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![[Post New]](/s/i/i.gif) 2014/11/05 20:32:30
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Grim Dark Angels Interrogator-Chaplain
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Gargantuan would never fit in that bloody thing lol.
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![[Post New]](/s/i/i.gif) 2014/11/05 20:50:21
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Gargantuan Gargant
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Hadn't seen this posted yet
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This message was edited 1 time. Last update was at 2014/11/05 21:19:15
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![[Post New]](/s/i/i.gif) 2014/11/05 20:54:26
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Badass "Sister Sin"
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Neato.
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![[Post New]](/s/i/i.gif) 2014/11/05 21:26:19
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Trazyn's Museum Curator
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Yeah, I saw that earlier in my email.
I haven't seen something like that in a long time. I approve.
I chuckled when I read the part about terminating eye witnesses, with Exterminatus being one of the options. That's the 40k I know
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/11/05 21:32:31
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Gargantuan Gargant
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CthuluIsSpy wrote:
I chuckled when I read the part about terminating eye witnesses, with Exterminatus being one of the options. That's the 40k I know 
I especially got a kick out of the fact that not terminating them doesn't seem to be one of the options.
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![[Post New]](/s/i/i.gif) 2014/11/05 21:35:05
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Grim Dark Angels Interrogator-Chaplain
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Apparently those lash whips make it wider than a Baneblade... Transport solution: Magnetize the arms methinks.
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![[Post New]](/s/i/i.gif) 2014/11/05 21:44:41
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Decrepit Dakkanaut
UK
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Looking close magnetizing the head (and thus also back crest) and the arms gives you the option to build either - the only bit that doesn't look you can magnetize it (easily) are the "brain" or sac" bits on the main body as it appears one set is built into the body and the other stick over the top.
I guess you could fix that by:
1) Cutting one set out and then filling the middle with greenstuff and then magnetize both.
2) Place several strong magnets inside and the none on the rear of the stick-on ones (maybe build the edges up to it a little more too) and then stick on and hope the plastic is thin enough that you can get a good enough hold (easier and quicker but might not be so practical).
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![[Post New]](/s/i/i.gif) 2014/11/06 01:12:56
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Longtime Dakkanaut
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yeah,
I love magnets as much as the next person but sometimes another solution is easier in this case Blu-tac...
Panic...
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![[Post New]](/s/i/i.gif) 2014/11/06 03:16:28
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Gargantuan Gargant
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Panic wrote:yeah,
I love magnets as much as the next person but sometimes another solution is easier in this case Blu- tac...
Panic...
Blu- tac would work.
I'd just buy 2.
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![[Post New]](/s/i/i.gif) 2014/11/06 06:10:04
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Trustworthy Shas'vre
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I have magnetized most of my big nids and many other models in my collection, and after looking at the sprues for this thing, I don't think it will be too bad.
Arms - yeah, very strong magnets there will help (1/4" n52 rare earth).
Head - might be iffy, as if the two halves might only come off the back if separated - not 100% sure how will do that, but confident it can work out.
Poison Sacs/Brains - I actually don't care for the very HUMAN looking brains (two lobes? really?) so might just use the fleshy sacks. In looking at them however, it appears the brains mount over the flesh sacks, so a strong magnet behind the sack might hold to a small magnet in the brain under side.
Will see...although I doubt I would ever run the lameoceptor, I will still mag so can be both...
Now, figuring out what to do with the pods...that may be a bit more tricky.
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2014/11/06 06:59:54
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That's me!
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![[Post New]](/s/i/i.gif) 2014/11/06 07:56:38
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Brainy Zoanthrope
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I find playing with a model that has options magnitized to it too cumbersome, Parts come off when moving it all the time.
I just glue them as a single loadout for studiness.
Although if i grab a Toxicrene I will magnitize the arms for transport's sake.
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6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven |
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![[Post New]](/s/i/i.gif) 2014/11/06 09:11:43
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Towering Hierophant Bio-Titan
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Bloodhorror wrote:Speaking of Rules Disptues with these Pods...
There has been A LOT of people, not me, arguing that because the rulebook says a Gargantuan Creature is a Monstorous Creature it can fit into a Tyranocyte...
I've poopooed it MANY times, but I just find it hilarious people think its legal to do this 
Even if it was legal, could you physically do it, and more importantly would you want to? Firstly the disembarking model has to be placed entirely within 6", which rules out Hierophants and Harridans. There's no reason to deepstrike a Barbed Hierodule, and there's a big risk for Scythed ones with its 5" base depending on how the pod lands in relation to nearby terrain / models. Then remember that with a 12" movement plus Agile, there are far more deserving units for a pod than a Scythed Hierodule.
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![[Post New]](/s/i/i.gif) 2014/11/06 09:34:42
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Grim Dark Angels Interrogator-Chaplain
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davethepak wrote:I have magnetized most of my big nids and many other models in my collection, and after looking at the sprues for this thing, I don't think it will be too bad.
Arms - yeah, very strong magnets there will help (1/4" n52 rare earth).
Head - might be iffy, as if the two halves might only come off the back if separated - not 100% sure how will do that, but confident it can work out.
Poison Sacs/Brains - I actually don't care for the very HUMAN looking brains (two lobes? really?) so might just use the fleshy sacks. In looking at them however, it appears the brains mount over the flesh sacks, so a strong magnet behind the sack might hold to a small magnet in the brain under side.
