Switch Theme:

40k 7th Edition release 24th may - All info in 1st post, psychic power cards added (5/21)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Was there anything in today's info about how defense dice are generated in the Psychic Phase?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Calculating Commissar






 Eldarain wrote:
Was there anything in today's info about how defense dice are generated in the Psychic Phase?


From what I read, it is fantasy style dispel dice. No idea if that is confirmed or not though.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Lobukia wrote:
Why on earth if a big ugly steps forward would an IG sarg either charge it alone or do nothing and watch it butcher his guys?! However his grunts have the good sense to mob rush the guy! The Challenge matrix is just stupid, I like the idea, but there's got to be a better way than what we got. Hopefully there's further changes too.

Yes, you have outlined exactly why challenges are a bad idea. However, the current rules allow players with units that have multiple characters in them to handicap the big ugly by throwing the lesser character at him to minimise the damage he will do. This new rule effectively hamstrings that tactic... it's suddenly (generally) in your best interests to throw in the character who has the best chance of actually surviving the challenge.

 
   
Made in au
Dakka Veteran





Davor wrote:
Just read a crap full of pages. Just wondering if I missed something about Tyranids Shadow in the Warp. Before it would lower the Ld of the psyker. Now that you need 4+ to see if you are successful, what happens to the -3 to Ld now for psykers?

Or nothing has been said yet, and it's wait and see? What do Nid players think of this?


Considering we get a fair amount of dispel dice (minimum 4+D6 with 2 x HT you'd think) I think our ability to nullify powers has increased whilst SITW (at this stage) just looks like a -3 to LD and nothing else. We may also get a +1 per ML for deny which would mean a HT can deny on a 4+ ?? good luck trying to cast a psychic power v Nids!


 tetrisphreak wrote:
Psychic phase is after movement.

2 or more 6's on a psychic test cause perils.


I like it, good spot for the phase Im not sure about perils.. could be perils everywhere when casting the big spells!

 tetrisphreak wrote:
That's just an example. Wound allocation is currently done using the longest range weapon in a unit. Now shooting is done on a weapon by weapon basis.


Makes sense, stops shenanigans

 tetrisphreak wrote:
Rules changes from 6th:

Swooping FMCS only take grounding tests once per phase, at the end, and only if they take a wound.

Wounds spill over from challenges.

D weapons allow invulnerable saves unless you roll a "6".

https://www.dropbox.com/s/b3vkwu65ua93ny9/Photo%20May%2013%2C%205%2014%2012%20PM.jpg


The swooping change is great, no more grounding tests from stupid marker lights. This is close to what it should of been at the start (Would of been happy for a test when you suffer a wound per shooting attack)
Love that D weapons still retain there ability to deal with a Deathstar (some days your gonna roll those 6's) but are now nerfed v everything else. Not too sure about the challenge mechanic all though it sucked when my Hive Tyrant received a challenge from a seargent purely to try and tie him up in combat...

 tetrisphreak wrote:
Difficult terrain is -2" to charge range.

7+ to explode a vehicle.


I like the 7+ for vehicles, only a slight change but it brings an extra bit of balance back to vehicles.

I am super excited to play the new missions they sound bloody amazing!

This message was edited 2 times. Last update was at 2014/05/14 01:22:51


 
   
Made in us
Mutated Chosen Chaos Marine





Ohio

The more I hear about 7th the more I'm liking it. Now if only we can assault out of transports like 5th edition , and they give the initiative bonus back to Furious Charge I will be a happy camper.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in us
The Hive Mind





bodazoka wrote:
Davor wrote:
Just read a crap full of pages. Just wondering if I missed something about Tyranids Shadow in the Warp. Before it would lower the Ld of the psyker. Now that you need 4+ to see if you are successful, what happens to the -3 to Ld now for psykers?

Or nothing has been said yet, and it's wait and see? What do Nid players think of this?


Considering we get a fair amount of dispel dice (minimum 4+D6 with 2 x HT you'd think) I think our ability to nullify powers has increased whilst SITW (at this stage) just looks like a -3 to LD and nothing else. We may also get a +1 per ML for deny which would mean a HT can deny on a 4+ ?? good luck trying to cast a psychic power v Nids!

But it means non psychic Shadow models (Prime, Trygon Prime, Warriors) go down in usefulness significantly.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Wraith






I'm going to get some third party models, paint them in glittering swaths of pastel, and my Dayglow Wing will continue making a mockery of the fluff by farting units of daemons as it rabbles up the board.

