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![[Post New]](/s/i/i.gif) 2014/12/17 22:27:50
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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I am liking for all of the Assault Terminators and Tactical Terminators I have.
I hope DA get this treatment.
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![[Post New]](/s/i/i.gif) 2014/12/17 22:30:20
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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Anpu42 wrote:I am liking for all of the Assault Terminators and Tactical Terminators I have.
I hope DA get this treatment.
Wouldn't count on it. GW has made it their mission to ensure that DA remain bottom tier.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/17 22:32:20
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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I agree with you on that. If I were to run the Spearhead formation. I would probably taken 1-2 Tac Pods with Heavy Flamer to be my alpha strike.
If Dreads are allowed to assault out of the drop pods using this rule, then I will probably run ~3-4 Frag Dreads in pods. It leaves about ~150 points left to spend.
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![[Post New]](/s/i/i.gif) 2014/12/18 00:13:00
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Towering Hierophant Bio-Titan
UK
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HalfBlood wrote:I agree with you on that. If I were to run the Spearhead formation. I would probably taken 1-2 Tac Pods with Heavy Flamer to be my alpha strike.
If Dreads are allowed to assault out of the drop pods using this rule, then I will probably run ~3-4 Frag Dreads in pods. It leaves about ~150 points left to spend.
Surely you want DC Dreads for the attacks, one of the few Walkers that have a viable number of attacks - Frag Dreads are for shooting primarily? Assuming we are aiming for an assault-on-arrival (Oo.. AoA army! Nailed it!)
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/12/18 00:36:22
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Homicidal Veteran Blood Angel Assault Marine
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I actually consider fielding the Angel's Wrath formation.
It gives you two important things:
1. ability to play a DoA army (sort of) with precise Deep Striking with masses.
2. an excuse to use Vanguard Veterans
5x Vanguard Veterans - 160 points. Two Melta bombs, a hidden Power Fist and a Power Weapon to the Sergeant.
10x ASM - 190 points for two Meltaguns
10x ASM - 205 points, the same with Power Sword on the Sgt.
Slightly more than 500 points (630 with Damocles command Rhino to ensure that they come when needed).
Not too much for a spearhead to your Assault.
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2014/12/18 00:56:56
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Trigger-Happy Baal Predator Pilot
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I certainly like it that they have given us so many options, allowing us to run what we want: the ability to run ASM and Vanguards with DoA equivalent rules, go heavy on the Stormravens, drop in Dreadnoughts, develop the Flesh Tearers, use our Death Company in numbers.
Lots of great choices, so I am happy!
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2014/12/18 01:18:30
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Battleship Captain
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Paradigm wrote:You need to more troops and an HQ if you're using a CAD or BSFD alongside the Formation.
You're right - IF you're using a CAD or Allied Detachment alongside the formation, you would need more troops and an HQ. But you don't HAVE to take a CAD.
Desubot wrote:Well a formation is a "special detachment"
and any battle forged list can have any number of them.
Im however not sure if it can be the only detachment of a battle forged list or not.
You can make a Battle Forged army composed solely of Formations if you so choose.
I was wrong about the Damocles, though. While it doesn't take up a FOC slot, it still has to adhere to any restrictions detailed on the Detachment. Which, in this case, since both my Detachments are Formations that specify exactly what units need to be in them, the Damocles is restricted from being in either one and so I cannot include it in the army.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2014/12/18 01:18:32
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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I have to rip the Flamers off my Assault Squad and put a pair of Meltaguns on them. Might change out the Power Maul for a Sword.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/18 01:27:56
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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^^ This.
Since Tac have access to Heavy Flamers, there is no reason to have flamers on your ASM when you can equip them for Vehicle hunting which is much more cost effective.
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![[Post New]](/s/i/i.gif) 2014/12/18 01:28:48
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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casvalremdeikun wrote:I have to rip the Flamers off my Assault Squad and put a pair of Meltaguns on them. Might change out the Power Maul for a Sword.
I might keep the Maul for S7 Attacks.
