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2015/06/21 16:06:30
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
I agree that the werewolf is a wierd choice of a design. It just doesn't seem to fit in any kind of way just yet. Maybe it will get clearer once the background/story is known.
i thought it was supposed to be more "hell raiser/clive barker" rather than lovecraft to begin with. Everything looks fine to me so far some nice models.
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2015/06/21 20:37:39
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
I love the concept of the game. I love the enemy designs. I really don't like the heroes though. They're all very "meh" in comparison to the bad guys. I know that when I play, I'm replacing all of the heroes with Infinity figures.
i was always one to like the "bad guys" in games they generally have less restrictions on how they look also they tend to be more diverse than the "heros".
Though that is a pretty brilliant idea Barzam looking more special ops against demons like something out of "the order"? i believe the game was called.
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2015/06/22 00:42:57
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
Unfortunately the human sized minis look like th same material and mis sized gak that was the sedition wars. Their monsters look great however. Well have to see how this develops through out the summer.
Actual Ork Bomma radio transmissions intercepted:
"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA!!... over"
2015/06/27 22:46:39
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
I think the big question is whether it's worth $100 (or whatever) for the monster models. I think it's going to be an interesting KS if/when it finally launches.
JohnHwangDD wrote: I think the big question is whether it's worth $100 (or whatever) for the monster models. I think it's going to be an interesting KS if/when it finally launches.
I personally think the game is probably worth it even if it included cardboard standees.
The Pride figure I have is phenomenal, and the other sin figures that I've handled are as well.
2015/06/28 04:44:02
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
JohnHwangDD wrote: I think the big question is whether it's worth $100 (or whatever) for the monster models. I think it's going to be an interesting KS if/when it finally launches.
I personally think the game is probably worth it even if it included cardboard standees.
The Pride figure I have is phenomenal, and the other sin figures that I've handled are as well.
Can you think of any good comparisons to other games regarding how it plays? Does it play fast or slow?
It's a "DM vs ALL" style game, so in that vein it isn't dissimilar from like, Descent or SDE. But the game feels much different. The balancing of corruption is super important, and teamwork is also REALLY REALLY important.
I'd say that while it's still firmly rooted in "ameritrash," it has enough resource management aspects to make it friendly to eurogamers. I thought the same, coincidentally, about the new Conan boardgame, and for that reason both really appeal to me.
2015/06/28 23:36:54
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
It's a "DM vs ALL" style game, so in that vein it isn't dissimilar from like, Descent or SDE. But the game feels much different. The balancing of corruption is super important, and teamwork is also REALLY REALLY important.
I'd say that while it's still firmly rooted in "ameritrash," it has enough resource management aspects to make it friendly to eurogamers. I thought the same, coincidentally, about the new Conan boardgame, and for that reason both really appeal to me.
Thanks for the info cincy. I think I have an idea of how it might play.
I see from the GenCon news that CMoN is still showing the minis, but anything announced? They're timing the KS launch to start after KD:M delivers?
Any comment on the feedback of "issues" with the (flawed) human protagonist figures? Esp. the werewolf? The unattractive "hero" models are what's holding me back - I don't really want to play with them.
The lack of buzz and news post-GenCon doesn't help, esp when the game keeps getting pushed back.
There aren't "issues" with the human figures. Some people just don't like them aesthetically. I don't think they'll change the concepts and sculpts based on that, quite honestly.
I think it's going to a be a pretty popular KS. Being an Eric Lang game, and being a CMoN KS, I bet it'll hit over $1MM
2015/08/12 20:35:00
Subject: The Others - 7 Sins - Studio McVey and Guillotine Games
I've been thinking about getting in on it when they do launch it, I think the demony things are great enough to overlook some of the men that I didn't like as much. But I'm just hesitating because I have so much on my plate.. between my own games, plus Age of Sigmar, plus AdMech, plus Blood Rage & Dungeon Saga showing up soon... I'll never be able to paint all this stuff.
But, preaching to the choir I guess
2015/08/12 20:46:17
Subject: Re:The Others - 7 Sins - Studio McVey and Guillotine Games
Is the material they are making these in the same as the new Zombicide material for Black Plague? I'm wondering if they are waiting to see how it works out.
2015/08/13 06:53:26
Subject: Re:The Others - 7 Sins - Studio McVey and Guillotine Games
wolfpackee on BGG wrote:I got the chance to play this at CMON Expo with Eric Lang running the game.
For days he had talked about he was going to make us cry and during the game he was collecting our tears as we suffered losses...but first a little about the game. This is a one vs many game like Mansions of Madness or Descent. The world is going to end and the 7 Deadly sins have corrupted people in your town and you are trying to protect it. It's a story driven game where each piece of the story has different objectives you need to fulfill like collect certain pieces, kill certain monsters, etc. During your turn you move around the town fighting bad guys, gathering loot, and just trying to stay a live. It's a dice based combat game in the vein of Descent. Weapons or armor you loot gain you dice to roll to increase you odds of hitting or defending.
The unique mechanic of the game is the corruption track. Whenever you need to make a roll, you can increase you corruption to give you bonuses. Corruption ranges from 0 to 7. Each time you increase your corruption it gives you a bonus such as an extra die to roll, or automatic hit. But not only do you get the bonus of the current corruption level, you get everyone below it. So by the time you hit 7 corruption, you get 7 bonuses which are very powerful. BUT, if you max out your corruption, anytime you get be corrupted by a monster or mechanic that the evil player is doing you'd take a wound. When you take a wound you cover one of the bonuses you'd get on your corruption track which means you don't get that bonus anymore. Four wounds and your dead.
Once you die, there are other characters that can come into play. But if any player dies, and there are no more characters you can use, game over. If the players complete the last story objective the players win. It's a very tense game and the difficulty ramps up as the game progresses. The management of the corruption is the most important aspect. And co-op is VERY important. You have to work together. Also there is replayability in the game because there are multiple scenarios and each of the 7 sins affects the environment differently. For example, we played again Lust. If two players were ever in the same room together at the end of a turn, something bad happened.
Once again, the minis looks gorgeous (duh it's a CMON game )
In conclusion...
In our game, we were on the brink of death and decided to attack the final boss in a blaze of glory, we took our last corruption bonus, rolled well and won the game. It was we who got to drink Eric's tears that night :cool: