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Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Forlorn wrote:
What gives them the rending ability? I apologize but I've just gotten back into 40k. I don't see anywhere that TWC get rending attacks. Obviously I am missing something.


Thunderwolves are, in fact, what confers rending. Space wolf codex, in the wargear listings after the unit descriptions.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

 Forlorn wrote:
What gives them the rending ability? I apologize but I've just gotten back into 40k. I don't see anywhere that TWC get rending attacks. Obviously I am missing something.


EDIT

Disregard! I see it now. The wolf gives rending! Yay for reading!


That's why I tend not to bother with wolf claws since rending isn't stackable but thunder hammers and power fists with rending can be quite fun indeed.
   
Made in us
Regular Dakkanaut





Is the Wulfen stone worth the 40 points? It also confers rending but because I get it from the Wolf is it a waste?

I’m sure glad GW is going to all plastic, so the ever-rising cost of white metal won’t impact the cost of their miniatures.  
   
Made in gb
Fixture of Dakka




I would say it's a waste in this case yes. You can get much better things for 40 points in my opinion.

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Made in gb
Infiltrating Broodlord




UK

 Forlorn wrote:
What gives them the rending ability? I apologize but I've just gotten back into 40k. I don't see anywhere that TWC get rending attacks. Obviously I am missing something.


EDIT

Disregard! I see it now. The wolf gives rending! Yay for reading!


Surely the rending does not apply with grenade attacks as stated above?!
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

pm713 wrote:
I would say it's a waste in this case yes. You can get much better things for 40 points in my opinion.

It depends, if you Thunderlord is leading a Pack of Thunderwolves + a Character or two it could be very worth it for the Rage.

Space Wolf Player Since 1989
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In ur base, killin ur d00dz

 Anpu42 wrote:
pm713 wrote:
I would say it's a waste in this case yes. You can get much better things for 40 points in my opinion.

It depends, if you Thunderlord is leading a Pack of Thunderwolves + a Character or two it could be very worth it for the Rage.

If you're going for a heavy deathstar like this then I'd say use it but I'd personally have two separate TWC units so I will probably be passing up on this Relic.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Thorgrim Bloodcrow wrote:
 Anpu42 wrote:
pm713 wrote:
I would say it's a waste in this case yes. You can get much better things for 40 points in my opinion.

It depends, if you Thunderlord is leading a Pack of Thunderwolves + a Character or two it could be very worth it for the Rage.

If you're going for a heavy deathstar like this then I'd say use it but I'd personally have two separate TWC units so I will probably be passing up on this Relic.

I will probably give it a try a few times and see how it does, but I am weird, things like that work for me.

Space Wolf Player Since 1989
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Made in us
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 Thorgrim Bloodcrow wrote:
 Forlorn wrote:
What gives them the rending ability? I apologize but I've just gotten back into 40k. I don't see anywhere that TWC get rending attacks. Obviously I am missing something.


EDIT

Disregard! I see it now. The wolf gives rending! Yay for reading!


That's why I tend not to bother with wolf claws since rending isn't stackable but thunder hammers and power fists with rending can be quite fun indeed.


Actually it's the opposite. Wolf claws have shred which does stack. Power fists and thunder hammers on the other hand get absolutely nothing from rend on twc since they are S10 ap2. Obviously though, S10 is amazing on it's own.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

For those days when you need to pen a vehicle with AV 18 I suppose.

But yeah, I'd leave TWC with a combination of storm shields, melta bombs, and either frost weapons or claws on a handful.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in ca
Whiteshield Conscript Trooper





Personally Ive found that wolf claws (2 riders with 1 claw and 1 shield; and a third rider with 2 claws) work best for all around combat. Add the character Herald Deathwolf to the squad. Herald gives the unit outflank (utilizing your AS and allows you to get into combat faster in most cases). On top of outflank he gives your unit furious charge, which means on the charge your unit hits with 16 S7 AP3, Shred, Rending hits in addition to Herald's 6 hits @ S8 AP2 Rending. If you come across a unit with flamers put Herald up front as he is IMMUNE to all flamer attacks (including magic). If flamers are not likely keep the 2 SS regulars up front with Herald & 2-claws in the rear. On average you'll get 2 glances/pens on AV14; and any infantry get decimated! So all-around great combat group!

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Made in nz
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In ur base, killin ur d00dz

 Bulldogging wrote:
 Thorgrim Bloodcrow wrote:
 Forlorn wrote:
What gives them the rending ability? I apologize but I've just gotten back into 40k. I don't see anywhere that TWC get rending attacks. Obviously I am missing something.


EDIT

Disregard! I see it now. The wolf gives rending! Yay for reading!


That's why I tend not to bother with wolf claws since rending isn't stackable but thunder hammers and power fists with rending can be quite fun indeed.


Actually it's the opposite. Wolf claws have shred which does stack. Power fists and thunder hammers on the other hand get absolutely nothing from rend on twc since they are S10 ap2. Obviously though, S10 is amazing on it's own.

You're correct, I think I'm still stuck on the old codex train of thought when it comes to equipping certain weapons. Not to disagree though, I've yet to find any complaints about using a hammer or fist against MC and getting a rending in there
   
Made in us
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How does rending help against MC? Or was that tongue in cheek? lol.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Pretty sure tongue in cheek, rending wont help if you are S10.

Random thought that would never matter. Rending makes your wound ap2 right? What if you have an iron priest attacking with his servo harness. He is then S10 AP1, but he gets a rend, would it then be AP2? I know it doesn't matter, as ap1 only hits vehicles, and rend doesn't make it ap2 vs vehicles anymore.

