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Made in us
Haemonculi Flesh Apprentice






 Talys wrote:
 ClassicCarraway wrote:


That's almost comical.....Eldar will likely generate more WC than they will actually ever use (since they can reduce the cost of their spells and such). Of course, that means the farseer will never Perils with all those extra charges laying around.


All you need is one Culexus Assassin in range to kill all of them. If there's 10 warlocks, within 12" -- that's 30 S5AP1 attacks And then that special grenade forces a Perils of Warp.


How on earth do you get 30 shots?

   
Made in ca
Fixture of Dakka






 Red Corsair wrote:
 Talys wrote:
 ClassicCarraway wrote:


That's almost comical.....Eldar will likely generate more WC than they will actually ever use (since they can reduce the cost of their spells and such). Of course, that means the farseer will never Perils with all those extra charges laying around.


All you need is one Culexus Assassin in range to kill all of them. If there's 10 warlocks, within 12" -- that's 30 S5AP1 attacks And then that special grenade forces a Perils of Warp.


How on earth do you get 30 shots?


He gets 1 shot per psychic level within 12" radius (friend or foe!) + up to 3. Plus he rerolls all 1's. Hiding him behind Grey Knights can also be fun.


Animus Speculum -- Range 18 S5 AP1 Assault X, Absorbed Warp Charge

When firing an animus speculum, first add up the combined mastery levels of all Psyker units, friend or foe that are within 12" of the Culexus Assassin, and pick up that many dice. You can then add up to three more dice from your own Warp Charge pool The total number of dice in your hand is the number of shots the animus speculum now fires.


It actually fires during the Psychic phase, so you still get your shooting phase, and assault phase on top of the Speculum. And he's only 140 points. He's also Infiltrate, WS8/BS8... those 30+ shots are going to hurt. Oh yeah, and he gets to reroll all 1's on hit and wound rolls, because he is Preferred Enemy Psyker. There is no way the warlocks will survive that.

This message was edited 3 times. Last update was at 2015/04/23 00:22:15


 
   
Made in us
Haemonculi Flesh Apprentice






OK that's 6 shots not 30...


BTW it's only 6 if you dump 3 of your own charges (assuming you have any) into it. 3+3.

This message was edited 2 times. Last update was at 2015/04/23 00:24:52


   
Made in ca
Fixture of Dakka






 Red Corsair wrote:
OK that's 6 shots not 30...


BTW it's only 6 if you dump 3 of your own charges (assuming you have any) into it. 3+3.


Each Mastery 3 warlock gives him 3 shots. "Add up the combined mastery levels of all Psyker units, friend or foe", is what it reads. Also, the fluff is that he absorbs those warp charges that the Psykers generate, and uses them as shots.
   
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Rampaging Carnifex





South Florida

 Talys wrote:
 Red Corsair wrote:
OK that's 6 shots not 30...


BTW it's only 6 if you dump 3 of your own charges (assuming you have any) into it. 3+3.


Each Mastery 3 warlock gives him 3 shots. "Add up the combined mastery levels of all Psyker units, friend or foe", is what it reads. Also, the fluff is that he absorbs those warp charges that the Psykers generate, and uses them as shots.


But they are brotherhood of psykers.... so only a single ML3, no?

   
Made in ca
Fixture of Dakka






rollawaythestone wrote:
 Talys wrote:
 Red Corsair wrote:
OK that's 6 shots not 30...


BTW it's only 6 if you dump 3 of your own charges (assuming you have any) into it. 3+3.


Each Mastery 3 warlock gives him 3 shots. "Add up the combined mastery levels of all Psyker units, friend or foe", is what it reads. Also, the fluff is that he absorbs those warp charges that the Psykers generate, and uses them as shots.


But they are brotherhood of psykers.... so only a single ML3, no?


Hmmm.. I was thinking of 2 different things, actually. Yeah, 1 Brotherhood = 1 unit. But these guys actually generate 1 warp charge for each model, regardless of mastery, and when I was thinking of the unit, I was thinking he'd get 1 shot for each warp charge generated.

I think you are correct, since the rule is by Mastery Level, not by Warp Charge generated (even though that's the fluffy description)

Edit: also, I was thinking old Warlock Council, rather than new Warlock Conclave.

This message was edited 1 time. Last update was at 2015/04/23 00:47:24


 
   
Made in au
Stubborn Hammerer





$1,000,000 and a 50% discount

 Talys wrote:
rollawaythestone wrote:
 Talys wrote:
 Red Corsair wrote:
OK that's 6 shots not 30...


BTW it's only 6 if you dump 3 of your own charges (assuming you have any) into it. 3+3.


Each Mastery 3 warlock gives him 3 shots. "Add up the combined mastery levels of all Psyker units, friend or foe", is what it reads. Also, the fluff is that he absorbs those warp charges that the Psykers generate, and uses them as shots.


But they are brotherhood of psykers.... so only a single ML3, no?


Hmmm.. I was thinking of 2 different things, actually. Yeah, 1 Brotherhood = 1 unit. But these guys actually generate 1 warp charge for each model, regardless of mastery, and when I was thinking of the unit, I was thinking he'd get 1 shot for each warp charge generated.

I think you are correct, since the rule is by Mastery Level, not by Warp Charge generated (even though that's the fluffy description)

Edit: also, I was thinking old Warlock Council, rather than new Warlock Conclave.

It says that Warp Charges are generated regardless of Mastery Level. Whilst each model generates a Warp Charge, the unit itself is a single Master Level.

Please also note that they do not actually have the Psyker special rule, so as models they're not even psykers with a mastery level. As a *unit* they gain mastery.


just hangin' out, hangin' out
 
   
Made in ca
Fixture of Dakka







It says that Warp Charges are generated regardless of Mastery Level. Whilst each model generates a Warp Charge, the unit itself is a single Master Level.

Please also note that they do not actually have the Psyker special rule, so as models they're not even psykers with a mastery level. As a *unit* they gain mastery.


Yes, you are right. I was thinking of the old warlocks (and confusing conclave with council), and of course, not having the new codex yet doesn't help . I only saw that leaked photo of the page on the previous page (yesterday, I think).

This message was edited 1 time. Last update was at 2015/04/23 01:21:58


 
   
Made in us
Haemonculi Flesh Apprentice






Yea best case scenario is getting 3 WC's from your dice pool + 3 from a large council + any farseers also in range in the council (2 are required for the formation at least) so 3wc+3(warlocks)+6(two ML 3 farseers)=12 shots. should yield about 10 wounds before saves. If they have fortune or sanctuary or even conceal with jink your not killing more then a couple.

   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah it's weird The Conclave has the psychic brotherhood rule and the Warlocks in the squads for upgrades have the psyker rule.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
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Tail-spinning Tomb Blade Pilot





Los Angeles, CA

 Talys wrote:
 Thokt wrote:
Just browsed the GW store and noticed a number of items got bumped up in price - Wg $60 Vyper Squad $90.

I thought they were dialing back on price increases. Bastards!


Buddy... you are on the Canadian site. See the hockey stick... I mean... maple leaf... on the top right?

Edit: DAMMIT... Toofast was TOO FAST!!


Sometimes, it's good to be wrong.

DZC - Scourge
 
   
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Adrift within the vortex of my imagination.

 Co'tor Shas wrote:
 Vaktathi wrote:
 Orlanth wrote:
 krodarklorr wrote:
rollawaythestone wrote:
Welp, it's confirmed. Scatterbikes for the win. http://i.4cdn.org/tg/1429643714870.jpg


Yes, let Eldar players waste their points on bringing Scat riders galore.


As GW are known for writing sloppy rules I have to wonder if any windrider might be intended to mean any one windrider rather than every windrider.
The new studio windrider models that GW have made up carry one heavy weapon per squad, which indirectly supports this.
Each bike sprue actually has all three weapon options unfortunately


Ya know, in any other situation we would be praising this like crazy.


Agsin as stated, it makes sense to have all the bits on one sprue so you dont need two separate sprues, one heavy weapons bike, one normal.
The free armament brainfart probably came later.

mr_draken wrote:

Because it is a super viable combo, especially with the formation rule and shred once per game.

Ive been thinking on this a lot, and i actually think that mass scatter (even at 4 shots) is sub optimal for the unit when shred and bladestorm are taken into context. You have to take vipers, and warlocks, and a farseer. spears for anti tank are amazing. vipers for anti tank are great (emls ona 6 viper squad, with cannons, skyfire, tank hunting and infantry destruction) leave the jetbikes to mass bladestorm whatever they can....


Shred, bladestorm, TL and 17pts is good.

4x S6, 36" range, on a jetbike for 27pts is crazy if you can spam it.

Its the range and high S which hurts, more than the 4 shots, you cant catch the jetbikes, they no longer need to close and can kill light vehicles, rear shot heavies (sometimes) kill hordes and force other stuff to make a zillion saves, and has good odds of killing most things. Cheap strength D handles the rest

n'oublie jamais - It appears I now have to highlight this again.

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Loyal Necron Lychguard





Virginia

 DarkStarSabre wrote:
 krodarklorr wrote:
 nathan2004 wrote:
Is it not d3+1 hull points and d3+1 wounds?


Nah, I'm pretty sure that was the old wording. I kept thinking of the Escalation book, and that even a roll of 1 is an auto-pen. My friend had to point out that is no longer the case. Phew.


Same with the Imperial Knight codex.

They both used the Apocalypse rules.

I am very thankful it's been toned down somewhat but seriously, even toned down it's not something I would have ever considered giving to an army in bulky. Mind you, I still loathe the introduction of Super-Heavies.


I agree to a certain extent. I like having the option to have an Obelisk in a regular game, as it's a very tame super heavy. But having strength D, and Stomps, and all that other crap is a bit much, especially on a spammable level.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Agile Revenant Titan






Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
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Terminator with Assault Cannon






brisbane, australia

So I have to buy another codex. Feth.

*Insert witty and/or interesting statement here* 
   
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Executing Exarch






Just finished a complete Quartermaster template for the dex including formations and sent it in. Let's see if it goes up soon!
   
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Araqiel





Sunshine coast

 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun

3000 4500

 
   
Made in us
Furious Fire Dragon





 hiveof_chimera wrote:
 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun


Looks like. Additionally: Overwatch is a shooting attack, so Flickerjump is available then as well (it does not specifiy a phase in which Flickerjump is legal, only whenever the unit is made the target of a shooting attack). Might have to get Trollface decals.
   
Made in gb
Agile Revenant Titan






DCannon4Life wrote:
 hiveof_chimera wrote:
 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun


Looks like. Additionally: Overwatch is a shooting attack, so Flickerjump is available then as well (it does not specifiy a phase in which Flickerjump is legal, only whenever the unit is made the target of a shooting attack). Might have to get Trollface decals.


Didn't even think of that.....

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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

DCannon4Life wrote:
 hiveof_chimera wrote:
 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun


Looks like. Additionally: Overwatch is a shooting attack, so Flickerjump is available then as well (it does not specifiy a phase in which Flickerjump is legal, only whenever the unit is made the target of a shooting attack). Might have to get Trollface decals.

The wording for that is pretty poor.

So if they're directly the target--they get to Flickerjump.

Let's say ordnance scatters over them though. RAW, since they weren't the selected target--no Flickerjump!
   
Made in us
Mutilatin' Mad Dok






DCannon4Life wrote:
 hiveof_chimera wrote:
 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun


Looks like. Additionally: Overwatch is a shooting attack, so Flickerjump is available then as well (it does not specifiy a phase in which Flickerjump is legal, only whenever the unit is made the target of a shooting attack). Might have to get Trollface decals.


It'll end up in the same category as jink, which half of the community is firmly convinced doesn't work during overwatch. The logic being that a "target" is only chosen during the shooting phase with a very strict reading of the rules.

I don't agree, but there it is. Something else for everyone to argue about and GW to not put in an FAQ

   
Made in au
Grizzled Space Wolves Great Wolf





 hiveof_chimera wrote:
 Khaine's Wrath wrote:
Here's a question.

The warp spiders have a rule called 'flickerjunp' it says when they are selected as a target from a shooting attack they may make a 2D6 Jump....

.... It doesn't say it's restricted to once.... What happens if they're targeted three or four times. Can they make 3 or 4 jumps?

That seems to be the case, god that'll be fun
It's so nice that GW manages to maintain such a low level of rules clarity. I think it's reasonably clear that it's not NOT the intention to allow multiple jumps in a turn, because it prevents you jumping in the next movement phase, but they didn't think far enough to realise it may get targeted more than once in a phase or a turn.
   
Made in gb
Regular Dakkanaut




Aberdeen Scotland

Wouldnt a flickerjump move still require a dangerous terrain test each time, so a 1 in 6 chance of dying everytime they do it?

 
   
Made in us
Furious Fire Dragon





No. Using the generator to Warp Jump ignores Dangerous Terrain tests. You are still vulnerable to the snakeyes penalty.
   
Made in gb
Regular Dakkanaut





North Coast, NSW, Australia

Hi,

Just wondering when the preorders are out. As in delivered?

What day can I go and pick them up from the store?

Cheers!

This message was edited 1 time. Last update was at 2015/04/23 20:34:30


'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
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Thermo-Optical Hac Tao





Gosport, UK

 Lurker wrote:
Hi,

Just wondering when the preorders are out. As in delivered?

What day can I go and pick them up from the store?

Cheers!


You can pick them up Saturday I think. They'd have been delivered during the week (yesterday? I've got Codexes early on the Wednesday before).
   
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Grim Dark Angels Interrogator-Chaplain





The Rock

It must be time to lock this thread surely?

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Storm Trooper with Maglight






Georgia

Hollismason wrote:
Yeah it's weird The Conclave has the psychic brotherhood rule and the Warlocks in the squads for upgrades have the psyker rule.


Why is that weird? It would be pointless to have a psychic brotherhood in a squad with only 1 psyker. I fel It's to keep seer councils from being crazy powerful.

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Made in us
Longtime Dakkanaut




Honestly, the enclave is only brotherhood of psyckers to cut down on book keeping.

   
Made in au
Trustworthy Shas'vre






I feel like it might actually be a deliberate, sensible attempt to tone them down a bit. Yes you get a whole bunch of dice, but you DON'T get 9 attempts to fish for the spell you want. That was one of the more powerful things about them - they could almost guarantee getting particular spells.
   
 
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