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Made in us
Smokin' Skorcha Driver




Dallas, TX

Played a game today against chaos space marine with the list below:


Formation: BW (w/scout): Meganob (+1ws, fear, fearless)
Painboy 50
Painboy 50
Big Mek: Warbike; Mega Kustom Force Field 135

5 Meganobz: Battlewagon (Reinforced Ram; Big Shoota; Rokkit Launcher); killsaws. 335
5 Meganobz: Battlewagon (Reinforced Ram; Big Shoota; Rokkit Launcher); killsaws. 335
5 Meganobz: Battlewagon (Reinforced Ram; Big Shoota; Rokkit Launcher); killsaws. 335

20 Boyz: Nob (Power Klaw; Boss Pole). 160
20 Boyz: Nob (Power Klaw; Boss Pole). 160
10 Gretchin: Runtherd. 35

Battlewagon: 2× Rokkit Launcha; Reinforced Ram. 125
Battlewagon: 2× Rokkit Launcha; Reinforced Ram. 125

1,845 points

My opponent brought 2 units of 5 chaos spawn, 2 units of space marine in rhinos, 1 deep striking unit of 5 terminators, 1 unit of guardsmen equivalent stationed with an ADL Quad gun, 1 sorcerer, 1 Superheavy (looked like a scorpian). Game ended in tie.

Highlights:
* Armourbane, MegaNobz were amazing at taking out Superheavy.
*Mega Nobz were good at taking out chaos spawn
*scouting BWs are a good delivery system


Lowlights:
*chaos terminators were cheaper, and much "better" than MegaNobz. I honestly don't know why our MegaNobz, which are a really pathetic version of terminators cost as much as terminators, or in this case cost more than chaos terminators. Deep striking terminators came in and nearly destroyed one unit of MegaNobz with Kombi-melta shooting. Then destroyed another unit with all the powerfist attacks. I had an argument with my opponent about how overpriced MegaNobz are because they always require a transport.
*psychic phase is really painful without having a psyker. Going to try and work in a weirdboy to some lists.
*without deff rollas, BW's seem too expensive. As I stated above I'm already angry that MegaNobz MUST have a delivery system, which should have been reflected in their price, but once your MANz are delivered, my BW's had nothing to do... They are such a point sink now it just seems like it's a waste to have them on the board.
*boys unit was outclassed by everything on the board. I'm really struggling to understand why Boyz didn't get a point reduction. The only unit on the board that my Boyz with PK Nob would have been able to go up against was the guardsmen that manned the Quad gun, and the rhinos.


Honestly this game upset me. I couldn't help but feel my Orks were out classed all the way. From chaos spawn/chaos space marines being more than my Boyz could handle, to their terminators being heads and tails better than mine to 500+ points of BWs doing pretty much nothing. This will probably be the last time I field mass MegaNobz because it takes to many points to make them good, especially if other armies can do it better for cheaper. With the nerf to deffrollas, and the point increase to BW's it's hard to justify bringing it in lists. Also i spent the entire game wishing I had a biker unit w/ Warboss, or Lootas, or Mek Gunz.

This message was edited 2 times. Last update was at 2014/07/01 05:36:01


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

um, isnt the formation with scouting battlewagons requiring 5 of them?
and why do you have 3 Da Lucky Stikks?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 Vineheart01 wrote:
um, isnt the formation with scouting battlewagons requiring 5 of them?
and why do you have 3 Da Lucky Stikks?


There are 5 Battlewagons. And the big Mek with 3 lucky sticks is to represent the point cost of the Mega KFF from the Ghazzy supplement (it's not in the program I was using). I'll update my post.

This message was edited 1 time. Last update was at 2014/07/01 05:36:27


 
   
Made in ca
Yellin' Yoof





All in all, I'm really disappointed with the new codex.
All the units I use and love (boyz, kans, wagons) are all more expensive and inferior in some way or another (and they weren't terribly competitive to begin with). Meanwhile, units i never really liked are now cheaper but still not particularly impressive.

