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Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 Ascalam wrote:
Now let's hope it actually has a big effect to match the big bomb...


Kills 10 guardsmen with it in their battle report.

This message was edited 1 time. Last update was at 2014/09/25 13:44:56


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
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There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Beijing, China

 Ascalam wrote:
Now let's hope it actually has a big effect to match the big bomb...


not a lascannon small blast like the last one

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 angelofvengeance wrote:
 Ascalam wrote:
Now let's hope it actually has a big effect to match the big bomb...


Kills 10 guardsmen with it in their battle report.


Just one? Not too shabby. Certainly not a small blast, then.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Whooo. It can kill 10 dirt cheap mooks...

So can a single monoscythe missile, if the mooks are all bunched up.

GW battle reports tend to play fast and loose with then rules, and they like to have their units cinematically posed (ie bunched up)...

Given that it is supposedly an anti-tank/anti building weapon (at least in the current codex) why were they using it to kill infantry?

Large blast definitely then, which is something of an improvement.

I guess we'll find out in a few days...

This message was edited 2 times. Last update was at 2014/09/25 13:55:37


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Ascalam wrote:
Whooo. It can kill 10 dirt cheap mooks...

So can a single monoscythe missile, if the mooks are all bunched up.

GW battle reports tend to play fast and loose with then rules, and they like to have their units cinematically posed (ie bunched up)...

Given that it is supposedly an anti-tank/anti vehicle weapon (at least in the current codex) why were they using it to kill infantry?

I guess we'll find out in a few days...


Scatter? Or maybe the DE player just really hated guardsmen xD

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Maybe.

you can kind of get into the cockpit conversation on that though...

Pilot: There's a whole bunch of tanks down there. Pick one to drop our mini-blackhole on. Make sure you video-tape the results for the chips, dips, chains and whips party later! '

Gunner: Hey look, a small squad of insignificant guardsmen! Bombs away!

Pilot: Dude, why?

Gunner: One of them looked at me funny!

Pilot: You need to lay off the combat drugs! Did you at least get footage?

Gunner: Yup! Man those guys looked surprised....

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

From some of the background, the Dark Eldar really really like picking on Humans lol.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Haemonculi Flesh Apprentice






Oh good they decided to keep the overly large unwieldy horse cutter ccw on the succubus that doesn't exist anywhere else in the line or background.

   
Made in us
Been Around the Block




I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed

 
   
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Stone Bonkers Fabricator General





Beijing, China

jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


It's now an relic in the codex. 50points, AP6 and +1 init

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Exergy wrote:
jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


It's now an relic in the codex. 50points, AP6 and +1 init

Plz don't tempt fate!

I'm full on Eeyore with this next codex update.

That way, I don't get too disappointed.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


You can give em power weapons so in this case it'd be a power lance.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Ascalam wrote:


Given that it is supposedly an anti-tank/anti building weapon (at least in the current codex) why were they using it to kill infantry?


supposedly there are 2 types of mines now. The void mine and an organic virus bomb. Who knows what will come of it.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Exergy wrote:
 Ascalam wrote:


Given that it is supposedly an anti-tank/anti building weapon (at least in the current codex) why were they using it to kill infantry?


supposedly there are 2 types of mines now. The void mine and an organic virus bomb. Who knows what will come of it.


Oh, well that certainly explains the bioengineered look.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Kabalite Conscript






Utah

I only just started collecting/playing DE so I am far from experienced...but doesn't turn 3 FnP just sound kind of crummy? The general consensus is that DE alpha strike, and kill you fast OR they just get steamrolled....so do you veteran DE players think this would be good for keeping you in the game longer, or would it just be too little too late?

You will not be missed.... 
   
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Dakka Veteran




It's hard to tell since we had differing explanations of how things work. Someone mentioned the pain tokens work the same as they do now but we get a second effect based of the turn you're on. If that's the case, things would be fine.

If it's as you said and the whole prior system was scrapped in favor of a per turn system, I'd agree with you that FnP on turn 3 would be a bit late.
   
Made in us
Tail-spinning Tomb Blade Pilot






I will lmfao if the void mine is a single large blast D weapon

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Made in de
Aspirant Tech-Adept






 Metalhed2434 wrote:
I only just started collecting/playing DE so I am far from experienced...but doesn't turn 3 FnP just sound kind of crummy? The general consensus is that DE alpha strike, and kill you fast OR they just get steamrolled....so do you veteran DE players think this would be good for keeping you in the game longer, or would it just be too little too late?


Well, one battle isn't a full war of attrition.

I guess the tactic of DE would be now to sneak around picking out (and eliminating) the dangerous stuff and then go for the kill/kidnapping/slaughter/fun on helpless and frightened victims. So Power from Pain isn't a necessary aim to get fit for a battle (by desperately wiping out some units) but a natural consequence of it.

Sounds okay for me.
   
Made in us
Honored Helliarch on Hypex





Back in GA

 Metalhed2434 wrote:
I only just started collecting/playing DE so I am far from experienced...but doesn't turn 3 FnP just sound kind of crummy? The general consensus is that DE alpha strike, and kill you fast OR they just get steamrolled....so do you veteran DE players think this would be good for keeping you in the game longer, or would it just be too little too late?