Then, my librarian will go nuts and summon a bloodthrister. Draigo will lulz, Coteaz will continue to summon daemons and everyone will be facepalming.

This is my goal for 7th. Not how bad I can break the game but how bad can I break minds and fluff.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Calculating Commissar






 TheKbob wrote:
I'm going to get some third party models, paint them in glittering swaths of pastel, and my Dayglow Wing will continue making a mockery of the fluff by farting units of daemons as it rabbles up the board.

Then, my librarian will go nuts and summon a bloodthrister. Draigo will lulz, Coteaz will continue to summon daemons and everyone will be facepalming.

This is my goal for 7th. Not how bad I can break the game but how bad can I break minds and fluff.


Now, if you find a way to model a farting librarian (who will be doing all the daemon summoning for you) I will be impressed.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Focused Dark Angels Land Raider Pilot




Magnolia, TX

More hull points. We need more diversification between battle tank and transports.

Captain Killhammer McFighterson stared down at the surface of Earth from his high vantage point on the bridge of Starship Facemelter. Something ominous was looming on the surface. He could see a great shadow looming just underneath the waters of the Gulf of Mexico, slowly spreading northward. "That can't be good..." he muttered to himself while rubbing the super manly stubble on his chin with one hand. "But... on the other hand..." he looked at his shiny new bionic murder-arm. "This could be the perfect chance for that promotion." A perfect roundhouse kick slammed the ship's throttle into full gear. Soon orange jets of superheated plasma were visible from the space-windshield as Facemelter reentered the atmosphere at breakneck speed. 
   
Made in us
Angry Chaos Agitator





 TheKbob wrote:
I'm going to get some third party models, paint them in glittering swaths of pastel, and my Dayglow Wing will continue making a mockery of the fluff by farting units of daemons as it rabbles up the board.

Then, my librarian will go nuts and summon a bloodthrister. Draigo will lulz, Coteaz will continue to summon daemons and everyone will be facepalming.

This is my goal for 7th. Not how bad I can break the game but how bad can I break minds and fluff.


Exalted.

If you're going to ride a disaster, ride it in style.
   
Made in au
Dakka Veteran





rigeld2 wrote:
bodazoka wrote:
Davor wrote:
Just read a crap full of pages. Just wondering if I missed something about Tyranids Shadow in the Warp. Before it would lower the Ld of the psyker. Now that you need 4+ to see if you are successful, what happens to the -3 to Ld now for psykers?

Or nothing has been said yet, and it's wait and see? What do Nid players think of this?


Considering we get a fair amount of dispel dice (minimum 4+D6 with 2 x HT you'd think) I think our ability to nullify powers has increased whilst SITW (at this stage) just looks like a -3 to LD and nothing else. We may also get a +1 per ML for deny which would mean a HT can deny on a 4+ ?? good luck trying to cast a psychic power v Nids!

But it means non psychic Shadow models (Prime, Trygon Prime, Warriors) go down in usefulness significantly.


I am unsure of how any of the other changes effect these models, but honestly they were fairly useless to begin with. Considering formations are a thing now I believe there is still allot of room for the Warriors.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Happygrunt wrote:
 TheKbob wrote:
I'm going to get some third party models, paint them in glittering swaths of pastel, and my Dayglow Wing will continue making a mockery of the fluff by farting units of daemons as it rabbles up the board.

Then, my librarian will go nuts and summon a bloodthrister. Draigo will lulz, Coteaz will continue to summon daemons and everyone will be facepalming.

This is my goal for 7th. Not how bad I can break the game but how bad can I break minds and fluff.


Now, if you find a way to model a farting librarian (who will be doing all the daemon summoning for you) I will be impressed.

Symbolism of the artwork aside, I have a suggestion: http://wanderingchina.org/2010/04/05/amazing-bull-fart-sculpture-the-design-inspiration/
   
Made in us
Wraith






 ClockworkZion wrote:
 Happygrunt wrote:
 TheKbob wrote:
I'm going to get some third party models, paint them in glittering swaths of pastel, and my Dayglow Wing will continue making a mockery of the fluff by farting units of daemons as it rabbles up the board.

Then, my librarian will go nuts and summon a bloodthrister. Draigo will lulz, Coteaz will continue to summon daemons and everyone will be facepalming.

