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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Sillycybin wrote:


Ad hominem is what you are doing right now, Ironic.



Pointing out your usage of logical fallacies is hardly an ad hominem.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in it
Longtime Dakkanaut





D weapons on regular units goes too far. It is no longer only hurting the tourney scene like the cent star, it completely blasts any casual game involving eldar.

I'm going to wait for the exact rules and points costs, but if things stay as they are then GW officially eliminated a faction from the game.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Some people are suspecting that D-weapons will only act as Destroyer weapons on a roll of 6.

Even if that's the case, it's still pretty ridiculous. I honestly kind of feel bad for Eldar players. Codices that are too powerful are almost as bad as codices that are too weak. Almost.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in no
Stealthy Grot Snipa





Spoletta wrote:
D weapons on regular units goes too far. It is no longer only hurting the tourney scene like the cent star, it completely blasts any casual game involving eldar.

I'm going to wait for the exact rules and points costs, but if things stay as they are then GW officially eliminated a faction from the game.


As an Eldar player, this is what annoys me the most. All my favourite units, including the jetbikes I've been eagerly awaiting for years, are pretty much off limits if I actually want someone to play against me outside of a tournament. And in addition, if Eldar remains the undisputed super-cheese army, I get to look forward to potential opponents scrutinizing and feeling entitled to approve my army list before every game, so if I make my list more powerful than an undisclosed limit I get to be the douche no one wants to play. Hooray!

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in gb
Longtime Dakkanaut





UK

After gathering my thoughts I think I will play against the Eldar once just to see how good they are.

Granted, it's a lot of firepower. But how easy is it to kill T4 3+ these days?

I think GW intended to make them a bit like DEldar, fragile but hard hitting (that was my main gripe with the WS, it's hard hitting but durable).

Do I think GW know what they are doing? On paper no. Am I defending GW? No, definitely not on paper. But experience will help me form an opinion on whether to continue playing.

YMDC = nightmare 
   
Made in us
Furious Fire Dragon






What if the troops have destroyer weapons, but are AP-? Many of you are over reacting to information that isn't yet clear.

Calm down.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in nl
Deadshot Weapon Moderati






 Sillycybin wrote:
 Thud wrote:
 Sillycybin wrote:
Where have you all been for every edition of 40k? When has this game ever been "balanced"? Why leave now when heldrakes use to dominate the skies and invisible daemon princes of "you cant shoot me" existed?


Do you have a list of logical fallacies you pull out and start reciting whenever someone has a bit of a moan about GW?


Ad hominem is what you are doing right now, Ironic.

I simply want an understanding of why people announce they are leaving this hobby for a silly reason like some new rules pop up. Apparently, given the answers I have been receiving, it is because reasonable players are incredible rare.


People are leaving because the rules are getting ridiculous... In a year or so every army will run around with D weapons on every unit and games will end on turn 3 max... I would also argue that the players leaving are more reasonable than players like you who just choose to ignore OP units and make the game fun for themselves and their friends. All units from a codex should be usable without making the game so one sided the other person has to ask you to stop using it. The hobby is just way to expensive for that... Yeah that 60$ codex you bought, could you please stop using half of it? Also could you stop using that 110$ model, its a bit too strong.... Thats not reasonable, thats just stupid.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Cieged wrote:
What if the troops have destroyer weapons, but are AP-? Many of you are over reacting to information that isn't yet clear.

Calm down.


Does AP have any bearing on destroyer weapons?
   
Made in it
Longtime Dakkanaut





 Cieged wrote:
What if the troops have destroyer weapons, but are AP-? Many of you are over reacting to information that isn't yet clear.

Calm down.


This could easily be the catch. Sure it would be awful for vehicles, but D weapons do not grant any AP on their own. If those things were AP- i could see them being strong but balanced (and another huge stake in the back for vehicles).

Edit: There again the 6 on the table is still there and still a problem.

This message was edited 1 time. Last update was at 2015/04/15 13:44:25


 
   
Made in nl
Deadshot Weapon Moderati






 ImAGeek wrote:
 Cieged wrote:
What if the troops have destroyer weapons, but are AP-? Many of you are over reacting to information that isn't yet clear.

Calm down.


Does AP have any bearing on destroyer weapons?


on anything other than a 6 AP has a bearing. if you roll a 6 on the D table no saves of any kind.
   
