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![[Post New]](/s/i/i.gif) 2014/08/23 10:33:08
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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double psycannon dreadknight=
2 S7 AP4 rending pie plates
or TWELVE S7 AP4 rending shots if you wanna target a tank or MC
schweet
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![[Post New]](/s/i/i.gif) 2014/08/23 10:52:58
Subject: New Grey Knights Codex
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Courageous Space Marine Captain
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Sir Arun wrote:double psycannon dreadknight=
2 S7 AP4 rending pie plates
or TWELVE S7 AP4 rending shots if you wanna target a tank or MC
schweet
I definitely recall someone who had the book early clarifying that Dreadknights still couldn't double up on stuff.
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![[Post New]](/s/i/i.gif) 2014/08/23 10:57:07
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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ah dangit, youre right. i just checked the codex. the rumor was there for quite a while, though. would have been overpowered as hell
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This message was edited 1 time. Last update was at 2014/08/23 10:57:39
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![[Post New]](/s/i/i.gif) 2014/08/23 12:40:22
Subject: New Grey Knights Codex
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Fresh-Faced New User
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Killermonkey wrote:So what is the cheapest way to get a comms relay (or something similar to that effect) into your list? With the new formation, having everything drop in on turn 1 seems to be of utmost importance but having to pay the additional 50pt aegis wall tax, that you won't ever use, seems to be too much.
A comms relay can be bought standalone through the Escalation book for 20 points. According to Escalation:
The following list summarises the rules for battlefield debris that can be purchased as an upgrade to a fortification, or as fortifications in their own right.
Comms relay is listed as battlefield debris both in Escalation and BRB so can be purchased on it's own.
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![[Post New]](/s/i/i.gif) 2014/08/23 13:48:53
Subject: New Grey Knights Codex
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Been Around the Block
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MorgrimDark wrote:Killermonkey wrote:So what is the cheapest way to get a comms relay (or something similar to that effect) into your list? With the new formation, having everything drop in on turn 1 seems to be of utmost importance but having to pay the additional 50pt aegis wall tax, that you won't ever use, seems to be too much.
A comms relay can be bought standalone through the Escalation book for 20 points. According to Escalation:
The following list summarises the rules for battlefield debris that can be purchased as an upgrade to a fortification, or as fortifications in their own right.
Comms relay is listed as battlefield debris both in Escalation and BRB so can be purchased on it's own.
No way! I'll check that immediately but that seems like an auto purchase for that amount of points if you are using the formation.
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![[Post New]](/s/i/i.gif) 2014/08/23 23:47:20
Subject: New Grey Knights Codex
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Grey Knight Purgator firing around corners
Ohio
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Killermonkey wrote: MorgrimDark wrote:Killermonkey wrote:So what is the cheapest way to get a comms relay (or something similar to that effect) into your list? With the new formation, having everything drop in on turn 1 seems to be of utmost importance but having to pay the additional 50pt aegis wall tax, that you won't ever use, seems to be too much.
A comms relay can be bought standalone through the Escalation book for 20 points. According to Escalation:
The following list summarises the rules for battlefield debris that can be purchased as an upgrade to a fortification, or as fortifications in their own right.
Comms relay is listed as battlefield debris both in Escalation and BRB so can be purchased on it's own.
No way! I'll check that immediately but that seems like an auto purchase for that amount of points if you are using the formation.
I just checked, and that does seem to be what it says on the top of page 19. But if taken that way it still fills a Fortification spot, so unless you have ruins or some other obstruction to protect the unit holding it, your opponent may be able to kill them off of it fairly easily. Automatically Appended Next Post: If the game had enough points, you could take:
- Bjorn the Fellhanded for +1 to Seize the Initiative
- Inquisitor Coteaz for to reroll your chance to seize the initiative, or force your opponent to re-roll a successful seize
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This message was edited 1 time. Last update was at 2014/08/23 23:51:14
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![[Post New]](/s/i/i.gif) 2014/08/24 04:27:40
Subject: Re:New Grey Knights Codex
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Did Fulgrim Just Behead Ferrus?