Losing all forms of CC invuln saves is also a pretty hefty piss off. Now I have sad face... =(

This message was edited 1 time. Last update was at 2014/07/01 06:25:52


 
   
Made in gb
Stealthy Grot Snipa





Haven't had a chance to play yet (thursday is when GW store stays open late), but from reading of the battle reports i've seen promising things With the maelstrom missions it seems less about simply attempting to cross a board while a line of riptides blast you to kingdom come. with orks providing target saturation in almost any list you build it seems the ability to secure more objectives is greatly helping. Ive seen a few batreps where mob rule has been a total pain in the ass, but others where it hasn't. I think 'ard boys will go along way this dex. the saves simply add that chance we need with mob rule, flamers into vehicles and overwatch.

Theres a nice batrep about a grot force vs a imperial knight list and it sounded hilarious in that the grots could do nothing about the knights, yet every turn were simply pumping out the objective VP's.

Quick clarification? Can i take two formations? Ive read through my suppliment, but not sure it states in there. Guess it would be in the BRB right? If so, dred formation with teleporta formation and loads of grots here i come! DSing grots into the middle of there army as 14 walkers tear up the battlefield

EDIT: Hmm now im more konfuzed :S The 'Great Waaagh detachment' means I use those specific rules, I then pick a formation and the detachment rules still apply by the sounds of it, as the formation is a setup within the W!G. If so then fantastic

This message was edited 1 time. Last update was at 2014/07/01 08:21:06


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 big mek crazygit wrote:
I'm actually really excited about the new dreadmob formation here, but I dunno if I should actually get the Supplement too for just that one formation...

Do I actually need the Supplement, or can I just go with what you wrote of it Jidmah?


You'll probably need the supplement as I don't have the supplement yet and am going from what I read on the forums. Also note that I don't provide enough rules for people to play without the codex on purpose, as that would violate dakkadakka's rules. The purpose of the first post is to serve as a quick reminder for people who don't have their codex present, as an overview for people who don't have the codex yet and as a summary of changes for veterans who are returning from hiatus.

Personally I feel that I'll be using the supplement a lot (I own 5 battlewagons, after all), so I'm going to buy it when it becomes available on its own, and update the first post. GW does a lot of stupid things, but I think they still should be rewarded when doing nice things. Since the supplement is probably one of the most useful yet, rewarding them for it feels right. My personal opinion though, YMMV.


Automatically Appended Next Post:
Solar Shock wrote:
Hmm now im more konfuzed :S The 'Great Waaagh detachment' means I use those specific rules, I then pick a formation and the detachment rules still apply by the sounds of it, as the formation is a setup within the W!G. If so then fantastic

No, the Formation is not part of a detachment. Formations are fielded as detachments on their own, so you don't get to use Snikrots Kommando formation as part of "The Great Waaagh!" but rather in addition to it.

This message was edited 1 time. Last update was at 2014/07/01 11:40:43


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Stealthy Grot Snipa





I agree, I think the supplement is done really well. The relics are a little lackluster compared to some of the really cool ones in the standard dex. But the formations simply allow you to field those more interesting forces. Who hasn't dreamed of a all stormboy list? or multiple kommandoz. i really like it and like jidmah think il be using it alot.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.


You need to correct what you have about the Choppa of Da Ragnarork. It's +1 S and -1AP for any casualties caused in any Assault phase, cumulatively capping out at +6 S and AP1 with the effect lasting the entire game.

The "Biggest an' da Best" rule as well makes it so that if your Warlord kills an enemy character in a challenge he gets to reroll all failed To Wounds for the rest of the game.
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

Then I guess I'll save up money for the supplement then.

This message was edited 1 time. Last update was at 2014/07/01 13:08:10


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 big mek crazygit wrote:
Then I guess I'll save up money for the supplement then.

Not necessary unless you want to have the formations or Altar of War/Echoes of War missions.
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

 Kanluwen wrote:
 big mek crazygit wrote:
Then I guess I'll save up money for the supplement then.

Not necessary unless you want to have the formations or Altar of War/Echoes of War missions.


