codex then nerfs,

I agree!

easysauce wrote:
so mass pinnning is their weakness? OH NOES! good thing there is only one codex right now that actually has pinning weapons in any number....

failing ld 7-8, and failing TWO rolls on the animosity chart with boss pole, esp considering there are things that let us re roll LD too, is NOT going to happen often...

heck, its much easier to pin any other ld 7-8 unit then orks... so why all the QQ about being pinned with orks now? if pinning isnt an issue for my guard, its not an issue for orks.

Again, anything that forces a LD check besides casualties is an issue for Orks now. And it's not BEING pinned (or failing the LD) check that is at issue. It's the potentially 2d6 S4 auto-hits we can take from it.

Broodlords have just become high on the Ork hit list. Take a pinning check at -2 LD!


Zagman wrote:I agree, Ere We ago on so many models is huge. Coupled with the ability to use it every turn. With 5pt Boyz. And with Boarding Planks it's 2" extra. And those Boyz may have 5++/5+++.

Orks are now fast and potentially more resilient. And Wierdboyz should have access to Daemonology, who wouldn't want Hammerhand or Sanctuary Orks?

I really think we need the Dex in hand to fully understand what the Army is capable of. Not just the limited snippets we've gotten so far.

No first reads or limited amounts of information really tell us what a Codex is capable of.

1. Boyz cost has been gone over, but Boyz aren't getting 5++/5+++ whatever that means. Our only method of generating cover saves now is LOS blocking units (go Grots I guess) or actual cover. KFF is a 5++ to MODELS within 6", and only against shooting (so no taking it against Mob Rules hits).

2. Have fun with "Perils on any Double", with your no-option psyker. He can almost kill himself in a single turn now. 1W from generating WC, 1W from Perils. GG Weirdboy.

3. People say this every release. We have people with the book in their hands, so I'm not sure we're still in "limited snippets" territory. We know basically 100% of what the new rules are. And they are largely unimpressive for a 3 edition update. Honestly? This book (and Nids before it, really) is SO uninspired, I'm almost willing to put on my tinfoil hat and say it's a cash grab before 8th comes out in a year.

Almost.
   
Made in us
Krazed Killa Kan






 streamdragon wrote:
This book (and Nids before it, really) is SO uninspired, I'm almost willing to put on my tinfoil hat and say it's a cash grab before 8th comes out in a year.

Almost.


Lol, nobody's going to buy this trash. That's why they waited through an entire month of staggered releases - to see if anybody would buy things. This codex leak definitely was not on the agenda. The last thing they wanted was for anyone to see the codex before release.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Stabbin' Skarboy





crewe

So would the lukky stixx with the waaagh! Banner stack to a +2 to WS melcavuk?

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Longtime Dakkanaut






 TedNugent wrote:
 streamdragon wrote:
This book (and Nids before it, really) is SO uninspired, I'm almost willing to put on my tinfoil hat and say it's a cash grab before 8th comes out in a year.

Almost.


Lol, nobody's going to buy this trash. That's why they waited through an entire month of staggered releases - to see if anybody would buy things. This codex leak definitely was not on the agenda. The last thing they wanted was for anyone to see the codex before release.
I did say almost! And there are obviously people willing to buy some of this stuff (myself included ).
   
Made in ca
Mekboy on Kustom Deth Kopta




 TedNugent wrote:
 streamdragon wrote:
This book (and Nids before it, really) is SO uninspired, I'm almost willing to put on my tinfoil hat and say it's a cash grab before 8th comes out in a year.

Almost.


Lol, nobody's going to buy this trash. That's why they waited through an entire month of staggered releases - to see if anybody would buy things. This codex leak definitely was not on the agenda. The last thing they wanted was for anyone to see the codex before release.


I just pre ordered it, and mork help me I got the warboss edition

my curiosity got the better of me, with the potential for more orky fun stuff in the supplement.

My horde actually remained about the same. the points I safe on my koptas, and lootas will balance out the increase in shoota boys. but with running and assaulting again, I might go back to choppa boys and have points left over.

the only thing I need to do is replace my KFF meks for some new HQ's. probably weird boys & pain boys.


Automatically Appended Next Post:
 deffrekka wrote:
So would the lukky stixx with the waaagh! Banner stack to a +2 to WS melcavuk?


If the people you play with think maledictions stack, then their arguments work for the stick to stack as well.

This message was edited 1 time. Last update was at 2014/06/22 19:17:08


 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

 deffrekka wrote:
So would the lukky stixx with the waaagh! Banner stack to a +2 to WS melcavuk?


No sorry, the relic states they dont combine

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Stabbin' Skarboy





crewe

Most people i play dont use pyskers (including me, its just not manly enough ;D) so its just a curious question, as the image of a ws 7 (potential base str 6 with the warlord trait) warboss has been branded to my mind, will allow me to make Da beast!!!


