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Made in ca
Regular Dakkanaut





as the topic says how does everybody deal with lord of war without owning one? I play Eldar, and AM but do not have any Lord of War yet. I have stormsword and Rev Titan on order but they wont be ready before this next tourny.

Any advice would be great as I know there will be a lot of Lord of War but I still want a chance to win vs the none lord of war lists.

Please help?
   
Made in fi
Tough-as-Nails Ork Boy






Shoot them with melta until they go down. Loading up on AP1 seems like a good choice against any opponent, LoW or not, because of the vehicle damage table changes.

For AM, conscripts with a comissar could do well against a super-heavy walker, if they can sneak in a charge. That'll tie it up for the rest of the game.

For Eldar, drive around in Wave Serpents, kill the other stuff and grab objectives.
   
Made in us
Battleship Captain




Oregon

Every army has the ability to mass melta shots of high strength low AP tank weapons. Realize that LoW are expensive and you'll often need to concentrate points and units on killing them.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Not every army.

Orks (at present) can't mass anything melta, and have a hard time massing anything with a str higher than 8 and an ap lower than 3. New codex may fix this, and the new (gruesomely expensive) Mek Gunz may help a bit.

Daemons are light on ranged AT also.

That said, if you have melta or lance weapons, go for it

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Repentia Mistress





Santuary 101

Bare naked ladies. With Eviscerators.

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Made in us
Killer Klaivex




Oceanside, CA

Haywire. And more Haywire. With a side of Haywire.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fixture of Dakka





Agree with my opponent to not use them.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Never played against one, but I'd go melta vets, tank busta boyz, fire dragons, wyches w haywire, etc. Every army has some pure anti tank unit that's rarely worth it. But I'd definitely put my 100 points of vets armed with 10 melta bombs against some 600 points LOW.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
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Made in us
Veteran Wolf Guard Squad Leader



DC Metro

The Gargantuan Creatures are a much bigger problem than the Super Heavy Vehicles, since you can overwhelm the SHVs with cheap melta.

For the GC, I'm leaning towards things like Psychic Shriek.
   
Made in de
Decrepit Dakkanaut





Haywire, Gauss and Focussed Deathrays. Especially the latter. Hit the super-heavy and 2 other models = 6 S10 AP1 hits for the super heavy. Derp.

This message was edited 1 time. Last update was at 2014/06/16 15:22:37


   
Made in us
Quick-fingered Warlord Moderatus





Lost in the Warp

 Warbrucey wrote:

For AM, conscripts with a comissar could do well against a super-heavy walker, if they can sneak in a charge. That'll tie it up for the rest of the game.


Super-heavy walkers can Stomp, i.e. a bunch of CC pie plates. Conscripts won't last long.

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Made in gb
Longtime Dakkanaut






if it's a walker: Deffrolla, followed by boarding plank.
If it's a normal vehicle, Deffrolla, followed by boarding plank.

D6 S10 hits, plus (assuming powerklaw nob) 4 S9 AP2 attacks or (for warboss with squig) 6 S10 AP2 attacks.

maximum of 12 S10 attacks, half of which have +1 to damage chart. watch them crumple. and that's a minimum of 215 points (BW, rolla, plank and PK AS warboss inside) which will wreck face.

cheaper is trukks of boys. no rolla, but faster, more targets and if the rear armour's 10, the boys will rip it apart.

for eldar use wraithknights, AM would work best with melta.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
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Made in us
Tunneling Trygon






Tyranids: Kill everything else. We have enough haywire to deal with one or two tough vehicles, not a superheavy. Basically, bring a Harridan or suffer.


 
   
Made in us
Death-Dealing Dark Angels Devastator




California

 Ascalam wrote:
Not every army.

Orks (at present) can't mass anything melta, and have a hard time massing anything with a str higher than 8 and an ap lower than 3. New codex may fix this, and the new (gruesomely expensive) Mek Gunz may help a bit.

Daemons are light on ranged AT also.

That said, if you have melta or lance weapons, go for it


Nob bikers are like 9 strength on the charge, WS 5 and if you get some power weapons in there...

Revenant goin' down.



DA: 8-2-0 in 7th Edition
Dwarfs: 1-0-0
Dark Elves: 3-0-0
Brets: 1-1-0 
   
Made in ca
Regular Dakkanaut





If I build an Anti titan list I would greatly suffer against no titan list wouldn't I?
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Depends on the list. If you built your army to fight titans and super heavy tanks and run up against a mechanized infantry army, you'll do great. If you built a list to hunt titans and super heavies and run into Green Tide, you're probably screwed.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

meltagun As one of my friendly local gamers put it, they suffer from Meltagun syndrome. "Oh I have a 280 point land raider that's gonna roll forward and smash your front line." "OK, here's my 5 point meltagun " Case in point, I saw a baneblade die to a meltagun, blow up, destroy about 40% of the guard platoons that were supporting it with its apocalyptic explosion.