My guess is you will have pain tokens as well that add 1 to whatever turn it is so Wracks and Hamy would still start with FNP (or have it on turn 2) and by turn 3 or 4 be fearless. Not too bad seeing as we had to kill a full unit before to get it

I really hope the Void has more than one bomb....and I really really hope they give the DE flyers similar rules to the Eldar flyers instead of non useful supersonic....

I do what the voices in my wifes head say...
 
   
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Sister Oh-So Repentia





Philadelphia

 Metalhed2434 wrote:
I only just started collecting/playing DE so I am far from experienced...but doesn't turn 3 FnP just sound kind of crummy? The general consensus is that DE alpha strike, and kill you fast OR they just get steamrolled....so do you veteran DE players think this would be good for keeping you in the game longer, or would it just be too little too late?


In theory I actually prefer the new rule. Since the old system required wiping out a unit to get the benefit, which usually takes a couple of turns anyway, you starts getting into issues of order of fire so that you don't finish off the unit with a vehicle, or worrying about breaking a unit rather than wiping it out. Typically you would only have a couple of units get a pain tokens by turn 3 anyway so this is a buff IMHO.

Tactically it doesn't change much for me. Use mobility to overwhelm weak or exposed units while using terrain/distance to minimize return fire in the first few turns, then focus on hard targets and objectives in the late game.

My 3D printing modular terrain thread
http://www.dakkadakka.com/dakkaforum/posts/list/493250.page 
   
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South Florida

Turn 5 Fearless is pretty decent for capping those late game objectives.

   
Made in us
Haemonculi Flesh Apprentice






FnP on t3 bodies with g-string armor sucks anyway. I'd prefer they dump PFP all together and just give coven units FnP and give the rest a steep points discount. You know they value PFP way too high when figuring unit costs, and its a terrible rule for most of our infantry anyway.

   
Made in ca
Hacking Shang Jí





Calgary, Great White North

 Exergy wrote:
jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


It's now an relic in the codex. 50points, AP6 and +1 init


Are you sure about that? AP6 and +1 init aren't particularly useful for a hero at 50 pts, even if added to the +1STR and +1A. Especially compared to agonisers.

This message was edited 2 times. Last update was at 2014/09/25 17:59:00


   
Made in us
Badass "Sister Sin"






Camas, WA

 Mastiff wrote:
 Exergy wrote:
jimkurtjimmy wrote:
I have always thought that succubus weapon was one of the hellion glaives. Although you can't actually give it to them as a piece of wargear. Maybe that has changed


It's now an relic in the codex. 50points, AP6 and +1 init


Are you sure about that? AP6 and +1 init aren't particularly useful for a hero at 50 pts, especially compared to agonisers.

That's the 'joke'. He was trying to be witty.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in ca
Hacking Shang Jí





Calgary, Great White North

 pretre wrote:

That's the 'joke'. He was trying to be witty.


Ah.

Cheers.

   
Made in gb
Regular Dakkanaut




 Red Corsair wrote:
FnP on t3 bodies with g-string armor sucks anyway. I'd prefer they dump PFP all together and just give coven units FnP and give the rest a steep points discount. You know they value PFP way too high when figuring unit costs, and its a terrible rule for most of our infantry anyway.


They're T4!
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

In my experience, a lot of units won't get pain tokens at all, so army wide FNP on turn 3 is pretty good. I can foresee holding units in reserve being more useful, as then they'll only need to weather one turn at the most before FNP kicks in .

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Runnin up on ya.

rtb01 wrote:
 Red Corsair wrote:
FnP on t3 bodies with g-string armor sucks anyway. I'd prefer they dump PFP all together and just give coven units FnP and give the rest a steep points discount. You know they value PFP way too high when figuring unit costs, and its a terrible rule for most of our infantry anyway.


They're T4!


99% of DE are not T4, just wracks.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Talos' coming out of a webway portal with turn 3 feel no pain wouldn't be too bad.

This message was edited 1 time. Last update was at 2014/09/25 18:47:52


   
Made in us
Kabalite Conscript






Utah

 Unix wrote:
 Metalhed2434 wrote:
I only just started collecting/playing DE so I am far from experienced...but doesn't turn 3 FnP just sound kind of crummy? The general consensus is that DE alpha strike, and kill you fast OR they just get steamrolled....so do you veteran DE players think this would be good for keeping you in the game longer, or would it just be too little too late?


In theory I actually prefer the new rule. Since the old system required wiping out a unit to get the benefit, which usually takes a couple of turns anyway, you starts getting into issues of order of fire so that you don't finish off the unit with a vehicle, or worrying about breaking a unit rather than wiping it out. Typically you would only have a couple of units get a pain tokens by turn 3 anyway so this is a buff IMHO.

Tactically it doesn't change much for me. Use mobility to overwhelm weak or exposed units while using terrain/distance to minimize return fire in the first few turns, then focus on hard targets and objectives in the late game.


Good point! Seems to make sense, I cannot wait to get a few more games in with this dex, so I have a better understanding for reference once the new one comes out.

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