The Formations are pretty much why I save up money for the book. :v
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Then you will get your money's worth, especially if you already have big numbers of strange units.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think infiltrating kommandoz into every ruin on the table and calmly explaining how they've got a 2+ rerollable cover save until their next turn is pretty much worth it

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User





mrfantastical wrote:
Played a game today against chaos space marine with the list below:

Big Mek: Warbike; Mega Kustom Force Field 135


Just as an aside, If I'm reading this correctly, this is a Big Mek on a Bike with Mega Armor? - You can't do that, he can have the bike or the Mega Armor, not both.



How do people feel about a giant boys blob using lots of HQ's?

I though about a blob of 30 boyz with a PK nob, Warboss with Mega Armor and Lucky Stikk, Painboy, Mek in MA with KFF.

This gives you 90 str 4, ws 5 attacks (120 on the charge) + 12 PK attacks (15 on the charge). They have a 5++ and FNP.

Obvious issues are that they can't run, which really hurts, and the blob costs over 500 points, but I guess it would be hard for most armies to stop you controlling the centre with it?

You could even think about adding a weirdboy - if you took sanctic, you might be able to improve the invuln to 4+, or give them +2 str.

I'm not sure I'm convinced, but does anyone else think it's viable?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Jidmah wrote:
I think infiltrating kommandoz into every ruin on the table and calmly explaining how they've got a 2+ rerollable cover save until their next turn is pretty much worth it

Boss Snikrot's Red Skull Kommandos formation does not work that way.

The "Sneaky Gitz" is the entire formation being held in Reserves, rolling once for every unit to arrive at the same time and they must all arrive from the same table edge. The rerollable cover save is also if the unit does not shoot.

"Strike from da Shadows" replaces Stealth with Shrouded on the turn they arrive from Reserves until the start of their next turn.


Automatically Appended Next Post:
 suramsor wrote:
mrfantastical wrote:
Played a game today against chaos space marine with the list below:

Big Mek: Warbike; Mega Kustom Force Field 135


Just as an aside, If I'm reading this correctly, this is a Big Mek on a Bike with Mega Armor? - You can't do that, he can have the bike or the Mega Armor, not both.

The Mega Force Field is an item from Waagh! Ghazghkull's "Orkimedes' Kustom Gubbinz" list(which you can ONLY pick from with the Waagh! Ghazghkull detachment/formations and you cannot mix and match except with separate detachments i.e. one from Codex: Orks and one from Waagh! Ghazghkull). The bearer and all models within 6" receive a 4+ invulnerable save against shooting attacks. If the bearer is embarked in a vehicle then the vehicle receives a 4+ invulnerable save against shooting attacks instead.

This message was edited 1 time. Last update was at 2014/07/01 13:44:38


 
   
Made in gb
Stealthy Grot Snipa





 suramsor wrote:
mrfantastical wrote:
Played a game today against chaos space marine with the list below:

Big Mek: Warbike; Mega Kustom Force Field 135


Just as an aside, If I'm reading this correctly, this is a Big Mek on a Bike with Mega Armor? - You can't do that, he can have the bike or the Mega Armor, not both.

This is a big mek on a bike with a KFF, not MA. the Mega kustom force field might be referring to the relic KFF in the suppliment, which is 4++.



How do people feel about a giant boys blob using lots of HQ's?

I though about a blob of 30 boyz with a PK nob, Warboss with Mega Armor and Lucky Stikk, Painboy, Mek in MA with KFF.

This gives you 90 str 4, ws 5 attacks (120 on the charge) + 12 PK attacks (15 on the charge). They have a 5++ and FNP.

Obvious issues are that they can't run, which really hurts, and the blob costs over 500 points, but I guess it would be hard for most armies to stop you controlling the centre with it?

You could even think about adding a weirdboy - if you took sanctic, you might be able to improve the invuln to 4+, or give them +2 str.

I'm not sure I'm convinced, but does anyone else think it's viable?


