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 gorgon wrote:
I have to say that my Tyranids would really like a lot of those rumored changes.

How do you mean?

Is it because of the 'Nid's general high initatives?

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On the Internet

 Idolator wrote:
 ClockworkZion wrote:

 Idolator wrote:


What!?! They wouldn't have to admit anything. They just tell you that they made X amount of money within a six month period without having to tell you that they made it all in the last few days. Companies do this all the time. Blow out sales at the end of a quarter to boost the numbers without ever having to mention that it was just the blowout sale that saved their bottom line.

I'm pretty sure there are some issues regarding falsely representing how "healthy" the company is by doing that actually. If they don't report it I'm pretty sure they can get slammed legally for it, at least in the long run since it can be considered misleading investors.


There's no falsity there. The company has to report its revenue both to the government and it's investors. In the agreed upon and legal manner. Is it shady....sure. Is it legal....sure.

The reports require more than just a break down of the numbers. They actually force transparency on a number of things to allow investors to get a much better understanding what's going on behind closed doors (that's why the thing is 60+ pages long and has explanations on every item in it).
   
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 ClockworkZion wrote:
 Idolator wrote:
 ClockworkZion wrote:

 Idolator wrote:


What!?! They wouldn't have to admit anything. They just tell you that they made X amount of money within a six month period without having to tell you that they made it all in the last few days. Companies do this all the time. Blow out sales at the end of a quarter to boost the numbers without ever having to mention that it was just the blowout sale that saved their bottom line.

I'm pretty sure there are some issues regarding falsely representing how "healthy" the company is by doing that actually. If they don't report it I'm pretty sure they can get slammed legally for it, at least in the long run since it can be considered misleading investors.


There's no falsity there. The company has to report its revenue both to the government and it's investors. In the agreed upon and legal manner. Is it shady....sure. Is it legal....sure.

The reports require more than just a break down of the numbers. They actually force transparency on a number of things to allow investors to get a much better understanding what's going on behind closed doors (that's why the thing is 60+ pages long and has explanations on every item in it).


Then please direct me to the page that details the sales figures for the Codex Space Marines book, or the revenue generated by the sale of Captain Badrukk model, or the sales of printed rules material from September 2013.
Edit:
The reason why these types of things aren't listed in public investor reports is to protect businesses. Anyone could take these figures and correlate them to determine exactly which products and business practices provide the the most revenue from the company as well as pinpointing weaknesses for other businesses to exploit. I'm sure that competitors would love to know if there is a big demand for orc models wearing pirate garb, or that there is a greater demand for scary space elves than that for good-hearted space elves. Even breaking down the report into monthly increments would give this kind of information.

This message was edited 1 time. Last update was at 2014/04/28 21:34:12


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None of this sounds at all appealing. I think this is a case of "Fool me once, shame on you...".

You can't fool me twice.

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 H.B.M.C. wrote:
None of this sounds at all appealing. I think this is a case of "Fool me once, shame on you...".

You can't fool me twice.


Bah, now all I want to do is try to fool you

   
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 Vector Strike wrote:
I'll add some comments inside the text ( >> )

tag8833 wrote:
There was a detail leak a while back:
http://www.lounge.belloflostsouls.net/showthread.php?43705-GIANT-40k-WFB-Rumordump-WARNING-NaCl-ALERT!!!

I've tried to distilled the 40k specific rules from that giant chat log:
Spoiler:
Movement:
Run: D6 or 2D6 for Flying Monstrous Creatures that are Swooping.
>>Makes sense... but no added bonus to Jump/Jet Pack units?
Consolidations: 2D6 pick one, but you only consolidate on your turn. You can charge with your consolidation move. Opponent can overwatch. You only get to fight once per turn, so if you consolidate into a new combat you don’t get to fight, unless your fist combat didn’t fight (opponent flees).
>>This is cool. Adds the idea of 'momentum' to melee troops. Will nearby 6" Tau units be able to overwatch again, if they did use Suppressing Fire in the previous charge?
Retreats: 6 + D6
Charge: 2D6, not affected by difficult terrain.
Move through Difficult: 2D6 pick one.
Charge through Difficult: 2D6 (The same, but -2 iniative).
>>This helps melee units without assault grenades (Howling Banshees and Tyranid Warriors/Ravagers).

