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Made in nl
Loyal Necron Lychguard



Netherlands

That is quite strange, but hardly matters in a game since you will probably get a wound with one of the others and Soul Blaze doesn't stack.
   
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Grey Knight Purgator firing around corners



Ohio

They probably just didn't want players stacking a Crowe Soul-blaze on top of a 10 man Paladin Squad's attacks.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Happygrunt wrote:
ForeverARookie wrote:
Kangodo wrote:
ForeverARookie wrote:
Castellan Crowe uses both stances in a challenge, meaning that in a challenge, he always re-rolls saves, is always AP2, and can make 2 attacks at base Strength (+2 with Hammerhand), or make 1 attack with double strength (Str 10 with Hammerand).

However, Crowe's sword has no AP, which means even Guardsmen get saves against him outside of challenges.

Don't forget the additional attack from charging

It's really weird that his own weapon is so.. crap
But you'd probably field him with a unit of anything else and they all have power weapons.


At least Crowe's an IC now and his sword doesn't buff the enemy anymore (I guess Crowe finally taught it who's boss).


I was thinking him in a unit of purifiers would be good. As a bonus, it is fluffy.

Does anyone else think it is strange that the Purifier special character DOES NOT have the soul blaze thing?


The Blade of Antwyr is a Daemon Sword of unimaginable maleficence. When the Grey Knights finally captured it they deemed it would corrupt even their souls if around it for too long, and that only the souls of the Purifiers would be able to withstand it, and only Crowe, purest of them all, head of the Order, was capable of wielding it in battle (why they'd want to I don't know) without corruption.

Being ultra pure Crowe does not draw upon the Blade's power and uses his psychic powers to suppress its influence, meaning its essentially just a sword, which can be blocked by even flak armour or the iron gubbinz orks wear.


Automatically Appended Next Post:
So by extension, being an Daemonsword, Crowe can't channel his purity through it as he's too busy fighting against it and its a Daemon Weapon by nature. Unlike the other Purifiers who are able to channel through their blades of iron and silver.

This message was edited 1 time. Last update was at 2014/08/21 16:51:23


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I have the book in hand. I don't understand what makes crowe ap2 though?? Is it smash? I thought that just doubled strength
   
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raoiley wrote:
I have the book in hand. I don't understand what makes crowe ap2 though?? Is it smash? I thought that just doubled strength
Just having that special rule makes all your attacks AP2.

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Ahhh my rulebook is at home. I didn't realize that. Crowe got way better.

I like this book a I'm still bitching about psybolt and salvo cannons hurts but most stuff I want to do got way better. Librarians are insane. Draigo is insane. So much good


Automatically Appended Next Post:
I'm loving this book. artwork is great, looks like a lot of copy and paste fluff but it also looks like a lot of new stuff. i just glanced at it on my lunch hour. im excited to read the 2 page crowe write up.

my grudges...

lost psybolt... salvo psycannons sucks for PAGK.

but for gains....

dreadknights are awesome
draigo is awesome
crowe is awesome
librarians are awesome

terminators are cheaper and awesome
paladins have cheaper apothecarys so theyre still great
purifiers are ML2, so awesome
storm ravens are cheaper i believe? lost mindstrike but the new missles make them way better tank hunters. and considering everyone has mindstrike equivalent grenades, who cares?

purgation seems ok, if you can deploy in a smart spot then theyre about the same as they used to be. i never bothered with astal aim anyways. night vision could be rad.

purifiers seem super solid.

all in all, the characters in this book are great. im thinking about some fun combos on a grand master with some of those relics too.

i dont know what im going to do with my three new dreadnoughts. and im tempted to buy a few knights, ive been wanting to do some cool poses for a while but i think ive got several lists already thought out that i already have all the models.

while i DO wish we got a few new models, im also a big dark eldar player. theyre my number 1, so im glad this release is cheap. my two favourite armies getting releases this quick?

i seriously cant believe people are upset about this. this last year has been the best year ive ever been a GW fan. get past the crazy prices and youve got the best models, best fluff, the biggest community and now the most intense release schedule. i give huge kudos to them getting the stuff out.

im also quite happy to see inquisitiors and assassins gone. assassins should be more accessible to other armies.

and if youre running a whiny henchmen army calling it grey knights, then you werent playing grey knights in the first place. use the supplement, problem solved. LONG LIVE TITAN

This message was edited 1 time. Last update was at 2014/08/21 20:24:06


 
   
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Is Crowe still making Purifiers troops?
Dito for Draigo and Paladins?