This is my goal for 7th. Not how bad I can break the game but how bad can I break minds and fluff.


Now, if you find a way to model a farting librarian (who will be doing all the daemon summoning for you) I will be impressed.

Symbolism of the artwork aside, I have a suggestion: http://wanderingchina.org/2010/04/05/amazing-bull-fart-sculpture-the-design-inspiration/


If you've seen my army, I could do this with a bloodthrister or something.

The hilarity will be summoning pink horrors who start casting spells to murder themselves to summon their own herald.

Spells...SPELLS! Pretty soon we won't be holding our gathering for warhammer but for magic. You know, that could catch on... magic... the gather*BLAM*

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in gb
Nasty Nob






Can anyone who has a copy of the new WD confirm the warp charge costs for Sacrifice and the other powers on the right side of the page? The only image I've seen is too blurry to be sure.

   
Made in us
Huge Hierodule





Louisiana

 Perfect Organism wrote:
Can anyone who has a copy of the new WD confirm the warp charge costs for Sacrifice and the other powers on the right side of the page? The only image I've seen is too blurry to be sure.


Summoning - 3
Cursed earth - 1
Dark flame - 1
Infernal gaze - 1
Sacrifice - 1
Incursion - 3
Possession - 3

Remember that any roll of doubles will perils on the Malefic powers unless the psyker is chaos (daemons I presume)

What ISNT clear yet from these descriptions is whether you need to deny 1 warp charge or all 3 to block the power. I think if it works like attack/defense dice a'la heroscape, then you'd subtract "blocks" from "successes" to see if the power goes off -- all while simultaneously checking for perils. But that last bit is speculation.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Grounding tests because Markerlights were dumb, but now it's only ONE TEST per phase? Godammit.

If you see an FMC, shoot to kill, not to mess up its flying course

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It's good to know that Summoning is Level 3 and not a 1. That alleviates some pressure. Although you still have a 1 in 4 chance of getting Sacrifice and a Level 2 Herald.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Vector Strike wrote:
Grounding tests because Markerlights were dumb, but now it's only ONE TEST per phase? Godammit.

If you see an FMC, shoot to kill, not to mess up its flying course


I'm extra pleased because I seem to make an inordinate amount of 5+ rolls with my daemons, ask me to make a single 3+ (Grimoire, DP armour save, grounding tests etc?)


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Quick-fingered Warlord Moderatus






I wonder how many "Hobby" and "Background" books we'll be seeing on eBay...
Cynicism aside, I'm a little more hopeful for this edition. Let's see where it takes my Crons and Word Bearers.

Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)

 H.B.M.C. wrote:
Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them.
 
   
Made in ca
Fixture of Dakka




 Dr. Temujin wrote:
I wonder how many "Hobby" and "Background" books we'll be seeing on eBay...
Cynicism aside, I'm a little more hopeful for this edition. Let's see where it takes my Crons and Word Bearers.


By "Hobby" you mean the Hard Cover of Visions right? I might just have to get the Background version if I get the iPad version and they are not included in it.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Wraith






The FMC test is dumb. It should change to every wound, maybe. For armies without AA, they are too strong to fight against. Flyers will still be broken at smaller points levels or against certain armies, but that doesn't mean two wrongs make a right.

Now grounding an FMC means you can assault it. Oh, boy! Gonna do lots of that with my sisters...

Flying as a mechanic is dumb for a 28mm scale game.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Huge Hierodule





Louisiana

 Vector Strike wrote:
Grounding tests because Markerlights were dumb, but now it's only ONE TEST per phase? Godammit.

If you see an FMC, shoot to kill, not to mess up its flying course


Thematically if you look at it all shooting is done at the same "time" in the game, but actual rules make it get resolved sequentially. So only 1 test makes sense in that regard, and needing to wound is pretty important. Vehicle flyers are faster and never take grounding checks. I'll be happy that the days of la guns knocking down my flyrants and heavy weapons teams finishing him off are a thing of the past.

On the flip side if flyers are prevalent in your meta I can see why this rule is upsetting.

Now...I'm gonna make some harridan lists. Bwahahaha.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tunneling Trygon






I was holding off on buying stuff based on rumors, but that snippet right there... I just ordered two more crones/harpies. I've seen enough to know that formations are valid and in the rule book, and that FMCs just went to beastmode. I am happy.


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 TheKbob wrote:
Flying as a mechanic is dumb for a 28mm scale game.




They need to just go back to being skimmers again.