Reserves:
Coming in from Reserves: If there is no enemy in 24” of a particular table edge, units from reserve that use this edge to enter the table can march an additional 12”
>>Very interesting; the game becomes more dynamic. But this isn't very clearly worded. Can I come from a DE player's edge if he brought everything to the center of the table? How about Outflank and Acute Senses?
Flyers have the “Patient Hunter” special rule which means they can choose to stay in ongoing reserves.

Assault:
Flee: You can chose to immediately lose combat after Hammer of Wrath, before any blows are struck. Iniative roll off as if you had lost combat. If you win, you do a normal Retreat. It happens before pile-ins.
>>Looks a bit like old 5e SM Combat Tactics. If you do receive another charge, would you be able to try Retreat again? Is there a limit/turn per unit?
Overwatch: Must win or tie an iniative roll off to overwatch. Cannot overwatch if Gone to Ground or Pinned.
>>I don't like this. Eldar gunline becomes much better than everyone's else (as if they needed the boost). Tau and IG/AM, on the other hand, suffer a lot receiving a charge with this rule, so they'll probably castle even more and buying very long range stuff to kill chargers before they arrive. Or force these armies to throw everything at the enemy. At least Tau, with Supporting Fire, will have some luck getting a 2 in 3-4 units overwatching. More MoS to CSM?Necrons will depend even more on their Flyers to attack before being attacked.
Charge through Cover: -2 to initiative unless assault grenades or unit being assaulted has Gone to Ground or been Pinned.
Initiative: All models strike at their common Initiative unless they are in a Challenge, or are using Unwieldy weapons like power fists. If a unit has 3 Power Fists, and 2 Chainswords they all strike at Initiative 1.
>>Whoa, this is a big one. No matter how many Power Swords you have with your Honour Guard, the CM with a TH/SS would make all of them strike at Init 1. Poor Blood Angels and their ICs with Power Axes everywhere.
Hammer of Wrath: Counts as part of combat resolution.
Assaulting Vehicles and Buildings: If the vehicle doesn’t have a WS (walker), then you Sweep Attack them rather than Assault them.
>>Seems very strange to sweep a vehicle. Non-Walkers do not possess initative; how the test would be done?

Psychic Powers:
Most happen at the end of the movement phase rather than the start. You have to roll for Warp charges like fantasy (complexity 4?)
Psychic powers do not require line of sight.
>>End of movement phase means blessings and maledictions from Deep Strike/Reserve fellas. Not requiring line of sight? Why? And they could add a line to clarify if the same PP stack or not (AFAIK they do now, don't they?)

Unit Types:
Jump Infantry: Can use jump packs in all phases. If In difficult, and you use Jump pack, must take dangerous terrain test. Jump Packs in assault give HOW but not Rerolls.
>>I think re-rolling the charge distance is better than HoW, but ok. This eats a lot on RG chapter tactics, but at least they'll be the only ones re-rolling charge with jump units
Chariots: can Sweep Attack
Bikes: can Sweep Attack
>>They can in 6th, can't they?
Vehicles: D6 S6 Hammer of Wrath and have Sweep Attack which seems to replace Tank Shock. Walkers do D6 S:Unit Hammer of Wrath. “Death or Glory” against vehicle sweep attacks mean all models in unit Snapshoot at rear armor, or all models within 3” do CC attacks against rear armor. Must take fear test or WS:1. If they fail to stop the vehicle, then they take 2D6 S6 Hammer of Wrath. Only get cover saves against other vehicles.
>>HoW on vehicles not only makes a lot of sense, it's more fluid than Tank Shock. But why does DoG hit REAR armour? AV 10 is too fragile. I'd do this with a vehicle that has nothing else to add in the battle or a LR/Sicaran/IK and stuff like that. And not getting cover from infantry? Why? MCs are generally as big as vehicles (if not bigger) and have none of this.
Light Walkers: Only do 1 Hammer of Wrath. I’m thinking Killa Kans, Scout Sentinal, War Walkers.
Swarms: Take D3 wounds to Template weapons (flamers).

Special Rules:
Fleet add an extra D6, and can discard a D6 in all random moves. No Rerolls.
Move through cover, and you ignore the effects of Difficult Terrain (6” move, no iniative penalty for assault), but not Dangerous.
>>I like both changes.
Shrouded: -2 to BS
>>Wow. Guardsmen shooting at BS 1, Marines/'Low' Eldar at 2, 'High' Eldar at 3 against Nurgle stuff, Venomthrope-supported Nids, Stealth Suits, Invisilble enemies... Will Ignores Cover apply to it as well? I think this is even better than +2 cover saves
Stealth: +1 to Cover
Fearless: Cannot chose to Flee
Preferred Enemy: +1 to hit for both Melee and Shooting.
>>I think this translates the idea of such USR better than just re-rolling 1s. BS5 doesn't need it, however.
Bulky: gives Hammer of Wrath.
>>Termies with HoW? hooray! Suits, Centurions and a lot of other things will get it as well.
Hit and Run: Gives Sweep Attack, cannot leave combat.
Sweep Attack: Close combat attack in the movement phase can only hit ground targets, and can be hit back. Pause during movement, cannot be within 1”. Any model within 3” can attack, and then finish movement. No Pile-ins allowed. Can be part of a Run Move. You can still shoot after a Sweep Attack. Does include Hammer of Wrath.
>>This seems to translate H&R better than jumping in-and-out of combat, but sounds very complicated.
Vector Strike: D6 S:Unit AP:- auto hits. Hits Rear Armor. Swooping must pass within 3” of model being vector strike (no longer have to pass over). Does not count as shooting a weapon. All hits are precision hits.
>>Lost AP3, but double hitting possibility and REAR armour. Chance to eliminate important people down there. I'd call it a sound buff
Look Out Sir: On a 2+ the next closest model takes the wounds. Only 1 Look Out Sir roll for all allocated wounds. Look Out Sir is available to all models with special weapons.
>>Harder to snipe special weapon, but way easier to get the warlord/support IC.
Regeneration: 4+ to recover a wound. Grants Feel No Pain.
>>More buffs to MCs!

Other Rules:
Snapshooting: -3 BS.
High BS: No Rerolls for BS > 6. 1 always misses, 6 always hits.
>>re-rolls make the game slower. The less we have, the better. Snapshooting at -3 BS is a small buff to 'High' Eldar/ICs.

FOC:
HQ: 0-25%, must have 1 warlord
Elite: 0-25%
Troops: 20-75%
Fast Attack: 0-25%
Heavy Support: 0-25%
Secondary Detachments: 0-25%, it includes Allies, Fortifications, Formations, Lords of War and can also include units from your primary codex. You can have 3, but must pick one after rolling for game, deployment and first turn. The player who wins first turn must select first. See example below.
Allies: Allies are part of the Secondary Detachment, but count in Primary FOC. They do not have a troop or HQ limit, and you must have only 1 ally per Secondary detachment, but you can take formations from other allies.
Fortifications: Fortifications are part of the Secondary Detachment.
Formations: Formations are part of the Secondary Detachment, and don’t count in the Primary FOC.
Lords of War: If one player brings a Lord of war and the other player does not, the first player must declare his Secondary Detachment first, and the opponent has a chance to bring fourth Secondary Detachment. Any Heavy Support in this special Secondary Detachment do not count against the Heavy Support Limit.
>>These rules are a bit confusing. They're trying to rein in allies shenanigans, but this picking before the game even began strikes me unnecessarily complex. And, of course, Formations do not eat FOC.


At first glance, I saw no nerfs to MCs... just buffs (specially to FMC). Jeebus.


If this is true, suddenly all Tyranid lists have 3 or 4 models with Regeneration. That and I think they'll see an influx of players.
   
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Love the misspellings and gramatical errors in the first (anonymous, btw) rumor... "as off today" & "known lossed" & "in there shops."

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 gorgon wrote:
I have to say that my Tyranids would really like a lot of those rumored changes.


That's how you know these rumours are fake.
   
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the Mothership...

