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Made in us
Decrepit Dakkanaut





The Golden Throne

Hettar wrote:
so the wave serpent rage comment just goes by the by lmao


3++ cover with holofields is nothing to dismiss even if it can only snap. Just going to encourage farther movement each phase.
   
Made in us
Fixture of Dakka





Shooting at BS2 for a 1/3 reduction in failing cover saves? It won't bring the serpent into balance, but omg can we not call that a buff?!? Some perspective, please.

(All our other skimmers get nerfed hard by this)
   
Made in us
Hellacious Havoc




Oklahoma

Bharring wrote:

(All our other skimmers get nerfed hard by this)


Eldar players field vehicles other than Serpents?

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Yeah, My Landspeeders are going onto the Shelf.

Poor speeders. Cut down in the prime of their 75pt life.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Oozing Spawning Vat





 Kroothawk wrote:
I think, a new edition after less than 2 years would be suicidal to 40k and showing, how desperate GW is.
Agree. I'm still feeling the pain of the seemingly back to back gutpunches of the 5th & 6th Tyranid codexes.

e.g. pushing Apocalypse units down everyone's throat in normal games.
I kinda like that idea, but maybe I'm biased since my favorite armies are sorta easy to scratch build Apocalypse titans for!

This message was edited 2 times. Last update was at 2014/05/15 03:34:26


 
   
Made in us
Judgemental Grey Knight Justicar




USA

 agnosto wrote:
 WrentheFaceless wrote:
 Eldarain wrote:
We don't know how the defensive dice are generated for sure yet do we?


Either is the rumor that you get as many as your opponent, or you generate as many as you would normal generate every psychic phase


Which wouldn't make any sense considering armies that don't have access to psyckers.

Why would a non-psychic army be able to defend against psychic attacks as easily as an army (like Daemons or Eldar) that are almost defined by their psychic ability?

Check out my list building app for 40K and Fantasy:
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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Bharring wrote:
Shooting at BS2 for a 1/3 reduction in failing cover saves? It won't bring the serpent into balance, but omg can we not call that a buff?!? Some perspective, please.

(All our other skimmers get nerfed hard by this)
Being able to move 12", sport a 3+ cover save in the open, and fire a 4 shots with a scatterlaser at BS2 with rerolls, which if there are any hits (and between 4 shots with rerolls there should be some) an additional potential D6+1 S7 shots and a Shuriken Cannon at BS2 with rerolls, that's even more fearsome than it is now. You're averaging 3.88 S6 hits and 2.5 S7 hits (a total of ~6.4 S6+ *hits* on average) while sporting a 3+ cover save in the open. That's damn impressive. If they keep Flat Out the same, that means unless you're ignoring cover saves, killing a Wave Serpent with a 2+ cover save and 2+ "downgrade pens to glances" roll is going to be exceedingly difficult. The Wave Serpent is getting a major buff to utility there. For other skimmers without the massive twin linking but with cover save enhancement gear, they gain a bit on durability and lose a bit on firepower, likely remaining *roughly* the same. The only ones that really come out worse are things like Land Speeders. Necrons continue right on not caring thanks to the Tesla weaponry effect.

This message was edited 1 time. Last update was at 2014/05/15 03:37:53


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fixture of Dakka





Runnin up on ya.

 undertow wrote:
 agnosto wrote:
 WrentheFaceless wrote:
 Eldarain wrote:
We don't know how the defensive dice are generated for sure yet do we?


Either is the rumor that you get as many as your opponent, or you generate as many as you would normal generate every psychic phase


Which wouldn't make any sense considering armies that don't have access to psyckers.

Why would a non-psychic army be able to defend against psychic attacks as easily as an army (like Daemons or Eldar) that are almost defined by their psychic ability?


Some semblance of game balance? Works for dwarfs in fantasy...

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

 agnosto wrote:
Some semblance of game balance? Works for dwarfs in fantasy...


Game balance doesn't mean that every aspect is exactly the same, I would happily have a faction that had limited/no psyker ability but instead had insane ranged firepower or something else to make up for the lack of it.

Heck I would even be happy with Tau only get 1d6 Warpcharge but can DTW any Witchfire attacks on a 3+ rather than a 6+ or something to represent their innate lack of warp visibility. Won't protect against a summoned Bloodthirster but also doesn't just mean they get as many dice to deny as a host of Warlocks.

