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Made in gb
Boom! Leman Russ Commander




Northampton

Jeebus... Land Raiders just became the ultimate tank in 40k.

Black Templar and Blood Angel players must be salivating at this right now.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Wraithknights keep getting better in comparison to everyother MC since they are always str.10 including HoW and 2 str.10 guns stock.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

 undertow wrote:
 Lobukia wrote:
 undertow wrote:
I hope that change to Smash isn't true. If it is, as a Daemon player I'll have almost zero reliable ways of removing tanks...


Except summoning more daemons to summon more daemons... not a lot of pity to be had here

So I'll be summoning Daemons that can't remove tanks to summon more Daemons that can't remove tanks in order to remove tanks?


Bloodthirsters and Soul Grinders can still deal with the higher AV targets. Maybe not as reliably, but you have options. Also, what about screamers?


 
   
Made in us
Raging Ravener



Ivanhoe,MN

perhaps regular MC attacks get armoourbane. that reduces the number of ID on non-EW models but still allows for MCs to crack open vehicles a little bit better.

This message was edited 1 time. Last update was at 2014/05/20 19:25:12


 
   
Made in at
Slashing Veteran Sword Bretheren






wait so if we go to the GW store now and place an order for the munitorum edition and have it delivered to our local GW for pickup (which is not going to happen on may 24th), we not only get a 50 pound voucher, but also the standard rulebook for free on release day?

This message was edited 1 time. Last update was at 2014/05/20 19:31:16


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 undertow wrote:
 warboss wrote:
 undertow wrote:
I hope that change to Smash isn't true. If it is, as a Daemon player I'll have almost zero reliable ways of removing tanks. Weaker vehicles and some walkers I could handle, but anything AV13 or higher will be virtually immune to the shooting I can get with any reliability. A lot of my anti-tank options are results of random rolls on reward tables or psychic shooting attacks with variable strength.


Since when do demons rely on shooting to take out vehicles? You don't have any greater demons or demon princes? If they're still good at taking on vehicles in CC, the problem isn't with the rules but rather with the army style you've taken. Isn't that what monstrous creatures are for? I could complain that my tau can't reliably take on tyrannid monstrous creatures in close combat but I realize that isn't how they're *supposed* to take them out. I could also take a devastator heavy list and wonder the same thing with my marines.

Please pay attention. I'm saying that Smash in CC is currently my way of dealing with high AV vehicles (13+). If the nerf to Smash is true we will no longer be able to drop heavy vehicles in CC and Daemon shooting isn't up to the task of reliably dealing with AV13+.

Also, Daemons have decent shooting abilities. Light vehicles such as Rhinos or anything light that I can get a rear or side armor shot on I can take out. I'm strictly talking about AV13+ vehicles and no longer having any reliable ways to deal with them, shooting or otherwise.


How many of these vehicles have rear armor 12+? Unless you're fighting hordes of Dreadnoughts and Land Raiders most things tend to have 10 or maybe at most 11 rear armor, which is what you will be hitting in CC. There are still plenty of ways to take down most vehicles if you build your list the right way.
   
Made in fr
Regular Dakkanaut




I am really not sure what you are complaining about.
FMC got a huge tougness boost
FMC got for some an offensive boost while in the air (shooting + psychic powers)
FMC got nerfed when attacking vehicles and that is only an issue against walkers and LR
against walkers it was really normal
and against LR you are in the same situation as everyone else
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Puscifer wrote:
Jeebus... Land Raiders just became the ultimate tank in 40k.

Black Templar and Blood Angel players must be salivating at this right now.


I'm thinking Bloodletters, or perhaps Nettes, shoehorned into a CSM Land Raider might be quite a tasty little unit.

Not even that expensive if you lay off the upgrades for the troops.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Green is Best! wrote:
 undertow wrote:
 Lobukia wrote:
 undertow wrote:
I hope that change to Smash isn't true. If it is, as a Daemon player I'll have almost zero reliable ways of removing tanks...


Except summoning more daemons to summon more daemons... not a lot of pity to be had here

So I'll be summoning Daemons that can't remove tanks to summon more Daemons that can't remove tanks in order to remove tanks?


Bloodthirsters and Soul Grinders can still deal with the higher AV targets. Maybe not as reliably, but you have options. Also, what about screamers?

Bloodthirsters will still be smashing, and still affected by the nerf. Soul Grinder shooting, at isn't what I'd call reliable, especially when the you get one shot at BS3. The Smash nerf coupled with the change to the vehicle damage chart makes things look grim for Daemons and Nids.

Screamers are great at removing light vehicles. They can stumble against AV14 though. The last few times I've thrown a squad of 7 Screamers at a Landraider, they bounced off.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 azreal13 wrote:
Puscifer wrote:
Jeebus... Land Raiders just became the ultimate tank in 40k.

Black Templar and Blood Angel players must be salivating at this right now.


I'm thinking Bloodletters, or perhaps Nettes, shoehorned into a CSM Land Raider might be quite a tasty little unit.

Not even that expensive if you lay off the upgrades for the troops.


I thought one army can't use another army's transports in a game?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 TheKbob wrote:
The other half of the 7E equation is the necessary Day One FAQs.

Will they be available Day One, that's the first check.

Second, do they address the actual issues that are within the books, regardless of edition change.

Third, how do they change the books with the edition.

Nah, they shouldn't be necessary. White Dwarf already said that your codexes will be fully compatible with the new edition...


Automatically Appended Next Post:
Herzlos wrote:
 Uriels_Flame wrote:
Even if it didn't, they would say it did.

Can't have the truth out there, can we?


They haven't done that with the rest of the LE's that didn't sell out. They send a few emails with "quick, there's less than 200 left", and then swap them between stores.

There was some speculation when the last couple of hundred copies of the Ltd Tyranid codex sat in the store for a week or two and then just disappeared overnight.

This message was edited 1 time. Last update was at 2014/05/20 19:48:05


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK


 undertow wrote:
 Green is Best! wrote:
 undertow wrote:
 Lobukia wrote:
 undertow wrote:
I hope that change to Smash isn't true. If it is, as a Daemon player I'll have almost zero reliable ways of removing tanks...


Except summoning more daemons to summon more daemons... not a lot of pity to be had here

So I'll be summoning Daemons that can't remove tanks to summon more Daemons that can't remove tanks in order to remove tanks?


Bloodthirsters and Soul Grinders can still deal with the higher AV targets. Maybe not as reliably, but you have options. Also, what about screamers?

Bloodthirsters will still be smashing, and still affected by the nerf. Soul Grinder shooting, at isn't what I'd call reliable, especially when the you get one shot at BS3. The Smash nerf coupled with the change to the vehicle damage chart makes things look grim for Daemons and Nids.

Screamers are great at removing light vehicles. They can stumble against AV14 though. The last few times I've thrown a squad of 7 Screamers at a Landraider, they bounced off.



As a daemons player, I'm not seeing what you're seeing vs vehicles.

Remember, smash is currently half attacks, but then you add all the bonuses, if I need to smash, I still fully expect to be rolling 3 or more attacks with my Khorne Princes (fewer with others who won't have rampage, admittedly.) In most cases that will be auto pens, and enough to wreck most vehicles (assuming you hit of course, but that's something else that has changed frequently edition to edition and we have no info on) Sure, there'll be less whiff room, but I can still see it being effective at what it needs to be, just without some redundant overkill that we have now.

This message was edited 1 time. Last update was at 2014/05/20 19:49:47


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 insaniak wrote:
 TheKbob wrote:
The other half of the 7E equation is the necessary Day One FAQs.

Will they be available Day One, that's the first check.

Second, do they address the actual issues that are within the books, regardless of edition change.

Third, how do they change the books with the edition.

Nah, they shouldn't be necessary. White Dwarf already said that your codexes will be fully compatible with the new edition...


Automatically Appended Next Post:
Herzlos wrote:
 Uriels_Flame wrote:
Even if it didn't, they would say it did.

Can't have the truth out there, can we?


They haven't done that with the rest of the LE's that didn't sell out. They send a few emails with "quick, there's less than 200 left", and then swap them between stores.

There was some speculation when the last couple of hundred copies of the Ltd Tyranid codex sat in the store for a week or two and then just disappeared overnight.



Get you're 4+'s ready... sigh

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Puscifer wrote:
 azreal13 wrote:
Puscifer wrote:
Jeebus... Land Raiders just became the ultimate tank in 40k.

Black Templar and Blood Angel players must be salivating at this right now.


I'm thinking Bloodletters, or perhaps Nettes, shoehorned into a CSM Land Raider might be quite a tasty little unit.

Not even that expensive if you lay off the upgrades for the troops.


I thought one army can't use another army's transports in a game?


Battle brothers can now, apparently, and CSM and Daemons are rumoured to be one of the few BB combos.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in au
[MOD]
Making Stuff






Under the couch

SeanDrake wrote:
Hang on so the area famed for it's wailing and gnashing of teeth regarding regional pricing, who state wages are not really high there due to the cost of living etc is the first and only place to sell out of the ultra expensive edition

Doesn't really mean much without knowing how many copies were allocated to Australia.

The area 'famed for its wailing and gnashing of teeth regarding regional pricing' also has a small number of gamers with plenty of money to splash out on their hobby who don't particularly care about the prices. So limited editions still sell down here.

 
   
Made in gb
Regular Dakkanaut





 azreal13 wrote:
Battle brothers can now, apparently, and CSM and Daemons are rumoured to be one of the few BB combos.


I don't care what your rulebook says. That Plaguebearer is not getting in my car.
   
Made in us
Raging Ravener



Ivanhoe,MN

Bloodwin wrote:
 azreal13 wrote:
Battle brothers can now, apparently, and CSM and Daemons are rumoured to be one of the few BB combos.


I don't care what your rulebook says. That Plaguebearer is not getting in my car.


I like it!
   
Made in gb
Boom! Leman Russ Commander




Northampton

Bloodwin wrote:
 azreal13 wrote:
Battle brothers can now, apparently, and CSM and Daemons are rumoured to be one of the few BB combos.


I don't care what your rulebook says. That Plaguebearer is not getting in my car.




+1 for making me laugh my drink over my desk

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

Hmm my Munitorum Edition is still "pending" on my GW account with no tracking number. Ordered it to deliver to my store so I get it on release and I'm in the US... also haven't received an email saying mine has been delayed either. Hmmmm! Getting worried.

6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in us
Huge Hierodule





Louisiana

Sooo....
I'll just leave this here...

https://www.dropbox.com/s/qfvil208tnafkqi/Photo%20May%2020%2C%204%2031%2002%20PM.jpg

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Infiltrating Broodlord




UK

So what do we know for definite other than whats changed with psykers?

I'm worried I'm picking up too many false rumours and keeping them as legit.

snap fire is BS1.
ignore cover is no cover saves?
Jink as a USR is 4+ but snap fire next turn?
smash is 1 attack @ 2X S?
Vector strike is 1 attack at unmodified S statistic - AP2 + D3 on Vehicles?
IC cannot join MC's.
Grounding tests only once per FMC that is wounded - in the shooting phase only?
7+ on Vehicle damage chart to explode.
D weapon change.


Are all these true? what else is there?
   
Made in us
Legendary Master of the Chapter






Quite the shift in BBBFFs

Not understanding some of the AoC but its more grim dark and i like it.

Changes that are confirmed to be changed
FMCs taking 1 grounding test
D weapons
the new psychic powers and psychic phase
and Vehicle chart.
as well as allied chart just now

All else i dont think they had any hard proof (scans)

This message was edited 1 time. Last update was at 2014/05/20 20:39:50


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Well well, that's interesting. A little sad that IG aren't Allies of Con. with Chaos. But on the other hand my GK's just got hella happier since they can join my IG now!

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

Welp, so much for Traitor Guard. Oh, and look. Still no Genestealer Cult armies.

Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Legendary Master of the Chapter






 Hulksmash wrote:
Well well, that's interesting. A little sad that IG aren't Allies of Con. with Chaos. But on the other hand my GK's just got hella happier since they can join my IG now!


Delicious warding stave with a IG priest pumping out reroll saves



@Briancj hang on IIRC there where rumors that you can still take CtA. only that they behave like DA and something about deployment.

This message was edited 1 time. Last update was at 2014/05/20 20:41:54


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Hellacious Havoc



United States

I am suddenly very sad inside. I'd been putting money away to buy some Traitor guardsmen.

This message was edited 1 time. Last update was at 2014/05/20 20:42:52


Chaos. Good News 
   
Made in us
Huge Hierodule





Louisiana

All armies can ally. Come the APOC is desperate allies, plus cannot deploy within 12" at start of game. I think it also hints at taking come the apocalypse allies is only for unbound forces.

This message was edited 1 time. Last update was at 2014/05/20 20:44:24


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut




sleekid wrote:
I am really not sure what you are complaining about.
FMC got a huge tougness boost
FMC got for some an offensive boost while in the air (shooting + psychic powers)
FMC got nerfed when attacking vehicles and that is only an issue against walkers and LR
against walkers it was really normal
and against LR you are in the same situation as everyone else


You are missing the issue. Yes, FMCs got some nerfs and Boosts.... That isn't the problem. The problem is that MCs (not just flying ones) are the only way Nids and Demons have to deal with AV13 and AV14 vehicles. (and AV12 is no picnic either) Most armies have a way to shoot the vehicle starting on turn 1, with MCs it will take you 2-3 turns just to get an attack and if you paid for wings, you need to land and lose all that resiliency.

For what... *1* attack? 2/3 hits, lets say autopen, then 1/2 does no lasting damage. How many turns will it take for my 230 pt flyrant to actually take out that 150 pt Leman Russ? And that is my *best* method.
Sure, skip the Smash Attack, now I get 5 attacks, 3 hit, a whopping 1 Pen, and still 1/2 does no lasting damage.

If Smash gives Armorbane (not Smash Attack, just the basic Smash USR) then it might balance out okay.


It is bad enough needing to use MCs to take out tanks, it means you are either landing your way expensive FMCs, or you are trying to run your 3+ save MCs across the board and hope to *catch* a vehicle.... but now we need to spend 2-3 turns running, and then another 2-3 turns attacking to *maybe* kill a vehicle.



We also don't know if that is 1 attack total, or 1 attack before adding in Charge and two weapons. Either way means Nids and Demons are screwed, it just depends on how much they are screwed.
   
Made in us
Quick-fingered Warlord Moderatus







Blarg drop box, quick someone rehost

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Made in gb
Infiltrating Broodlord




UK



YOU THERE!

where did you get this and what else do you know?
   
 
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