Made in us
Dakka Veteran




Don't the wraith weapons already have that rule on a 6 though?
   
Made in it
Longtime Dakkanaut





Maybe we will see a minor D rule for some models? Roll on the D chart with a -1 modifier?

There are many ways that the day can still be saved, let's just wait.


Automatically Appended Next Post:
Nvs wrote:
Don't the wraith weapons already have that rule on a 6 though?


Right now the have ID on 6. They are always AP2.

What it would change with D is that on 6 they negate invul and cover and delete vehicles.

This message was edited 1 time. Last update was at 2015/04/15 13:49:40


 
   
Made in se
Executing Exarch






When do we expect actual codex leaks?
   
Made in de
Mysterious Techpriest






Please explain to me that a roll of a double 6 on a Wraithguard can instakill my Landraider and that AP- is somehow the redeeming factor

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Made in gb
Regular Dakkanaut




Deschenus Maximus wrote:
I want to say this is a cash-grabbing move on GW's part, but as the saying goes: "Never ascribe to malice that which can equaly be explained by incompetence."


Normally I'd agree but when it comes to Eldar there is definitely an agenda there, they have always had a very powerful codex(or at least able to take very powerful builds from their codex) and usually written by big Eldar fans (e.g. Phil and Gav)
   
Made in us
Fixture of Dakka



Chicago, Illinois

If anyone is rage quitting 40k , please msg me and I will consider purchasing your army at a fair price.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Badass "Sister Sin"






Camas, WA

At least the D part will be relatively low impact, since I imagine a lot of events are going to go with the 'No ranged D' thing.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

 Thairne wrote:
Please explain to me that a roll of a double 6 on a Wraithguard can instakill my Landraider and that AP- is somehow the redeeming factor


Double six would instakill a STOMPA.

5000
Who knows? 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Eldar have always been one of the more powerful armies.

Any word on the Windriders armour save? I'm hoping it's a 4+.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Fixture of Dakka





When reality itself doesn't exist anymore, your landraider probably doesn't, either.

From a fluff perspective, it makes sense.

From a gameplay perspective, Serpents make it effective, and WWP makes it a slightly better Melta drop than they already were.

WWP wraiths were already stupid, both fluffwise and gamewise.

Basically, its just a 1/6 to ignore Cover and Invulns, and I think EW. And instead of fishing for Explodes.
   
Made in gb
Regular Dakkanaut




UK

Wow. That took an age to catch up. I was only offline for 12 hours

If anyone is around the southeast of England and wants a game I will always play against them. That is the point, isn't it?

I have Deathwing (with the 2+3++ on a lot of the units laser really just sting a little), Flying Elysians (good luck snap shooting and glancing me to death with your 160 shots), Armoured company (AV14 and re-roll cover save blasts) and Flesh Tearers (Fast moving and once I am in combat you had better hope you have hit and run)

That being said I do play Eldar, (4xSpiritseers, Wraithguard/Blades, 2 Serpents, Wraithknight, 2xWraithlords). I wont modify my list much I reckon, no bikes for me as it don't really fit my theme...

If someone refuses to play me then that is the kind of player I don't really want to know. I look at the big thing on the table as a challenge (be it a Knight (or 5!!!), GMC or Baneblade variant, even have a Fellblade in my local gaming group)

So bring it on...

Guardsman: "Sir, we appear to have brought knives to a gunfight"

BANG!!!

Commissar: "Anymore questions?" 
   
Made in it
Longtime Dakkanaut





9unit9 wrote:
Wow. That took an age to catch up. I was only offline for 12 hours

If anyone is around the southeast of England and wants a game I will always play against them. That is the point, isn't it?

I have Deathwing (with the 2+3++ on a lot of the units laser really just sting a little), Flying Elysians (good luck snap shooting and glancing me to death with your 160 shots), Armoured company (AV14 and re-roll cover save blasts) and Flesh Tearers (Fast moving and once I am in combat you had better hope you have hit and run)

That being said I do play Eldar, (4xSpiritseers, Wraithguard/Blades, 2 Serpents, Wraithknight, 2xWraithlords). I wont modify my list much I reckon, no bikes for me as it don't really fit my theme...

If someone refuses to play me then that is the kind of player I don't really want to know. I look at the big thing on the table as a challenge (be it a Knight (or 5!!!), GMC or Baneblade variant, even have a Fellblade in my local gaming group)

So bring it on...


