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What army do you think is going to benefit most from the new ruleset?
Blood Angels
Chaos Daemons
Chaos Space Marines
Dark Angels
Dark Eldar
Eldar
Grey Knights
Astra Militarum
Imperial Knights
Necrons
Orks
Adepta Sororitas
Space Marines
Space Wolves
Tau
Tyranid
Other.....

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Made in us
Regular Dakkanaut





los angeles

Who is going to get the biggest boost? Psychic powers nerfed? CC back in? Its all debatable, who in your eyes is getting the buff stick?

This is a awesome sig  
   
Made in us
Fixture of Dakka





dead account

Squats!
   
Made in au
Shunting Grey Knight Interceptor





Gk easily. With the battle brothers ally matrix. Meaning everything they lack you can throw some leman russ in there and buff them with your gk lib. Not to mention having so many psykers you got unlimited dice. And your close combat Halberd insta kill hit first beat sticks.TThey may have lost draigowing forever but they gained so so much more than paladins now everything becomes more viable. Even at a higher cost.

Space wolves got their anti air in the form of ally matrix fliers. It's gonna be crazy

For the emprah!!!

A haiku, by Deadpool: I hate broccoli / And think it totally sucks / Why is it not meat? 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Interesting how the two current leaders, are armies that are known to do exceptionally well in melee (Nids and BA).

This message was edited 1 time. Last update was at 2014/05/21 10:02:59


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I have absolutely no idea.

But GW is the clear winner. New rulebook, new units and new characters to be bought.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Rulebook is not released and you want to judge which army is going to benefit most? Sorry, but few pieces from WD and leaks isnt ruleset.

Being optimistic“s worthless if it means ignoring the suffering of this world. Worse than worthless. It“s bloody evil.
- Fiddler 
   
Made in us
Regular Dakkanaut





los angeles

 UlrikDecado wrote:
Rulebook is not released and you want to judge which army is going to benefit most? Sorry, but few pieces from WD and leaks isnt ruleset.


Yes I want to speculate for fun. Burn mental calories. No need to poopoo the thread.

This is a awesome sig  
   
Made in us
Regular Dakkanaut




Voted for all the assault armies. Can't be much worse than they are today, and 7e will surely help them out.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

For now I'd say GK. Sanctic has many good powers and GK is the only army capable of casting those without asking for lot of Perils.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I voted GK, because as an entire army of Psykers, they will benefit the most from the changes about the occur. However, Space Wolves are a very close second, as they have the best Troops in the game, and 7th appears to be the "Troops" edition.

SJ

ā€œFor we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.ā€
- Ephesians 6:12
 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

I voted Sisters of Battle. I don't believe they will improve but its not like I have anything to base my guesses off anyway.



 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Voted a tie between GK and daemons.
GK on the premise that they'll have like 15 psychic dice on average, and just pick the best psychic discipline they have access to to spam. They'll also be able to block the opponent's psykers all day long.

Daemons because they could do the same with an all Tzeentch list, and it's hard to imagine them losing if they can literally make 3 or 4 more units of pink horrors every turn. Also 12" bubbles of stacking +1 invuln save from the already-revealed malefic table will be OP as hell.

20000+ points
Tournament reports:
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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I vote for all of them... kidding, but seriously, you ask for most and then let people pick more than one... English much?

My choice(s) SW, DA, Nids

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in us
Regular Dakkanaut





Buff to flying circus. Being able to ally with oneself. Buffs to assault movement and consolidating into a combat again.

From what I've heard thus far, Tyranids certainly get a boost.

Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
 
   
Made in no
Stealthy Grot Snipa





Flying Daemons win at life. Beastpack rocks on.

The rich get richer, and so it goes.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

I voted Space Wolves because it has Wolves in the name and like every good Space Wolf knows when wolf is in the name it's Wolf-tested, Wolf-approved Wolf-goodness.
   
Made in us
Hellish Haemonculus






Boskydell, IL

IG/Orks. The supposed changes to the Vehicle Damage Chart will be very favorable to them. (If true.)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Oozing Plague Marine Terminator





Well, Terrify getting nerfed is a big help to CSM Cult troops. Not the MOST beneficial, but is awesome for me! I'm really pleased with the Psychic Powers now, since I rarely use them in the first place...
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Armoured battlegroup.

