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![[Post New]](/s/i/i.gif) 2016/03/09 17:53:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Mmarg wrote:
So a mff would be worth its points for the first round or two if the council is sitting inside an expensive but worthy transport, say a stompa. And if boys are nothing more than foot slugging cannon fodder.
+++ Orky (1850pts) +++
++ Orks: Codex (2014) (Ork Great Waaagh!-band) (1345pts) ++
+ Command (722pts) +
"Council of Waaagh!" (722pts) [Mad Dok Grotsnik, Da Painboss]
Big Mek ( WG) [Choppa, Gubbinz: Mega Force Field, Slugga]
Ghazghkull Thraka [Warlord]
Nobz [Waaagh! Banner]
Boss Nob [Big Choppa, Shoota]
Nob [Big Choppa, Shoota]
Nob [Big Choppa, Shoota]
Warboss ['Eavy Armour, Big Choppa, Slugga]
Warboss ['Eavy Armour, Big Choppa, Slugga]
+ Core (563pts) +
"Waaagh!-band" (563pts)
6 x 10x Boy [10x Slugga]
Boyz
Gretchin [10x Gretchin]
Runtherd [Grabba stik]
Mek [Choppa, Slugga]
Nobz
Boss Nob [Choppa, Slugga]
Nob [Choppa, Slugga]
Nob [Choppa, Slugga]
Trukk [Big Shoota]
Warboss ( WG) ['Eavy Armour, Big Choppa, Slugga]
+ Auxiliary (60pts) +
Deffkoptas (30pts)
Deffkopta [Twin-linked Rokkit Launcha]
Deffkoptas (30pts)
Deffkopta [Twin-linked Rokkit Launcha]
++ Orks: Codex (2014) (Combined Arms Detachment) (505pts) ++
+ HQ (35pts) +
Big Mek (35pts) [Choppa, Slugga]
+ Troops (70pts) +
Gretchin (35pts) [10x Gretchin]
Runtherd [Grabba stik]
Gretchin (35pts) [10x Gretchin]
Runtherd [Grabba stik]
+ Lord of War (400pts) +
Buzzgob's Big Mek Stompa ( FW) (400pts) [Mega-klaw, Mek Boss Buzzgob ( FW)]
Created with BattleScribe ( http://www.battlescribe.net)
I would put the mff on the cad bigmek, and then place him in the stompa with the council. That way when the council leaves the stompa the mff doesn't have to leave...and the stompa would benefit more from Haveing a 4up invulnerable then the council who will most likely have a 2up invulnerable tank.
Also, tryou running the defkoptas in squads. You have feerless every turn, gotta use that benefit somewhere.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/03/09 20:27:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I feel like the painmob got ignored with the promise and utter slap to the face that is the new orkcurion.
The painmob could be a very powerful formation.
1 boys unit
1 mobs unit
1 Dred
The gem here is the nob unit. It makes old mob biker lists interesting again.
Imagine a large nob biker list with 3 to 4 klaws 10 Nov bikers min, painboy on bike and waaagh banner. Take a ork horde with big mek kff on bike warboss with DLS. On bike.
The unit has a large footprint, can multi assault turn 2 and with pile on the pain turn 3 can probably finish off anything it multicharged for another turn 3 multi charge.
Put the boys in a trunk with ok mob, kit dread for assault and buy grits for the horde. Throw in some lootas or mek guns.
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![[Post New]](/s/i/i.gif) 2016/03/09 20:30:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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blaktoof wrote:I feel like the painmob got ignored with the promise and utter slap to the face that is the new orkcurion.
The painmob could be a very powerful formation.
1 boys unit
1 mobs unit
1 Dred
The gem here is the nob unit. It makes old mob biker lists interesting again.
Imagine a large nob biker list with 3 to 4 klaws 10 Nov bikers min, painboy on bike and waaagh banner. Take a ork horde with big mek kff on bike warboss with DLS. On bike.
The unit has a large footprint, can multi assault turn 2 and with pile on the pain turn 3 can probably finish off anything it multicharged for another turn 3 multi charge.
Put the boys in a trunk with ok mob, kit dread for assault and buy grits for the horde. Throw in some lootas or mek guns.