 H.B.M.C. wrote:
None of this sounds at all appealing. I think this is a case of "Fool me once, shame on you...".

You can't fool me twice.


Chaos Space Marine Codex.
   
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I really hope this is just an add on and the fundamental rules remain the same.

I only just got my 6th ed book 6 months ago and really don't want to spend 60 quid on another book.

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 krazynadechukr wrote:
Love the misspellings and gramatical errors in the first (anonymous, btw) rumor... "as off today" & "known lossed" & "in there shops."

I think you'll find you fell prey to Muphry's Law.

Also, good spelling and grammar don't a good rumor make. Not that you have the best track record for figuring out which rumors are good or not.

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the Mothership...

 Idolator wrote:
Computers track and calculate the amounts of sales, these are done instantaneously at the time of sale. It is then merely a number that has to be placed on a certain line of the report which is then also calculated by a computer. That part is incredibly simple. When working retail I could tell you the sales of every store from the chain in any country for any given day. If I wanted to tell you the figures for the whole company for the entire year, all I had to do was use two scroll down menus and wait less than a second. They aren't slaving away somewhere adding numbers together with a pencil from sales reports coming in on a ticker tape machine.


That would however be deliciously in character with the narrative they forge in 40k! Just add in the flying skull of a former retail red shirt that didn't meet his sales quota and the mental image is complete.
   
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Ivanhoe,MN

I have a really hard time believing alot of these. Shrouded makes people shooting at it -2 to BS. Could you imagine how amazing Tyranids would be now?

or if could be a nerf to Shrouded saying if you are shrouded your own BS suffers.
   
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Disentangle the silly pancake 2.0 rumors from the fact that there will probably be a 6.5/7 update.


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Ivanhoe,MN

oh, i definitely believe there will be an update. i don't expect sweeping changes however.
   
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Warrington, UK

 namiel wrote:
 ClockworkZion wrote:
Ralis wrote:
I'll say it again...

If they make Overwatch hinge on a Initative check, They might as well take it out of the game. the Armies that rely on Overwatch to stay out of assault have low init... Or don't care about assault in the first place.

Unless they go at full BS, then it's a pretty decent trade.


now picture dark elder with poisoned shooting overwatching at full BS.......


I just salivated all over myself.

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 Vector Strike wrote:
I'll add some comments inside the text ( >> )

tag8833 wrote:
There was a detail leak a while back:
http://www.lounge.belloflostsouls.net/showthread.php?43705-GIANT-40k-WFB-Rumordump-WARNING-NaCl-ALERT!!!

I've tried to distilled the 40k specific rules from that giant chat log:
Spoiler:
Movement:
Run: D6 or 2D6 for Flying Monstrous Creatures that are Swooping.
>>Makes sense... but no added bonus to Jump/Jet Pack units? <- it wasn't clear to me one way or the other.
Consolidations: 2D6 pick one, but you only consolidate on your turn. You can charge with your consolidation move. Opponent can overwatch. You only get to fight once per turn, so if you consolidate into a new combat you don’t get to fight, unless your fist combat didn’t fight (opponent flees).
>>This is cool. Adds the idea of 'momentum' to melee troops. Will nearby 6" Tau units be able to overwatch again, if they did use Suppressing Fire in the previous charge?
Retreats: 6 + D6
Charge: 2D6, not affected by difficult terrain.
Move through Difficult: 2D6 pick one.
Charge through Difficult: 2D6 (The same, but -2 iniative).
>>This helps melee units without assault grenades (Howling Banshees and Tyranid Warriors/Ravagers).

Reserves:
Coming in from Reserves: If there is no enemy in 24” of a particular table edge, units from reserve that use this edge to enter the table can march an additional 12”
>>Very interesting; the game becomes more dynamic. But this isn't very clearly worded. Can I come from a DE player's edge if he brought everything to the center of the table? How about Outflank and Acute Senses? <- no specific information here. My guess is it doesn't effect which board edge you come in from, just how far you move when you come in.
Flyers have the “Patient Hunter” special rule which means they can choose to stay in ongoing reserves.

