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![[Post New]](/s/i/i.gif) 2014/08/10 22:34:41
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Lone Wolf Sentinel Pilot
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Quite some kick-offs people  Stakes are rising by the minute!
Not much else done,but got to lay down the track at least, some as to get into theme.
Some more pics in the sig ed link below.
Cheers.
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![[Post New]](/s/i/i.gif) 2014/08/10 22:45:45
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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Jeeze and I haven't even decided if I have time to get something done.. and you're coming right along.
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![[Post New]](/s/i/i.gif) 2014/08/10 22:48:57
Subject: LoER Terrain Contest: Round 11: On The Road
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Smokin' Skorcha Driver
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GrimDork wrote:Jeeze and I haven't even decided if I have time to get something done.. and you're coming right along.
Quoted for truth...
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![[Post New]](/s/i/i.gif) 2014/08/10 23:33:19
Subject: LoER Terrain Contest: Round 11: On The Road
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Combat Jumping Ragik
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Waterfall? Excellent.
15mm terrain? I welcome it whole-heartedly. I think the only terrain that may trouble us is 2:1 scale terrain.  The smallest I've worked in is 1:200 scale.
You're right Vik, neither heads nor tails. But I trust you'll bedazzle us... again.
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![[Post New]](/s/i/i.gif) 2014/08/11 07:03:14
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Regular Dakkanaut
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yea hoping it will look amazing though  .
Everyone is really getting stuck in looks like this is going to be a competitive round (and fun of course  )
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![[Post New]](/s/i/i.gif) 2014/08/11 12:44:36
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Snotty Snotling
Essex, England - normally
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Welp spent another couple of hours this morning and this is where im at... More pics
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This message was edited 1 time. Last update was at 2014/08/11 12:46:02
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![[Post New]](/s/i/i.gif) 2014/08/11 13:47:20
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Member of a Lodge? I Can't Say
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WWOOOWwww.. some allready amazing pieces going on here...... MonkeyTroll... my mind is blown by that concept! Really cool!
Please concider me in and 100% commited!
Got some ideas buzzing around in the shell of my brain.... will put pen to paper and get something WIP posted tonight!
cheers guys!
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![[Post New]](/s/i/i.gif) 2014/08/11 13:47:54
Subject: LoER Terrain Contest: Round 11: On The Road
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Mastering Non-Metallic Metal
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Good progress people. Liking what I see.
NoodleArt: I take it the marine is just there for scale and is not a giant super robot leading the troops into battle...
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Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about! |
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![[Post New]](/s/i/i.gif) 2014/08/11 14:04:24
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Thunderhawk Pilot Dropping From Orbit
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With my time restricted, i decided to not go for anything to complicated, but saying that any build could throw up problems lol. Here is a sketch of my ideas.
Now as i don't have a water filter or any cork, i need to have a think about them stinking roads, as i do need stinking roads.
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![[Post New]](/s/i/i.gif) 2014/08/11 14:10:07
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Never Forget Isstvan!
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Too bad I already finished these..( not really comp. worthy ) Some old unfinished pics. Just some terrain I did for my local Flgs ( who's terrain kinda sucks )
Lots of construction this summer here in Wisconson. The new overpasses gave me the idea to make these. Early WIP pics
Just to show you the height.
Some ground pieces.. they are not weathered in this pic ( but are now)
gave me me some good learnings for when I do something for my own table.
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This message was edited 4 times. Last update was at 2014/08/11 14:14:32
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![[Post New]](/s/i/i.gif) 2014/08/11 14:30:01
Subject: LoER Terrain Contest: Round 11: On The Road
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Shroomin Brain Boy
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Ha! Lol mordain!!! Finally a comedian entry...I was beginning to fear it would all stay too sober here...
@ noodleart...wow...looks amazing...but I need to know why you skipped the cobblestone look in the second picttowards the boarded look...nevertheless an already amazing piece!
And solar lion...what cool reference material...how tall is that titan? My own bridge will be over 10 cm tall too...pics of my progress by the way tonight
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![[Post New]](/s/i/i.gif) 2014/08/11 14:53:26
Subject: LoER Terrain Contest: Round 11: On The Road
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Never Forget Isstvan!
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Viktor von Domm wrote:And solar lion...what cool reference material...how tall is that titan? My own bridge will be over 10 cm tall too...pics of my progress by the way tonight 
That's a Wraithknight.
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![[Post New]](/s/i/i.gif) 2014/08/11 14:58:47
Subject: LoER Terrain Contest: Round 11: On The Road
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Shroomin Brain Boy
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Er...of course...but still...how high is street level again?