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![[Post New]](/s/i/i.gif) 2014/12/18 02:22:46
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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Anpu42 wrote: casvalremdeikun wrote:I have to rip the Flamers off my Assault Squad and put a pair of Meltaguns on them. Might change out the Power Maul for a Sword.
I might keep the Maul for S7 Attacks.
good point. Woo hoo! No remodeling of the Sergeant!
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/18 02:32:35
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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Yes it is like having a pair of Auto-Cannons in your pocket, just ask TWC about it.
My Wolf Priest on a Bike has killed more Transports with his Magic Club [I used the Club from the DA Biker set to make his] than I can count.
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![[Post New]](/s/i/i.gif) 2014/12/18 02:33:04
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Infiltrating Broodlord
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warpspider89 wrote: Carnage43 wrote: casvalremdeikun wrote:2. Death Company - Quick question: Why would you EVER take a bolt pistol with these guys? I get that the extra attack is cool, but the Bolter tossing out its Rapid Fire is better. You then charge in and mop up with Rage. 5-15 man squads means I won't have problems fielding a ton of blood-crazed maniacs with my FOUR elite slots. I am going to run a full squad of Jump DC with a Chaplain wearing the Wings of Angels. Which brings me to...
Bolters are the last nail in a potentially game losing fail chain. You want the hammer of wrath attack in combat...so you have to use your JP in the assault phase, so you cost yourself 6" in the movement phase. Which means you already have a potentially 6" longer charge. Double tapping bolters increases that charge range again...sometimes by nothing, sometimes by enough to make you miss the charge, which, unless your opponent is "slow", will result in a dead death company squad. With the new formation giving +1I, there's no reason NOT to take BP/ CCW, as you will be attacking first 99% of the time anyways, and you shouldn't need the bolters to thin out the target for melee unless you are really desperate.
I really disagree with your assessment. Yes, if you are using the bolters to shoot at the target you plan to charge, then you might ruin your charge. I completely agree that, under those conditions, bolters are not worth it. As has previously been noted by Martel732, the charge will generally be enough to wreck the enemy unit. Why do I bring that up? It means that the presence of the death company itself can be used as a movement deterrent. People will not want to themselves in a position where they will get charged. Board control like this is awesome. Where do bolters come in? Simple: they give you reach to impact the board, even with just 10 shots, on places you cannot impact with your charge.
Also, on rare occasions you may find your DC at near point-blank range with the enemy. Those moments will be ideal times to double-tap + charge. e
You make a good point, but the argument is specialization against versatility. I believe in making a squad better at what they are good at, rather than viable in more situations. Death Company are a melee squad, and yes, while they will typically wreck everything they come up against there ARE threats out there where the extra attacks are necessary. You can get fire support from other units, and opportunities to shoot, while nice when they happen, should ideally be minimized. Even in a perfect situation where they get 2-3 volleys off against optimal targets they will do at best, about half of what their points cost should accomplish.
There's wiggle room in their loadout, but I think BP/ CCW are the superior choice for an optimal loadout overall.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2014/12/18 02:37:45
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Jealous that Horus is Warmaster
Tampa, Florida
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Would mephiston run better out of a Stormraven with Vanguard Vets, Sternguard Vets, or Death Company?
The VVs would have 5 hand flamers, 3 lightning claws, and 2 storm shields for tanking shooting. 5 men total.
The SVs would have 2 heavy flamers, 5 combi-flamers, and a bolt pistol. 7 men total.
The DC would have 5 hand flamers and 5 power swords. 5 men total.
Thoughts?
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/18 02:57:37
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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@TranSpyre
I wouldn't take any flamers on any of these squads.
DC are way stronger than VV. The comparison is on a previous page. So if anything I would prefer DC as the close combat choice.
Also I would have flamers on these squads. VV and DC are designed (in almost all cases) for assault. Flamers are good at killing light infantry, thus making your charged distance longer.
As for your question. I would have Mephiston with DC inside a Stormraven if I had to choose one of the three. Also 5 Power Swords is way overkill. You only need ~1-2 and maybe a powerfist to go vehicle hunting.
Hope this helps!!
