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Made in gb
Steady Space Marine Vet Sergeant




England

I've seen MANY people complain about the Necron resurrections, but is it really that bad?
Thanks.

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Preacher of the Emperor





St. Louis, Missouri USA

Wrong forum, sir.

 
   
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[DCM]
Et In Arcadia Ego





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Fresh-Faced New User




I tend to look at it as a feel no pain that ignores the instakill of double strenght....for whatever thats worth.
   
Made in us
Daemonic Dreadnought





Eye of Terror

It's not that bad. Either the dice are on your side or not, it's really just FNP done more dramatically. I have played games against Crons over stretches where maybe one warrior gets up out of a hundred tries.

   
Made in us
Repentia Mistress





 techsoldaten wrote:
It's not that bad. Either the dice are on your side or not, it's really just FNP done more dramatically. I have played games against Crons over stretches where maybe one warrior gets up out of a hundred tries.


I don't think its overpowered so much as annoying at times if I am facing a Necron player as I must sometimes expend an enormous amount of shooting to drop a unit as its not enough to pummel them down to a few models. Nothing I can't get over in a hurry though.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

When I play my necron I have almost no luck with RP, they die and stay dead.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

It's really not that bad. It's easy enough to stop, isn't it?
Consolidate around their corpses, don't leave any space... *looks at the Orks and Guard*

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in gb
Decrepit Dakkanaut






UK

Back when I played 40k my 'Crons were hopeless at passing RP checks, especially at times when I really needed them to. Even res. orbs. didn't help very much. Whatever was killed tended to stay pretty much dead. RP can be very hit or miss, but even when someone gets a decent streak it shouldn't be something that punches a hole in your strategy. Annoying at times? Yes, for both players sometimes, but OP? Nope. Not at all.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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Made in us
Loyal Necron Lychguard





Virginia

I've played games where 1 out of 40 gets back up, and I've played games where 4/5 stand back up. I personally don't see it that OP, simply because we can easily be swept in CC, or completely wiped out from shooting and we don't even get to roll for it, or fail a morale test, that too. It ignores Instant Death, sure, but can still be ignored by a good bit of stuff.

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Made in us
Hellish Haemonculus






Boskydell, IL

No. Not that bad.

Invulnerable Monoliths and "D weapon lite" Warscythes, now those were OP.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Is 'Eavy Metal Calling?





UK

The worst part of it is the psychological effect of seeing models you just downed get back up. While the odds are no better than FNP, RP undoes what you did rather than just stopping you doing it in the first place, which is far more disheartening.

But no, it's not OP.

 
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

No way is it OP. The real key to beating that aspect of a Necron force is to wipe out the squads so they don't get the chance to pull themselves back onto their feet. Granted, if the squad has a character with Ever living it complicates things a little but a wiped out squad is still a wiped out squad.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Effectively, it's a less potent form of FNP (as you don't get to take it until after the squad has been potentially wiped out and the rule is no longer in effect, and can't be applied against every wound, only the last wound).

The only thing its really abuseable on is a Chariot overlord.

Necrons have some silly stuff (Tesla functionality, Mindshackle scarabs, etc), but RP isn't that bad.

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Made in gb
Fresh-Faced New User




 Vaktathi wrote:
Effectively, it's a less potent form of FNP (as you don't get to take it until after the squad has been potentially wiped out and the rule is no longer in effect, and can't be applied against every wound, only the last wound).

The only thing its really abuseable on is a Chariot overlord.

Necrons have some silly stuff (Tesla functionality, Mindshackle scarabs, etc), but RP isn't that bad.


Agreed.

I hope the next codex can either reel the mindshackle scarabs in a bit, or increase the points cost sufficiently.

The tesla overwatch is powerful but I'd hope it wouldnt get completely nerfed.

All these controversial rules are what makes Necron's unique. I hope GW don't take them away completely, armies need their own character.

This message was edited 1 time. Last update was at 2014/11/22 12:18:56


 
   
Made in pl
Longtime Dakkanaut




It is bad on units like Overlords with scyths. On normal dudes it is just a better FnP. But when a downed overlord stand back up on his super chariot it sucks.
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

SYKOJAK wrote:
Granted, if the squad has a character with Ever living it complicates things a little


How so?

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Is Tesla overwatch really overpowered?



Well, it's something of a 'get out of jail free' card, in that there's nothing the opponent can really do about it. If a model passes its FNP roll, they can pump more shots into it. If a unit has RP, they can try to wipe out the unit or make it fall back. But, with a character, there's not much they can do to make sure it stays dead.

Still not really OP, but likely annoying when you have lone crypteks running around - or when an Overlord refuses to yield Slay the Warlord.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Reanimation protocols can be tough, with certain armies more than others. Whilst it does kind of act like FNP, and at time quite potently with a 4+ to come back, it does have weaknesses.

When I play daemons it really is no problem, as sweeping units is simple enough. However I could understand a more shooty army having real difficulty removing that 20 man blob of cron warriors supported by a res orb lord and ghost ark.

