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Made in us
Stoic Grail Knight





Central Cimmeria

Wow. Awesome. I will buy some of those stag riders.
   
Made in au
Grizzled Space Wolves Great Wolf





http://www.games-workshop.com/resources/catalog/product/920x950/99120204008_EternalGuardBox01.jpg
http://www.games-workshop.com/resources/catalog/product/920x950/99120204008_EternalGuardSprue01.jpg
http://www.games-workshop.com/resources/catalog/product/920x950/99120204008_EternalGuardSprue02.jpg

http://www.games-workshop.com/resources/catalog/product/920x950/99120204009_SistersoftheThornBox01.jpg
http://www.games-workshop.com/resources/catalog/product/920x950/99120204009_SistersoftheThornSprue01.jpg
http://www.games-workshop.com/resources/catalog/product/920x950/99120204009_SistersoftheThornSprue02.jpg
http://www.games-workshop.com/resources/catalog/product/920x950/99120204009_SistersoftheThornSprue03.jpg


   
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Enigmatic Chaos Sorcerer





British Columbia


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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I love the new model range, the spear eternal guard are awesome! Wild riders are cool. I don't like the sisters.
Still I think I would like to see the book and rules before choosing. Does anybody know about the treeman base?
Sorry to ask again but it is of great importance to know.

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Grizzled Space Wolves Great Wolf





Cheers, I couldn't be bothered putting the tags in

This message was edited 1 time. Last update was at 2014/04/29 04:32:39


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Not that I'm actually planning on buying any, but I'm pleased the stags look more organic and rounded than the paint job made them appear for those that are.

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Longtime Dakkanaut





Earth 616

Figured it out:

the Wild Riders paint job makes them look like Playmobile.
   
Made in us
Serious Squig Herder






The Eternal Guard look very high-elfish to me, and the stag riders (the male variant) look very Dark-elfish with those helmets.

Nice minis - but they seem to be having an identity crisis.
   
Made in gb
Screaming Shining Spear





Kent

they're definitely having an identity crisis. Too much of a High Elf aesthetic going on here - yes, I know they were High Elves once, but they have their own identity and culture now. With a different paintjob, all the infantry here could be High Elf units. Especially with the dramatic wind-in-the-hair sculpts.

The stags... not bad but not great. The horns aren't quite right, and from what I can see, they don't have cloven hooves... it's stuff like that that annoys me.

I desperately wanted to be really excited about the Wood Elf releases and I'm just not. I don't think it's GW being lazy, but they've certainly missed the mark in more than one place.


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Unhealthy Competition With Other Legions





Washington

I am going to give my eternal guard the hooded option to diversify them from wood elves. This is the first GW release in a long time I am very happy.
   
Made in au
Regular Dakkanaut





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Made in us
Maddening Mutant Boss of Chaos





so no new wardancer, waywatcher, riders of K or dragon/birds. I dont get it...

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Made in pl
Longtime Dakkanaut






 streetsamurai wrote:
Hard to say, probably that deer are such unthreatening animals, that it's hard to make them look badass


Good luck facing down a 200kg stag in rut. An antler in the gut is no fun at all.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Tsilber wrote:
so no new wardancer, waywatcher, riders of K or dragon/birds. I dont get it...

No new wardancers or waywatchers. But we have wild riders on 2nd week. Great release till now IMO.
Also the new treeman looks similar to dryad sculpts at last.

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Owns Whole Set of Skullz Techpriests






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I like the double handed blades. They're nifty.

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Made in de
Decrepit Dakkanaut







 finnan wrote:
The stags... not bad but not great. The horns aren't quite right, and from what I can see, they don't have cloven hooves... it's stuff like that that annoys me.

Antlers, not horns. It's stuff like that ...

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Made in se
Civil War Re-enactor





Not a fan of the stags, and it's not just the paint job.

I really like the Eternal Guard kit however Might be getting a box of those at some point.

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Incorporating Wet-Blending






Australia

 Scrub wrote:
It's already been mentioned but I'm really impressed with the way in which the models (whilst look absolutely gorgeous!) also feature silhouettes that resemble both High and Dark Elf imagery. Very clever. Very cool!