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Problem with the comms relay idea there, though, is that it can only be purchased as an upgrade to a fortification, as it is in the Fortification Upgrades section. It is simply classified as battlefield debris.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2014/08/24 10:55:19
Subject: Re:New Grey Knights Codex
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Ferocious Black Templar Castellan
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Have a Shuntknight or a bunch of Interceptors hiding behind a wall/LoS-blocker man the Comms Relay. Roll for reserves, then shunt away to where you need to be. It's hard for the enemy to kill a Dreadknight that's out of LoS on Turn 1.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/08/24 11:29:12
Subject: Re:New Grey Knights Codex
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Ladies Love the Vibro-Cannon Operator
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AlmightyWalrus wrote:Have a Shuntknight or a bunch of Interceptors hiding behind a wall/ LoS-blocker man the Comms Relay. Roll for reserves, then shunt away to where you need to be. It's hard for the enemy to kill a Dreadknight that's out of LoS on Turn 1.
Dreadknights are generally too big to be out of LoS at the start.
Whatever. Shunting DK's and Interceptors in 1st turn is a scary prospect for the enemy.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/08/24 13:42:34
Subject: Re:New Grey Knights Codex
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Grey Knight Purgator firing around corners
Ohio
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wuestenfux wrote: AlmightyWalrus wrote:Have a Shuntknight or a bunch of Interceptors hiding behind a wall/ LoS-blocker man the Comms Relay. Roll for reserves, then shunt away to where you need to be. It's hard for the enemy to kill a Dreadknight that's out of LoS on Turn 1.
Dreadknights are generally too big to be out of LoS at the start.
Whatever. Shunting DK's and Interceptors in 1st turn is a scary prospect for the enemy.
If you work a Techmarine into your list you can buff a ruin to a 3+ cover save, just in case something ignores his armor, and place the Dreadknight in there. And you can give the Techmarine a Conversion Beamer if you like.
Most people don't seem to like shelling out 200 points on a Fortification (+20 for the Comms Relay), but I'm a fan of the Firestorm Redoubt. You can hold an objective and the Comms Relay behind it (out of LOS for any unit other than the Dreadknight who's too tall, but would still get a 4+ cover save). It also provides 2 Quad Icarus Lascannons that can't be targeted separately from the AV14 building.
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![[Post New]](/s/i/i.gif) 2014/08/24 15:06:00
Subject: Re:New Grey Knights Codex
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Ferocious Black Templar Castellan
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wuestenfux wrote: AlmightyWalrus wrote:Have a Shuntknight or a bunch of Interceptors hiding behind a wall/ LoS-blocker man the Comms Relay. Roll for reserves, then shunt away to where you need to be. It's hard for the enemy to kill a Dreadknight that's out of LoS on Turn 1.
Dreadknights are generally too big to be out of LoS at the start.
Not if you play with proper LoS blockers. If there's nowhere to hide a Dreadknight, you're doing it wrong.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/08/24 15:54:30
Subject: Re:New Grey Knights Codex
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Fresh-Faced New User
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Tannhauser42 wrote:Problem with the comms relay idea there, though, is that it can only be purchased as an upgrade to a fortification, as it is in the Fortification Upgrades section. It is simply classified as battlefield debris.
From Stronghold Assault:
The following list summarises the rules for battlefield debris that can be purchased as an upgrade to a fortification, or as fortifications in their own right.
Comms Relay is listed in the list that follows this quote so it appears to be purchasable as it's own Fortification.
In reference to destroying a Comms relay, by RAW there appears to be no way to destroy it. It doesn't have a stat line (at least none that I could find - please point out otherwise). Both sides can use it and neither side can destroy it. 40k logic.