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![[Post New]](/s/i/i.gif) 2014/12/18 03:34:10
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Grim Rune Priest in the Eye of the Storm
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It looks like this will become my Core that I will build my List with.
Capitan with Paired Lighting Claws, Jump Pack
Command [Old Honor Guard] Champion with Power Lance and 3 pairs of Lighting Claws, Jump Pack
Librarian
Sternguard [Plasma for everyone]
Dread of some sort
2-4 Tactical Squads with the Sargent having Comb-Flamer/Lighting Claw or Hand Flamer/PS, Flamer, Heavy Flamer, Drop Pods.
2 Assault Squads, one with Plasma Pistol and one with Melta
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![[Post New]](/s/i/i.gif) 2014/12/18 03:48:32
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Jealous that Horus is Warmaster
Tampa, Florida
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HalfBlood wrote:@TranSpyre
I wouldn't take any flamers on any of these squads.
DC are way stronger than VV. The comparison is on a previous page. So if anything I would prefer DC as the close combat choice.
Also I would have flamers on these squads. VV and DC are designed (in almost all cases) for assault. Flamers are good at killing light infantry, thus making your charged distance longer.
As for your question. I would have Mephiston with DC inside a Stormraven if I had to choose one of the three. Also 5 Power Swords is way overkill. You only need ~1-2 and maybe a powerfist to go vehicle hunting.
Hope this helps!!
Thanks for the advice. Since I already have a stabby unit with Dante and a bunch of Sanguinary Guards, I think I'd rather just scrap the unit entirely for either a Caestus to carry the unit or a Fire Raptor for general air support. Thanks to the Caestus' Misericorde special rule, it can carry any 10 models, ignoring the bulky USR. I figure I'd throw in Dante, 7 Sang Guards, a Sang Priest, and a ML2 Libby. Seems like Mephiston lost some of his edge, anyways.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/18 03:49:30
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Locked in the Tower of Amareo
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Mephiston is actually much more useful now. Especially as psychic defense.
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![[Post New]](/s/i/i.gif) 2014/12/18 04:05:38
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Towering Hierophant Bio-Titan
UK
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So I wanna have some fun with the new BA codex...
A core of Tiggy, Assault Cents, Grav Cents, Scouts.
3 Pods (2 Empty, 1 Melta ASM), Librarian (Scrolls & Staff seems fun?), Sicaran with the Sarosh legacy (and bolters!).
I'm also considering including something like a DC Dread that could go in an empty drop pod, if I fancy deploying the Grav Cents on Foot.
Basically, what else could fit into this 1500pt army? Assuming I go for two scout squads for the BA detachment, I have ~250pts left, It can also be a normal CAD or Angry Marine Detachment (S5 / I5).
Help?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/12/18 04:31:37
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Been Around the Block
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What does everyone think of this as a 1000 pt list for a game on Boxing Day? Keeping it semi-fluffy and using the BSF:
Captain - The Angels Wings, Valor's Edge, Meltabombs, Artificer Armour (160)
DC x10 - JP, 2x Power Fists (280)
Tac Squad x10 - Rhino, Plasma Gun, Multi-melta (210)
Tac Squad x10 - Rhino, Plasma Gun, Multi-melta (210)
Predator - TLLC, LC Sponsons (140)
Captain and DC will either start on the board in cover, or DS in and assault something meaty. I think they're a particularly hard hitting unit for this points level. The Tac's are using my preferred load out for mid-field objective sitting, and the Pred is there to hopefully neutralise any MC's or heavy armour.
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![[Post New]](/s/i/i.gif) 2014/12/18 04:37:55
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Chaplain with Hate to Spare
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Anpu42 wrote:
Yes it is like having a pair of Auto-Cannons in your pocket, just ask TWC about it.
My Wolf Priest on a Bike has killed more Transports with his Magic Club [I used the Club from the DA Biker set to make his] than I can count.