Too bad that eldar list is now unbound.
   
Made in us
Agile Revenant Titan




Florida

 pretre wrote:
At least the D part will be relatively low impact, since I imagine a lot of events are going to go with the 'No ranged D' thing.


I predict they will have to revisit this unless they are prepared to start banning units wholesale. It's fairly difficult to tell someone who has a fluffy Iyanden army they can't play.



No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Sarigar wrote:
 pretre wrote:
At least the D part will be relatively low impact, since I imagine a lot of events are going to go with the 'No ranged D' thing.


I predict they will have to revisit this unless they are prepared to start banning units wholesale. It's fairly difficult to tell someone who has a fluffy Iyanden army they can't play.

Not really that difficult when that fluffy Iyanden army has twenty to thirty D weapons in it. It's either that or lose serious other attendance when the first ITC event has a top 10 of Eldar.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Agile Revenant Titan




Florida

Hollismason wrote:
Eldar have always been one of the more powerful armies.

Any word on the Windriders armour save? I'm hoping it's a 4+.

Per the WD, no stats or points have changed, just the addition of adding a Shuriken Cannon or Scatterlaser for 10 points per bike.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Longtime Dakkanaut





Hollismason wrote:
Eldar have always been one of the more powerful armies.

Any word on the Windriders armour save? I'm hoping it's a 4+.


The video in this thread shows it as having remained 3+.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Screaming Shining Spear





Northern California

As I've said before in other threads, we don't have the full amount of information yet. Also, Hanlon's razor forces me to assume incompetence on GW's part in the WD article. We get to malice if the codex comes out and the offending rules are still like this. I'm willing to be that the "Any" is a misprint and that regular Wraithguard will receive a different sort of weapon to keep them about in the same place in terms of power.

 Thud wrote:
Spoletta wrote:
D weapons on regular units goes too far. It is no longer only hurting the tourney scene like the cent star, it completely blasts any casual game involving eldar.

I'm going to wait for the exact rules and points costs, but if things stay as they are then GW officially eliminated a faction from the game.


As an Eldar player, this is what annoys me the most. All my favourite units, including the jetbikes I've been eagerly awaiting for years, are pretty much off limits if I actually want someone to play against me outside of a tournament. And in addition, if Eldar remains the undisputed super-cheese army, I get to look forward to potential opponents scrutinizing and feeling entitled to approve my army list before every game, so if I make my list more powerful than an undisclosed limit I get to be the douche no one wants to play. Hooray!


My thoughts exactly. Exalted. I used to only bring two Wave Serpents to regularly get pickup games. What now? Limits on jetbikes? Saim-Hann players are probably weeping tears of anger for the amount of cheese people will attribute to their favorite army. To everyone complaining about Eldar ITT, your complaints are valid, but think of it like this: if your army was suddenly thought of as being so cheesy that nobody in their right mind would play it, how many games would you get even if you didn't use the cheese?

Also, the blatant moneygrab on GW's part for the detachments also makes me mad. They're throwing together all of the sub-optimal units that WAAC cheesemongers didn't buy into one formation as the core. I'm better positioned than most, but I'll still need to pick up Vypers and Vaul's Wrath just to run it. For me, the detachment won't be useful unless the benefits were made of unused spirit stones.

And how many people would still complain about "the elf cheese"?

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Dakka Veteran





Not my idea (stole it from someone else on DakkaDakka) - but I wholeheartedly agree....

My current view of 40k. I will keep playing every now and then... but....

   
Made in au
Longtime Dakkanaut




Hollismason wrote:
Eldar have always been one of the more powerful armies.

Any word on the Windriders armour save? I'm hoping it's a 4+.


They have a 3+ armour save, Eldar Jetbikes still provide a 3+ armour save.
   
Made in de
Mysterious Techpriest






9unit9 wrote:

I have Deathwing (with the 2+3++ on a lot of the units laser really just sting a little)


Ever heard of weight of fire?
That "stings a little" will average to 0.37 unsaved wounds per bike.
10 of these jetbikes, for a cost of 270pts, will kill 3.7 terminators on average due to weight of fire.
While having all the eldar perks.
Your terminators will get one round of shooting and then slog after them, never getting another shot in.
So 2 turns and you're down 250+ points and he won't have suffered a single HIT.

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