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![[Post New]](/s/i/i.gif) 2014/08/11 16:14:34
Subject: LoER Terrain Contest: Round 11: On The Road
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Snotty Snotling
Essex, England - normally
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@Dr H yeah the marine is for scale
@viktor von domm I did the cobble afterwards and forgot to take new pictures (facepalm)
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![[Post New]](/s/i/i.gif) 2014/08/11 20:30:27
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Combat Jumping Ragik
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NoodleArt wrote:Welp spent another couple of hours this morning and this is where im at...
[/spoiler]
Hmm, good use of a M:tG product
MagoBiff, you're in. You'll need your A game, as you can see.
Nice looking stuff all around guys. Lovin' the variety.
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This message was edited 1 time. Last update was at 2014/08/11 20:31:57
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![[Post New]](/s/i/i.gif) 2014/08/11 20:54:15
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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Alright count me in, my next 'giftorama' isn't due for 3 months so I should have enough time to work on this too.
We said paths are ok, right? So in that case:
Path to Grimskull
The undead hordes of Grimskull is the working title for my side-army undead project. The diorama will have a classic (maybe even stereotypical) adventuring party proceeding down a path that is fraught with grave peril! (yeah, I'm going to pun hell, I've made my peace with it).
Along the cobblestone path undead will be laying in wait for the adventurers. The piece will feature a small graveyard and keeper's cabin, behind which a necromancer will be casting a spell to raise the dead from the cemetery, I hope to include a fancy glowy spell effect. There will be a cave in which I will put some kind of monster... possibly an Ogrhoul, an ogre who has sworn to serve the darkness and favors the flesh of man above all other fare, potentially with a pair of proper ghouls on leashes.
I kind of want to keep everything to a 12x12" square, though if this is unreasonable I can make it larger.
As per the guidelines for the competition, I plan to stretch myself in the following ways:
I want to convert the adventurers from their basic rank and file poses/gear to look more like adventurers, more gear, packs pouches, recognizable weapons, maybe enchanted ones. The elf may be up the tree keeping watch, and so on. I'll need to use greenstuff and I'm very rusty with it.
The same goes with the undead, they're going to be keeping out of sight of the adventurers. There will be at least one view, when I am done, that you can look straight down and see the adventurers and the scenery but zero undead, this is a non-negotiable goal for me for the atmosphere alone.
I'd like to practice my OSL/lighting effects with the necromancer's spell.
A few other things but whatever.
Gonna start sourcing my actors soon and doing some mock-ups on the 12 inch display.
A secret ''stretch goal'' is to make the undead and heroes removable (with rocks and bushes to replace them) so this could become the first square foot of a slowly growing undead board... but that'll take a fair bit of effort.
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![[Post New]](/s/i/i.gif) 2014/08/11 21:42:53
Subject: LoER Terrain Contest: Round 11: On The Road
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Never Forget Isstvan!
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The road sits about 11.5 in off the base. I'd like to do a curved ramp up some time, but as they are donations to my flgs I'm going pass and get back to painting.
Good luck on the contest.. amazing looking stuff. Will be following for sure.
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This message was edited 1 time. Last update was at 2014/08/11 21:44:21
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![[Post New]](/s/i/i.gif) 2014/08/11 21:52:47
Subject: LoER Terrain Contest: Round 11: On The Road
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Shroomin Brain Boy
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thanks mate... you should join in the fun nevertheless... there is always room on the desk for a new project^^
speaking of...update time....
fully movable...it already got the ramps for one side...what it definitely needs is a mechanism to lift the lifting bridge part...I still haven´t figured a way how to do this tho...
at noodleart...cool! with cobblestones this will look so much better in the end...!
and grimdork... cool concept... there is nothing bad about classics!!!
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![[Post New]](/s/i/i.gif) 2014/08/11 22:16:25
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Gargantuan Great Squiggoth
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All looking amazing guys. Scarily brilliant ideas.
@ Vik How about something like this.
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![[Post New]](/s/i/i.gif) 2014/08/11 22:41:14
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Regular Dakkanaut
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Ahh man these ideas are looking great... we've got weeks of this yet
If anyone is interested i'm trying to start a community project (sorry for the plugging) and just wanted to get the elites in on the action.
http://www.dakkadakka.com/dakkaforum/posts/list/609882.page
Thanks
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![[Post New]](/s/i/i.gif) 2014/08/11 23:23:08
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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Ok, a couple of prototypes, what do you guys think... can I fit everything in on the 12x12" board? Obviously I'll be making most/all of the terrain from scratch... may strip and use the trees, may use wire, not decided yet. The cave is going to be sunk down into the material of the board, basically I plan for everything to look better... these are just mock-ups for shape. I forgot to do a gibbet, probably across from the gates to the cemetery. Undead will be rising behind tombstones (probably not those), possibly slinking along the fence, maybe even some ghouls outflanking the adventurers down the side. Think I can pack everything in on the smaller board or should I investigate a 16x16"?