I agree. While 'Pile in da pain' is seriously Overpowered (unit gets to assault enemy unit and enemy unit can't fight back until the Assault phase), it could be very useful.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/09 21:29:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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So something like this:
+++ New Roster (1000pts) +++
++ Orks: Codex (2014) (Formation Detachment) (465pts) ++
+ Formation (465pts) +
"Painmob" (465pts)
····Boyz
········10x Boy [10x Slugga]
····Deff Dread [2x Big Shoota]
····Nobz [Waaagh! Banner, Warbikes for Mob]
········Boss Nob [Big Choppa, Bosspole, Slugga]
········Nob [Big Choppa, Slugga]
········Nob [Big Choppa, Slugga]
········Nob [Bosspole, Power Klaw, Slugga]
····Painboy [Warbike]
++ Orks: Codex (2014) (Ork Horde Detachment) (535pts) ++
+ HQ (430pts) +
Big Mek (145pts) [Gift: Warboss Gazbag's Blitzbike, Kustom Force Field, Power Klaw]
Warboss (135pts) [Gift: Da Lucky Stikk, Power Klaw, Slugga, Warbike, Warlord]
Zhadsnark 'Da Rippa' ( FW) (150pts)
+ Troops (105pts) +
Gretchin (35pts) [10x Gretchin]
····Runtherd [Grabba stik]
Gretchin (35pts) [10x Gretchin]
····Runtherd [Grabba stik]
Gretchin (35pts) [10x Gretchin]
····Runtherd [Grabba stik]
Created with BattleScribe ( http://www.battlescribe.net)
I gave the blitzbike to the mek to keep up with zhadsnarks tankshock if you want to use it. I don't think it'll work without zhadsnark as you need the initiative ap2 against other deathstars. If your opponent is really MSU I'd suggest splitting up the nobs and painboy and put the horde characters in whichever combination is best(always either with the nobs or painboy so that they can make use of the extra assault phase)
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![[Post New]](/s/i/i.gif) 2016/03/10 04:45:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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The painmob worries me be because there is no easy way to make it fearless and the mob rule punishes units of nobz.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2016/03/10 04:50:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Sure there is! Stompa in the vicinity Actually the fearless Waagh works on them too since Waaagh isnt a formation rule, its a codex rule. Theres nothing saying units purchased outside the orkurion can only benefit from a singular turn of waaagh. Course, then we come back to the usual problem of expensive taxes to get said perma waaagh...
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This message was edited 1 time. Last update was at 2016/03/10 04:52:22
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/10 05:01:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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I wouldn't say keeping a stomps 12 inches from you'd nobz is easy. Anything that limits your choices is less then ideal.
Fearless waaagh + pain mob won't happen in a usefull way below 2000 points.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2016/03/10 05:07:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I tried the painmob twice and didnt really like it. I found that it was far better on paper then in practice. It requires two sub optimal choices (deff dread and normal nobz) in an already sub optimal codex. The only unit I found that it worked well for were the boyz who after two rounds of combat were either already winning or getting beaten.
Now it was only two games I played with them so its barely anything to go on, but as it stands I am not a fan.
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![[Post New]](/s/i/i.gif) 2016/03/10 05:17:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Tibs Ironblood wrote:I tried the painmob twice and didnt really like it. I found that it was far better on paper then in practice. It requires two sub optimal choices (deff dread and normal nobz) in an already sub optimal codex. The only unit I found that it worked well for were the boyz who after two rounds of combat were either already winning or getting beaten.
Now it was only two games I played with them so its barely anything to go on, but as it stands I am not a fan.
Yeah, that sums up my issues with it as well. I mean, I would love an excuse to take a dread. "Oh, no, I don't really want to field this dread, which is my favorite looking model in the codex, I just have to take it for the formation... yeah." But that, combined with a squad of nobs (though you can put them on bikes) really lowers the potential. Plus, it's really not that great of a buff, especially compared to a lot of other formations. It's nice, but I'm not sure it's worth taking the dread and losing obsec.
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This message was edited 1 time. Last update was at 2016/03/10 05:24:13
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 0020/05/24 05:24:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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OS is overrated on ork. I do think biker nobz is the way to go with this formation. I also think you would need to take a charge to get any mileage out of this rule.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2016/03/10 05:27:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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I just think ObSec is a better option because to get Pile on the Pain you need to take a dread and a squad of expensive nobs.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/10 05:36:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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I wish it was more than one use at least. Kinda makes you feel like you get skimped on given that pretty much all the formation bonuses from the other Start Collecting boxes are permanent and don't require as reactive a situation to activate it.
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![[Post New]](/s/i/i.gif) 2016/03/10 05:49:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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A small reminder that the cost of Nob bikers has remained the same in this codex, it is only Warbikers getting cheaper that really pushed the rhetoric of biker nobz suddenly being bad. Biker nobz didn't change in cost they made Nobz cheaper and bike gear equally expensive, they are the same unit. They are T5 2W jinking turbo boosting monsters that hide a klaw on non characters and have better strength. Smaller footprint, higher cost, means you trade to get durability vs non str 10 pie plate to inefficiency to direct fire when weighed against warbikes.