Glory is fleeting. Obscurity is forever.




 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah has anyone heard what the opposing side get's for Denial dice, I've seen that they get a number equal to yours, which doesn't make sense.

So I mean how many dice do you get.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Hollismason wrote:
Yeah has anyone heard what the opposing side get's for Denial dice, I've seen that they get a number equal to yours, which doesn't make sense.

So I mean how many dice do you get.

WD is mum on that and no one's rep has said yet apparently.
   
Made in us
Fixture of Dakka



Chicago, Illinois

What about Lords of War? Are they no longer Escalation meaning their just part of hte Combined Arms or whatever army cause it seems that way.

So now Lords of War are standard?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Hollismason wrote:
What about Lords of War? Are they no longer Escalation meaning their just part of hte Combined Arms or whatever army cause it seems that way.

So now Lords of War are standard?


According to the FoC chart (for those still using it), yes.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Oh good my Necrons never lose ever again.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Hollismason wrote:
Oh good my Necrons never lose ever again.


How so?

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Blacksails wrote:
Hollismason wrote:
What about Lords of War? Are they no longer Escalation meaning their just part of hte Combined Arms or whatever army cause it seems that way.

So now Lords of War are standard?


According to the FoC chart (for those still using it), yes.

And if you're not, feel free to take only Lords of War!

And likely never make friends again.
   
Made in us
Battlefortress Driver with Krusha Wheel






 Blacksails wrote:
Hollismason wrote:
Oh good my Necrons never lose ever again.


How so?

I think he means having the cheapest power to point ratio costing lord of war in the transcendent ctan.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Orock wrote:
 Blacksails wrote:
Hollismason wrote:
Oh good my Necrons never lose ever again.


How so?

I think he means having the cheapest power to point ratio costing lord of war in the transcendent ctan.


Oh right.

All aboard the broken train to Absurdityville!

Choo choo!

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Blood Angel Terminator with Lightning Claws






I hope to God the rumors about Ignore Cover only reducing 2 to the cover save is true (even if now the name makes no sense). Tau need the nerf hammer bad (and they'll still be on top with the all other toys they have/buffs to overwatch)

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 agnosto wrote:


Some semblance of game balance?



How is it unbalanced for armies without psykers to have worse psychic defense?

Right now, Tau have a base 6+ DtW roll. Doesn't stop them from rolling on psyker heavy armies.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah, Transcendant C'Tan is kind of awesome.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
2nd Lieutenant




San Jose, California

Hollismason wrote:
Yeah, Transcendant C'Tan is kind of awesome.


Yeah, except for the fact of needing to buy a $160 model to get one.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Zathras wrote:
Hollismason wrote:
Yeah, Transcendant C'Tan is kind of awesome.


Yeah, except for the fact of needing to buy a $160 model to get one.


You can get it on Ebay for like $50.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Been Around the Block




San Diego, CA

Trasvi wrote:
 Ferrum_Sanguinis wrote:
More from Natfka:

via an anonymous source on Faeit 212
Psychic tests are no longer leadership tests. You generate your total pool, allocate dice to cast and then roll them. 4+ succeeds. X number of successes are needed to cast the power. 3 successes, for most.

Certain things can give you a 3+ on the dice, like having an affinity with the discipline. 2 or more 6s you peril. So you can still fail to cast and perils but typically if you got 2 6s you should have passed.

To stop a power, allocate your warp charge dice and roll deny the witch. 6+ to succeed. 5+ if you have a psyker. +1 if they have a hood. +1 if you're a higher mastery level and nearby the unit being affected. Even powers that do not effect you can be stopped, like blessings.




Ugh. Really not liking this.
Most psykers will be finding it very difficult to cast powers - you're going to want 3 or 4 warp charges to even cast a ML1 power. A ML3 power will want ~8 dice.
Armies that rely on psykers - especially Tzeentch Daemons & Eldar - may be hit quite hard, by what I'm seeing.


I'm not, more like Fantasy, take ssome forethought top get the powers through you want to, I'm not seeing this as a bad thing


Automatically Appended Next Post:
 Ferrum_Sanguinis wrote:
Trasvi wrote:
 Ferrum_Sanguinis wrote:
More from Natfka:

via an anonymous source on Faeit 212
Psychic tests are no longer leadership tests. You generate your total pool, allocate dice to cast and then roll them. 4+ succeeds. X number of successes are needed to cast the power. 3 successes, for most.