Im actually thinking the other way. Multiple smaller blobs with lots of HQ's. So keep some HQ's pretty cheap and barebones, then a few with MA and relics etc. Going off giving the enemy a high saturation of pretty killy units. they may not be the ultimate deathstar and able to smash dedicated assult units, but should be all round able to handle anything with good chances.

I think with your large blob you'd have trouble with actually assaulting stuff. you'd never actually get them all into assault and you'd simply have a big group of boys tagging along but not being very useful. They would be extremely tough il give you that. a KFF, FNP and a 2+ with re-rolls would be one tough nut to crack. You should look at the Ghazzy formation?

  • Ghazzy
  • mad dok
  • 2 warbosses
  • big mek
  • unit of nobz


  • This could be equally as deadly as your idea, but with a lower model count so that most will still make it into combat. Could be very deadly for controlling the middle of the board in terms of there not being much that could stop it

    Or the greentide formation? Which is like 3x 30 boys all count as 1 blob. so 90 boys. If you spaced those nicely you could cover the entire middle of the board and deny objectives simply with the fact that its not possible to get there?

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Green Tide formation is 1 Warboss and 10 Mobs of Boyz. The Warboss can use the Waagh! special rule each and every turn after the first provided he is your Warlord and no vehicles at all can be in the formation. So no Trukks for the Boyz and no Warbike for the Warboss.

    Bear in mind that is a "Waagh! Ghazghkull"(henceforth referred to as W!G) formation.
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






     Kanluwen wrote:
     Jidmah wrote:
    I think infiltrating kommandoz into every ruin on the table and calmly explaining how they've got a 2+ rerollable cover save until their next turn is pretty much worth it

    Boss Snikrot's Red Skull Kommandos formation does not work that way.

    The "Sneaky Gitz" is the entire formation being held in Reserves, rolling once for every unit to arrive at the same time and they must all arrive from the same table edge. The rerollable cover save is also if the unit does not shoot.

    "Strike from da Shadows" replaces Stealth with Shrouded on the turn they arrive from Reserves until the start of their next turn.

    Since all they've got is sluggas and maybe burnaz, not shooting isn't that bad if it means they will most likely still be there to charge. Ruins are 4+ cover, so shrouded alone is enough to make them 2+. I wasn't aware that the formation had to start in reserves though. Bummer.
    Still, you could have sixty boyz with nobz arrive in the middle of the enemy army with high resilience to shooting, or you could just enter with four minimal units with burnaz and have yourself a barbecue.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Again:
    You only get Shrouded on the turn the Kommandos arrive.
    It's basically just Snikrot's special rule applied to all 4 Kommando Mobs instead of the unit he joined.

    Also you need to have Snikrot in the formation.
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Did I imply anything else?

    The turn after that, I plan to have those kommandoz stuck in combat, so reverting back to stealth isn't an issue. Point being, that they don't get shot dead before they can charge, one of the major downsides of kommandoz in the old codex.

    Snikrot isn't a bad deal with his six S6 shredding attacks on the charge, plus his IC status allows you to LOS! wounds off him on a 2+. And who knows, your opponent might accidentally fails his fear check and kill a lot less kommandoz during the fight.

    This message was edited 1 time. Last update was at 2014/07/01 14:50:03


    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Just making sure.

    Also you still need to fix the Choppa of da Ragnarork. It's cumulative and lasts for the entire game, capping out at +6 Strength and AP 1.

    This message was edited 1 time. Last update was at 2014/07/01 14:54:50


     
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Yeah, I knew that. I clarified the choppa entry, is better now?
    Keep in mind that I don't want to have the exact game rules in the first post though.

    Just checking, the Snikrot formation has to start in reserves? It cannot start the game on the board or infiltrate?

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Yup that works.

    And yes, the Red Skull Kommandos have to start in reserve.
       
    Made in gb
    Stealthy Grot Snipa





    When taking turns deploying terrain make sure to stick a nice big fat set of ruins on the table edge behind his gunline then put all your objectives in it, arrive turn 2 and hold that fort!