Will see...although I doubt I would ever run the lameoceptor, I will still mag so can be both...
Now, figuring out what to do with the pods...that may be a bit more tricky.
The poison sacs mount over the brains: Observe.
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![[Post New]](/s/i/i.gif) 2014/11/06 10:17:51
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Regular Dakkanaut
Kettering, Northamptonshire, UK
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good to see the squished termie is included
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![[Post New]](/s/i/i.gif) 2014/11/06 11:28:37
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Fresh-Faced New User
USA
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I got two questions:
1) By 1MC does that mean a Toxicrene can hop in?
2) Is the reserve rolls like that of other drop pods as 1/2 comes in turn one?
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![[Post New]](/s/i/i.gif) 2014/11/06 11:34:10
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Longtime Dakkanaut
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1) Yes
2) No indication of that as of yet.
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![[Post New]](/s/i/i.gif) 2014/11/06 11:40:27
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Fresh-Faced New User
USA
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![[Post New]](/s/i/i.gif) 2014/11/06 11:43:19
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Death-Dealing Devastator
Rock Hill SC
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Don't play nids, but I'll get that from eBay asap for a marker.
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Pre Renegade Soul Drinkers 7,000+
Khan's 3rd Company 1500+
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![[Post New]](/s/i/i.gif) 2014/11/06 11:53:22
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Executing Exarch
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It's pretty cool that units don't have to get out of the pod the turn they come in.
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![[Post New]](/s/i/i.gif) 2014/11/06 12:45:21
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Blood-Drenched Death Company Marine
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Mymearan wrote:It's pretty cool that units don't have to get out of the pod the turn they come in.
Except they do, according to the Transport Spore rule.
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![[Post New]](/s/i/i.gif) 2014/11/06 14:21:55
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Executing Exarch
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Redemption wrote:Mymearan wrote:It's pretty cool that units don't have to get out of the pod the turn they come in.
Except they do, according to the Transport Spore rule.
You're right, sorry.
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![[Post New]](/s/i/i.gif) 2014/11/06 16:04:56
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Sneaky Lictor
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xttz wrote: Bloodhorror wrote:Speaking of Rules Disptues with these Pods...
There has been A LOT of people, not me, arguing that because the rulebook says a Gargantuan Creature is a Monstorous Creature it can fit into a Tyranocyte...
I've poopooed it MANY times, but I just find it hilarious people think its legal to do this 
Even if it was legal, could you physically do it, and more importantly would you want to? Firstly the disembarking model has to be placed entirely within 6", which rules out Hierophants and Harridans. There's no reason to deepstrike a Barbed Hierodule, and there's a big risk for Scythed ones with its 5" base depending on how the pod lands in relation to nearby terrain / models. Then remember that with a 12" movement plus Agile, there are far more deserving units for a pod than a Scythed Hierodule.
Somebody on the Hive suggested modeling your Hierophant with a donut shaped base (since the Hierophant doesn't come with a base)
XXXXX
XXOXX <---- O = Tyrannocite
XXXXX
Abracadabra! Hierophant fits entirely within 6"! LOL
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![[Post New]](/s/i/i.gif) 2014/11/06 16:24:25
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Blood Angel Terminator with Lightning Claws
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New Zoanthropes confirmed?
http://natfka.blogspot.com/2014/11/zoanthropes-and-venomthropes-gone-for.html
There has been a lot of chatter coming my way about Zoanthropes and Venomthropes being no longer on the Games Workshop webstore. Today we have a little bit of direct information from the Games Workshop Customer Service.
This was reported earlier on "Warhammer Fest & Golden Demon 2014 on Chaptermasters.com"
http://chaptermasters.com/
via Jon on Chaptermasters.com
“Hello *******,
thank you for your email. Unfortunately, the Zoanthrope is no longer available in our webstore and there are no plans to produce more. I’m sorry to have disappointed you this time.
Kind regards,
Lisa
Games Workshop Customer Service”
Perhaps something completely new is coming?.......
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/11/06 16:52:35
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Gargantuan Gargant
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They should include more dead models here and there on new kits.
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![[Post New]](/s/i/i.gif) 2014/11/06 17:42:57
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Rampaging Carnifex
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Faeit posted a rumor about a new Zoanthrope / Venomthrope / Neurothrope kit:
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
Very exciting time to play Tyranids. So many new kits that really expand our book.
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![[Post New]](/s/i/i.gif) 2014/11/06 18:16:27
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Blood Angel Terminator with Lightning Claws
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So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
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This message was edited 2 times. Last update was at 2014/11/06 18:18:07
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/11/06 18:44:41
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Boom! Leman Russ Commander
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Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
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![[Post New]](/s/i/i.gif) 2014/11/06 18:47:38
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Fixture of Dakka
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Lord Scythican wrote: Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
I imagine the Broodlord will stay Finecast for awhile- he may be a plastic monopose for the next Tyranid codex release though.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/06 18:49:50
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Boom! Leman Russ Commander
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Sinful Hero wrote: Lord Scythican wrote: Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
I imagine the Broodlord will stay Finecast for awhile- he may be a plastic monopose for the next Tyranid codex release though.
I think there is some rumors floating around about the exclusive new plastic model in the Tyranid Vs. Blood Angels boxset being the Brood Lord.
Also what about ripper swarm broods and the Red Terror? They are still in failcast.
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