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Made in us
Long-Range Land Speeder Pilot





Schofield Barracks Hawaii

 Envihon wrote:
Kal-El wrote:
 Envihon wrote:
 Guilldog wrote:
 Envihon wrote:
Well, remember we still have Brotherhood of Psykers which allowed just one psychic test for a unit and I am going to guess that isn't going to change. There might be some revisions to Brotherhood of Psykers though. Probably it will be one warp charge per unit so basically one 5-10 man group will generate one warp charge. I don't know if combat squads will effect this though.
That would make sense i guess. We'll just have to wait and see. A new GK codex would be sweet but i have a feeling thats a long time coming.


That would but hey, think about this: Terminators and Paladins with 4+ Invul save through Sanctuary.


Storm shields and the +1 invul will be tougher.


Grey Knights don't have access to Storm Shields in our codex. Only henchman ever did but they have their own codex now.
Thought so. But if you ally with Dark Angels for Azrael you could take there termies which can do the TH/SS combo if im not mistaken cast it on them and use your infinity gate to help them keep up with the rest of your army.

Into the fires of battle, unto the anvil of war!

DS:90S++G++MB-I+Pw40k11+D++A+++/fWDR+++T(D)DM+ 
   
Made in za
Fixture of Dakka




Temple Prime

 Envihon wrote:
 Kain wrote:
Orks with Sanctic feels...wrong.

And they go and buff Biomancy just after giving Tyranids the fewest options for psychic abilities in the game short of not having them at all.

Feh.

Looks like humans and elves get all the goodies while the other xenos get left in the cold.


Now that I look at it, Orks only get Daemonology to which any of the two disciplines they roll any kind of doubles, they Peril...why would you do that? And why are the Tyranids absent from that chart?

Because xenos who don't look like something you'd want to have sex with can't get nice things.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in za
Fixture of Dakka




Temple Prime

Tactical_Genius wrote:
 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Don't get anything but Daemonology that I don't think they can even use barring a change to how Weirdboyz work.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Kain wrote:
Tactical_Genius wrote:
 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Don't get anything but Daemonology that I don't think they can even use barring a change to how Weirdboyz work.


Orcs get: Daemonology, Sanctic, Force, plus whatever powers their new codex will grant them.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in za
Fixture of Dakka




Temple Prime

 kronk wrote:
 Kain wrote:
Tactical_Genius wrote:
 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Don't get anything but Daemonology that I don't think they can even use barring a change to how Weirdboyz work.


Orcs get: Daemonology, Sanctic, Force, plus whatever powers their new codex will grant them.

When I say Daemonology; I mean both Malefic and Sanctic. Force I believe means force weapon, which they've already had for a while.

I'm hoping for a table of gork and a table of mork, but after what they did to Tyranid psykers I'm not getting my hopes up.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Slippery Scout Biker




Northern Virginia

Excellent. Now my Ultramarines can summon daemons, just like they do all the time in the fluff. Finally.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I see.

I agree what we'll likely see Mork/Gork, or something else. I am hoping they are better than the Tyranid powers, which I don't care for.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in za
Fixture of Dakka




Temple Prime

 Triton wrote:
Excellent. Now my Ultramarines can summon daemons, just like they do all the time in the fluff. Finally.

They're just renouncing the dark gods to accept their true spiritual liege.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Swift Swooping Hawk





Massachusetts

 Quanar wrote:
 Guilldog wrote:
[why is that (never had one when i played eldar, just stuck to wraiths and serpent spam)
The Hemlock comes stock with a specific Psychic power from Telepathy (Terrify). Which will not exist in a week...



Where did you see that it does not exist? I see "leaked photos" of the cards, and it's certainly there.

This message was edited 1 time. Last update was at 2014/05/21 18:55:04


 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Jump pack librarian with a squad of assault marines + force?

   
Made in us
Confessor Of Sins




WA, USA

 Ifurita wrote:
Jump pack librarian with a squad of assault marines + force?


Do they all have force weapons?

Force as a spell is just the "activate force weapon" power that has always been around, you still need a force weapon.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

 Envihon wrote:
Kal-El wrote:
 Envihon wrote:
 Guilldog wrote:
 Envihon wrote:
Well, remember we still have Brotherhood of Psykers which allowed just one psychic test for a unit and I am going to guess that isn't going to change. There might be some revisions to Brotherhood of Psykers though. Probably it will be one warp charge per unit so basically one 5-10 man group will generate one warp charge. I don't know if combat squads will effect this though.
That would make sense i guess. We'll just have to wait and see. A new GK codex would be sweet but i have a feeling thats a long time coming.


That would but hey, think about this: Terminators and Paladins with 4+ Invul save through Sanctuary.


Storm shields and the +1 invul will be tougher.


Grey Knights don't have access to Storm Shields in our codex. Only henchman ever did but they have their own codex now.


I was thinking more along just plain terminators. I got excited and forgot paladin and GK term don't get them. Good catch thank you.

Click the images to see my armies!


 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

 curran12 wrote:
 Ifurita wrote:
Jump pack librarian with a squad of assault marines + force?


Do they all have force weapons?

Force as a spell is just the "activate force weapon" power that has always been around, you still need a force weapon.


Darn. I mis-read the card. Oh well.

   
Made in us
Confessor Of Sins




WA, USA

 Ifurita wrote:
 curran12 wrote:
 Ifurita wrote:
Jump pack librarian with a squad of assault marines + force?


Do they all have force weapons?

Force as a spell is just the "activate force weapon" power that has always been around, you still need a force weapon.


Darn. I mis-read the card. Oh well.


Hehe, I made the same mistake too when I first saw it.