Assault:
Flee: You can chose to immediately lose combat after Hammer of Wrath, before any blows are struck. Iniative roll off as if you had lost combat. If you win, you do a normal Retreat. It happens before pile-ins.
>>Looks a bit like old 5e SM Combat Tactics. If you do receive another charge, would you be able to try Retreat again? Is there a limit/turn per unit? <- I should have added losing the initiative roll off means you are destroyed. They might have mentioned a scenario of what happens if you already fled once, but I'm not sure.
Overwatch: Must win or tie an iniative roll off to overwatch. Cannot overwatch if Gone to Ground or Pinned.
>>I don't like this. Eldar gunline becomes much better than everyone's else (as if they needed the boost). Tau and IG/AM, on the other hand, suffer a lot receiving a charge with this rule, so they'll probably castle even more and buying very long range stuff to kill chargers before they arrive. Or force these armies to throw everything at the enemy. At least Tau, with Supporting Fire, will have some luck getting a 2 in 3-4 units overwatching. More MoS to CSM?Necrons will depend even more on their Flyers to attack before being attacked.
Charge through Cover: -2 to initiative unless assault grenades or unit being assaulted has Gone to Ground or been Pinned.
Initiative: All models strike at their common Initiative unless they are in a Challenge, or are using Unwieldy weapons like power fists. If a unit has 3 Power Fists, and 2 Chainswords they all strike at Initiative 1.
>>Whoa, this is a big one. No matter how many Power Swords you have with your Honour Guard, the CM with a TH/SS would make all of them strike at Init 1. Poor Blood Angels and their ICs with Power Axes everywhere.
Hammer of Wrath: Counts as part of combat resolution.
Assaulting Vehicles and Buildings: If the vehicle doesn’t have a WS (walker), then you Sweep Attack them rather than Assault them.
>>Seems very strange to sweep a vehicle. Non-Walkers do not possess initative; how the test would be done? <- They can't attack back or overwatch so no need for initiative.

Psychic Powers:
Most happen at the end of the movement phase rather than the start. You have to roll for Warp charges like fantasy (complexity 4?)
Psychic powers do not require line of sight.
>>End of movement phase means blessings and maledictions from Deep Strike/Reserve fellas. Not requiring line of sight? Why? And they could add a line to clarify if the same PP stack or not (AFAIK they do now, don't they?) <- The fluff explanation is that "Warp Sight" is not the same as regular sight.

Unit Types:
Jump Infantry: Can use jump packs in all phases. If In difficult, and you use Jump pack, must take dangerous terrain test. Jump Packs in assault give HOW but not Rerolls.
>>I think re-rolling the charge distance is better than HoW, but ok. This eats a lot on RG chapter tactics, but at least they'll be the only ones re-rolling charge with jump units
Chariots: can Sweep Attack
Bikes: can Sweep Attack
>>They can in 6th, can't they? <- "Sweep attack" is a new thing. You are thinking of sweeping an enemy post combat resolution. The new Sweep Attack is more like vector strike.
Vehicles: D6 S6 Hammer of Wrath and have Sweep Attack which seems to replace Tank Shock. Walkers do D6 S:Unit Hammer of Wrath. “Death or Glory” against vehicle sweep attacks mean all models in unit Snapshoot at rear armor, or all models within 3” do CC attacks against rear armor. Must take fear test or WS:1. If they fail to stop the vehicle, then they take 2D6 S6 Hammer of Wrath. Only get cover saves against other vehicles.
>>HoW on vehicles not only makes a lot of sense, it's more fluid than Tank Shock. But why does DoG hit REAR armour? AV 10 is too fragile. I'd do this with a vehicle that has nothing else to add in the battle or a LR/Sicaran/IK and stuff like that. And not getting cover from infantry? Why? MCs are generally as big as vehicles (if not bigger) and have none of this. <- Fluff explanation is that because the vehicle is passing by, the unit death or Glorying can hold their fire for the back armor or weak points. I don't know if MC's lose cover against infantry. They might.
Light Walkers: Only do 1 Hammer of Wrath. I’m thinking Killa Kans, Scout Sentinal, War Walkers.
Swarms: Take D3 wounds to Template weapons (flamers).