Remember, Warbikers are good because they got buffed, biker nobz are still good and the same but not as good because warbikers got buffed. 3 biker nobz are not garbage.
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This message was edited 1 time. Last update was at 2016/03/10 05:51:50
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/03/10 06:08:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Rismonite wrote:A small reminder that the cost of Nob bikers has remained the same in this codex, it is only Warbikers getting cheaper that really pushed the rhetoric of biker nobz suddenly being bad. Biker nobz didn't change in cost they made Nobz cheaper and bike gear equally expensive, they are the same unit. They are T5 2W jinking turbo boosting monsters that hide a klaw on non characters and have better strength. Smaller footprint, higher cost, means you trade to get durability vs non str 10 pie plate to inefficiency to direct fire when weighed against warbikes.
Remember, Warbikers are good because they got buffed, biker nobz are still good and the same but not as good because warbikers got buffed. 3 biker nobz are not garbage.
While true, they also did lose access to non- HQ slot eating Painboy biker option and its accompanying 5+ CB invuln. as well, so I would say they were downgraded in the sense of losing options that would allow them to stay somewhere around their original power point.
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![[Post New]](/s/i/i.gif) 2016/03/10 09:40:28
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Attach a Warboss on bike with big boss pole for fearless?
If you're loading a bunch of points onto a nob biker squad, this is worth doing, especially with pile on the pain.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2016/03/10 13:46:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Blood-Raging Khorne Berserker
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pile on the pain formation comes with that painboy you want for the nob bikers too
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![[Post New]](/s/i/i.gif) 2016/03/11 03:44:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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Can I take the Buzzgob's Kustom Stompa in a CAD with 2 squads of Gretchin and take it with a Great Waagh Detachment with Council of Waagh and Waagh-Band?
If I can, they both say they must be taken as the Warlord in your Army (Buzzgob and Ghaz). Who trumps who?
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![[Post New]](/s/i/i.gif) 2016/03/11 05:00:26
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Headed to a GT tomorrow (March Madness) Here is my list: ETA: Right now I'm 2nd overall in the ITC, and Top Orks, so people will be gunning for me somewhat. Automatically Appended Next Post: saidinwg wrote:Can I take the Buzzgob's Kustom Stompa in a CAD with 2 squads of Gretchin and take it with a Great Waagh Detachment with Council of Waagh and Waagh-Band? If I can, they both say they must be taken as the Warlord in your Army (Buzzgob and Ghaz). Who trumps who?
Buzzgob only has to be your warlord if taken as part of a Dread Mob army. Because you aren't using a Dread Mob army, and you are taking his Stompa which changes him to Lord of War, you will need to take an additional HQ for your CAD. For Instance a Big Mek. Then you can make Ghaz your warlord, and do your thing.
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This message was edited 3 times. Last update was at 2016/03/11 05:09:34
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![[Post New]](/s/i/i.gif) 2016/03/11 15:39:02
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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tag8833 wrote:Headed to a GT tomorrow (March Madness)
Here is my list:
ETA: Right now I'm 2nd overall in the ITC, and Top Orks, so people will be gunning for me somewhat.
Automatically Appended Next Post:
saidinwg wrote:Can I take the Buzzgob's Kustom Stompa in a CAD with 2 squads of Gretchin and take it with a Great Waagh Detachment with Council of Waagh and Waagh-Band?
If I can, they both say they must be taken as the Warlord in your Army (Buzzgob and Ghaz). Who trumps who?
Buzzgob only has to be your warlord if taken as part of a Dread Mob army. Because you aren't using a Dread Mob army, and you are taking his Stompa which changes him to Lord of War, you will need to take an additional HQ for your CAD. For Instance a Big Mek. Then you can make Ghaz your warlord, and do your thing.
I like your list, but where did you get the void shield generators from? I didn't know orks could take those.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/11 16:06:36
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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KaptinBadrukk wrote:tag8833 wrote:Headed to a GT tomorrow (March Madness)
Here is my list:
ETA: Right now I'm 2nd overall in the ITC, and Top Orks, so people will be gunning for me somewhat.
Automatically Appended Next Post:
saidinwg wrote:Can I take the Buzzgob's Kustom Stompa in a CAD with 2 squads of Gretchin and take it with a Great Waagh Detachment with Council of Waagh and Waagh-Band?
