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 Sigvatr wrote:
 RivenSkull wrote:

Ghost ark can only take Warriors and Characters, but it only has 10 slots. Warriors are now a minimum of 10 per unit.

Genius!


The stupidit, it hurts D:

Classic GW not checking their rules twice.


Well if you want you can make a single Overlord hijack the Warriors ride.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
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 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?



How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?

It doesn't say you MUST use it instead. It saysyou need to form them into detatchments. Combined arms is a detachment.

   
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On the Internet

If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.
   
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Inside Yvraine

 SilverDevilfish wrote:
RP is now basically super FNP.
Ahhhh, right. That's pretty good.
   
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Legendary Master of the Chapter






 docdoom77 wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
 Desubot wrote:
 Voodoo_Chile wrote:
Forces of the Necrons:

"If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Deatchments...

...the Necrn Decurion Detachment is a special type of Detachment that can be included in any Battle forged army. Unlike the detachhments shown in WH40K: The Rules, it has a force organisation chart whose slots are a combination of specific formations and army list entries instead of battlefield roles."


Looks like Combined Arms Detachments and Allied Detachments are good to go. Looks like the guy with the codex is still unclear but that seems clear cut to me.

I mean they're all Detachments, we just get a special one for Necrons


You mean besides the "Instead you will need to" ?



How would that work with allied detachments?


Well that's the opening line of Battle-Forged Armies in the rulebook

A player using the Battle-forged method must organise all the units they want to use into Detachments.


ok But how can you make a Combined arms detachment when you must instead use the duran duran detachment when making a battle forged list?

It doesn't say you MUST use it instead. It saysyou need to form them into detatchments. Combined arms is a detachment.


Oh balls i really did read that wrong and combined the first and second sentence

mai bad.

Regular cads and allies are a go.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in at
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Bremen

 ClockworkZion wrote:
If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.


This is so confusing, even to me man!

9,500pts 
   
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South Florida

Looks like the T'Ctan is no longer a Gargantuan. More pics up on Freakfactory...

   
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Archmagos Veneratus Extremis




On the Internet

 Henker-Kind wrote:
 ClockworkZion wrote:
If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment.

Yup, looks like old FOC options are still options.


This is so confusing, even to me man!

Basically you can go Unbound, use CAD, make them allies, use other FOC Detachments (IA12, Exterminatus) or you can use the special Decurion Detachment in the book.

Basically they're saying you have options to play with is all.
   
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The Plantations

That being said, how are you to add Multiple Lords and Crypteks without the Reclamation Legion

This message was edited 1 time. Last update was at 2015/01/27 18:50:48


 
   
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Archmagos Veneratus Extremis




On the Internet

 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?
   
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 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).
   
Made in at
Numberless Necron Warrior




Bremen

I LOVE the minimum ten warriors! So oldschool and fluffy! Makes the flyer spamming even more hard. And this codex will require a lot more skill with all those partly one use weapons and items: tactis are coming back to this ARMY YEAH!!!!!

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Warsaw

Drakmord wrote:
Folks over on The Tyranid Hive are pretty upset about the Decurion seeming mandatory. To clarify, the BRB gives the option to be battleforged to everyone, correct?


The exact excerpt from Codex is as follows:

"If you are using the Unbound method, simply use the datasheets later in this section that correspond to the Necron models in your collection. If you are using the Battle-forged method, you will instead need to organise the Necron models in your collection into Detachments. This is a fun process in its own right. The most common of these are the Combined Arms and Allied detachments. Note that you can also include any of the formations presented in this section as part of a battle-forged army.

Furthermore, the Necron Decurion Deachment is a special type of detachment that can be included in any battle-forged army. Unlike the detachments shown in Warhammer 40,000: The Rules, it has a force organisation chart whose slots are combination of specific formations and army list entries instead of battlefield roles. However, it still has compulsory and optional elements, as well as restrictions and command benefits, just like any other detachment.

Although units cannot normally belong to more than one detachment, units from a formation that is part of a Necrn Decurion Detachment are an exception. They count as part of both their formation and the detachment, and have all associated command benefits and special rules. If your warlord is part of a formation or an army list entry that makes up part of a decurion detachment, that entire decurion detachment is your primary detachment."

Read more: http://thetyranidhive.proboards.com/thread/48760/new-necrons-codex?page=14#ixzz3Q35gpoxA


The bold part nails it. Classic FoC as we know it is now Combined Arms Detachment and as per Rulebook (p.122) can be used in ANY battle-forged army.

The reason why some codexes can't use that and have their own mandatory FoC (Inquisition, Knights) is because those do not have untis that would satisfy requirements of 'normal' FOC.


TL;DR - Yes. Necrons can use normal FoC we are so used to. And add allies. And add formations. Or use Decurion as primary detachment. Or as secondary. LOTS of OPTIONS.