Special Rules:
Fleet add an extra D6, and can discard a D6 in all random moves. No Rerolls.
Move through cover, and you ignore the effects of Difficult Terrain (6” move, no iniative penalty for assault), but not Dangerous.
>>I like both changes.
Shrouded: -2 to BS
>>Wow. Guardsmen shooting at BS 1, Marines/'Low' Eldar at 2, 'High' Eldar at 3 against Nurgle stuff, Venomthrope-supported Nids, Stealth Suits, Invisilble enemies... Will Ignores Cover apply to it as well? I think this is even better than +2 cover saves <- I have no more information. It was kind of a off hand comment that I may have interpreted wrong.
Stealth: +1 to Cover
Fearless: Cannot chose to Flee
Preferred Enemy: +1 to hit for both Melee and Shooting.
>>I think this translates the idea of such USR better than just re-rolling 1s. BS5 doesn't need it, however. <- BS5 doesn't get it. 1 is always a miss. No more Rerolls for BS6+
Bulky: gives Hammer of Wrath.
>>Termies with HoW? hooray! Suits, Centurions and a lot of other things will get it as well.
Hit and Run: Gives Sweep Attack, cannot leave combat.
Sweep Attack: Close combat attack in the movement phase can only hit ground targets, and can be hit back. Pause during movement, cannot be within 1”. Any model within 3” can attack, and then finish movement. No Pile-ins allowed. Can be part of a Run Move. You can still shoot after a Sweep Attack. Does include Hammer of Wrath.
>>This seems to translate H&R better than jumping in-and-out of combat, but sounds very complicated. <- It does seem very complicated. I had a hard time figuring out how to word it. They suggested there was a whole box about it in the rule book.
Vector Strike: D6 S:Unit AP:- auto hits. Hits Rear Armor. Swooping must pass within 3” of model being vector strike (no longer have to pass over). Does not count as shooting a weapon. All hits are precision hits.
>>Lost AP3, but double hitting possibility and REAR armour. Chance to eliminate important people down there. I'd call it a sound buff <- It loses Ignores Cover, which is a bit of a Nerf, but overall seems buffed.
Look Out Sir: On a 2+ the next closest model takes the wounds. Only 1 Look Out Sir roll for all allocated wounds. Look Out Sir is available to all models with special weapons.
>>Harder to snipe special weapon, but way easier to get the warlord/support IC.
Regeneration: 4+ to recover a wound. Grants Feel No Pain.
>>More buffs to MCs! <- This might be a change that only effects fantasy. It was hard to tell. I went back and forward on if this should be included in my summary.

Other Rules:
Snapshooting: -3 BS.
High BS: No Rerolls for BS > 6. 1 always misses, 6 always hits.
>>re-rolls make the game slower. The less we have, the better. Snapshooting at -3 BS is a small buff to 'High' Eldar/ICs.

FOC:
HQ: 0-25%, must have 1 warlord
Elite: 0-25%
Troops: 20-75%
Fast Attack: 0-25%
Heavy Support: 0-25%
Secondary Detachments: 0-25%, it includes Allies, Fortifications, Formations, Lords of War and can also include units from your primary codex. You can have 3, but must pick one after rolling for game, deployment and first turn. The player who wins first turn must select first. See example below.
Allies: Allies are part of the Secondary Detachment, but count in Primary FOC. They do not have a troop or HQ limit, and you must have only 1 ally per Secondary detachment, but you can take formations from other allies.
Fortifications: Fortifications are part of the Secondary Detachment.
Formations: Formations are part of the Secondary Detachment, and don’t count in the Primary FOC.
Lords of War: If one player brings a Lord of war and the other player does not, the first player must declare his Secondary Detachment first, and the opponent has a chance to bring fourth Secondary Detachment. Any Heavy Support in this special Secondary Detachment do not count against the Heavy Support Limit.
>>These rules are a bit confusing. They're trying to rein in allies shenanigans, but this picking before the game even began strikes me unnecessarily complex. And, of course, Formations do not eat FOC. <- If I show up to a game, and someone tries to list tailor to me, I might be pissed. Formations do not eat FOC, but they do eat Secondary Detachment limits. The FOC changes are what excites me the most, but also seem to have the most initial resistance. I think once people start using the percentage system they will love it.