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This message was edited 2 times. Last update was at 2014/08/24 15:55:16
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![[Post New]](/s/i/i.gif) 2014/08/24 17:11:04
Subject: New Grey Knights Codex
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Monstrous Master Moulder
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That is true. I once tried to throw a spanner in the works against a tau list with a farsight bomb and comms relay. You can't target/destroy it.
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The boy, I say, the boy is as sharp as a sack of wet mice... |
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![[Post New]](/s/i/i.gif) 2014/08/24 17:21:15
Subject: New Grey Knights Codex
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Longtime Dakkanaut
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Why not model the DK as kneeling. Our friends has one that is laying on the ground, but his is one armed with an incinerator and sword, so own LoS is less important.
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![[Post New]](/s/i/i.gif) 2014/08/24 17:45:24
Subject: New Grey Knights Codex
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Fresh-Faced New User
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Because most people consider doing that as 'modelling for advantage' and that is cheating.
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![[Post New]](/s/i/i.gif) 2014/08/24 17:54:58
Subject: New Grey Knights Codex
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Commander of the Mysterious 2nd Legion
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Makumba wrote:Why not model the DK as kneeling. Our friends has one that is laying on the ground, but his is one armed with an incinerator and sword, so own LoS is less important.
because doing that type of thing makes you TFG
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/08/24 19:17:41
Subject: New Grey Knights Codex
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Courageous Space Marine Captain
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Makumba wrote:Why not model the DK as kneeling. Our friends has one that is laying on the ground, but his is one armed with an incinerator and sword, so own LoS is less important.
Thatbis purposeful modelling for advantage and frowned upon.
On the other hand a Riptide can be built on one knee with no altering to the kit. So whatever.
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/08/25 14:29:15
Subject: Re:New Grey Knights Codex
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Focused Fire Warrior
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Is the Draigo deathstar still possible? I saw a bunch of people using Draigo and a bunch of paladins before and some super psychic stuff to make a super squad. Is that still viable? Also did it become better or worse?
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FOR THE GREATER F-ING GOOD! |
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![[Post New]](/s/i/i.gif) 2014/08/25 14:56:53
Subject: Re:New Grey Knights Codex
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Courageous Space Marine Captain
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TheCadreofFi'rios wrote:Is the Draigo deathstar still possible? I saw a bunch of people using Draigo and a bunch of paladins before and some super psychic stuff to make a super squad. Is that still viable? Also did it become better or worse?
Still doable and cheaper but not as good. The original idea was 10 Paladins, Draigo, a Librarian Lvl3 with Might of Titan, Quicksilver and bunch of other buff powers and on occassion a Techmarine with Rad and Psychotroke Grenades. After unleashing everyone'sHammerhands, MoT and Quicksilver, that's everyone striking at Str 10 Int 6 (8 for Halberds), Armourbane and Fleet, plus Rad Grenades.
Even if you argue Hammerhand doesn't stack that means you can activate Hammerhand, MoT and Quicksilver from the Librarian for Str 6 for everyone and the Rad Grenades mean you ID MEQ anyway and wound Plague Marines on a 2+.
Now you have no Rad or Psychotroke and all the buff powers are gone bar Hammerhand.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/08/25 15:46:27
Subject: New Grey Knights Codex
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Irked Necron Immortal
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aw man mordrak and his ghosts are gone...they were cool I remember making some custom models for him, He was the only real reason i wanted to start up GK again.
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Morat Noob
New Sylvans eventually
10k+
30k
Snowy bases for the snow god!!
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![[Post New]](/s/i/i.gif) 2014/08/25 15:54:53
Subject: Re:New Grey Knights Codex
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Deadshot wrote: TheCadreofFi'rios wrote:Is the Draigo deathstar still possible? I saw a bunch of people using Draigo and a bunch of paladins before and some super psychic stuff to make a super squad. Is that still viable? Also did it become better or worse?
