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Fffffffffff. Damnit. My group has pretty much moved on from 40k, but these kits are super smexy for my Nids.
Then again, I haven't assembled anything GW related in months, so I'll definitely be waiting. Still, makes me excited for my Nids at least.
Did Pyrovore unit size go up, or is it still 1-3? These pods might be a viable way t-pfffft hahahaha, no sorry, pyrovores are still awful. Which is a shame.
2014/11/03 18:44:37
Subject: Re:Tyranids get a Drop Pod (picture inside)
The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?
They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
This message was edited 1 time. Last update was at 2014/11/03 18:53:20
I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.
That would imply they to actually do market research...
I'm more of the opinion of "Throw enough gak and eventually some of it will stick."
They spend a ton on market research, and have investors threatening them if they do otherwise.
Considering the CEO said the exact opposite in the last investor report... no, no they don't.
ON TOPIC:
It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.
Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)
Doom was a "unique adaptation to the Zoanthrope". And the Maleceptor is a false pretender to the throne - it's really not a good unit at all.
Automatically Appended Next Post:
Mymearan wrote: They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
Most businesses would know their IP rights and have set things up correctly from the start.
GW didn't. But that's for another thread.
This message was edited 1 time. Last update was at 2014/11/03 18:50:05
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/11/03 18:54:15
Subject: Re:Tyranids get a Drop Pod (picture inside)
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.
People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.
This one unit is a huge leap towards making many of the marginalised choices in the codex viable.
And, to use the pic Az just used about a certain turn of phrase...
The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict
In that respect it is, but it never should have been removed in the first place.
They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
Or...and I'm spit-balling here...they could have just left the unit alone, since all they were effectively doing was punishing the customer base for third-party companies filling the gaps that GW, themselves, created. They could have always redirected assets to create these models if they were so terrified of losing sales for spore pods, and focused on those rather than, say, shoving 40k 6-PLUS edition out the door in two years.
Just sayin.
EDIT: don't get me wrong, I'm glad they produced this kit. But the way they handled this whole issue was absolutely absurd.
This message was edited 3 times. Last update was at 2014/11/03 18:55:53
Sasori wrote: Please, let's not have this thread devolve into the Chapterhouse Debate, or Anti/White knight GW thread.
There is plenty of good stuff to discuss with this release! It's much better than last week, for sure.
Hear, hear! There's a 200+ page thread in dakka discussions covering that topic quite well. No need to rehash here.
Quite irritating that the Sporocyst's statline is obscured by glare. And Tyranids now have a 15pt 3 wound shrouded troop choice.
This will result in a wave of new, and annoying "lol, what gribblets" nid lists.
What is the swarm without a swarm? just a bunch of MCs running around.
Anyway, I love the sporocyst, I assume it's packing a 4+ save like the pod thingy, and spitting bombs is just too amusing.
can neither confirm nor deny I lost track of what I've got right now.
Updated a couple mongers for old rumors with spores.
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Brother SRM wrote:This is night and day compared to the last round of Tyranid releases if you ask me. I like these a lot.
Heck, I liked the last one. The Toxicrene has been murdering people in games I've played (got one early...don't ask), and now I've got a way to sneak one forward? Yes, please!
The Maleceptor has been finnicky. As a backfield Synapse monster that can fight and generate a bunch of powers, he's okay. He also doesn't blow up gaunts when he dies like the Tervigon does. So more punch, more psychic powers, no death-to-troops, but also doesn't make free troops. Being in Elites is nice, because our Heavy Support is crowded. Overall, he's a meh...
This release is just a bowl of cherries. Or maybe a bag of cherry Twizzler's Nibs, because they smell amazing...
I will repeat that I am still pretty excited for these releases, regardless of previous treatment of Nids. Hopefully this will herald an increase in the popularity of the bugs, as they are a spectacular army to face up against (appearance-wise).
H.B.M.C. wrote: I guess you can't trademark "Mycetic Spore".
Indeed not! GW is at least giving us an idea of what sorts of terms a company can claim ownership of
This message was edited 1 time. Last update was at 2014/11/03 19:26:31
2014/11/03 19:37:33
Subject: Re:Tyranids get a Drop Pod (picture inside)
H.B.M.C. wrote: I guess you can't trademark "Mycetic Spore".
I suppose it's also less confusing this way. Spore Mines and Mieotic Spores already exist (both being living bombs). -Cyte denotes a mature cell structure, or sac; Tyranno- obviously for the location first observed mabye?
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
a Tau plasma rifle will ID it though if its T3 needs to be at least T4 for me but you can't argue about the points cost
yes, yes, it's a neat new kit. Seems to be very useful...everyone will want at least 3...but how much cash will we have to plunk down for this troop transport?
edit: ok, seems someone posted a rumor suggesting approx. $60 for the kit... ooooooowwwwwwwwwwwwch...
This message was edited 1 time. Last update was at 2014/11/03 20:42:12
Those bunker things are immobile and have infiltrate, how wide are the bases, because if they are 5 inches...Just buy 5 and make a line across the board that nothing can cross. Go first dump a bunch of spore mines in your opponents deployment zone.
You can literally box your opponent in.
This message was edited 1 time. Last update was at 2014/11/03 20:08:01
If I lose it is because I had bad luck, if you win it is because you cheated.
2014/11/03 20:09:04
Subject: Re:Tyranids get a Drop Pod (picture inside)
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.
Only one that seems to be listed as not taking a slot is the Transport Bug.
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2014/11/03 20:16:22
Subject: Re:Tyranids get a Drop Pod (picture inside)
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.