 
   
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ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4

6K
6K
6K
4K
 
   
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South Florida

Nothing I read seems to suggest that the C'tan can't use two powers a turn.

This message was edited 1 time. Last update was at 2015/01/27 18:52:05


   
Made in us
Deranged Necron Destroyer





The Plantations

ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many
   
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 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.

   
Made in at
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Bremen

C'tans can shoot twice! (I think: http://forofreakfactory.mforos.com/1035375/11577037-portada-y-lider-del-codex-necron-un-monton-de-fotos-y-reglas-a-dia-27/#106144874)

9,500pts 
   
Made in us
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RivenSkull wrote:
ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many

They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\
Waaghboss Grobnub wrote:ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4

Too bad they're still only Snap Shooting thanks to the Ordinance gun
   
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The best State-Texas

The one unit I expected to get Nerfed, Wraiths, got a huge buff...


So far, things are looking REALLY good.

The Decurian seems like an easy choice, if you want to get those extra crypteks. Time will tell if it is needed or not.

Still... I am impressed... Things are looking really good right now. I will lament the loss of our 2+ weaves though. The fact that we don't have that option seems pretty silly.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
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Bremen

That is not even funny anymore how powerfull this gets with normal CAD!!!!

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 Waaghboss Grobnub wrote:
ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4


Flayer Array is also a salvo weapon now, so it's basically a 24" 10 shot weapon.

My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% 
   
Made in us
Haemonculi Flesh Apprentice






 RivenSkull wrote:
ClockworkZion wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion

They're HQ choices. How do you normally take HQ choices?


Requizen wrote:
 RivenSkull wrote:
That being said, how are you tp add Lords and Crypteks without the Reclamation Legion


They're just HQ choices. Lords are cheap versions of Overlords, kind of like how Captains are cheap versions of Chapter Masters (if I'm not mistaken, I don't play SM but I think that's how it works).


I had meant Multiple. Whoops

I realize they are now regular HQ's and there probably is less reason than in the last codex to take as many


Just take a royal court and split it up since they all have IC.

   
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Where do you see it say that?
   
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Bremen

 Red Corsair wrote:
 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.


Hey dude do not bother with this: there is a codex to celebrate

9,500pts 
   
Made in us
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 SilverDevilfish wrote:
 Waaghboss Grobnub wrote:
ANother buff towards the monolith! Yeah! Gauss flux arc went from str4 ap5 to str 5 ap 4


Flayer Array is also a salvo weapon now, so it's basically a 24" 10 shot weapon.


Yea I noticed that too, makes warrior arks amazing IMO.

   
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South Florida



It uses plural language when describing the powers. MC's can fire two weapons a turn. Granted, it doesn't say explicitly that it can fire two a turn - but it's not unreasonable to think it can.

   
Made in at
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Bremen



"models armed with powers of the ctan can use them as a range weapon in their shooting phase [..] each time a model uses powers of the ctan choose a model as normal"

and they are mcs scroll down: powers of the c'tan)

This message was edited 3 times. Last update was at 2015/01/27 18:59:45


9,500pts 
   
Made in us
Deranged Necron Destroyer





The Plantations

They're too expensive to take multiple anyway. Grabbing one or two Crytpeks for the +1 to RP is going to be normal, but we're no longer going to see 5 Crypteks and several Lords. Which sucks for people who have multiples of them :\

Yeah, I'm sitting on 15 Cryptek conversions and 7 Lord conversions

   
Made in us
Haemonculi Flesh Apprentice






 Henker-Kind wrote:
 Red Corsair wrote:
 BlaxicanX wrote:
 Red Corsair wrote:
Yea except that is from a day after your bitching when someone brought the point up.
And? You [tried] to make a cheap shot about me not admitting that C'tan being able to use two powers a turn would be baller, like twelve hours after I explicitly stated that it would.

Why not just admit that you dun fethed up? We can all see it.

 ClockworkZion wrote:
Canoptek Harvest=
1 Canoptek Spyder
1 unit of Canoptek Wraiths
1 unit of Canoptek Scarabs

Special Rules: Move Through Cover, Relentless
At start of Movement phase, can gain Fleet, Reanimation Protocols, or Shred. Spyder and all formation units within 12" gain those special rules until your next movement phase.
Shred makes them nasty as hell against MC's. How does RP work on multi-wound models They just get back up with one? That's still pretty good for a tar-pit.


What? You were wrong and still are for griping without the whole story. Period. You complained ad nausseum about random sucking until it was pointed out there probably will be more to it. You never admitted to being premature, and I don't expect you will. Keep fighting that internet crusade though bub. You look *whicked* cool guy.


Hey dude do not bother with this: there is a codex to celebrate


No your right. I just can't stand the complainers that pop up days before anything concrete hits, who then refuse to admit they should have waited for all the data. It's actually a pep peeve I have with most people in general.

Necrons look awesome, I am glad they will play differently.

   
 
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