Certain things can give you a 3+ on the dice, like having an affinity with the discipline. 2 or more 6s you peril. So you can still fail to cast and perils but typically if you got 2 6s you should have passed.

To stop a power, allocate your warp charge dice and roll deny the witch. 6+ to succeed. 5+ if you have a psyker. +1 if they have a hood. +1 if you're a higher mastery level and nearby the unit being affected. Even powers that do not effect you can be stopped, like blessings.



Ugh. Really not liking this.
Most psykers will be finding it very difficult to cast powers - you're going to want 3 or 4 warp charges to even cast a ML1 power. A ML3 power will want ~8 dice.
Armies that rely on psykers - especially Tzeentch Daemons & Eldar - may be hit quite hard, by what I'm seeing.


Yeah poor Eldar, who have the best transport in the game, and whose basic troops are capable of punching through terminator armor. Oh woe is them!

Seriously Eldar and all prescience spammers needed a nerf like this bad.

Same with Tzeentch cheeselists. Though I hope the DoT rule gets updated if only for Pink Horrors. I liked that people were actually using them this edition instead of lumping with Bloodletters in the "take only for fluff" section.

Speaking of which, I REALLY hope Bloodletters become viable again...

agree 100% I don't see any of this particularly nerfing Eldar into uselessness


Automatically Appended Next Post:
Crazyterran wrote:
Yeah, My Landspeeders are going onto the Shelf.

Poor speeders. Cut down in the prime of their 75pt life.


Welcome to what my Tau Piranha's are going to go through....

This message was edited 2 times. Last update was at 2014/05/15 05:51:25





 
   
Made in us
Blood Angel Terminator with Lightning Claws





North West Arkansas

Ok, I've been trying to keep up this last few days... but a 40K boxed set is not happening right? The last one is just getting updated rules, so I'm guessing the Blood Angel vs Ork set with loads of terrain is a rumor.

Only nine days left...

Crush your enemies, see them driven before you and to hear the lamentations of the women.

Twitter @Kelly502Inf 
   
Made in us
Been Around the Block




San Diego, CA

 Kelly502 wrote:
Ok, I've been trying to keep up this last few days... but a 40K boxed set is not happening right? The last one is just getting updated rules, so I'm guessing the Blood Angel vs Ork set with loads of terrain is a rumor.

Only nine days left...


I would imagine they wouldn't consider coming out with this until they start running out of DV sets




 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Kelly502 wrote:
Ok, I've been trying to keep up this last few days... but a 40K boxed set is not happening right? The last one is just getting updated rules, so I'm guessing the Blood Angel vs Ork set with loads of terrain is a rumor.

Only nine days left...


I would say its happening, except the new box won't be here till September.

its what GW do and did with 6th ed.

new rule book came in may-june, then DV came in sept IIRC

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Vain wrote:
 agnosto wrote:
Some semblance of game balance? Works for dwarfs in fantasy...


Game balance doesn't mean that every aspect is exactly the same, I would happily have a faction that had limited/no psyker ability but instead had insane ranged firepower or something else to make up for the lack of it.

Heck I would even be happy with Tau only get 1d6 Warpcharge but can DTW any Witchfire attacks on a 3+ rather than a 6+ or something to represent their innate lack of warp visibility. Won't protect against a summoned Bloodthirster but also doesn't just mean they get as many dice to deny as a host of Warlocks.


Except for the fact that Tau burn just as easily to witchfire as any other. Just because they lack warp visibility doesn't mean it's going to easily stop FIRE.

It's why it's mostly limited to mind altering techniques, not things that literally conjure lightning and fire.
   
Made in gb
Sinewy Scourge




Warrington, UK

Bharring wrote:
Shooting at BS2 for a 1/3 reduction in failing cover saves? It won't bring the serpent into balance, but omg can we not call that a buff?!? Some perspective, please.

(All our other skimmers get nerfed hard by this)


My Dark Eldar vehicles are very pleased by this!

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Sadistic Inquisitorial Excruciator





Hollismason wrote:
Oh good my Necrons never lose ever again.


Until someone brings his unbound army of two Transcendent C'Tans to take out your one, but then... one day that guy will agree to a higher point value game where his opponent will bring 3!

But really, can they kill points value being played / 3 conscripts (so like 500+) in 5 turns?
   
 
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