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This message was edited 1 time. Last update was at 2014/08/11 23:23:24
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![[Post New]](/s/i/i.gif) 2014/08/12 00:13:38
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Raging Ravener
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I'm loving everybodies progress so far...Made me get motivated to put pencil to paper and scalpel to foam.
Here is where I am at for the moment. I'm planning to make a fairly complete section of an overpass then carefully wreck it then detail and paint it up.
I'm going to have to make a few more modular pieces of the road to make it useful for gaming (so it doesn't stand out as being the only bit of road on the board) but I think I'll focus my entry on the overpass section.
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![[Post New]](/s/i/i.gif) 2014/08/12 00:43:49
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Krazy Grot Kutta Driva
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Hey guys! I quit lurking and joined just so I could ask....."Can I join your reindeer games? Pretty please?"
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![[Post New]](/s/i/i.gif) 2014/08/12 01:38:09
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Speed Drybrushing
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Everyone is already so far ahead of me!
I made some VERY crude sketches of the two ideas I am thinking about.
One is a bridge suspended between two large mushrooms and the other is a crossroads type bridge built over top of one large mushroom.
I think I am leaning more towards the crossroads type bridge. That one has the rougher sketch because I couldn't get the right perspective for the bridge.
Any thoughts? Automatically Appended Next Post: Sorry they came in sideways. I'm not sure how that happened.
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This message was edited 1 time. Last update was at 2014/08/12 01:38:48
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![[Post New]](/s/i/i.gif) 2014/08/12 01:42:34
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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For the second bridge, does each bridge start at the ground, go up over the mushroom at the cross, and then go back down? Or is it the central pillar to the bridges that go out horizontally (off the project)?
Leaning towards the second one either way, as the first one doesn't seem to give you much use, if you can just walk across the road at ground level. Unless that's a river.
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![[Post New]](/s/i/i.gif) 2014/08/12 01:59:28
Subject: LoER Terrain Contest: Round 11: On The Road
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Speed Drybrushing
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All of the points start on the ground but I like the idea of one of the 4 bridges leading off the project.
I think that seals the second sketch as the one to go with for me.
Now I have to think about how wide I'm going to make this. This is for Fantasy so I've got to think about accommodating movement trays.
This is going to be a HUGE learning experience. The little objective marker I posted before is the only thing I've ever made.
I'm super nervous and excited.
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![[Post New]](/s/i/i.gif) 2014/08/12 02:05:51
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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Kickass, should be fun to follow along.
My biggest thing will be doing all the things I want to a solid degree but still finishing on time. At least I have a solid idea for this one unlike the last comp (and more time to boot!).
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![[Post New]](/s/i/i.gif) 2014/08/12 02:31:42
Subject: Re:LoER Terrain Contest: Round 11: On The Road
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Speed Drybrushing
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So I've done another sketch. This is an aerial view of the crossroad bridge.
Two of the sides of the bridge will lead directly off the project. One of them at the ground level and one up high.
The red circles are all mushrooms. The asterisk looking things are trees.
The bridge will be 5in wide. I've got to find and measure my troll model so I can determine how tall I need to make the mushrooms.
I think tomorrow I will spend some time figuring out how to make mushrooms out of paper mache.
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![[Post New]](/s/i/i.gif) 2014/08/12 03:46:16
Subject: LoER Terrain Contest: Round 11: On The Road
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Combat Jumping Ragik
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GrimDork wrote:Alright count me in, my next 'giftorama' isn't due for 3 months so I should have enough time to work on this too.
You're in. But you gotta finish the project. No quitsies.  And you're off to a good start.
Ah, see Vik's entry makes sense now.
PourSpelur wrote:Hey guys! I quit lurking and joined just so I could ask..... "Can I join your reindeer games? Pretty please?"
Of course you may. It's a big tent.
Good progress all.
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![[Post New]](/s/i/i.gif) 2014/08/12 03:48:23
Subject: LoER Terrain Contest: Round 11: On The Road
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Near Golden Daemon Caliber
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Yeah, I should have plenty of time for this one, my diorama's deadline killed the other one for me, but it should totally work out.
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