Still doable and cheaper but not as good. The original idea was 10 Paladins, Draigo, a Librarian Lvl3 with Might of Titan, Quicksilver and bunch of other buff powers and on occassion a Techmarine with Rad and Psychotroke Grenades. After unleashing everyone'sHammerhands, MoT and Quicksilver, that's everyone striking at Str 10 Int 6 (8 for Halberds), Armourbane and Fleet, plus Rad Grenades.
Even if you argue Hammerhand doesn't stack that means you can activate Hammerhand, MoT and Quicksilver from the Librarian for Str 6 for everyone and the Rad Grenades mean you ID MEQ anyway and wound Plague Marines on a 2+.
Now you have no Rad or Psychotroke and all the buff powers are gone bar Hammerhand.
The true douchebaggery of Draigowing though was always the wound allocation shenanigans, whereby that 11-13 man squad required you to inflict 12-14+ wounds before it even lost a single model...
And anything truly scary such as Melta or Lascannon shots were tanked by Draigo's Storm shield & T5.
The army was pretty much auto-win in Kill Points missions back in the day.
Now however it's really no more threatening than any other big footslogging Deathstar, which is to say, not very threatening at all - unless you're fighting it with a lower model count footslogging army of your own!
The newer & scarier GK 'uber unit will likely be along the lines of:
Grand Master w/Liber Daemonica
Libby w/Lv3 & Divination
IG/ AM allied Priest
5 Pallies
Land Raider Crusader
The GM rolls all 3 of his powers on Santic fishing for Sanctuary, while the Libby rolls all 3 of his on Divination fishing for Forewarning.
Having both powers go off - 1st Forewarning, then Sanctuary, gives the entire squad a 3++ to which the Priest then uses his 're-roll failed saves' prayer. Not very nice if/when it all goes off!
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This message was edited 1 time. Last update was at 2014/08/25 15:59:45
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![[Post New]](/s/i/i.gif) 2014/08/25 16:30:28
Subject: Re:New Grey Knights Codex
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Grey Knight Purgator firing around corners
Ohio
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Experiment 626 wrote: Deadshot wrote: TheCadreofFi'rios wrote:Is the Draigo deathstar still possible? I saw a bunch of people using Draigo and a bunch of paladins before and some super psychic stuff to make a super squad. Is that still viable? Also did it become better or worse?
Still doable and cheaper but not as good. The original idea was 10 Paladins, Draigo, a Librarian Lvl3 with Might of Titan, Quicksilver and bunch of other buff powers and on occassion a Techmarine with Rad and Psychotroke Grenades. After unleashing everyone'sHammerhands, MoT and Quicksilver, that's everyone striking at Str 10 Int 6 (8 for Halberds), Armourbane and Fleet, plus Rad Grenades.
Even if you argue Hammerhand doesn't stack that means you can activate Hammerhand, MoT and Quicksilver from the Librarian for Str 6 for everyone and the Rad Grenades mean you ID MEQ anyway and wound Plague Marines on a 2+.
Now you have no Rad or Psychotroke and all the buff powers are gone bar Hammerhand.
The true douchebaggery of Draigowing though was always the wound allocation shenanigans, whereby that 11-13 man squad required you to inflict 12-14+ wounds before it even lost a single model...
And anything truly scary such as Melta or Lascannon shots were tanked by Draigo's Storm shield & T5.
The army was pretty much auto-win in Kill Points missions back in the day.
Now however it's really no more threatening than any other big footslogging Deathstar, which is to say, not very threatening at all - unless you're fighting it with a lower model count footslogging army of your own!
The newer & scarier GK 'uber unit will likely be along the lines of:
Grand Master w/Liber Daemonica
Libby w/Lv3 & Divination
IG/ AM allied Priest
5 Pallies
Land Raider Crusader
The GM rolls all 3 of his powers on Santic fishing for Sanctuary, while the Libby rolls all 3 of his on Divination fishing for Forewarning.