My Assault Sergeant has his from the Dark Angel's Upgrade Sprue. Seems odd that only DA are modeled with Power Mauls. I still might strip off some of the plain marine parts and put on some of the Blood Angels stuff I have leftover from my Tactical Squad and Death Company.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/12/18 05:14:22
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Dakka Veteran
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... while they will typically wreck everything they come up against there ARE threats out there where the extra attacks are necessary. You can get fire support from other units, and opportunities to shoot, while nice when they happen, should ideally be minimized.
Most of the time its better not to kill everything on the charge. Dodge the enemy shooting phase in combat, then finish the job and bust out for your turn. I think that situation is more likely to come up, which is why I think the reduction is fine for the ability to deal more damage earlier on. I agree sometimes you might need 1-15 more S5 I5 WS 5 attacks (ideally). But most of the time, you can have things in your army that can deal with targets like that. Plasma or melta tote-ing assault marines for example.
Even in a perfect situation where they get 2-3 volleys off against optimal targets they will do at best, about half of what their points cost should accomplish.
Its really hard to talk about movement on the forum, but those 2-3 volley's are happening at the start of the game as they move towards their enemies. The damage from any volleys would be added to damage in those 3 rounds of combat.
There's wiggle room in their loadout, but I think BP/CCW are the superior choice for an optimal loadout overall.
These death company will not be operating on their own. Everything has to be able to work together and adjust each match. I think a bolter makes them a little better at that.
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This message was edited 1 time. Last update was at 2014/12/18 05:27:18
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![[Post New]](/s/i/i.gif) 2014/12/18 05:51:39
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Jealous that Horus is Warmaster
Tampa, Florida
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If I'm taking Sanguinary Guard with Dante, how should I equip them? I know I should grab a banner and at least 1 power fist, but what else? And how many Guards should I take?
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/18 06:19:41
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Dakka Veteran
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The Sanguinor gives a 12 inch bubble of fearless to all units from the Imperium. I think there might be something there with him as HQ when BA are the allied detachment/formation to an IG primary.
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![[Post New]](/s/i/i.gif) 2014/12/18 14:26:43
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Armored Iron Breaker
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So I like the concept of fragioso's, especially podding in with a heavy flamer upgrade. I have played blood angels for a few years(with a break in there waiting for the new dex) but never run a furioso with a frag cannon. My main curiosity with this combo is what to do with them after they pod in and hopefully template something into oblivion.
I mean, a dreadnought walking around 6 inches with only template weapons isnt exactly something to be feared. I suppose if you can get them into combat with another vehicle that fist can do some carnage, but are most people that run them able to shoot with those templates more than once?
They seem easy to avoid after their drop.
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"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
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![[Post New]](/s/i/i.gif) 2014/12/18 15:02:16
Subject: Re:Adeptus Astartes Blood Angels 7E Tactics
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Huge Hierodule
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Rezyn wrote:So I like the concept of fragioso's, especially podding in with a heavy flamer upgrade. I have played blood angels for a few years(with a break in there waiting for the new dex) but never run a furioso with a frag cannon. My main curiosity with this combo is what to do with them after they pod in and hopefully template something into oblivion.
I mean, a dreadnought walking around 6 inches with only template weapons isnt exactly something to be feared. I suppose if you can get them into combat with another vehicle that fist can do some carnage, but are most people that run them able to shoot with those templates more than once?
They seem easy to avoid after their drop.
Magna Grapple is an auto-take now, as it's a free swap from the smoke launcher. That grants MtC, which helps when charging quite a bit and gives you a re-roll when going after tanks.
The Fragioso's primary target upon drop is a squishy support unit or even MEQ since the Frag Cannon has rending. However when choosing this target place the Furioso so that the enemy will have to either move away from objectives, or towards your other units to avoid it. Then at that point even if he's not catching units in assault, he's "herding" the enemy into the guns and blades of the rest of your forces.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/12/18 15:18:26
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Hellacious Havoc
Oklahoma
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TranSpyre wrote:If I'm taking Sanguinary Guard with Dante, how should I equip them? I know I should grab a banner and at least 1 power fist, but what else? And how many Guards should I take?