If I can, they both say they must be taken as the Warlord in your Army (Buzzgob and Ghaz). Who trumps who?
Buzzgob only has to be your warlord if taken as part of a Dread Mob army. Because you aren't using a Dread Mob army, and you are taking his Stompa which changes him to Lord of War, you will need to take an additional HQ for your CAD. For Instance a Big Mek. Then you can make Ghaz your warlord, and do your thing.
I like your list, but where did you get the void shield generators from? I didn't know orks could take those.
They're from the stronghold assault supplement, where you can buy different fortifications for pretty much all other factions. The actual model however is sold out so you usually just scratch build it yourself like I have or find one off ebay but that's usually at too high a price tag for most.
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![[Post New]](/s/i/i.gif) 2016/03/11 16:09:18
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Grimskul wrote: KaptinBadrukk wrote:tag8833 wrote:Headed to a GT tomorrow (March Madness)
Here is my list:
ETA: Right now I'm 2nd overall in the ITC, and Top Orks, so people will be gunning for me somewhat.
Automatically Appended Next Post:
saidinwg wrote:Can I take the Buzzgob's Kustom Stompa in a CAD with 2 squads of Gretchin and take it with a Great Waagh Detachment with Council of Waagh and Waagh-Band?
If I can, they both say they must be taken as the Warlord in your Army (Buzzgob and Ghaz). Who trumps who?
Buzzgob only has to be your warlord if taken as part of a Dread Mob army. Because you aren't using a Dread Mob army, and you are taking his Stompa which changes him to Lord of War, you will need to take an additional HQ for your CAD. For Instance a Big Mek. Then you can make Ghaz your warlord, and do your thing.
I like your list, but where did you get the void shield generators from? I didn't know orks could take those.
They're from the stronghold assault supplement, where you can buy different fortifications for pretty much all other factions. The actual model however is sold out so you usually just scratch build it yourself like I have or find one off ebay but that's usually at too high a price tag for most.
Okay, that makes sense.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/11 20:13:57
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Personally, I wasn't able to order a GW void shield. So I ordered one from china
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/11 22:24:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I doubt the answer is yes but can you take buzzgrobs stompa in a great waagh detachment (and/or zhardsnark for that matter)? The 6th Ed update says you can take it as a normal codex choice but I doubt the stompa choice in the great waaagh detachment means all types of stompas.
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![[Post New]](/s/i/i.gif) 2016/03/12 02:23:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlefortress Driver with Krusha Wheel
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Well that's great as a crutch in the itc, but the rest of us don't have access to an appropriately priced stompa.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2016/03/12 07:47:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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That's kinda homeruled cause FW clearly stated they underpriced it by 400 pts.
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![[Post New]](/s/i/i.gif) 2016/03/12 12:02:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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I have a Deff Dread with 4 power klaws. (Pics are linked in my sig). The rulebook says I get bonus attacks with the power klaws. (Specialist weapon says I get +1 bonus attack with each power klaw, if I interpreted that correctly). Assuming each power klaw gets 3 attacks, plus 1 bonus for each power klaw, I would get 16 attacks total. Is this correct, or did I do my math wrong?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/12 14:04:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Uh yeah you did that way off. The model gets extra attacks, not the powerklaws.
The stock profile comes including the 2 powerklaws it has, so the extra 2 powerklaws would add 2 to its default profile. Thats it.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/12 14:04:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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Vineheart01 wrote:Uh yeah you did that way off. The model gets extra attacks, not the powerklaws.
The stock profile comes including the 2 powerklaws it has, so the extra 2 powerklaws would add 2 to its default profile. Thats it.
It has four power klaws. So it gets 5 attacks?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/12 14:26:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob on Warbike with Klaw
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1 PowerKlaw = 0 Bonus attacks
2 PowerKlaw = 1 Bonus attacks
3 PowerKlaw = 2 Bonus attacks
4 PowerKlaw = 3 Bonus attacks
Deffdread has 3 Attacks basic, with 4 Klaws it would have 6 Attacks (3+3bonus), 7 on the Charge.
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![[Post New]](/s/i/i.gif) 2016/03/12 14:26:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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grendel083 wrote:1 PowerKlaw = 0 Bonus attacks
2 PowerKlaw = 1 Bonus attacks
3 PowerKlaw = 2 Bonus attacks
4 PowerKlaw = 3 Bonus attacks
Deffdread has 3 Attacks basic, with 4 Klaws it would have 6 Attacks (3+3bonus), 7 on the Charge.
Thanks! I'll keep that in mind.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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