When FW FAQs the list to new Russ pricing, you can have an army of super scoring AV14 models, with two Beast hunter toting Vanquishers and half a dozen other Russes.

And vehicles are getting a little tougher with explode results only on a 7+.

Mordian Iron Guard - Major Overhaul in Progress

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Made in es
Growlin' Guntrukk Driver with Killacannon






 Jimsolo wrote:
IG/Orks. The supposed changes to the Vehicle Damage Chart will be very favorable to them. (If true.)


This!

At first I was thinking Chaos Daemons/Marines. But now I see it, the Guard gets hordes of cheap psykers and increased resilience on all vehicles.

On the other side, Orks had been amongst the big losers of 6th edition. Deprived of psychic tricks, wild USRs, MC spam and ally shenanigans, they kept fighting like they had since 4th: On their own and relying only on a handful outstanding units. Well, now that all of the above seems to have suffered a noticeable nerf, the balance seems tipped in the ork's favor. But wait, there's more. The new flexible FOC/Detachment rules allow us to make better use of the fair few competitive units in our book. Yay!

Tyranids will probably get a small boost, too, with their readymade formations and abundance of psykers. I don't know if the rumors regarding warp charge and dispel dice are true but, if they are, casting all those nasty spells against the Hive Mind or the right build of Guard will be a true PITA.



War does not determine who is right - only who is left. 
   
Made in us
Regular Dakkanaut





los angeles

It looks like DE will be gettting a buff as well. With vehicles exploding on 7+ there will be a whole lot less charred Wyches.

This is a awesome sig  
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 oddworx wrote:
It looks like DE will be gettting a buff as well. With vehicles exploding on 7+ there will be a whole lot less charred Wyches.


Very true. I have a long and distinguished history of popping raiders, then popping the next one over, and getting 20+ dead DE from transports exploding.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

nvm. Mods, please delete this post whenever possible

This message was edited 1 time. Last update was at 2014/05/22 05:28:09


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Daemonic Dreadnought






AL

I guess GK first with SW and DA tying for a close second.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

The Imperium.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

 oddworx wrote:
It looks like DE will be gettting a buff as well. With vehicles exploding on 7+ there will be a whole lot less charred Wyches.


Eh, if the Jink rumors are true, then that will be a nice counter-balance to skimmers getting hosed on that front. Still, with not a lot to look forward to in this edition, I'll take what I can get.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in nz
Disguised Speculo





My boyz are pretty damn keen on 7+ to explode I gotta say.
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

 XdeadpoolX wrote:
Gk easily. With the battle brothers ally matrix. Meaning everything they lack you can throw some leman russ in there and buff them with your gk lib. Not to mention having so many psykers you got unlimited dice. And your close combat Halberd insta kill hit first beat sticks.TThey may have lost draigowing forever but they gained so so much more than paladins now everything becomes more viable. Even at a higher cost.

Space wolves got their anti air in the form of ally matrix fliers. It's gonna be crazy

For the emprah!!!


Brotherhood of psykers says otherwise, the unit counts as ML1 not per model.

Daemons on the other hand get their troops for cheaper and are ML1-3 depending on squad size

CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts


 
   
Made in za
Fixture of Dakka




Temple Prime

 ausYenLoWang wrote:
 XdeadpoolX wrote:
Gk easily. With the battle brothers ally matrix. Meaning everything they lack you can throw some leman russ in there and buff them with your gk lib. Not to mention having so many psykers you got unlimited dice. And your close combat Halberd insta kill hit first beat sticks.TThey may have lost draigowing forever but they gained so so much more than paladins now everything becomes more viable. Even at a higher cost.

Space wolves got their anti air in the form of ally matrix fliers. It's gonna be crazy

For the emprah!!!


Brotherhood of psykers says otherwise, the unit counts as ML1 not per model.

Daemons on the other hand get their troops for cheaper and are ML1-3 depending on squad size

Depending on how combat squads work, you could very well get 12 power dice from your troops alone.

Nevermind the other units who are all psykers as well.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Stealthy Space Wolves Scout






 Thorgrim Bloodcrow wrote:
I voted Space Wolves because it has Wolves in the name and like every good Space Wolf knows when wolf is in the name it's Wolf-tested, Wolf-approved Wolf-goodness.



"Wolves for the Wolf Wolf." - Leman Wolf Russ


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
 
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