At first glance, I saw no nerfs to MCs... just buffs (specially to FMC). Jeebus.

Some of your initial reaction was due to how I chose to summarize things. I play Tyranids, and my buddy plays Tau, and I was mainly putting together this summery to talk over with him, so I paid special attention to things that would impact our games. If you want to get the full details, I suggest you read the original chat logs that I was trying to summarize. They can be found at the link I posted.
   
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The mysterious North (of London)

 pretre wrote:
Disentangle the silly pancake 2.0 rumors from the fact that there will probably be a 6.5/7 update.



Where's the fun in that? people like popping a virtual vein over how GW are going to bitch-slap them.




 
   
Made in de
Decrepit Dakkanaut







ClockworkZion wrote:From what customer service told me: yes. If it's "No Longer Available" it is gone. I'm hoping we'll just get a Finecast or plastic replacement soon to make up for the loss of the old metal one.

Things are a bit more complicated:
Codex Militarum Tempestus was listed as "No longer available" in North America 2 days after release. And now North America is the only place that lists them as available:
Spoiler:

Also, GW webstores for Europe don't state availablility, but give you the option to put the book on a wishlist, usually done for reprints.
ClockworkZion wrote:The fiscal year ends in May, the new set would go on sale in June which is FY 2015, too late to actually affect this year.

The first post is quite consistent about it:
Preorders start 24th May, release 31st May, so peak sales online and by stores are in May. This is clearly to compensate for the sales drop in the previous 11 months, so that they can hide the decline one more year to the casual observer, who only sees another flat annual total revenue. Will GW be able to release another Space Marine Codex and another new 40k edition and another flood of new Codices and armybooks to keep the revenue flat for another year? Doubtfull!
ClockworkZion wrote:I just realized the title of the thread says "Old English" rulebook discontinued. Gods and here I was thinking the rules were in modern English. No wonder they're so unclear!

That would have been Ye Olde English Rulebook
Anyway, title changed as all other language editions are withdrawn from the shop as well.

This message was edited 1 time. Last update was at 2014/04/28 22:06:25


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If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Badass "Sister Sin"






Camas, WA

 Kroothawk wrote:
Preorders start 24th May, release 31st May, so peak sales online and by stores are in May. This is clearly to compensate for the sales drop in the previous 11 months, so that for the casual observer, annual total revenue looks more or less flat.

Tinfoil hat engaged!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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Confessor Of Sins






 pretre wrote:
Disentangle the silly pancake 2.0 rumors from the fact that there will probably be a 6.5/7 update.



I predict the last 2 years were spent secretly polishing the pancake edition. It will be awesome, no doubt!

I'm surprised they'd pull the old rulebook a month beforehand though, did they ever do this before?

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Sinewy Scourge




Warrington, UK

Oh good, let's encourage MSU spam and ban using multiple tanks below 2000 points. Oh, and we'd better take all that Escalation nonsense back out of the game.


I don't see a problem with this. Will help to stop Death Stars which quite frankly ruin the game for most people.

Plus it might help my DE in Purge the Alien missions. Its stupid when I practically table my opponent, have half my army left but still lose on kill points because I have 22 to give away and my opponent has 11.

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Seattle, Washington

I wonder if this release will backfire on GW. Every last gamer in my group has sworn to stick with 6th edition, warts and all. A lot of new games have come out that cost around the same as a core rule book and contain EVERYTHING you will ever need. I am to the point with 40k where I want to trim the fat and sell 60% of my collection. Not buy more GW garbage from now until the end of time. I have a definite end-game when it comes to collecting 40k now. In years past, my attitude was that I would never be done collecting until the day I die. Now, the prices are so outrageous that I am trying to be done with buying into 40k altogether. I have 10s of thousands of points worth of models to assemble and/or paint. Models to keep me occupied for years to come. All of the rules that I own still function and it may not be perfect, but I don't have time for GW's crap anymore. People take this game way too seriously anyway and I will be happy to play the complete version I own and focus my money towards other companies that do things right.