I think the general consensus is the encarmine swords are better than the axes, since they can at least take advantage of the +1i, if you're using that detachment. I wouldn't pay any points for different guns at all. Definitely grab the banner and the power fist could be good but I wouldn't say it's 100% necessary if Dante is also in the unit. In an 1850 list I was brainstorming, I was thinking I'd take 5 Sanguinary Guard with the banner, swords, angelus boltguns, attached Dante, and an attached Sanguinary Priest with a jump pack and nothing else.
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[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands
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![[Post New]](/s/i/i.gif) 2014/12/18 17:23:55
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Played a semi-deathstar of Dante, 6sword and 3axe SG, and a jump priest (naked gear,) in the last two games. Both games the unit was a-ok at the end and running around to objectives. The second game they Multi assaulted and went on a murder spree of a venomthrope, a zoanthrope, 20 termagants, then 2 warriors, and another 15 termagants, then left Dante by an objective while they murdered another dozen termagants, left the priest on that objective and went on to murder 10 hormagaunts and claim the objective they were on on turn 6. The unit by itself ended up split to score 9 VP, and basically walked through an entire army.
This is partially because the tyranid player is kinda...meh. Was still fun though.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2014/12/18 18:03:16
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Jealous that Horus is Warmaster
Tampa, Florida
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I think I'm looking at a 8 man with 5 swords, 2 axes, and a power fist, preferably coming out of a Caestus. they'd be joined by Dante and a priest.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/18 18:16:33
Subject: Adeptus Astartes Blood Angels 7E Tactics
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Dakka Veteran
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Carnage43 wrote:
People keep saying this....but I'm not seeing it.
Death Company. Okay, best in slot, no argument from me. Jump packs, a couple fists and/or axes, and they will bury pretty much anything in melee short of a Knight or top level MC.
Sang Guard. Suck...still. Not enough attacks to deal with hordes, not strong enough to deal with MCs, and not amazing against vehicles. Not worth using.
"Normal" Dreads. Just....no. They've been bad since 6th dropped, and no one uses them in any marine army.
Death Company/melee furioso Dreads. Needs a pod. Experience has proven they still have trouble making it to melee. Over kill against infantry, and the opponent would have to be awful to let it charge a decent MC or character. IMO, nearly impossible to use optimally against an opponent that is half decent.
Template dread. Get a pod, Frag cannon/heavy flamer. Costs what? 175? If you want to do template spam you might as well use tactical squads, as you are forced to take them anyways and can filled your cursed compulsory troop slots
Vanguard? Are these even elite? Inferior to DC in every way at any rate.
Sternguard. The chapter tactic does nothing for them, and if they've been brought into line with vanilla sterns, their combi-weapons are over priced now. I wouldn't take them in a vanilla list other then salamanders for MC melta fire, so I'm sure as hell not taking them here.
Edit: I forgot terminator! They are literally that bad. Tacticals suck balls, and melee termies are impossible to deploy properly.
Edit2; Forgot command squads...damnit. I have to see the points here, but they are inferior in melee to DC, and I feel there are probably better options for deploying special weapons elsewhere. bikes/attack bikes probably. It's also borderline insulting they are an elites choice instead of slotless HQ unlock.
I might field a couple of dreads occasionally ....MAYBE, but not every time.
Death Company is a no brainer, maybe 2 squads of 6 or 7 actually.
So 2, maybe 3 once in a while Elite slots. Not feeling crowded personally.
I'm with Carnage. DC are the standouts in the Elite slot, hard to see beyond them.
In general it's poor codex with little thought put into it. I fill up my elite slots with DC, fill up my Fast slots with Bikers or ASM and then struggle to spend the rest of my points on anything worthwhile. Baal strike force detachment is night on mandatory, and oh does it irk to still have two compulsory troops slots in that to sell the new Tactical box.
First pass, 1499pts
Astorath
10x DC w/ 2xPF, JPs
5x DC, w/ JPs
5x DC, w/ JPs
5x DC, w/ JPs
5x Scouts
5x Scouts
3x Bikers w/ 2x Grav; MM Attack Bike
3x Bikers w/ 2x Grav; MM Attack Bike
3x Bikers w/ 2x Grav; MM Attack Bike
1x Stormraven w/ Las, Melta
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