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 wuestenfux wrote:
Is Crowe still making Purifiers troops?
Dito for Draigo and Paladins?


No foc manupilations at all

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 Elmir wrote:
They do.... But they are still only S4 AP-.

You do get a ton of shots though, but the chance to kill heavy monsters easily is very small... So it'll still be a very niche orientated list that features a lot of them


The game needs more counters to Ogryns and Tyranid Warriors!

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psilencers will be interesting. its a small chance but with so many shots, all you need is one to go through.

the one brotherhood formation lets all psyker powers go through on a 3 instead of a 4. thats awesome. i love how they basically sketched out a balanced army and gave you some big perks for taking it. on the other hand, i dont like the army that you have to take to get the rule so ill likely never do it.
still a great idea though.
   
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 Exergy wrote:
 Elmir wrote:
They do.... But they are still only S4 AP-.

You do get a ton of shots though, but the chance to kill heavy monsters easily is very small... So it'll still be a very niche orientated list that features a lot of them


The game needs more counters to Ogryns and Tyranid Warriors!


Theres more than just those multi wound low toughness models.

3000
4000 
   
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Netherlands

My biggest hate with that Formation is that it's a minimum of 1895-points.
And many tournaments are 1850.

 wuestenfux wrote:
Is Crowe still making Purifiers troops?
Dito for Draigo and Paladins?
Nope.
But you can use the GK Detachment which gives you 4 Elite-slots and only 1 mandatory Troops.
   
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For those who will still run GKSS and Purifiers, will you be replacing their Psycannons with Incinerators now? I'm thinking that DK, TAGK, and even Purgation squads are a better place to put them now than squads that are supposed to be mobile.

This message was edited 2 times. Last update was at 2014/08/21 21:00:25


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Probably work

On the GKSS I am. I'll probably leave the psycannons on the purifiers, simply because I use the 3rd ed PAGK for my purifiers. I am going to run the SS as interceptors though.

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 Ferrum_Sanguinis wrote:
For those who will still run GKSS and Purifiers, will you be replacing their Psycannons with Incinerators now? I'm thinking that DK, TAGK, and even Purgation squads are a better place to put them now than squads that are supposed to be mobile.


Ill keep a few as Psycannons, but yea Incinerators all around

3000
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can explain details about formation pls?
   
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Netherlands

Danarc wrote:
can explain details about formation pls?

Around 1900 points, same bonuses as their Detachment but a bigger chance to succeed in manifesting Warp Charges.
   
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Luton, England

One thing that doesn't appear to have been mentioned is that if you activate force on Psilencers all their shots ignore feel no pain as they cause INSTANT DEATH!

FNP is getting alot more common with Ork Painboys, BA , DE, Nid Psykic and Biomancy powers, various other marine options and Nurgle followers.

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 Ferrum_Sanguinis wrote:
For those who will still run GKSS and Purifiers, will you be replacing their Psycannons with Incinerators now? I'm thinking that DK, TAGK, and even Purgation squads are a better place to put them now than squads that are supposed to be mobile.


I have a Purifier squad. Only just painted, never fielded but built in November. Had it already armed with a Incinerator


Automatically Appended Next Post:
 WisdomLS wrote:
One thing that doesn't appear to have been mentioned is that if you activate force on Psilencers all their shots ignore feel no pain as they cause INSTANT DEATH!

FNP is getting alot more common with Ork Painboys, BA , DE, Nid Psykic and Biomancy powers, various other marine options and Nurgle followers.



Actually, you make a very valid point. Might be worth reconsidering.
They might actually be of use vs things like FNP MANz and Paladins. Large amount of shots+FNP makes it a good idea.

I could actually see a Purgation Squad with 4x Psilincers being a pretty solid counter to T4 2+ save with FNP.