I am The Fury. The flames of my rage will incinerate you. I came back from space. As I returned, I had one vision. The world set ablaze. And do you know what I saw there? (he aims his flamethrower upwards and incinerates a group of bats) Fury! A great and terrible Fury at being alive. Now you're going to feel the scorching heat of that horrible blackness. 
   
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Bulky models get hammer of wrath...lol I can't wait for my guard HWT to use their auto canons as battering rams on the charge for laughs.


Automatically Appended Next Post:
Shingen wrote:
Oh good, let's encourage MSU spam and ban using multiple tanks below 2000 points. Oh, and we'd better take all that Escalation nonsense back out of the game.


I don't see a problem with this. Will help to stop Death Stars which quite frankly ruin the game for most people.

Plus it might help my DE in Purge the Alien missions. Its stupid when I practically table my opponent, have half my army left but still lose on kill points because I have 22 to give away and my opponent has 11.


Yea I agree. I have far less issues with MSU then I do with stupid unkillable units making a boring rubber match.

This message was edited 1 time. Last update was at 2014/04/28 22:08:23


   
Made in us
Rogue Grot Kannon Gunna





 pretre wrote:
 Kroothawk wrote:
Preorders start 24th May, release 31st May, so peak sales online and by stores are in May. This is clearly to compensate for the sales drop in the previous 11 months, so that for the casual observer, annual total revenue looks more or less flat.

Tinfoil hat engaged!


I don't know why a tinfoil hat would be needed. It would be a prudent short term business practice. Long term...not so much.

It would buy time to make some changes to improve the business without having a large sell off of shares leading to disaster. It also would have the added effect of keeping share prices up for six months allowing those in the know to quietly sell off their interests before panic selling or a hostile takeover.

These are just business realities.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in de
Decrepit Dakkanaut







 pretre wrote:
 Kroothawk wrote:
Preorders start 24th May, release 31st May, so peak sales online and by stores are in May. This is clearly to compensate for the sales drop in the previous 11 months, so that for the casual observer, annual total revenue looks more or less flat.

Tinfoil hat engaged!

Only when the last HQ has been closed,
the last GW event has been cancelled,
the last store has reduced its staff and opening hours to nil,
the last non-English support has been stopped, and
the last customer has quit due to quadrupling of prices,
only then will you notice that GW might have a problem

BTW reminds me: Given GW's recent trend to not translate most game related words, the new non-English language rulebooks will probably look like google translates
"Kapitel™ 17™: Special Rules™:
Ein Modell mit der 'Move through Cover'™ Sonderregel besteht automatisch 'Dangerous Terrain'™ Tests."

This message was edited 4 times. Last update was at 2014/04/28 22:31:49


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Longtime Dakkanaut






St. Albans

I'm a big fan of all things 40k, but if it's another full version which follows the same core system then I might well be done. I'm still trying to get my head around some of the rules in 6th, and feel that this is just too soon. We've just got our 6th edition house rules sorted!

If it is a complete overhaul then I would be very happy. The clunky UGOIGO system is looking very dated, and the amount of USRs is almost prohibitive. I'm flirting with other games, and a new edition without a serious revamp may be enough to make me take the kids to grandma's and file for a divorce.

If it's a consolidation into '6.5' with Escalation into the core rules and a cool new starter set, then I'll stick with it until 7th.


 
   
Made in ca
Fixture of Dakka




If it's 7th edition, would that mean in 2016 we will have to fork over another $120 for a new rule book?

Wow before we would spend $75 for a rule set for at least 4 years. Now we are paying over $225 for rules in 4 years.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
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Regular Dakkanaut




Who is paying that much for a rule book?

If it's because you're going for a limited edition, then it seems like complaining about the price is rather silly.
   
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Mutated Chosen Chaos Marine





Ohio

Couldn't it just be that GW is out of printed books and they made them unavailable til they print new ones? Then people saw it was unavailable and started firing up rumors of 6.5/7th edition?

If we are getting a new edition/consolidation of rulebooks, I hope they fix some of the errors in the current edition and stream line the rules. Maybe these new rules will bring the power level of 6th edition armies in line a little better.......*pops happy pills* I can still dream!!!

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