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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

warkopta is one of the few ork vehicles i know nothing about lol. I actually thought it was considered a jetbike (super deffkopta) that could transport a small unit for the longest time.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Bonkers Buggy Driver with Rockets






I've had decent experience with warkopta (not a lot mind you), but it's in theory a good transport. Can be taken in squadrons of 3 so you don't have to use that many fast attack slots.
It's main benefits is its faster then a trukk, it can jink, its got good dakka an it Flys over terrain.
While it could do for being a little cheaper, it is still everything a trukk should be.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Krazed Killa Kan






You know what would make trukks awesome? A Kustom Force Fiel - oh wait.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in nl
Dakka Veteran





Netherlands

 grendel083 wrote:
Also the Warkopta hasn't been mentioned!

A trukk that can Jink!


Warkoptas are nice, altough not very point effective. I've had some fun with the flamer which can be fitted on it since people do not expect it. Here's a pic of my warkopta btw:


   
Made in us
Dakka Veteran





 warhead01 wrote:

We have the following transports if you inlcude the FW IA8 ones. + all sorts of variants of these vehicles with more guns and less transport capacity.

10/10/10 Trukk
11/11/10 Looted wagon (WD) transpc 35 pts transp 12 models
12/11/10 Big trakk (IA8) Tanspc 50 pts transp 12 models
13/12/10 Gun wagon (IA8) 60pt transp 10 models
14/12/10 Battle wagon


You forgot the Junka 11 (12)/11 (12) /10 for 60 (80) pts. Which has some nice weapon options.
Of all the onees listed I prefer the Big trakks and invariably use two of them to transport my more precious units. The heavy plates work wonders to negate shaken/stunned and get your lads where they are needed. It is also a nice firing-platform for Flash Gitz, much preferable to the expensive Battlewagon.

Here's me talking about Flash Gitz again. I know the concensus is they are bad because they are not reliable. However I've had some considerable succes with a 5 men squad over the past games. I use Badrukk's FGs from the Sanctus Reach supplement, which gives you +1 LD and gives the serge a S5 AP1, gets hot, Snazzgun. Which is nice as it makes the unit more reliable. Do not forget to pack some ammo runts though.
- In one game they whiped a squad of 'legions of the damned' in one turn. Next turn they downed a landspeeder storm and wiped out the scouts in it all in the same turn forcing a jink on a stormraven the next turn.
- In another game they killed a Broadside, took two wounds from a ripptide in turn two and in killed farsight in the next turn.
- The last game saw them wiping a 9 men 'ard nob-squad in one turn of shooting forcing the enemy not to come within range for the entire remainder of the game.
- They however were more then ineffective against a unit of 8 cryptecs with (never heard of those).

Yes, I'm loving them for sure.


________________________________________

I would just like to know how exactly you forced an AV 12 Stormraven to jink with their S5 guns? I wish this could happen but I think you're thinking of some other flyer? storm eagle? i don't know the name of the other flyers sorry. PS i suck at editing these posts as well

This message was edited 3 times. Last update was at 2016/03/01 16:06:12


 
   
Made in us
Quick-fingered Warlord Moderatus






 Singleton Mosby wrote:
 grendel083 wrote:
Also the Warkopta hasn't been mentioned!

A trukk that can Jink!


Warkoptas are nice, altough not very point effective. I've had some fun with the flamer which can be fitted on it since people do not expect it. Here's a pic of my warkopta btw:



Wow.... thank you my friend, as you showed me that there isn't as big of a size difference between a bloody trukk and a big trakk after all! I had a guy refuse to play me because of that

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Nasty Nob




Crescent City Fl..

There's no Big trakk in that picture.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Big Trakks are the size of a battlewagon arent they? or at least damn close?

Those treaded vehicles arent big trakks. Those are half trakks if they arent just variant trukks.

This message was edited 1 time. Last update was at 2016/03/01 23:14:30


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Just a question but does gruks boss nob box have a new Dataslate?
   
Made in ca
Gargantuan Gargant






gungo wrote:
Just a question but does gruks boss nob box have a new Dataslate?


Nope, as far as I remember he should have the same stats and weapons as he did last time his datasheet was released in the Stormclaw supplement.
   
Made in us
Huge Hierodule





Louisiana

gungo wrote:
Just a question but does gruks boss nob box have a new Dataslate?
no but it does include grukk's rules.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Bonkers Buggy Driver with Rockets






gungo wrote:
Just a question but does gruks boss nob box have a new Dataslate?


HIs dataslate is in wd 109

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Longtime Dakkanaut




Yes I have grukks rules. I just figured if they went to the trouble of reboxing nobs with him maybe those nobs had a formation bonus.

Tetrisphreak answered my question its just trukks rules again for the third time... Thanks

This would have been a nice box to include special rules for his nobs kinda like a cheap council of waaagh.

This message was edited 1 time. Last update was at 2016/03/02 02:44:51


 
   
Made in us
Longtime Dakkanaut





Hey guys I dont own the new ork book so I was wondering if you guys could help me out with something.

I have heard you can use both WAGGHH Ghazy and codex Orks relics in the same formation in the decurion. Is this true? Can you bring ghazy relics on a character who already has a codex orks relic?

So like in council of ghazy can you have a MA warboss with the DLS?

 
   
Made in nl
Longtime Dakkanaut






mhalko1 wrote:
 warhead01 wrote:

We have the following transports if you inlcude the FW IA8 ones. + all sorts of variants of these vehicles with more guns and less transport capacity.

10/10/10 Trukk
11/11/10 Looted wagon (WD) transpc 35 pts transp 12 models
12/11/10 Big trakk (IA8) Tanspc 50 pts transp 12 models
13/12/10 Gun wagon (IA8) 60pt transp 10 models
14/12/10 Battle wagon


You forgot the Junka 11 (12)/11 (12) /10 for 60 (80) pts. Which has some nice weapon options.



Again read the original post and stop quoting him as a source : P
I considered the junka a variant of the looted wagon with more guns just like the lifta wagon is a variant of the battle wagon with more guns. But you are right it should be in there if just for the mention of the Junka "KFF" generator and their ability to be a sort of fast vehicle.


Automatically Appended Next Post:
 Vineheart01 wrote:
warkopta is one of the few ork vehicles i know nothing about lol. I actually thought it was considered a jetbike (super deffkopta) that could transport a small unit for the longest time.


The reaon for this is that is it 65 points base and cost more pounds then points. That is just way to much.
They do have some fun rules, that would make them really interesting if they where 30~40 points.

FW still sells them.
https://www.forgeworld.co.uk/en-IE/Ork-Chinork-Warcopta


Automatically Appended Next Post:
I found it really strange that FW rebased them on a flyer base but did not give it flyer rules. This might be the only model that is on a flying stand but isn't a flyer. I wonder what will happen to them if orks do get an update.


Automatically Appended Next Post:
 Vineheart01 wrote:
Big Trakks are the size of a battlewagon arent they? or at least damn close?


This might help.

This message was edited 9 times. Last update was at 2016/03/02 04:33:57


Inactive, user. New profile might pop up in a while 
   
Made in us
Longtime Dakkanaut




 Tibs Ironblood wrote:
Hey guys I dont own the new ork book so I was wondering if you guys could help me out with something.

I have heard you can use both WAGGHH Ghazy and codex Orks relics in the same formation in the decurion. Is this true? Can you bring ghazy relics on a character who already has a codex orks relic?

So like in council of ghazy can you have a MA warboss with the DLS?

Afaik yes but the lucky stikk +1 ws won't stick with waaagh banner.
   
Made in us
Bonkers Buggy Driver with Rockets






So, the green tide might disapear (from the competitive scene), but we might have a replacement. Da vulcha squad.
Pros.
1.You can max out the 3 units of stromboyz for 90 total, 3 nobz for pk
2.bike painboy and bike boss with the big boss pole can give the whole thing fnp and feerless (and they'll keep pace with the horde).
3.besides the add on hqs on bikes the formation is nothin but jumppacks, that is way more manuverable and faster then a green tide ever will be.
4.turbo boosting jinking dls warboss with fnp at the head of this faster green tide is pretty durable.

Cons
1. The whole formation has to deepstrike, but that's not as bad when they only deepstrike d6....and unless the enemy runs horde (unlikey) then if you pick a decent zone you won't misshap.
2. Other hqs that have bikes can't start the game in the formation. This can be resolved by hiding these hqs well enough until the vulcha come in, then they speed up and join the unit.
3.no multiple waaaghs like greentide....but with such fast units like stromboyz then you won't care so much about getting to run b4 a charge since they are crazy fast.
4. Buying that many stromboyz...this is orks though, take your wealth of boyz from your green tide and just kustom make/kit bash some roket packs on these gitz.

I would like some of your opinions on how this could be. What benefits or problems I missed? Could this have the potential to replace the green tide if it disapears? Could it be better then the greentide?

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Personally I'd just replace it with the waaagh band and run large squads then add some stormboyz with the council. I haven't built that list yet but with the council and the waaagh band you can get 90 boys and a fully upgraded council.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in nl
Longtime Dakkanaut






I ran da vulca a few times and it really isn't that good.

Cons
- impossible to land safely
- If they have intercept and pie plates you are going to have a hard time not to cry.
- No pain boy or other protective trick when they land
- Not fearless vulnerable to ld tricks.
- Really expensive
- You will be stuck with ~ 100 storm boyz if you don't like it : P

Pros
-Deadly fast

This message was edited 2 times. Last update was at 2016/03/02 06:05:00


Inactive, user. New profile might pop up in a while 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I ran it but with only 30 once. They landed and then I ran them and between the running and the landing I lost about 5 to dangerous terrain out of 30. After that the slaaneshi Marines made them cry a bit and then they ate a few rhinos. It was a very sub par list and the stormboyz were the best part lol. The run after deepstrike is pretty nuts though. They were taking up a good 2 feet of board which was pretty great.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in ru
!!Goffik Rocker!!






If only it was not forced to deepstrike, it'd have some uses as they're pretty fast and guarantee 2-d turn charge if noone shoots them down.
   
Made in us
Stabbin' Skarboy




Pittsburgh

So far if I don't deep strike my stormboyz they get annihilated by turn one shooting. It's really annoying.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in nl
Dakka Veteran





Netherlands

 Vineheart01 wrote:
Big Trakks are the size of a battlewagon arent they? or at least damn close?

Those treaded vehicles arent big trakks. Those are half trakks if they arent just variant trukks.



Here are the three side-by-side. I prefer the Big trakks myself.


Nice models Oldzoggy. Altough I have to correct you; the Junka is something different from the Looted wagon due to the options. You can fit the Junka with a supa-skorcha, grot-bombs, boomgun or SAG. Next to that is has three big-shootas which can be upgraded. The AV can also be upgraded if you want to make it a bit more durable. I have build a couple of versions and they are rather nice on the battlefield. The Grot-launcha is useful, the version with 4 flamers (1 S6/AP3+ 3 S5/ap4) is downright scary to most opponents. Of course you have to take a risk to make it fast with the supacharga, but hey, we're ork-players, we like risks.

   
Made in us
Nasty Nob




Crescent City Fl..

About the Storm Boys, why not just min max the Zagstruk formation? 16 models. Maybe just add a few for a meat shield to keep the Nobs safer? I'm looking forward to giving it a try but my expectations aren't very high.

The bit about the flight stand for the Warkopta got me thinking. Maybe it'll be back as a flyer with hover mode. Wouldn't that be a thing.

I'm working a deal to sell off a tau army right now and I'm thinking that going flyer heavy might actually be really good.
Air armada + Blitz bombers + ? burna Bombers or more Dakka Jets? Then just use maybe the Kill Mob, which I'll leave off the board as long as I can.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Well I don't think I'll ever use the waagh-band detachment at the competitive level for 40k. Cost to much to get the good stuff. I will make use of some of the smaller formations in the book tho.

My first list with waagh-band was 2500pts. Felt pretty solid after I got it up to that point mark.

List
Goff mob formation (warboss on bike with nob bikers)
Pain boy on bike
3 battle wagons
1 Morkanaut

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Longtime Dakkanaut





UK

For 1850 stuff, yeah it's a bummer. Reecius only just managed to fit it in and that was by skimping out on 'eavy armour for his Trukk Boyz (big no no in my book).

I would have preferred a Kult of Speed, Dread Mob (lite) and Green Tide Cores. I could get behind that. But we have what we have - and I intend to stick to CAD

YMDC = nightmare 
   
Made in us
Squishy Squig




Dallas, TX

 Singleton Mosby wrote:
 grendel083 wrote:
Also the Warkopta hasn't been mentioned!

A trukk that can Jink!


Warkoptas are nice, altough not very point effective. I've had some fun with the flamer which can be fitted on it since people do not expect it. Here's a pic of my warkopta btw:



Dis iz a gewd 'n' propa Warkopta!

This message was edited 2 times. Last update was at 2016/03/03 00:23:23


- 20,000pts
- 10,000pts
- 4,000pts
- 2,000pts

www.krumpintime.com 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Frozocrone wrote:
For 1850 stuff, yeah it's a bummer. Reecius only just managed to fit it in and that was by skimping out on 'eavy armour for his Trukk Boyz (big no no in my book).
If the boyz are fearless you definitely don't want to pay for EA. In normal games, I have never really found it to be worth it. Better to take more boyz than try to upgrade them.

Is there a chance that Fearless boyz don't even need a Nob? Maybe we could take a traditionally good squad:
10 Boyz + Nob (PK, BP) in a Trukk (Ram)
and change it to:
10 Boyz (9 Shootas, 1 Big Shoota) in a Trukk (Ram)

That saves 26 points per squad, and changes the purpose of the boyz somewhat, but might work in an Orcurion with a Ghazstar.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 oldzoggy wrote:

Automatically Appended Next Post:
 Vineheart01 wrote:
Big Trakks are the size of a battlewagon arent they? or at least damn close?


This might help.



Ok, those look cool. Whats the hazard wagon for? Quite a bit larger than a battlewagon.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Ya I have a hard time fitting a proper list into 1850
I kinda hope we have a core codex revamp. A good drop in points across thd board like most full codex updates will make the waaagh band detachment a lot easier to work with
   
 
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