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![[Post New]](/s/i/i.gif) 2014/09/03 16:40:03
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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Yeah, I did think about IWND being wasted but the way I saw it 15 points granted me an invulnerable save, FNP, and DS abilities.
As far as whether or not the techmarine can take the cuirass, I looked through the codex for a while and there was no restriction.
But after trying out this combo and having my techmarine die immediately three times...I think I'll give it to my GM or libby next time. The techmarine has the potential to be an awesome sniper with the conversion beamer or a proper can opener with the harness and axe or halberd but he just never lives long enough to be useful.
Any suggestions? Next time I play he is not going to use the cuirass, I will sit his ass in the back of the board and fortify something, sit and snipe with the beamer. Next time I play I think it will be 1v1 against black templars so I don't foresee too much trouble, except for two dev squads.
Note: I would like my next unit to be a dreadknight so I'm working on that tip, haha.
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![[Post New]](/s/i/i.gif) 2014/09/03 17:12:40
Subject: Grey Knights in 7th with the new codex. Game testing info
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Slashing Veteran Sword Bretheren
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GKs dont need techmarines. Like...seriously.
Techmarines are more useful for vanilla SM armies who have a LR, Predator and Whirlwind operating in the back and maybe a squad of Devastators or Centurions who need to keep shooting from a fortified building.
GK is a very aggressive cc army that only softens up targets in shooting while it closes in.
Techmarines are out of place here, unless you take them as passengers in Stormravens and LRs purely to keep them restoring HPs
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![[Post New]](/s/i/i.gif) 2014/09/03 17:23:53
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Sixcyl wrote:Yeah, I did think about IWND being wasted but the way I saw it 15 points granted me an invulnerable save, FNP, and DS abilities.
As far as whether or not the techmarine can take the cuirass, I looked through the codex for a while and there was no restriction.
But after trying out this combo and having my techmarine die immediately three times...I think I'll give it to my GM or libby next time. The techmarine has the potential to be an awesome sniper with the conversion beamer or a proper can opener with the harness and axe or halberd but he just never lives long enough to be useful.
Any suggestions? Next time I play he is not going to use the cuirass, I will sit his ass in the back of the board and fortify something, sit and snipe with the beamer. Next time I play I think it will be 1v1 against black templars so I don't foresee too much trouble, except for two dev squads.
Note: I would like my next unit to be a dreadknight so I'm working on that tip, haha.
The Relic itself says it replaces terminator armor, the model has to have terminator army base in the first place to take the relic. So only Captains/ GMs/Librarians can take it.
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![[Post New]](/s/i/i.gif) 2014/09/03 17:40:08
Subject: Grey Knights in 7th with the new codex. Game testing info
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Sir Arun wrote:Techmarines are out of place here, unless you take them as passengers in Stormravens and LRs purely to keep them restoring HPs
^This
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![[Post New]](/s/i/i.gif) 2014/09/03 19:48:58
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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WrentheFaceless wrote:
The Relic itself says it replaces terminator armor, the model has to have terminator army base in the first place to take the relic. So only Captains/ GMs/Librarians can take it.
I thought about that! I even asked my friends and showed them the part that says the techmarine may take any relic. We all agreed it was an exception that the techmarine could take it. But I see your point. I'll bring this up again with my friends. As long as we all agree I say it's all good. But thank you for the clarification.
ductvader wrote: Sir Arun wrote:Techmarines are out of place here, unless you take them as passengers in Stormravens and LRs purely to keep them restoring HPs
^This
Yep. This is what I've learned. Especially now that a vindicaire has a 72" reach, the vindicaire is a much better sniper. I lose the battle formation if I take on an assassin right? But yes, overall, the techmarine is a bit of waste and is much better spent on a paladin or two. Other than that , I played the GK the way they were supposed to. I avoided getting shot at most of the time by staying locked in combat. By locked I mean destroying anything unlucky enough to get into melee, including a Black Templar champion.
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![[Post New]](/s/i/i.gif) 2014/09/05 03:49:23
Subject: Re:Grey Knights in 7th with the new codex. Game testing info
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Black Templar Servitor Dragging Masonry
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By locked I mean destroying anything unlucky enough to get into melee, including a Black Templar champion.