No, not cool. The silhouettes of the High and Dark Elves are one of the worst things about them. We don't need more of those stupid helmets, especially for a faction that is always living around low-hanging branches.

This message was edited 1 time. Last update was at 2014/04/29 09:19:38


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Made in af
Nihilistic Necron Lord




The best State-Texas

I think the Treeman, Stag Riders, and Rangers are really cool, and look like Wood Elves to me.

The Eternal Guard and the Sisters of the Thorn look a lot like High Elves.

The cover art for the Wood Elves Army book, is probably one of my favorite, if not favorite WHFB cover. I wish more of the Range looked like that!

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Longtime Dakkanaut





 H.B.M.C. wrote:
I like the double handed blades. They're nifty.

Bardiches.

I hope they add more wacky polearms later, like Lucerne hammers (I think an Empire character has one, but I might be mistaken) and others.

hello 
   
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Grizzled Space Wolves Great Wolf





 AlexHolker wrote:
 Scrub wrote:
It's already been mentioned but I'm really impressed with the way in which the models (whilst look absolutely gorgeous!) also feature silhouettes that resemble both High and Dark Elf imagery. Very clever. Very cool!

No, not cool. The silhouettes of the High and Dark Elves are one of the worst things about them. We don't need more of those stupid helmets, especially for a faction that is always living around low-hanging branches.
Yeah I've always hated the high helmets, cone heads, etc of the HE/DE/Eldar. I liked that WE didn't do such silly things.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Lucky for us the Glade Guard and Rider boxes have heaps of spare heads.

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Made in de
Grey Knight Psionic Stormraven Pilot





Not that happy with the design direction.

I do like the new treeman; their slightly odd design, and more provocative poses make them good centerpieces (which they were bound to be, due to their size, anyway) and it does make them look very bizare and otherwordly, though the "Tree" aspect is maybe a bit lost.

As allready pointed out, the armours and helmets look very high/dark elfish.
The stags look kinda blocky (could be the paintjob though, don't have an eye for that kinda thing), and the way the antlers are attached is a tad weird.
The sister of the thorn look just plain silly; Way to much stuff crammed onto the modell.


On the whole the army just seems much to heavily armoured for a group of rangers and guerilla fighters. The old modells all had a very celtic barbarian sort of influence mixed with nordic fey legends. Some may say that this is a very generic design for wood elves, but it did set them apart nicely from the two other elve armies the game allready has, as well as the beastmen (the other "nature" army). The new theme is arguably closer to GW's distinct model style, but in my eyes it doesn't really fit with the wild force of nature theme that the wood elves had going in the old codex (who knows how much of that survives into this edition).


(On a side note: Is there something like uncanny valley for how static a modells pose is? Technically the new modells show a lot more movement, yet somehow they seem stiff to me, when compared against for example the glade guard.)
   
Made in gb
Decrepit Dakkanaut




UK

Darn it I like those stags! - does anyone want my kidney? Like seriously I'm sure I can get by with 1.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Models are looking awesome. Can't wait to find out the rules.
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Nabbed from Warseer, who translated them from elsewhere:

Quote Originally Posted by Shadeseraph View Post
Translation:

Eternal Guard: S3, 1A, Stubborn

Arrows:

Witch's Curse: Poison.
Moonfire: +1 to wound against Order
Fast: 2 Shoots
Precise: No negatives to shooting
Razor: AP -3
Starfire: +1 to wound against Destruction

Special Rules:

Forest Stalker: Forest Striders, and, in forest: fight with an additional rank, shoot with an additional rank, and reroll 1s to wound on Close combat
Blessing of the Ancients: +1 Caster level in forests
Forest Spirit: Ward Save 6++ and ItP.
Place Forest: Citadel Forest, in your half of the table

Kurnous: Frenzy, Devastating Charge, Tattoos, Fast

Weaponry:

Asrai Bow, S3 AP.
Javelin, 12", AP and Poison.
Spears: basic spear (on foot and mounted), AP.

Sisters, WS 4++, javelins, same than warlocks, Shield of thorns and Curse. Poison.
Deers of ISha...1A S4. The kurnous ride Deers of kurnous...1A S4.

Rangers, GW, +1A vs fear and terror, S3. ItP

Shadowdancer is a hero, Shadow lore.