Having both powers go off - 1st Forewarning, then Sanctuary, gives the entire squad a 3++ to which the Priest then uses his 're-roll failed saves' prayer. Not very nice if/when it all goes off!
Draigowing may have been murder in 5th (due to ridiculous wound allocation), but in 6th edition rules, all wounds had to be allocated to the closest model, so their ability to shift wounds around was greatly reduced. 7th Edition just took away more of their toys (grenades and the lost psychic powers). So Draigowing has been in a steady decline, almost from the start.
I really hate everything they took away from the Grey Knights, and what they did to the Psycannon, but I'll have to make it work, because my Grey Knight army is too big to sell now.
I think what I'll try is a CAD, Interceptors and Dreadknights shunting in on turn 1 with Teleport Homers, a Comms Relay granting a re-rollable 4+ arrival on turn 2 for deepstriking Terminators + L3 Librarian (no scatter for arriving close to the Interceptors). I'll also have Astra Militarum allies to hold down objectives on my side of the board (probably with a Firestorm Redoubt). (I rarely go below 1850 points)
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![[Post New]](/s/i/i.gif) 2014/08/25 16:58:15
Subject: New Grey Knights Codex
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Abhorrent Grotesque Aberration
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Okay, I REALLY like this codex.
The format alone is worth the price of admission. GW has fixed literally every single complaint I had with the other 6e codexes in this one.
It feels like someone actually took the time to figure out a layout that works and that others actually read and edited it prior to publishing.
I played a game this weekend that was GK vs CSM/D. The CSM/D player was constantly flipping through pages, while cussing because he couldn't locate what particular things did. Having page numbers listed by various things that were just wrong didn't help.
As the GK player, I was NOT constantly page flipping. I might have played GK two or three times under the previous codex. However it took me only about 5 minutes to write out a 2k list and everything I needed to know in game was incredibly easy to locate.
So, great job GW. Please please please have put this much attention to detail in the upcoming DE book.. That's my primary army.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2014/08/25 23:08:32
Subject: Re:New Grey Knights Codex
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Stone Bonkers Fabricator General
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Experiment 626 wrote: Deadshot wrote: TheCadreofFi'rios wrote:Is the Draigo deathstar still possible? I saw a bunch of people using Draigo and a bunch of paladins before and some super psychic stuff to make a super squad. Is that still viable? Also did it become better or worse?
Still doable and cheaper but not as good. The original idea was 10 Paladins, Draigo, a Librarian Lvl3 with Might of Titan, Quicksilver and bunch of other buff powers and on occassion a Techmarine with Rad and Psychotroke Grenades. After unleashing everyone'sHammerhands, MoT and Quicksilver, that's everyone striking at Str 10 Int 6 (8 for Halberds), Armourbane and Fleet, plus Rad Grenades.
Even if you argue Hammerhand doesn't stack that means you can activate Hammerhand, MoT and Quicksilver from the Librarian for Str 6 for everyone and the Rad Grenades mean you ID MEQ anyway and wound Plague Marines on a 2+.
Now you have no Rad or Psychotroke and all the buff powers are gone bar Hammerhand.
The true douchebaggery of Draigowing though was always the wound allocation shenanigans, whereby that 11-13 man squad required you to inflict 12-14+ wounds before it even lost a single model...
And anything truly scary such as Melta or Lascannon shots were tanked by Draigo's Storm shield & T5.
The army was pretty much auto-win in Kill Points missions back in the day.
Now however it's really no more threatening than any other big footslogging Deathstar, which is to say, not very threatening at all - unless you're fighting it with a lower model count footslogging army of your own!
The newer & scarier GK 'uber unit will likely be along the lines of:
Grand Master w/Liber Daemonica
Libby w/Lv3 & Divination
IG/ AM allied Priest
5 Pallies
Land Raider Crusader
The GM rolls all 3 of his powers on Santic fishing for Sanctuary, while the Libby rolls all 3 of his on Divination fishing for Forewarning.