It was actually my black templar champion that was in that melee, and yeah, he did crush it. I actually didn't realise they were all in termi armor with fnp when I issued the challenge. But that was due partly to working a 10 hour day and being up for 20 hours when we were playing haha.
The Relic itself says it replaces terminator armor, the model has to have terminator army base in the first place to take the relic. So only Captains/GMs/Librarians can take it.
After an extensive talk about it tonight, I agree with this. The problem our group is having is that it says he can take any relic in that list, so the argument is this, taken right out of our groups conversation "yeah but the thing is if that was truly a restriction it would probably say "can only be taken by characters with terminator armor".
to which my counter argument is that it's implicitly saying you cant.
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"With faith as your shield and righteousness your sword, no enemy of the Emperor can prevail against you." |
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![[Post New]](/s/i/i.gif) 2014/09/05 06:35:56
Subject: Grey Knights in 7th with the new codex. Game testing info
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Blood-Drenched Death Company Marine
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I believe that in that army builder in the e-codex the Cuirass was greyed out for Techmarines. Same for the storm bolter relic for the Librarian.
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![[Post New]](/s/i/i.gif) 2014/09/05 13:37:07
Subject: Grey Knights in 7th with the new codex. Game testing info
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Monstrous Master Moulder
Cleveland, Ohio, USA
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If only GW rules were explicitly written.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/09/05 13:41:22
Subject: Grey Knights in 7th with the new codex. Game testing info
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Grim Rune Priest in the Eye of the Storm
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I think it is a waste of points on a W1 model.
I still don't understand why you would want to in the first place.
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![[Post New]](/s/i/i.gif) 2014/09/05 16:55:18
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Id argue its even sub optimal on a librarian with 2 wounds
Now if I could put it on draigo...
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![[Post New]](/s/i/i.gif) 2014/09/05 18:06:19
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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Redemption wrote:I believe that in that army builder in the e-codex the Cuirass was greyed out for Techmarines. Same for the storm bolter relic for the Librarian.
Now THIS is important. Because I used the logic of being able to give the libby the fury as being able to give the techmarine the cuirass. And the battlescribe app was ok with it. But the ebook would of course be the higher authority here. Because I figured the fury could be given to the libby and it had the same sub-rule as the cuirass, I thought it was ok to give the cuirass to the techmarine.
So now here's a question, if you upgrade the libby to the storm bolter you could then give him the fury of deimos yes?
Anpu42 wrote:I think it is a waste of points on a W1 model.
I still don't understand why you would want to in the first place.
IWND is a waste on the techmarine, but for one that is melee oriented the cuirass gave him an invul save, FNP, and the ability to deep strike along with some terminators. He was of course immediately gunned down by a fusion blaster....but he was potentially useful. At this point I'm just going to give him the conversion beamer and sit him in the back with bolstered defenses.
I wish! Sub-rule 4 of the war gear list then goes on to EXPLICITLY state that the dozer may not be used by any kind of LR. Why not do the same with the cuirass and the fury of deimos?
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![[Post New]](/s/i/i.gif) 2014/09/05 18:14:43
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Sixcyl wrote: Redemption wrote:I believe that in that army builder in the e-codex the Cuirass was greyed out for Techmarines. Same for the storm bolter relic for the Librarian.
Now THIS is important. Because I used the logic of being able to give the libby the fury as being able to give the techmarine the cuirass. And the battlescribe app was ok with it. But the ebook would of course be the higher authority here. Because I figured the fury could be given to the libby and it had the same sub-rule as the cuirass, I thought it was ok to give the cuirass to the techmarine.
So now here's a question, if you upgrade the libby to the storm bolter you could then give him the fury of deimos yes?
I'd say yes
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![[Post New]](/s/i/i.gif) 2014/09/05 18:22:39
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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WrentheFaceless wrote:Sixcyl wrote: Redemption wrote:I believe that in that army builder in the e-codex the Cuirass was greyed out for Techmarines. Same for the storm bolter relic for the Librarian.
Now THIS is important. Because I used the logic of being able to give the libby the fury as being able to give the techmarine the cuirass. And the battlescribe app was ok with it. But the ebook would of course be the higher authority here. Because I figured the fury could be given to the libby and it had the same sub-rule as the cuirass, I thought it was ok to give the cuirass to the techmarine.
