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Made in gb
Fixture of Dakka




Ghosthelms are the same.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ie
Regular Dakkanaut




Are there any scans of these leaked rules?

They seem to break the trend of rules in the new codex not changing a huge amount for individual units, so for that reason, I'm very skeptical.
   
Made in us
Dakka Veteran




pm713 wrote:
Ghosthelms are the same.


That's good.

Also it looks like Shining Spears' laser lances aren't S6 in combat, they're strength X 2, AP3. Does anyone know if they still have that crumby impact rule? Or what their AP is in subsequent rounds?
   
Made in gb
Decrepit Dakkanaut




UK

the main leaker on warseer has posted pictures of themselves with the codex so certainly has it, and I believe had one of the other recent ones (necrons?) first too and all their leaks from that were right

so it seems pretty much certain bar the odd typo or a significant bit in an odd place that's been missed so far

 
   
Made in ca
Hauptmann




Hogtown

How fething great would it be if this was an elaborate hoax to nerdsplode the community.

Thought for the day
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yes, it is a vast conspiracy.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Mutilatin' Mad Dok






 Las wrote:
How fething great would it be if this was an elaborate hoax to nerdsplode the community.


It would be both hilarious and the best news of all time. Unfortunately, GW had their sense of humors removed somewhere around 2010 or so.

   
Made in us
Battlefortress Driver with Krusha Wheel






SideSwipe wrote:
Are there any scans of these leaked rules?

They seem to break the trend of rules in the new codex not changing a huge amount for individual units, so for that reason, I'm very skeptical.


Wraiths.

+1 T
beast movement
access to reanimation protocols.
totally op.

big changes, and quite damming of the future of 40k

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in no
Stealthy Grot Snipa





That Seer Council formation is ridiculously good.

Each Farseer gets to reroll one psychic power per turn, ghosthelms are the same, spirit stones still the same, harnesses on 3+, and same point cost as before. Thankfully no summoning, but still...

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Las wrote:
How fething great would it be if this was an elaborate hoax to nerdsplode the community.


I would laugh and give them great credit, they would have fooled me!

Of course the GW that would do something like that died about 10 years ago. We're in the TSR age now.
   
Made in fi
Jervis Johnson






Looks like a wonderful Codex. I may have to dust out the Eldar.

So wraithbone constructs are good, jetbikes are good, psykers are good. What about the vehicles?

How did the Serpent change? What about the flyers?

I'm also curious about if there's anything special left out, like, is monofilament still the same, etc?

This message was edited 1 time. Last update was at 2015/04/18 18:34:59


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





so the consensus is that people will take a big Farseer/warlock council for pyschic powers, 30-40 jetbikes with scatterlasers, 1 wraithguard unit with an allied contingent featuring Archon with WWP, 3 units Fire Dragons in 3 falcons, a wraithknight, did I miss anything? So.....how many points are we playing?

This message was edited 1 time. Last update was at 2015/04/18 18:37:44


 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

bullyboy wrote:
so the consensus is that people will take a big Farseer/warlock council for pyschic powers, 30-40 jetbikes with scatterlasers, 1 wraithguard unit with an allied contingent featuring Archon with WP, 3 units Fire Dragons in 3 falcons, a wraithknight, did I miss anything? So.....how many points are we playing?


You don't need it all to have a really strong army, that's the thing.
   
Made in us
Haemonculi Flesh Apprentice






 DarknessEternal wrote:
 Red Corsair wrote:
and gets to reroll one power a turn...a TURN!

Sorcerers re-roll every power every time. Where's your fauxtrage for that?


Again you look silly using awful comparisons. Yes, Chaos SM have spell familiars, which were written for an entirely different psychic mechanic and is a dated hold over. This was a conscious decision with 7th ed game design that also didn't even consider the other perks it would stack with I am sure.

Again, try harder.


Automatically Appended Next Post:
 Thud wrote:
That Seer Council formation is ridiculously good.

Each Farseer gets to reroll one psychic power per turn, ghosthelms are the same, spirit stones still the same, harnesses on 3+, and same point cost as before. Thankfully no summoning, but still...


You forgot the relic that reduces warp charge by 1. So fortune/invisibility/prescience on one die needing a 3+ with reroll. Lets hope the counsel got pricier.

This message was edited 1 time. Last update was at 2015/04/18 18:42:38


   
Made in fi
Jervis Johnson






I may need to add that if the Wraithknight is 295 point it seems pretty good value for what it can (apparently) do.

That said, I think the thing needed to be buffed. Sure people were using it in its current form already, but it was mostly because the Eldar army really needed such a thing to counter things it can't otherwise fight, but the fact that nobody allied Wraithknights into other armies spoke volumes about how points effective it was. Riptides on the other hand are often allied into forces.

So if we hypothetically would say that it could cost 240 with the previous S10 upgraded to S D, the extra 55 points are coming from the new poison resistance, feel no pain and stomp attacks. What else is it getting? If there's not much else, then 295 points should be pretty balanced as far as the 'good stuff' in 40K usually goes. If it's getting additional wounds or other stat increases too then it might be undercosted.

This message was edited 1 time. Last update was at 2015/04/18 18:45:43


 
   
Made in us
Haemonculi Flesh Apprentice






 Therion wrote:


So if we hypothetically would say that it could cost 240 with the previous S10 upgraded to S D, the extra 55 points are coming from the new poison resistance, feel no pain and stomp attacks. What else is it getting? If there's not much else, then 295 points should be pretty balanced as far as the 'good stuff' in 40K usually goes.


Not sure if serious...