Hawks with Killing blow on charge, and AP both rider and mount.

Waywatchers: 2 shooting modes: First is rapid fire... Multiple shoots (2). Second is Accurate shooting. Ignore armor.

Only Aedas (the lord level mage) use High and Dark Magic.

Nobles and Trueborns have the rule arrow of Kuronus... If the enemy general is at 36" and in a straight line, before the game he receives a single S3 strike that ignores armor

Treeman S5, 5A. Upgrades such as strangle. Ancient only 3A, level 2 life.

Dancers, the already mentioned dances:
Quote Originally Posted by boli View Post
RE: wardancers

the last dances mentioned were:
* 3++
* Killing blow
* +1 A
* Removes Rank bonus from enemy.

for the same cost/profile.

which basically makes them 3 points more expensive than sisters of slaughter and not as good in any way (as you'll only have a choice of one of those dances at once and not 4++, removing rank bonuses from enemy as standard.)

- details are earlier in the thread I'm just repeating.
Lore rules, the already mentioned ones.

Dryads are not skirmishers, S3 and hatred


***************************************************

And some earler stuff, posted on a german forum by a poster called Paladin


He says that he has seen the book. Woodelves get both prowess rules as long they are inside of a wood... asf also.
Attribute of high magic gives one additional wound to the caster or unit he is in.
Attribute of dark magic is: place a counter for each successfull hex-spell on an enemy unit. Unit will eceive 1d3 additional hits per counter when hit by a subsequent damage-spell.



The magic item list (no idea what has changed on some of the items the German guy didn't post it)

Spirit sword
Daith's rapier
Bow of Loren
Helm of the hunt
Acorn of eternity ( old item from 5th edition. It makes a forest if I remember correctly)
Moonstone of hidden ways
Hail of doom arrow
Some wand (wand of wytch elm?)
Banner of midwinter (same unbreakable until EoT one time only ability also now grants mr3)
A new banner that gives vanguard and extra charge distance n first charge of the game ( I think someone already posted this on above)

Dryads and the new wildwood rangers are both the same point cost and are 1/2 slave cheaper than the current cost of a glade guard. Glade guard same cost. Basic tree man is old treeman - 2 trolls + 5 slaves in cost. Ancient is old ancient - troll in cost and still is s6. Basic treeman is s5



Strangle root is still in.


Wild wood rangers 5 5 4 3 3 1 5 1 9
a handfull of slaves
magical banner up to two handfull of slaves with spears.
DHW/GW light armour


magical arrows are ppm and in regions of dhw pointswise for other units.

Spells for maidens of thorn are anraheirs curse, shield of thornes

gg is the same ppm as last book

This message was edited 2 times. Last update was at 2014/04/29 12:36:37


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Made in gb
Legendary Dogfighter





England

The eternal guard may very well see use as spearmen in my high elf army. Painted to fit in with the rest of my army I don't think anyone will notice their wood elves.

The stag riders look interesting, but who decided on the green paint scheme, makes them look horrid. The treeman kit suffers the same problem, I'm sure that with the right paint job one will fit in well with my LOTR ents, but the paint jobs in WD make it look like a bloody 6 year olds toy.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.


My God, they're gorgeous...

I might have to nab a box of Wildwood Rangers to build as Shadow Warriors.


Automatically Appended Next Post:
 Tamereth wrote:
The eternal guard may very well see use as spearmen in my high elf army. Painted to fit in with the rest of my army I don't think anyone will notice their wood elves.

The stag riders look interesting, but who decided on the green paint scheme, makes them look horrid. The treeman kit suffers the same problem, I'm sure that with the right paint job one will fit in well with my LOTR ents, but the paint jobs in WD make it look like a bloody 6 year olds toy.

I would assume they're being painted unnatural colors because they're not actually living creatures, but rather are Forest Spirits.

This message was edited 1 time. Last update was at 2014/04/29 12:37:11


 
   
Made in us
Longtime Dakkanaut






Someone's been watching Miyazaki movies lately...

Gorgeous stuff though, seriously. I had considered starting a Wood Elf force way back in the day but opted for Beastmen instead. I am starting to question that decision.
   
Made in us
[MOD]
Madrak Ironhide







Loooool now I gotta buy citadel forests.

Well played gw

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