There's a few other great ways to deal with them, Meltabombs, haywire, certain psychic powers, and you can simply outmaneuver it. The lords of war that can't fly are typically VERY slow, so if you can force them to keep turning around (possibly exposing a vulnerable armor facing to something else) you can cut down their effectiveness.

This message was edited 1 time. Last update was at 2014/06/16 18:51:43


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in ca
Secretive Dark Angels Veteran




Canada

Bring a land raider with a pfg tech inside. Proxy as an achilles, laugh as they try to kill a 4++, av15, re-roll pen results land raider.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ca
Regular Dakkanaut





what is a pfg tech?
   
Made in us
Quick-fingered Warlord Moderatus





Lost in the Warp

 starbomber109 wrote:
meltagun As one of my friendly local gamers put it, they suffer from Meltagun syndrome. "Oh I have a 280 point land raider that's gonna roll forward and smash your front line." "OK, here's my 5 point meltagun " Case in point, I saw a baneblade die to a meltagun, blow up, destroy about 40% of the guard platoons that were supporting it with its apocalyptic explosion.


Pretty sure that it's less than a 5% chance for a single BS3 Melta shot within range to explode a Land Raider. If you're lucky with your dice rolls, then sure you'll see instances of that. But statistically...No. If you go with what ionusx said, an LR Achielles with a powerfield generator (Matt - that's what PFG means) giving a 4++ and AV15, plus re-roll pen results... Yeah.....

Furthermore, Superheavies ignore Explodes! results and instead I believe only subtract d3 hullpoints... unless that Baneblade was damaged, it has 9 HPs, so I'm not sure how that meltagun killed it.

This message was edited 4 times. Last update was at 2014/06/16 19:13:29


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Made in ca
Regular Dakkanaut





Its d3+1 and thank you for explaining pfg.

I just want to have a chance of winning vs low. I think they should have stayed in apoc where they belong. Looks like the touny circuit here is not going to ban them and it will be common place. So I guess brightlance spam it is amd kill them by stripping hull points. Not sure what I can do vs horde armies tho.
   
Made in de
Decrepit Dakkanaut





If LoW aren't banned, expect to see T-C'tan. Lots of them.

   
Made in us
Trustworthy Shas'vre






 Sigvatr wrote:
If LoW aren't banned, expect to see T-C'tan. Lots of them.


I don't think any legitimate tournament would allow a Transcendent C'Tan. I know they won't be seen at the BAO or NOVA.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in ca
Regular Dakkanaut





the T-C'tan is permitted at this next tourny in 2 weeks which I'm thinking at this point im going to skip because I have no LOW and the C'Tan is stupid potential for 36 S8AP3 shots a turn?

only real answer is a D weapon and rolling a 6
   
Made in de
Repentia Mistress





Santuary 101

Could someone explain how the LR archilles gets AV15? All I could find was http://www.forgeworld.co.uk/Downloads/Product/PDF/A/AchillesAlpha.pdf

Unless this is not the one referred to?

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

bryceloop wrote:
 Ascalam wrote:
Not every army.

Orks (at present) can't mass anything melta, and have a hard time massing anything with a str higher than 8 and an ap lower than 3. New codex may fix this, and the new (gruesomely expensive) Mek Gunz may help a bit.

Daemons are light on ranged AT also.

That said, if you have melta or lance weapons, go for it


Nob bikers are like 9 strength on the charge, WS 5 and if you get some power weapons in there...

Revenant goin' down.





Hence why I said ranged AT

Running up and punching still works pretty well

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Get a Knight. I've played against one super heavy tank, the Knight just sprinted across the table and punched it to death. By turn 2 the thing was dead.

Full Frontal Nerdity 
   
Made in us
Trustworthy Shas'vre






Matt2429 wrote:
the T-C'tan is permitted at this next tourny in 2 weeks which I'm thinking at this point im going to skip because I have no LOW and the C'Tan is stupid potential for 36 S8AP3 shots a turn?

only real answer is a D weapon and rolling a 6


My only recommendation is let the TOs know exactly why you are not attending and that you would have had something like the Transcendant C'Tan not be allowed. I highly doubt any GT will allow one, I know the really big tournaments won't. That will filter down to the smaller tournaments shortly. 7th and LOW in tournaments are still new. Most are just tough vehicles or walkers, which are manageable, some just break the game over their collective star god knees.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fixture of Dakka





 milkboy wrote:
Could someone explain how the LR archilles gets AV15?

It isn't. The guy who said that is wrong.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in my
Regular Dakkanaut





Malaysia

I used my standard mechanized Eldar army against an IG + Warhound Titan army. The Titan blew up in 2 turns. Serpent shields brought down void shields, lances and fire prisms did the rest. Now, I'm not so sure that I can handle 3 Knights in the same way though

Member of Legio Malaysia
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