So now here's a question, if you upgrade the libby to the storm bolter you could then give him the fury of deimos yes?
I'd say yes
Ok fair enough. Not sure that I would of course, but for science's sake. A libby is better off with the liber for some sweet powers.
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![[Post New]](/s/i/i.gif) 2014/09/05 18:23:43
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Yea, better with a Liber, but if you got two libbies, might as well give one some dakka
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![[Post New]](/s/i/i.gif) 2014/09/05 18:23:54
Subject: Grey Knights in 7th with the new codex. Game testing info
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Devestating Grey Knight Dreadknight
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Sixcyl wrote: WrentheFaceless wrote:Yep. This is what I've learned. Especially now that a vindicaire has a 72" reach, the vindicaire is a much better sniper. I lose the battle formation if I take on an assassin right?
Nope, the assassin is just another detachment; as long as you still meet the requirements of the GK formation you can take it, you'll just be running 2 dets instead of one (just like running a CAD and an allied).
I personally am still not sold on the unique formations, at the points level I'm usually playing at (1850-2000) that 3rd dreadknight is really too good to pass up.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2014/09/05 18:30:10
Subject: Grey Knights in 7th with the new codex. Game testing info
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Fresh-Faced New User
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Haha, can always use more dakka.
greyknight12 wrote:Sixcyl wrote: WrentheFaceless wrote:Yep. This is what I've learned. Especially now that a vindicaire has a 72" reach, the vindicaire is a much better sniper. I lose the battle formation if I take on an assassin right?
Nope, the assassin is just another detachment; as long as you still meet the requirements of the GK formation you can take it, you'll just be running 2 dets instead of one (just like running a CAD and an allied).
I personally am still not sold on the unique formations, at the points level I'm usually playing at (1850-2000) that 3rd dreadknight is really too good to pass up.
Sweet! A vindicare may be in my future then
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This message was edited 2 times. Last update was at 2014/09/05 18:31:23
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![[Post New]](/s/i/i.gif) 2014/09/05 18:32:29
Subject: Grey Knights in 7th with the new codex. Game testing info
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Longtime Dakkanaut
Indiana
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I am having a hard time looking past stern for allies, just that guranated sanctuary is so clutch. In addition his AOE banishment could really put the hurt on daemon lists.
Stern, Draigo, Storm Shield T-Wolves
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This message was edited 1 time. Last update was at 2014/09/05 18:32:56
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![[Post New]](/s/i/i.gif) 2014/09/05 18:56:35
Subject: Grey Knights in 7th with the new codex. Game testing info
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Commander of the Mysterious 2nd Legion
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greyknight12 wrote:Sixcyl wrote: WrentheFaceless wrote:Yep. This is what I've learned. Especially now that a vindicaire has a 72" reach, the vindicaire is a much better sniper. I lose the battle formation if I take on an assassin right?
Nope, the assassin is just another detachment; as long as you still meet the requirements of the GK formation you can take it, you'll just be running 2 dets instead of one (just like running a CAD and an allied).
I personally am still not sold on the unique formations, at the points level I'm usually playing at (1850-2000) that 3rd dreadknight is really too good to pass up.
the formation is gonna depend on what your running.
I mean if you're running say a dreadknight/interceptor shunt punch list you're proably gonna wanna just go with a CAD. if you wanna run a GK termy list however it's great
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/05 19:53:50
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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How do your posts keep quoting me? I never said that
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![[Post New]](/s/i/i.gif) 2014/09/05 20:21:53
Subject: Grey Knights in 7th with the new codex. Game testing info
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Lurking Gaunt
US
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Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
But there's no way to give the techmarine some terminator armor to replace with the curaiss, so that one is a no-go.
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'Nids uber alles. And GK I guess . . . them too.
2k 'Nids
2k GK |
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![[Post New]](/s/i/i.gif) 2014/09/05 21:27:39
Subject: Grey Knights in 7th with the new codex. Game testing info
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Slashing Veteran Sword Bretheren
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Fachxphyre wrote:Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
Yeah he can. Although why you'd wanna do it is beyond me...if he shoots with it, he cannot cast shooting psychic powers
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This message was edited 1 time. Last update was at 2014/09/05 21:27:48
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![[Post New]](/s/i/i.gif) 2014/09/05 21:44:42
Subject: Grey Knights in 7th with the new codex. Game testing info
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Grim Rune Priest in the Eye of the Storm
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Sir Arun wrote: Fachxphyre wrote:Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
Yeah he can. Although why you'd wanna do it is beyond me...if he shoots with it, he cannot cast shooting psychic powers
Where does it say that?
I have not been able to find that rule.
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![[Post New]](/s/i/i.gif) 2014/09/05 21:48:29
Subject: Grey Knights in 7th with the new codex. Game testing info
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Longtime Dakkanaut
Indiana
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Thats because it doesnt exist.
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![[Post New]](/s/i/i.gif) 2014/09/05 21:49:34
Subject: Grey Knights in 7th with the new codex. Game testing info
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Grim Rune Priest in the Eye of the Storm
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![[Post New]](/s/i/i.gif) 2014/09/05 22:00:36
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Sir Arun wrote: Fachxphyre wrote:Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
Yeah he can. Although why you'd wanna do it is beyond me...if he shoots with it, he cannot cast shooting psychic powers
Uh what? You know thats completely wrong right?
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![[Post New]](/s/i/i.gif) 2014/09/05 22:24:43
Subject: Grey Knights in 7th with the new codex. Game testing info
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Slashing Veteran Sword Bretheren
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WrentheFaceless wrote: Sir Arun wrote: Fachxphyre wrote:Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
Yeah he can. Although why you'd wanna do it is beyond me...if he shoots with it, he cannot cast shooting psychic powers
Uh what? You know thats completely wrong right?
Are you referring to the part of my comment about him getting the relic or the part where I mentioned the psychic powers shooting? If its the latter, youre probably right and it must have been a leftover in my brain from 6th.
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![[Post New]](/s/i/i.gif) 2014/09/05 22:31:52
Subject: Grey Knights in 7th with the new codex. Game testing info
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Quick-fingered Warlord Moderatus
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Sir Arun wrote: WrentheFaceless wrote: Sir Arun wrote: Fachxphyre wrote:Librarian should definitely have the option to take the Fury of Deimos Stormbolter relic, but only if you pay the initial 5 pts to give him a stormbolter in the first place.
Yeah he can. Although why you'd wanna do it is beyond me...if he shoots with it, he cannot cast shooting psychic powers
Uh what? You know thats completely wrong right?
Are you referring to the part of my comment about him getting the relic or the part where I mentioned the psychic powers shooting? If its the latter, youre probably right and it must have been a leftover in my brain from 6th.
The shooting psychic stuff. Was true in 6th yes, in 7th they're separate phases, and you can do both
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![[Post New]](/s/i/i.gif) 2014/09/05 22:42:44
Subject: Grey Knights in 7th with the new codex. Game testing info
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Commander of the Mysterious 2nd Legion
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hmm not sure, bug with the site?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/06 21:45:41
Subject: Grey Knights in 7th with the new codex. Game testing info
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Blood-Drenched Death Company Marine
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No, just people not knowing how to properly use quote tags.
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![[Post New]](/s/i/i.gif) 2014/09/07 06:05:51
Subject: Grey Knights in 7th with the new codex. Game testing info
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Monstrous Master Moulder
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Ok, I think I may just have found the cheapest way possible to incorporate droppods into the GK army (and I don't think I'd even need to buy extra models).
Champions of Fenris has the Company of the great Wolf detachment. Mandatory are 1 HQ and 2 elites. Optionals are 3FA. Only restriction is that all models need to be from the Space Wolves Faction.
Reading through codex: SW, it would seem that a single servitor is a valid choice for an elite slot (as long as you don't take an iron priest, they use up a FoC slot).
So for a mere 20 points, you can get 2 servitors to get your minimum requirements. For HQ, I was thinking of running a rune priest or a wolf guard battle leader, (represented by a PA inquisitor).
So through this special detachment, your investment in SW would be a mere 70 or 80 points (depending on which you value more) and it would unlock 3 Drop pods for some shenanigans with purifiers in combat squads!
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The boy, I say, the boy is as sharp as a sack of wet mice... |
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