Automatically Appended Next Post:
Nooooooo!!! :(


Automatically Appended Next Post:
Whats the pts difference between the two?

This message was edited 2 times. Last update was at 2014/06/22 19:21:21


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Mekboy on Kustom Deth Kopta




 Melcavuk wrote:
 deffrekka wrote:
So would the lukky stixx with the waaagh! Banner stack to a +2 to WS melcavuk?


No sorry, the relic states they dont combine


bummer, there goes my fun, I was looking forward to that debate again.

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Waaagh Banner is 20, Lukky Stixx is 25 and gives you the choice of rerolling failed hits, wounds or armour saves (but you die instantly if 3 of the rerolls also fail in a turn).

It essentially combined the use of an attack squig and a waaagh banner, but isnt one reroll a turn, aslong as you keep check of how many you've failed you're not gonna kill yourself.

Also Waaagh Banner+Attack squig = 35 Points
Lukky Stixx = 25 points

This message was edited 1 time. Last update was at 2014/06/22 19:27:09


Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in us
Regular Dakkanaut






 Melcavuk wrote:
Cybork combined with Painboy is pointless, Cybork is a 6+ FNP, Painboy give the unit a 5+ FNP.

Da Lukky Stixx is a good replacement for Waaagh banner as you get the option of rerolls and it still provides +1 WS, though not available to painboys it can be taken by Big Meks and Warbosses.


Yeah, the new Cybork is part of the reason I want to start taking a MANz unit to replace my old Nob Mob - a bit cheaper, a lot more durable, now (due to getting FNP) and getting a bunch more PKs.

This message was edited 1 time. Last update was at 2014/06/22 19:28:28


 
   
Made in ca
Regular Dakkanaut




Can multiple HQs take the same relic? Lucky stixx sounds pretty fantastic!
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Rubs wrote:
Can multiple HQs take the same relic? Lucky stixx sounds pretty fantastic!


No sorry, each relic is one per army, but every relic is pretty cool. The shoota and Finkin kap are my favourites but more for theme than competitiveness

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
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Made in us
Agile Revenant Titan






Austin, Texas.

DaKrumpa wrote:
 ninjafiredragon wrote:
 Mumblez wrote:
Pre-ordered my warboss edition!


And so the cycle continues....


I pre-ordered mine as well, I don't mind the investment considering the last codex was from fourth, this might have to do till 10th Edition .


The problem is that your paying 3x as much money as the codex, for a supplement that shouldn't exist,art that already exists, and 6 metal objectives. And sense people actually buy this, it makes GW think its ok to do. So they release more.
Also I may be wrong but im pretty sure that the last limited edition codex was only 100 dollars.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Regular Dakkanaut






 ninjafiredragon wrote:
DaKrumpa wrote:
 ninjafiredragon wrote:
 Mumblez wrote:
Pre-ordered my warboss edition!


And so the cycle continues....


I pre-ordered mine as well, I don't mind the investment considering the last codex was from fourth, this might have to do till 10th Edition .


The problem is that your paying 3x as much money as the codex, for a supplement that shouldn't exist,art that already exists, and 6 metal objectives. And sense people actually buy this, it makes GW think its ok to do. So they release more.
Also I may be wrong but im pretty sure that the last limited edition codex was only 100 dollars.


And if GW produces more - because people like them - that means people have to buy them...? If you don't want one it doesn't affect you in any way.
   
Made in au
[MOD]
Making Stuff






Under the couch

 ravenousork25 wrote:
So did I read / hear this right ghaz has no 'regular' invulnerable save?

He didn't previously, either, so that's not really surprising.

 
   
Made in gb
Stabbin' Skarboy





crewe

Whats the description on the lukky stixx? Trying to decide how im going to model it

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Sneaky Kommando





So lucky stixx gives +1 WS to the unit, not just the model carrying it? Same as WAAAGH! banner?

Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! 
   
Made in ca
Mekboy on Kustom Deth Kopta




 ninjafiredragon wrote:
DaKrumpa wrote:
 ninjafiredragon wrote:
 Mumblez wrote:
Pre-ordered my warboss edition!


And so the cycle continues....


I pre-ordered mine as well, I don't mind the investment considering the last codex was from fourth, this might have to do till 10th Edition .


The problem is that your paying 3x as much money as the codex, for a supplement that shouldn't exist,art that already exists, and 6 metal objectives. And sense people actually buy this, it makes GW think its ok to do. So they release more.
Also I may be wrong but im pretty sure that the last limited edition codex was only 100 dollars.


and the datacards.

 
   
Made in au
[MOD]
Making Stuff






Under the couch

 mutantrocker wrote:
So he can't even be used for his old party trick of delivering Ghaz or a biker boss into your opponent's deployment zone. I guess he's staying on the shelf.

That should never have been allowed in the first place, so no complaints from me there.

 
   
 
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