Having both powers go off - 1st Forewarning, then Sanctuary, gives the entire squad a 3++ to which the Priest then uses his 're-roll failed saves' prayer. Not very nice if/when it all goes off!
Useful, but I think the meta has changed. There is a lot more torrent fire out there. I assume you would have added an apothecary, as they are so cheap these days. But Still, T4 2+ FNP 2 wounds isnt THAT scary. It is very expensive(1000 pts) and it has what 18 wounds? With FNP, it is like 24 T4 2+ saves. 144 wounds need to be caused to kill it. There are shooting armies that can put up those kind of numbers.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/08/25 23:14:50
Subject: Re:New Grey Knights Codex
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Legendary Master of the Chapter
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Exergy wrote:
Useful, but I think the meta has changed. There is a lot more torrent fire out there. I assume you would have added an apothecary, as they are so cheap these days. But Still, T4 2+ FNP 2 wounds isnt THAT scary. It is very expensive(1000 pts) and it has what 18 wounds? With FNP, it is like 24 T4 2+ saves. 144 wounds need to be caused to kill it. There are shooting armies that can put up those kind of numbers.
Even worse if they just get bogged down by chaff for a while. (1000 points brings a lot of conscripts or even power blobs  )
Then the new cluxes assassins can comply nullify all of that psychic trickery.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/25 23:20:34
Subject: Re:New Grey Knights Codex
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Courageous Space Marine Captain
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Desubot wrote: Exergy wrote:
Useful, but I think the meta has changed. There is a lot more torrent fire out there. I assume you would have added an apothecary, as they are so cheap these days. But Still, T4 2+ FNP 2 wounds isnt THAT scary. It is very expensive(1000 pts) and it has what 18 wounds? With FNP, it is like 24 T4 2+ saves. 144 wounds need to be caused to kill it. There are shooting armies that can put up those kind of numbers.
Even worse if they just get bogged down by chaff for a while. (1000 points brings a lot of conscripts or even power blobs  )
Then the new cluxes assassins can comply nullify all of that psychic trickery.
Yeah, a Culexus would do serious damage against any GK deathstar. In fact, a Culexus might just be a hard counter against GK in general, especially if the guy pulls Unbound cheese and fields a full army of them plus an Officio Assassinorum Execution Force (1 of each with Preferred Enemy Warlord) to tackle your Warlord specifically.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2014/08/25 23:23:27
Subject: New Grey Knights Codex
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Quick-fingered Warlord Moderatus
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Culexus will be a priority target for GK. Though its just one guy, shoot at him enough times he'll be dead.
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/08/25 23:40:27
Subject: New Grey Knights Codex
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Legendary Master of the Chapter
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WrentheFaceless wrote:Culexus will be a priority target for GK. Though its just one guy, shoot at him enough times he'll be dead.
Speaking of shooting him dead, Where in the BRB does it state powers are measured from the hull? i recall people doing it with the DA Tech with power fields post 6th faq but dont recall where in the book it is. would love to shove him in a Land raider or something suitably tanky to protect
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/26 00:08:44
Subject: New Grey Knights Codex
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Leaping Khawarij
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WrentheFaceless wrote:Culexus will be a priority target for GK. Though its just one guy, shoot at him enough times he'll be dead.
Honestly, I probably will either bring a Vindicare or melt him with my Imperial Knight, one shot from that thermal cannon and he is toast.
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![[Post New]](/s/i/i.gif) 2014/08/26 00:11:50
Subject: New Grey Knights Codex
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Legendary Master of the Chapter
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Envihon wrote: WrentheFaceless wrote:Culexus will be a priority target for GK. Though its just one guy, shoot at him enough times he'll be dead.
Honestly, I probably will either bring a Vindicare or melt him with my Imperial Knight, one shot from that thermal cannon and he is toast.
You mean a 50% chance of toast
a Vindicare wont help much considering he hits on a 6 only still.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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