Against Paladins they average around 18 hits, 9 wounds and 1.5 failed saves. With force active that's 2 dead Paladins straight up, or about 110 pts gone, not including upgrades.

Vs Nid Warriors, a unit that gets bullied viciously by ID and Force; averaging 4.5 (round to 5) unsaved wounds. Assuming force is passed that is 5 dead Warriors or 150pts+upgrades gone in 1 shot for roughly a 150pt unit.

This message was edited 1 time. Last update was at 2014/08/21 22:45:00


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WI

Gonna have to do some play testing on what to equip my strikes with. Incinerator seems likely due to is being cheap and I can move and shoot with it.

Psycannons lost their touch for the obvious reason, but could be good to camp on back field objectives.

Psilencers seem okay but we can't move and shoot them reliably, perhaps another backfield camper.

Strikes use to be my backbone of my army. Perhaps they will be terminators now.


EDIT: Other option I thought was keep them stock and deep strike late game and harass.

This message was edited 1 time. Last update was at 2014/08/21 22:51:29


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Limerick

It definitely seems like they pulled off the whole 'GK are supposed to be a small elite army feel', with only 4 Troops available and only two choices within that across the board, especially topped off with the nerfs to Purifiers and Strikes. Still not sure we will see Termies making a comeback though in tournament lists, so overall this does make me think the power level dropped a bit.

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Netherlands

Four troops are only if you take their Detachment, you could still take a CAD if you want.
But then you'd miss out on the first turn DS and the 4 elites.

I've read some reports on the new GK's and they seem to be ass-whooping.
Tabling Riptide/broadside-spam without any issue on T3 so I'm not sure what their real weakness will be.
   
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 WrentheFaceless wrote:
 Exergy wrote:
 Elmir wrote:
They do.... But they are still only S4 AP-.

You do get a ton of shots though, but the chance to kill heavy monsters easily is very small... So it'll still be a very niche orientated list that features a lot of them


The game needs more counters to Ogryns and Tyranid Warriors!


Theres more than just those multi wound low toughness models.


Yea like clawed fiends and nobs! YAY!

   
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Ohio

I heard about a GK formation but it seems to be the one leaked page I can't find. It requires several HQs, but makes all Psychic rolls for casting Sanctic powers pass on a 3+ in addition to the 1st turn DS, but the whole formation is around 1900 points.

Is all of this correct?

Cleansing Flames and Sanctuaries passing on a 3+ would seriously boost the power of the units, but the choice is limited to what gear you put on the units, not the unit selection.
   
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Gathering the Informations.

It might not be in the Grey Knights book but rather be in the second part of Sanctus Reach.
   
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ForeverARookie wrote:
I heard about a GK formation but it seems to be the one leaked page I can't find. It requires several HQs, but makes all Psychic rolls for casting Sanctic powers pass on a 3+ in addition to the 1st turn DS, but the whole formation is around 1900 points.

Is all of this correct?

Cleansing Flames and Sanctuaries passing on a 3+ would seriously boost the power of the units, but the choice is limited to what gear you put on the units, not the unit selection.


Yea its the Brotherhood formation, its in the codex

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Netherlands

ForeverARookie wrote:
I heard about a GK formation but it seems to be the one leaked page I can't find. It requires several HQs, but makes all Psychic rolls for casting Sanctic powers pass on a 3+ in addition to the 1st turn DS, but the whole formation is around 1900 points.

Is all of this correct?

Cleansing Flames and Sanctuaries passing on a 3+ would seriously boost the power of the units, but the choice is limited to what gear you put on the units, not the unit selection.


Five posts above:
Around 1900 points, same bonuses as their Detachment but a bigger chance to succeed in manifesting Warp Charges.
   
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Is there a way to DS purifiers or puragation?

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twinner wrote:
Is there a way to DS purifiers or puragation?

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 Anpu42 wrote:
twinner wrote:
Is there a way to DS purifiers or puragation?

Allied Space Wolves and a FA Drop Pod


So with 7th edition. I can ally with SW, take a FA drop pod, and then take 2 min units of grey hunters and stick 2 more unit of 5 purifiers in the pods with them. So now I have 3 deep-striking purifiers squads?

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