   
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Beijing, China

 obsidiankatana wrote:
They... aren't gone. Meltabombs don't disappear after you use them. But my point is that three TWC each with a meltabomb is just as effective (more so in the case of LRs) at peeling transports than a fist, and ensures that losing one model doesn't leave you high and dry.

I will agree that the fist is better for straight up combat.


the fist is FAR more effective in combat against things with T5. Like Grotesques, Ogryns or other TWC

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
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Cleveland, Ohio, USA

Which I... admitted to. You quoted me admitting it.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

 Bulldogging wrote:
How does rending help against MC? Or was that tongue in cheek? lol.

Very tongue in cheek, I'd suggest an Ork smilie that has his tongue in cheek but I think it'd be inappropriate since we all know what it looks like when you stick your tongue in your cheek.

As someone else mentioned before I won't be taking the fist on the pack leader just to avoid combat but I'm wondering if a Frost Blade wouldn't be a terrible idea to throw in. Thoughts?
   
Made in us
Regular Dakkanaut





So to be clear giving TWC either a fist or a hammer is a waste then? My main opponent is going to be Orks. What would be the best choice for my TWC against mobs? He is also running a Morkanaught. So would a fist and a hammer be wise to field in this instance?

This message was edited 1 time. Last update was at 2014/08/15 01:25:33


I’m sure glad GW is going to all plastic, so the ever-rising cost of white metal won’t impact the cost of their miniatures.  
   
Made in us
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 Forlorn wrote:
So to be clear giving TWC either a fist or a hammer is a waste then? My main opponent is going to be Orks. What would be the best choice for my TWC against mobs? He is also running a Morkanaught. So would a fist and a hammer be wise to field in this instance?


Hammer is kind of a waste, but Fist is absolutely not(and hammer only a waste because fist is cheaper). It becomes S10 on TWC. Insta death to T4 and 5, can wreck vehicles without needing "good" rolls.
   
Made in us
Regular Dakkanaut





Much appreciated. I'll look to scatter a few fists in amongst my units.

I’m sure glad GW is going to all plastic, so the ever-rising cost of white metal won’t impact the cost of their miniatures.  
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

Fists and Storm Shields have yet to let me down. I plan on getting another box and making them the exact same way.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Forlorn wrote:
So to be clear giving TWC either a fist or a hammer is a waste then? My main opponent is going to be Orks. What would be the best choice for my TWC against mobs? He is also running a Morkanaught. So would a fist and a hammer be wise to field in this instance?

It does depend, I have a few floating around for the Concussion Effect, but that number will be going down.
I have been using a Thunderlord with a Wolf Claw/Power Fist combo with great effect.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Regular Dakkanaut





 Anpu42 wrote:
 Forlorn wrote:
So to be clear giving TWC either a fist or a hammer is a waste then? My main opponent is going to be Orks. What would be the best choice for my TWC against mobs? He is also running a Morkanaught. So would a fist and a hammer be wise to field in this instance?

It does depend, I have a few floating around for the Concussion Effect, but that number will be going down.
I have been using a Thunderlord with a Wolf Claw/Power Fist combo with great effect.


I'll have to look at the wolf claw. I'm not familiar with what it does. thanks for the advice.

I’m sure glad GW is going to all plastic, so the ever-rising cost of white metal won’t impact the cost of their miniatures.  
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Forlorn wrote:
 Anpu42 wrote:
 Forlorn wrote:
So to be clear giving TWC either a fist or a hammer is a waste then? My main opponent is going to be Orks. What would be the best choice for my TWC against mobs? He is also running a Morkanaught. So would a fist and a hammer be wise to field in this instance?

It does depend, I have a few floating around for the Concussion Effect, but that number will be going down.
I have been using a Thunderlord with a Wolf Claw/Power Fist combo with great effect.


I'll have to look at the wolf claw. I'm not familiar with what it does. thanks for the advice.

S+1, AP3, Specialist Weapon, Shred and on a Thunderwolf Rending!

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Flashy Flashgitz





MD

 Strasgard wrote:
Personally Ive found that wolf claws (2 riders with 1 claw and 1 shield; and a third rider with 2 claws) work best for all around combat. Add the character Herald Deathwolf to the squad. Herald gives the unit outflank (utilizing your AS and allows you to get into combat faster in most cases). On top of outflank he gives your unit furious charge, which means on the charge your unit hits with 16 S7 AP3, Shred, Rending hits in addition to Herald's 6 hits @ S8 AP2 Rending. If you come across a unit with flamers put Herald up front as he is IMMUNE to all flamer attacks (including magic). If flamers are not likely keep the 2 SS regulars up front with Herald & 2-claws in the rear. On average you'll get 2 glances/pens on AV14; and any infantry get decimated! So all-around great combat group!


Thank you for some inspiration sir, well done. Exalted!

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How come a fist is S10 on a TWC - are they S5 base?
   
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Yes, that they are.
   
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Sydney

*sigh*

I'm going to have to pull the arms off all my models again

But they'll be better now )

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Galveston County

Better to have 2 Wolf Claws or just one and a bolt pistol?

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I'm planning on running a squad of 6 plus harald with 4xSS & WC and 2xPF & bolt pistol (for the extra attacks).
I'll be testing it out tomorrow against a tyranid horde army so we'll see how it goes butt I feel like it should do well. Is outflank worth it though? That would mean the earliest they could get into combat would be turn 3. Whereas I feel like turn two or possibly even turn one (if I go second) might be possible if I field them from the front. I'm thinking of using a void soled to protect them as they head into the center field.


Automatically Appended Next Post:
 Uriels_Flame wrote:
Better to have 2 Wolf Claws or just one and a bolt pistol?


Two WC will get you the extra attack for ten points but I think the 3++ is better option for just five point more than the extra claw

This message was edited 1 time. Last update was at 2014/08/17 02:26:01


 
   
 
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