But overall, I believe that a lot of the fears and "oh man this will be so powerful" talk will be proven wrong in practice because of the following:

1. Psychic powers are not as reliable anymore.
2. Your warp charges are not consistent.
3. There is defense against buffing spells.

Those combined I think are going to actually reduce the impact of psychic powers overall.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

I agree. Psychic buffs are no longer a guaranteed (more or less), will work when I want them to.

   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Summon entire units of daemons... as Eldar? So that unit of 10 warlocks with 2 farseers deathstar with their 16 psychic dice can now summon units of 10 daemons every turn while still having 6 to 7 dice left over to counter enemy casts or other buffs?

Ok then, sure, why not.

6000+
2500
2000
2000
 
   
Made in us
Tough Tyrant Guard





So my fledgeling GK army getting buffed off the bat??

I'm seeing this:

Draigo + 10 pallies, 2 hammers, 8 swords, one sword has the narthecium. GK libby somewhere else for divination

cast forewarning > regular GK's get 4++. Draigo casts sanctuary, +1, whole unit 3++, draigo 2++. CC happens, dudes with swords get 2++, hammers stay 3++.

Im gonna have to get Draigo now (wasnt planning on it)


*edit*

Also, HOLY CRAP VORTEX OF DOOM :O If you're lucky, you can spam "vortex grenades" with a squad of interceptors.. there shall be no end to the horror!

This message was edited 2 times. Last update was at 2014/05/21 20:07:58


 
   
Made in us
Regular Dakkanaut




So quick question... as "Force" is in its own school will you have to use one of your "choices" to utilize force weapons?
Additionally, if this is the case, will you be barred from getting the "free" primaris if you take a Force option?
   
Made in nz
Heroic Senior Officer




New Zealand

Telepathy Primaris says roll 5D6 instead of 3D6. Am I remembering wrong? Because i quite like having that power with my command squads.
   
Made in za
Fixture of Dakka




Temple Prime

 Swastakowey wrote:
Telepathy Primaris says roll 5D6 instead of 3D6. Am I remembering wrong? Because i quite like having that power with my command squads.

5d6!?

That's a squad nuker right there.

No you have to be reading that wrong, that would be absurdly OTT.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nz
Heroic Senior Officer




New Zealand

Go back and have a look, I zoomed in and it still looks like 5 D6.

I would love to have this confirmed.

Oh wait, on other cards 3 and 5 look very similar. probably just 3D6

This message was edited 1 time. Last update was at 2014/05/21 20:21:16


 
   
Made in za
Fixture of Dakka




Temple Prime

 Swastakowey wrote:
Go back and have a look, I zoomed in and it still looks like 5 D6.

I would love to have this confirmed.

Wat?

So the Tyranid table really is full of crappier versions of BRB powers.

God damn it.

Edit:

Oh thank god I thought GW really was dumb enough to make an already very damaging primaris power completely and utterly nuts.

This message was edited 2 times. Last update was at 2014/05/21 20:23:24


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nz
Heroic Senior Officer




New Zealand

Yea haha. They need to change their 3s a bit. I still see 5 when i look at it. But for now ill assume its 3.
   
Made in no
Stealthy Grot Snipa





It's 3. Better picture: http://i.imgur.com/evZuRDQ.jpg

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in za
Fixture of Dakka




Temple Prime

 Swastakowey wrote:
Yea haha. They need to change their 3s a bit. I still see 5 when i look at it. But for now ill assume its 3.

5d6 psychic scream would have meant that telepathy spam would invalidate all but the largest concentrations of units with wound values.

Phew, bullet dodged.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in nz
Disguised Speculo





Aw yea not only can Orks not ally with anything but they can't use most of the psychic disciplines too

Seems legit
   
Made in za
Fixture of Dakka




Temple Prime

 Dakkamite wrote:
Aw yea not only can Orks not ally with anything but they can't use most of the psychic disciplines too

Seems legit


 Kain wrote:
 Envihon wrote:
 Kain wrote:
Orks with Sanctic feels...wrong.

And they go and buff Biomancy just after giving Tyranids the fewest options for psychic abilities in the game short of not having them at all.

Feh.

Looks like humans and elves get all the goodies while the other xenos get left in the cold.


Now that I look at it, Orks only get Daemonology to which any of the two disciplines they roll any kind of doubles, they Peril...why would you do that? And why are the Tyranids absent from that chart?

Because xenos who don't look like something you'd want to have sex with can't get nice things.


There's your reason.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Kain wrote:
Orks with Sanctic feels...wrong.
.

That is what jumps out at you? Not CSM with Sanctic and Eldar with Malefic?


Automatically Appended Next Post:
 kronk wrote:
 Kain wrote:
Tactical_Genius wrote:
 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Don't get anything but Daemonology that I don't think they can even use barring a change to how Weirdboyz work.


Orcs get: Daemonology, Sanctic, Force, plus whatever powers their new codex will grant them.


how many orks run around with force weapons?

This message was edited 1 time. Last update was at 2014/05/21 21:19:33


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in za
Fixture of Dakka




Temple Prime

 Exergy wrote:
 Kain wrote:
Orks with Sanctic feels...wrong.
.

That is what jumps out at you? Not CSM with Sanctic and Eldar with Malefic?


Automatically Appended Next Post:
 kronk wrote:
 Kain wrote:
Tactical_Genius wrote:
 Kain wrote:

Because xenos who don't look like something you'd want to have sex with can't get nice things.

Orks

Don't get anything but Daemonology that I don't think they can even use barring a change to how Weirdboyz work.


Orcs get: Daemonology, Sanctic, Force, plus whatever powers their new codex will grant them.


how many orks run around with force weapons?

To be honest the restrictions on who gets what table to roll on only seems to serve to further imbalance the game by completely screwing over some armies (Tyranids) while lathering others with love (Guard).

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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