Make FMC's jetpack MC's.
   
Made in au
Dakka Veteran





 tetrisphreak wrote:
Thematically if you look at it all shooting is done at the same "time" in the game, but actual rules make it get resolved sequentially. So only 1 test makes sense in that regard, and needing to wound is pretty important. Vehicle flyers are faster and never take grounding checks. I'll be happy that the days of la guns knocking down my flyrants and heavy weapons teams finishing him off are a thing of the past.

On the flip side if flyers are prevalent in your meta I can see why this rule is upsetting.

Now...I'm gonna make some harridan lists. Bwahahaha.


That thematic reasoning for the test at the end of the phase makes some sense, the penalty for being grounded was so great I am super glad it has changed to wounds not hits and it's only the one test. Still a massive deal if you suffer a wound, get grounded (another wound) and are now able to be charged! considering a HT is now on the ground with 2 wounds it will still likely be killed.



Automatically Appended Next Post:
 BlaxicanX wrote:
 TheKbob wrote:
Flying as a mechanic is dumb for a 28mm scale game.




They need to just go back to being skimmers again.

Make FMC's jetpack MC's.


You must really hate Tyranids!! haha that change would kill them!

This message was edited 2 times. Last update was at 2014/05/14 02:40:25


 
   
Made in us
Haemonculi Flesh Apprentice






 tetrisphreak wrote:
 Vector Strike wrote:
Grounding tests because Markerlights were dumb, but now it's only ONE TEST per phase? Godammit.

If you see an FMC, shoot to kill, not to mess up its flying course


Thematically if you look at it all shooting is done at the same "time" in the game, but actual rules make it get resolved sequentially. So only 1 test makes sense in that regard.


What? Your telling me that if you blow one tire, or all four while driving your car it won't make any difference on whether or not you keep it on the road as long as all the tires blow simultaneously? That makes no sense. Punching multiple holes in a FMC should increase the odds it will fall from the sky IMO.

   
Made in us
Huge Hierodule





Louisiana

Everybody hates tyranids, even tyranid players.


Automatically Appended Next Post:
 Red Corsair wrote:
 tetrisphreak wrote:
 Vector Strike wrote:
Grounding tests because Markerlights were dumb, but now it's only ONE TEST per phase? Godammit.

If you see an FMC, shoot to kill, not to mess up its flying course


Thematically if you look at it all shooting is done at the same "time" in the game, but actual rules make it get resolved sequentially. So only 1 test makes sense in that regard.


What? Your telling me that if you blow one tire, or all four while driving your car it won't make any difference on whether or not you keep it on the road as long as all the tires blow simultaneously? That makes no sense. Punching multiple holes in a FMC should increase the odds it will fall from the sky IMO.


I'm saying that the time between flak missile A and Bolter B hitting is so narrow that only 1 test does make logical sense.

To balance it game wise make a house rule that for every wound unsaved past the first the FMC takes a -1 penalty to the roll. If your opponent agrees with you then there you go.

This message was edited 1 time. Last update was at 2014/05/14 02:46:16


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Emboldened Warlock





 BlaxicanX wrote:
 TheKbob wrote:
Flying as a mechanic is dumb for a 28mm scale game.




They need to just go back to being skimmers again.

Make FMC's jetpack MC's.



+1 To both of you.

Don't mind flyers as a concept for a supplement but as an in game mechanic they need to be very limited.

They should not be able to stay on the board 2 consecutive turns without taking a stall test that wrecks them on a 3+,....unless they have a hover special rule which makes them skimmers.

They also need to roll a d6 before strafing or bombing runs with a roll of a "1" meaning they accidentally fire upon the closest friendly unit to the original target point.

This message was edited 2 times. Last update was at 2014/05/14 02:49:05


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Is Sacrifice 1 or 3 Warp Charges, cause seriously the scans I've seen look like theres no way it's a 1. It's most likely a 2, if it wasn't then that would mean the entire chart is either 3 or 1 warp charge powers and that really doesn't make any sense at all.

It's probably a 2.

This message was edited 1 time. Last update was at 2014/05/14 02:56:04


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Huge Hierodule





Louisiana

Hollismason wrote:
Is Sacrifice 1 or 3 Warp Charges, cause seriously the scans I've seen look like theres no way it's a 1.


It's 3

Been out of the game for awhile, trying to find time to get back into it. 
   
 
Forum Index » News & Rumors
Go to: