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Made in ca
Guarding Guardian





On a sort of related notes in the picture in the White Dwarf Daily refers to BA Death Company Squads as "Cursed Squads." Is the new name change hint at a sooner then later codex release?

"The path of the Legion Tactical is beset on all sides by the inequities of the selfish and the tyranny of Loyalist Assaults. Blessed is he who, in the name of charity and good will, covers the Tactical through the valley of chainswords, for he is truly his brother’s keeper and provider of heavy fire support. And I will strike down upon thee with great lascannon accuracy and furious autocannon fire those who would attempt to ambush and destroy my Legion Brothers. And you will know that I am the Havoc when I lay my vengeance upon thee."  
   
Made in us
Freaky Flayed One




Heh, I just noticed that snippet on the ally matrix picture about Dante and the Silent King.
   
Made in ca
Guarding Guardian





Drakmord wrote:
Heh, I just noticed that snippet on the ally matrix picture about Dante and the Silent King.



"The path of the Legion Tactical is beset on all sides by the inequities of the selfish and the tyranny of Loyalist Assaults. Blessed is he who, in the name of charity and good will, covers the Tactical through the valley of chainswords, for he is truly his brother’s keeper and provider of heavy fire support. And I will strike down upon thee with great lascannon accuracy and furious autocannon fire those who would attempt to ambush and destroy my Legion Brothers. And you will know that I am the Havoc when I lay my vengeance upon thee."  
   
Made in us
Calculating Commissar






This ally chart makes me very happy WITH THE EXCEPTION of it 86ing traitor guard. Guard should have had it's own box so Tau and Chaos could get them as allies. Other than that, it is a good chart.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 azreal13 wrote:
 ClockworkZion wrote:
 azreal13 wrote:
Really, two pages and nobody did this?

Spoiler:


Tsk, shame on you!


Beat me too it!

That's what I get for playing video games instead of obsessively refreshing the page I suppose.


Lol, I've been painting and watching TV.

You Yanks just don't have the innate good timing of the British is all!

Tell you what, when it gets reported to Photobucket tomorrow and taken down, you can out up the next version.

I usually have very good timing abut I'm playing Assassins Creed Brotherhood and I guess that mixed me up a bit.

And do you mean this version that I was already uploading when I saw your post?
Spoiler:
   
Made in us
Quick-fingered Warlord Moderatus





I need to buy some expendable AM for my Grey Knights to kill at the end of each round.

3000
4000 
   
Made in us
Lurking Gaunt




I'm going to say the reason the word Codex was replaced with Faction is because of the new ally matrix. Imperial is multiple Codices.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Happygrunt wrote:
This ally chart makes me very happy WITH THE EXCEPTION of it 86ing traitor guard. Guard should have had it's own box so Tau and Chaos could get them as allies. Other than that, it is a good chart.


Instead of putting everything together, they could have condensed the Imperium in 3 factions:
- Adeptus Astartes (including LotD and all SM flavors, except GK)
- Astra Militarum (including MT)
- Magna Imperium (AS, Inq, IK, GK)

Regarding Tau (for example), they would be AoC, BB (or AoC) and DA, in that order.

This message was edited 2 times. Last update was at 2014/05/20 22:33:53


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 azreal13 wrote:
Really, two pages and nobody did this?



Tsk, shame on you!


Ugg that is a much uglier allie chart, and it hurts my color blind eyes.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Yaaaaaay for Tyranids!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Quick-fingered Warlord Moderatus





Now we just need a leak of the Sanctic chart

3000
4000 
   
Made in at
Slashing Veteran Sword Bretheren






Bunching all IoM armies into "Imperials" was the stupidest thing they could do.

With every edition they are continuing to axe the unique flavor of each army and turn it all into monotony. I'll be the first and say Warhammer 40,000 8th edition will have all armies classified into 3 groups: Imperials, Xenos and Ruinous Powers.



Now GKs are bestest buddies with IG even though there's enough fluff to justify a AoC disposition, given how they operate in secrecy and mindwipe, if not outright kill eyewitnesses.

And yeah, SoB AoC with an army full of witches (Eldar) is another example of GW not understanding its own fluff.

I used to think the old allies chart needed improvement but this new one actually makes me appreciate the old one even more. The only 2 good things about the new allies chart is: 1) No Taudar and 2), No Marinetau. But on the other hand battle brothers now share even more stuff like transports etc. How do you like the thought of a Land Raider spewing forth Guardsmen or Bloodletters? I for one think its ridiculous.

This message was edited 2 times. Last update was at 2014/05/20 22:50:06


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Towering Hierophant Bio-Titan






From /tg/

No proof with it though:

-Sanctic:
Primaris – Banishment -> anti-demon (-1 invuln)
Gate of Infinity
Hammerhand
Str D Vortex.
Sanctuary, iirc makes demon within 12″ all move through difficult terrain.
Cleansing Flame (some nova)
One more spell, you target an opponent, both roll dice and add to ld, if you’re higher than him, he auto losses a W, no saves.

-Precision shot is a USR now, so guards need 6s to do precision after that Order.