   
Made in us
Storm Trooper with Maglight






Georgia

Yep my Astra Militarum will take out that toughness 8, 6 wound monster with....yeah nothing that costs 300pts or less for sure. Very much not a fan of that thing. Will still try but I know I would have to shoot my whole army at it and it would take multiple turnsif ever to kill it.

My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Dakka Veteran




Can anyone find a bad unit in the codex?
   
Made in no
Stealthy Grot Snipa





 Red Corsair wrote:
 DarknessEternal wrote:
 Red Corsair wrote:
and gets to reroll one power a turn...a TURN!

Sorcerers re-roll every power every time. Where's your fauxtrage for that?


Again you look silly using awful comparisons. Yes, Chaos SM have spell familiars, which were written for an entirely different psychic mechanic and is a dated hold over. This was a conscious decision with 7th ed game design that also didn't even consider the other perks it would stack with I am sure.

Again, try harder.


Automatically Appended Next Post:
 Thud wrote:
That Seer Council formation is ridiculously good.

Each Farseer gets to reroll one psychic power per turn, ghosthelms are the same, spirit stones still the same, harnesses on 3+, and same point cost as before. Thankfully no summoning, but still...


You forgot the relic that reduces warp charge by 1. So fortune/invisibility/prescience on one die needing a 3+ with reroll. Lets hope the counsel got pricier.


I didn't, that's the spirit stones (of anathkkhdkskd-whatever).

Same cost as before on all the psykers.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in gb
Regular Dakkanaut




 Therion wrote:
but it was mostly because the Eldar army really needed such a thing to counter things it can't otherwise fight,


Like?
   
Made in us
Longtime Dakkanaut




When I updated the V.D.R. I figured out quite a bit in regards to pricing. For example, adding strD to a str10 ranged weapon costs 30 points per shot. So simply giving the wraithknight strD in that sense would put him at 300 points (minus whatever the original points to have the old distortion rule would have been). To make a vehicle superheavy, it normally costs around 100 points ( for the first 6hp, 100 for every three after that) plus survivability stats. The wraithknight being immune to instant death, resistant to poison/snipers, gaining stomp and feel no pain should add 100 points to the beast as well. I am hoping it was a typo or a slipup on the part of the original info leak and it is really 395...

   
Made in us
Hellish Haemonculus






Boskydell, IL

Do Hemlocks still have Mindshock Pods?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Dakka Veteran





California

 Therion wrote:
I may need to add that if the Wraithknight is 295 point it seems pretty good value for what it can (apparently) do.

That said, I think the thing needed to be buffed. Sure people were using it in its current form already, but it was mostly because the Eldar army really needed such a thing to counter things it can't otherwise fight, but the fact that nobody allied Wraithknights into other armies spoke volumes about how points effective it was. Riptides on the other hand are often allied into forces.

So if we hypothetically would say that it could cost 240 with the previous S10 upgraded to S D, the extra 55 points are coming from the new poison resistance, feel no pain and stomp attacks. What else is it getting? If there's not much else, then 295 points should be pretty balanced as far as the 'good stuff' in 40K usually goes. If it's getting additional wounds or other stat increases too then it might be undercosted.



If 295 is balanced for the new Wraith knight , the morkanaught and Gorkanaught need a serious point reduction the morkanaught is 310...... and can get taken out by a single S8 AP2 shot.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in se
Executing Exarch






Yeah 395 would feel more right. Well, here's hoping!
   
Made in gb
Regular Dakkanaut




mercury14 wrote:
Can anyone find a bad unit in the codex?


Guardians? T3 5+ save with a gun that only has "You're getting charged next round" range. They really suck.
   
Made in us
Haemonculi Flesh Apprentice






Torquar wrote:
mercury14 wrote:
Can anyone find a bad unit in the codex?


Guardians? T3 5+ save with a gun that only has "You're getting charged next round" range. They really suck.


Now compare 2 guardians+18 pts to one windrider=17pts and its easy to see how under cost those bikes are.

   
Made in ca
Hauptmann




Hogtown

Torquar wrote:
mercury14 wrote:
Can anyone find a bad unit in the codex?


Guardians? T3 5+ save with a gun that only has "You're getting charged next round" range. They really suck.


So your cheapest objective holders weren't amazing? Oh no.

Thought for the day
 
   
Made in us
Storm Trooper with Maglight






Georgia

Yeah but how many points are they? With the bladestorm I would hazard a guess that they are better than guardsmen.

This message was edited 1 time. Last update was at 2015/04/18 19:13:11


My IG WIP log

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in gb
Soul Token




West Yorkshire, England

bullyboy wrote:
so this is all GWs doing right? Not that I'm defending them....I know they produce crap rules, I'm not deluded otherwise. However, if the player base, mister WAAC, mister TFG, etc didn't always try to spam everything that might be slightly unbalanced, star this, star that, then things would be just fine. Anybody really think that 3 jetbikes with shuricannons is that bad? What about deppstriking Falcons with 5 dragons, and 2x5 banshees in the other 2? No...players have to spam, and so my sympathy is pretty minimal.
I know what this game is, and I know what the general player base is like (at least at stores) and so I am content to play in my group that doesn't have to worry about this stuff.


The thing is, where's the boundary? How many jetbikes / wraithguard can you field before you become TFG by default?

If something was meant to be balanced unless spammed, then maybe playtest to determine what that limit is, then cap things at that number? It's a system that's unofficially in place anyway--there's little difference between "You can't take this many." and "You can take this many, but won't be able to find an opponent."

This message was edited 1 time. Last update was at 2015/04/18 19:17:10


"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in ca
Deadly Dire Avenger




Guardiens can threaten any non vehicle unit in the game, yes they are squishy but nowhere near a "bad" unit at all. With the new formations and getting a free gun platform they have gotten better from prev and they were already decent before.
   
 
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