My biggest pet hate with it is the fact that it effects the CCB. If the Necron player is having a good day then the damn thing will simply never die. No way to alter the result, no way to bypass it, the only way is to repeatedly kill the CCB until it fails its reanimation check. Annoying.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Big Blind Bill wrote:

My biggest pet hate with it is the fact that it effects the CCB. If the Necron player is having a good day then the damn thing will simply never die. No way to alter the result, no way to bypass it, the only way is to repeatedly kill the CCB until it fails its reanimation check. Annoying.


Though, to be fair, this is more an issue with some spectacularly idiotic core rules.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

No, not really.
Against ID it is better than FNP, but usually FNP is a lot better.
And they are still paying for it in their cost, so yeah..
   
Made in se
Ferocious Black Templar Castellan






Sweden

 vipoid wrote:
Well, it's something of a 'get out of jail free' card, in that there's nothing the opponent can really do about it. If a model passes its FNP roll, they can pump more shots into it. If a unit has RP, they can try to wipe out the unit or make it fall back. But, with a character, there's not much they can do to make sure it stays dead.

Still not really OP, but likely annoying when you have lone crypteks running around - or when an Overlord refuses to yield Slay the Warlord.


This. It's not OP, but on the other hand it has the potential to screw up plans without the opponent being able to do anything about it. If a FNP model dies, it's dead, it's not going to contest objectives any longer. If a Necron dies, there's a chance it might still not matter.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Freaky Flayed One





Virginia Beach, VA

The main difference between fnp and rp is the fact that if you focus down the whole unit, or if they fail a morale check they can't make it, whereas the fnp player still can make his saves since they happen before the check. On the other hand you get to make them despite instant death. The other benefit of rp is the fact that you don't have to put the reanimated models back where they fell, just in coherency with models that weren't placed by rp that turn. So you can get an extra inch or two or some more cover out of it. But then if they're completely surrounded it becomes very hard to place them. Also, only models with ever living can stand back up if the whole unit is wiped, and the unit is still prohibited from making rp if the el model does stand up.

   
Made in us
Longtime Dakkanaut




It's one of the many Necron things that has a greater psychological impact on the opponent than actual impact on the opponent, leading to the Necrons being unpopular. That's okay. We are unpopular in the fluff too.

The specific situation where RP becomes extra potent is in the situation of overkill. If the opponent is throwing an abundance of wounds that would easily defeat something like the comparable FNP (which usually performs better than RP) then all that overkill gets flushed down the drain with one trumping RP roll. A series of hot RP rolls can keep a bargeLord alive even in the face of a threat that easily overkills him.

This message was edited 1 time. Last update was at 2014/11/28 19:03:24


 
   
Made in us
Battlefortress Driver with Krusha Wheel






 Paradigm wrote:
The worst part of it is the psychological effect of seeing models you just downed get back up. While the odds are no better than FNP, RP undoes what you did rather than just stopping you doing it in the first place, which is far more disheartening.

But no, it's not OP.


Actually I feel its worse, since if I recall its at the end of the phase, no? That means any firepower you COULD have added shooting at that unit cannot assist in removing it now.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Made in us
Freaky Flayed One





Virginia Beach, VA

 Orock wrote:
 Paradigm wrote:
The worst part of it is the psychological effect of seeing models you just downed get back up. While the odds are no better than FNP, RP undoes what you did rather than just stopping you doing it in the first place, which is far more disheartening.

But no, it's not OP.


Actually I feel its worse, since if I recall its at the end of the phase, no? That means any firepower you COULD have added shooting at that unit cannot assist in removing it now.


Keep in mind if the unit is wiped then they cannot use their rp. Only models with ever living can possibly stand back up, and they can't bring their units back with them. So your other shooting just goes towards killing other units, like it normally would.

   
Made in gb
Tail-spinning Tomb Blade Pilot




I think it's more what else necrons can do. I've had two ten man squads pumelled and dropped to a single warrior, only for reanimation rolls and then ghost arcs to rebuild them to full strength. It's brutal and demoralizing for an opponent. Not op as such, but they are so, so resilient..

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Rampaging Carnifex





South Florida

RP isn't over powered. It is obnoxious to play against - which is why people groan about it. It sucks when things you kill stand back up.

   
Made in us
Longtime Dakkanaut




rollawaythestone wrote:
RP isn't over powered. It is obnoxious to play against - which is why people groan about it. It sucks when things you kill stand back up.


It's the over reporting fallacy. The resilience of a unit that gets back up after you thought you killed them is more trollingly displayed than the resilience of a 3+ meq unit so it sticks in the mind more and breeds conspiracies that necron RP is OP.

To be objective about it, it would be important to do comparative mathhammer analysis in real in-game scenarios, to offset the over-reporting fallacy.
   
Made in us
Esteemed Veteran Space Marine







To me its not really OP so much as its clunky, doubly so when you factor in EL.

The fact that RP allows you to reposition the returning models anywhere as long as they maintain coherency is a bit aggravating as it allows free movement and repositioning just for getting shot and suffering wounds. Other than that, I have no issues with RP outside the fact that it makes most of the army immune to instand death.

The rules for EL are the real pain. They don't interact with Sweepting Advance and Destroyer weapons, and other "remove from game" effects well at all.
   
 
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