-Str D now only ignores all saves on a six. If not a six, the Str D weapon profile’s AP is followed. Str D is also assumed to be S10, so T6+ will be safe from ID.

-Deny the Witch for passive spells, like blessings are denied on a six. However offensive/directed/maledictions spells that target you, is a different matter, your DTW rolls can be improved by brother ofpsyker +1, psyker mastery level being higher than the offensive caster+1 and adamantium will +1. So you could technically go up to a 3+ dtw against offensive powers.

-Smash, only one attack. rest of it same.

-Vector Strike. 1A only unless against a flier -then D3, AP2 Ignore Cover.

-Ignore Cover – No change.

-ICs cannot be in the same unit as a MC anymore.

-Telepathy Powers Invisisbilty – makes others snapfire at you. Shrouding – gives you shrouded only.

Prescience is still a Primaris

- mc's cant be joined by ICs, flying MCs cannot charge the turn they change flight mode

-Jump infantry now can use the jumpack both in movement and assault phases. Also it has jink.


>Snapshots are at BS1

>Psyker's level, Adamantium Will... only affect dispelling attempt when you are targeted by the power, dispelling Blessing requires natural rolls of 6

>Chariots now gives Relentless to the passenger, their rules were totally reworked so that they are more of a single entity with their passenger.

>Perils table, only a third is a real issue and a decent leadership severely diminish its impact. worse, one effect turns your psyker into superman for a turn. Another drains psychic dice for both players.

>Most Perils are a leadership test, with different results for success and failure, most of the better successes are lose a wound or hull point, best one gives you 3++ and possibly Smash, Armorbane, and Fleshbane until the start of the next Psychic Phase

>Imperial forces are all Battle Brothers with each other, non-Imperial seems to have made out relatively worse

>Battle Brothers share basically everything, Powers, abilities, transports, Warlord traits, Reserve altering effects.

>Sisters are acknowledged as an Imperial faction in the book (Including for whiners)

>Immobilized Flyers now have a chance to Crash and Burn

>Old Aquila Lander crash scenery has rules

>Gate of Infinity is now a Sanctic power, another is a strength D Vortex, most of the Grey Knight powers might be included as well

>Now when you activate a Force Weapon, you active all of them in a unit

>Chariot rider may not be able to disembark

>Missile Lock apparently effects more than just Blasts now

>To Deny the Witch you must match your opponent's number of successes, number you have to roll is a 6, having a higher Mastery Level Psyker in the unit dispelling, Adamantium Will, or being within range of a Psychic Hood each give you +1 to your roll, again except for dispelling Blessings

>Defending player apparently gets to choose how hits are allocated between passenger and Chariot
   
Made in us
Calculating Commissar






 xttz wrote:
From /tg/

No proof with it though:

-Sanctic:
Primaris – Banishment -> anti-demon (-1 invuln)
Gate of Infinity
Hammerhand
Str D Vortex.
Sanctuary, iirc makes demon within 12″ all move through difficult terrain.
Cleansing Flame (some nova)
One more spell, you target an opponent, both roll dice and add to ld, if you’re higher than him, he auto losses a W, no saves.

-Precision shot is a USR now, so guards need 6s to do precision after that Order.

-Str D now only ignores all saves on a six. If not a six, the Str D weapon profile’s AP is followed. Str D is also assumed to be S10, so T6+ will be safe from ID.

-Deny the Witch for passive spells, like blessings are denied on a six. However offensive/directed/maledictions spells that target you, is a different matter, your DTW rolls can be improved by brother ofpsyker +1, psyker mastery level being higher than the offensive caster+1 and adamantium will +1. So you could technically go up to a 3+ dtw against offensive powers.

-Smash, only one attack. rest of it same.

-Vector Strike. 1A only unless against a flier -then D3, AP2 Ignore Cover.

-Ignore Cover – No change.

-ICs cannot be in the same unit as a MC anymore.

-Telepathy Powers Invisisbilty – makes others snapfire at you. Shrouding – gives you shrouded only.

Prescience is still a Primaris

- mc's cant be joined by ICs, flying MCs cannot charge the turn they change flight mode

-Jump infantry now can use the jumpack both in movement and assault phases. Also it has jink.




AND BA GET A BUFF!

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

-Jump infantry now can use the jumpack both in movement and assault phases. Also it has jink.


Jump with Jink? Man, Assault Marines got much more interesting now

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

WHAT?!?

Jump Infantry can use the pack in both phases (fair enough), but JINK

I'll be in my bunk.

July/August can't get here sooner.

This message was edited 1 time. Last update was at 2014/05/20 22:54:48


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Storm Trooper with Maglight






Georgia

 Vector Strike wrote:
coredump wrote:
 tetrisphreak wrote:
I suspect summoned daemons will be held akin to any allies relationships they have on the chart, so bringing in a unit can cause them to roll on the "one eye open" rule as well as suffer any scoring penalties for not being buddies (if any such penalties still exist)

Further, the bigger picture here is that all armies are BB with their own faction - we have seen the army list page that says you may take as many detachments in a battle forged army as you like.

Think for a second -- 2x hive tyrant, 2x gaunt units, then ally detachments of 1 tyrant and 1 gaunt unit until your points are full. Bam! Battle forged.