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Maniacal Gibbering Madboy






    Juneau, Alaska

    My initial thoughts on the new dex:

    I just got my new Codex yesterday and I was about to throw it into the shredder when I couldn't find my beloved Lootas at first. But then I found them under HS instead of Elites. I love the fact that you can take Trukks as dedicated transport with pretty much anyone now.

    I'm actually disappointed that Ramshackle got changed. I thought that the old rule/table was a lot of fun. However, I think that the new RS rule will give them better survivability than the One Turn Wonders that they used to be.

    We get to take more characters as independent choices now!? WHHHAAAAT!? Awesome!

    They got rid of Wazdakka Gutzmek and Old Zog... Now I got to redo the models I'd kitbashed for those two. Well, maybe just Wazdakka. I can use my Zog as a Wierdboy.

    Cybork just gives FNP now?

    Eavy Armour can be taken on multiple mobs of boyz now, nice! However, you STILL can't take them on Lootas, or Flash Gitz? I'm glad that Deffgunz haven't changed. I'm on the fence about the Snazzgunz however.

    "Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
    -The Gospel according to Ork.

    8000pts of WAAAGH!
    Indiorkalypse Koltz - Ork BB Team

    Ork P&M Blog:
    http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
    Blood Bowl P&M Blog:
    http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Solar Shock wrote:
    When taking turns deploying terrain make sure to stick a nice big fat set of ruins on the table edge behind his gunline then put all your objectives in it, arrive turn 2 and hold that fort!



    That rule has luckily been filled with all sorts of explosives and a single grot has been told to absolutely not touch the red button that was installed in front of it

    So no more tactical deployment of terrain, just fill a table with stuff, place objectives, then chose table sides and deploy. The order is important here.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Alluring Mounted Daemonette






    I have the digital edition of the codex. I am really confused by the stompa.

    Its a walker vehicle but its stat line reads like a biological. Toughness stat, Wounds stat, Leadership, save stat.

    please explain how I use the stompa.

    For clarification

    It says the stompa has Toughness (13), Wounds (13), Leadership (4) and a save of (12)

    What does save (12) even mean?
    I guess 13 wounds means 13 HP?
    why do I have leadership on a vehicle
    why does it have a T value rather than an AV?

    This message was edited 1 time. Last update was at 2014/07/01 16:27:09


     
       
    Made in us
    Smokin' Skorcha Driver




    Dallas, TX

    ok after reading through a lot of peoples comments a few thoughts on the direction of ork playstyle:

    1) We have to play Malestrom games: seems like our book lacks the punch, & surviveability to play straight up attrition games of 40K. However we can win on points.

    2) Greentide still works, but not they way you think. We can put a lot of cheap bodies on the board that can cover opjectives. Opponents will have a hard time digging through all those models especially if we dig into cover. No longer do we try to get up the board to try and wade through a hail of gun fire to kill your opponent, just get to objective, and survive.

    3) Speed Freaks still work sort of. Basically MSU fast bikes, deffkoptas. Put a bunch of small fast units on the board, and do the same as above, "Get to the objectives, and survive". This type of playstyle ads the benefit of constently turboboosting from objective to objective to get that 3+ cover, and just survive.

    I welcome any thoughts on this.
       
    Made in us
    [ARTICLE MOD]
    Fixture of Dakka






    Chicago

    mrfantastical wrote:


    2) Greentide still works, but not they way you think. We can put a lot of cheap bodies on the board that can cover opjectives. Opponents will have a hard time digging through all those models especially if we dig into cover. No longer do we try to get up the board to try and wade through a hail of gun fire to kill your opponent, just get to objective, and survive.


    How... fun?

       
    Made in us
    Smokin' Skorcha Driver




    Dallas, TX

     Redbeard wrote:
    mrfantastical wrote:


    2) Greentide still works, but not they way you think. We can put a lot of cheap bodies on the board that can cover opjectives. Opponents will have a hard time digging through all those models especially if we dig into cover. No longer do we try to get up the board to try and wade through a hail of gun fire to kill your opponent, just get to objective, and survive.


    How... fun?


    Trust me, this type of playstyle doesn't sound fun to me, but that's my take away from some of feedback I've read.
       
     
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