Unbound will be accepted because in the end it will be no worse than legal battle forged forces.


Not so fast there sparky....

The Allied Detachment FOC specifically states it must be from a different faction. Further, while you can take multiple detachments, we don't know if you can take multiple allied detachments, or multiple combined armes detachments....



Is there any rule regarding supplements? Should I treat Farsight Enclaves as Tau faction, adding a normal Detachment instead of the Allies' one?


Yes if you looked at the new allies page that was linked it says they count as the faction they are a supplement of. So Tau are BB with Farsight

Ninja'ed

My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

As much as I like the idea of jump infantry getting jink... the other part about all jump infantry basically getting raven guard chapter traits seems a bit wishlisty to me.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Quick-fingered Warlord Moderatus





Rofl Dreadknights with teleporters get a jink? Or Riptides for that matter ick

3000
4000 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Jump infantry get Jink and get to use jumppacks in both phases?

It would seem there would be *zero* point to using tac's and equivalents after that, especially given how Assault Marines/Raptors are like 2ppm more.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 WrentheFaceless wrote:
Rofl Dreadknights with teleporters get a jink? Or Riptides for that matter ick


Riptides are Jet Pack. Now, Wraithknights are Jump. Lucky us Jump Monstrous Creatures don't get it... do they?

This message was edited 1 time. Last update was at 2014/05/20 23:00:50


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Quick-fingered Warlord Moderatus





 Vector Strike wrote:
 WrentheFaceless wrote:
Rofl Dreadknights with teleporters get a jink? Or Riptides for that matter ick


Riptides are Jet Pack. Now, Wraithknights are Jump. Lucky us Jump Monstrous Creatures don't get it... do they?


Well it says they act as Jump Infantry for movement purposes....maybe?

3000
4000 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Since everything is scoring I'm curious how level of allies matter between allies of convenience and desperate allies beyond just the "one eye open" rule if it still exists.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Boom! Leman Russ Commander




Northampton

 Vaktathi wrote:
Jump infantry get Jink and get to use jumppacks in both phases?

It would seem there would be *zero* point to using tac's and equivalents after that, especially given how Assault Marines/Raptors are like 2ppm more.


I'd use one Tac squad in a BA list to hold a home objective, but other than that, Tac squads are pointless in BA.

In Chaos, Plague Marines to hold objectives, Raptors with Mark of Slaanesh for Fast Attack, all of which using the Crimson Slaughter book

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

I see orks get on better with chaos, rather than eldar or imperium.



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Vaktathi wrote:
Jump infantry get Jink and get to use jumppacks in both phases?

It would seem there would be *zero* point to using tac's and equivalents after that, especially given how Assault Marines/Raptors are like 2ppm more.



Doom! DOOM! The end is nigh!

Tacticals have objective secured scoring, can take specials/heavies, and don't get all of their effectiveness from being able to kill in CC where most often being hit back is guaranteed and meeting far killier CC threats is likely.

Plus, I'm pretty sure I've read somewhere that jink got changed to be voluntary and that there's a few nerfs to the unit as a result.

This message was edited 1 time. Last update was at 2014/05/20 23:10:45


 
   
Made in us
Abhorrent Grotesque Aberration





Does Come the Apocalypse still mean that you can't drop those armies on the table together?

If so, how long until we see a question in YMDC about what happens when a marine summons a blood thirster? In other words, is the blood thirster considered to be part of the Armies of the Imperium for all rule purposes (I just had to put that in there) OR is it a part of the Daemon faction and therefore can't be part of the army?

If the latter, it seems like the blood thirster would have to be immediately removed from play otherwise the game implodes....

This message was edited 1 time. Last update was at 2014/05/20 23:12:22


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 WrentheFaceless wrote:
 Vector Strike wrote:
 WrentheFaceless wrote:
Rofl Dreadknights with teleporters get a jink? Or Riptides for that matter ick


Riptides are Jet Pack. Now, Wraithknights are Jump. Lucky us Jump Monstrous Creatures don't get it... do they?


Well it says they act as Jump Infantry for movement purposes....maybe?


Hm... another buff to the Eldar team? (chomp!)

4+ cover in exchange for snap fire in a T8 W6 model... oh my.

This message was edited 1 time. Last update was at 2014/05/20 23:12:10


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Longtime Dakkanaut




Indiana

Grey knights are gonna have a few nice elements for certain imperial armies. Will need to see the rules changes and FAQs, but I could see some meaness coming out of that. Also Assassins FINALLY. I can make some fun lists with that change.

This message was edited 1 time. Last update was at 2014/05/20 23:16:13


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

clively wrote:
Does Come the Apocalypse still mean that you can't drop those armies on the table together?

If so, how long until we see a question in YMDC about what happens when a marine summons a blood thirster? In other words, is the blood thirster considered to be part of the Armies of the Imperium for all rule purposes (I just had to put that in there) OR is it a part of the Daemon faction and therefore can't be part of the army?

If the latter, it seems like the blood thirster would have to be immediately removed from play otherwise the game implodes....


No. CtA is treated as DA in all forms, except when you deploy (12" from each other)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
 
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