Switch Theme:

Making Orks Competitive- Gather the Council, Prepare to Waaagh!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Lead-Footed Trukkboy Driver





why does this thread mark grots as BELOW average!?!?!?!?!?!?! they should be green! DA BEST! they are listed as not to be taken in a competitive list?!?!? what is this??? seriously??

I have won a singles tournament with orks and my list contained 0 boyz. you know what it did contain? GROTS! not only did they back camp every game, securing countless objectives, but they also bought and dies bravely!

please. give them the green they deserve.
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Tiny_Titan wrote:
why does this thread mark grots as BELOW average!?!?!?!?!?!?! they should be green! DA BEST! they are listed as not to be taken in a competitive list?!?!? what is this??? seriously??

I have won a singles tournament with orks and my list contained 0 boyz. you know what it did contain? GROTS! not only did they back camp every game, securing countless objectives, but they also bought and dies bravely!

please. give them the green they deserve.
Gretchin are definitely a more points-efficient troop choice than Boyz. I almost always have some gretchin in my tourney armies. When I play Tryanids the one unit I wish I had from the ork codex is Gretchin. (If I had a 2nd choice it would be lobbas)
   
Made in us
Stabbin' Skarboy




Pittsburgh

Gretchin are the best objective campers because you can't see them. I can't wait till my next tournament either. I'm bringing 3 gorkanauts, 2 morkanauts, 2 gretchin units, a big mek with fixxer uppers, and buzgobs stompa in 1850. Its going to be great.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I used to not take grots at all. I thought they were stupid units to have in my list. Now that my list requires them, i'm find how effective they can be. They are good for holding objectives, but they can also add that little extra fire power that you need to kill something.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Stabbin' Skarboy




Pittsburgh

Very true. The store around here has a ton of hills that only grots can hide behind so that's where I put the objective and they can't be shot even though people think they can XD

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Longtime Dakkanaut





I love Gretchin so much. Such a great unit and the fact that the Runtherd's stick maakes whoever he is in a challenge with lose -1 attack is pretty clutch against Bloodthirsters.

 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 cranect wrote:
Gretchin are the best objective campers because you can't see them. I can't wait till my next tournament either. I'm bringing 3 gorkanauts, 2 morkanauts, 2 gretchin units, a big mek with fixxer uppers, and buzgobs stompa in 1850. Its going to be great.
You've got Eldar beat. So long as you don't run into BC with Grav or Imperial Knights, I think that list will serve you quite well. If I had the models I'd give something like that a try.
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ya I have all but the big mek stomps and buzgob but I was just waiting for an excuse. I have a lot of popular tau lists beat too. At the beef and wing gt I went 3-2 with the krushin krew and a gargantuan squiggoth stuffed with burnas XD I could have done better but I haven't had the necessary experience yet. I have a slight obsession with the orkanauts so I'm really hoping to make it work. I love the new krushin krew. You can get 9 attacks on the charge which is great.


Automatically Appended Next Post:
Also I like to make eldar nervous lol.

This message was edited 1 time. Last update was at 2016/08/17 02:12:17


My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Mutilatin' Mad Dok





Georgia

 Tibs Ironblood wrote:
I love Gretchin so much. Such a great unit and the fact that the Runtherd's stick maakes whoever he is in a challenge with lose -1 attack is pretty clutch against Bloodthirsters.


I once used this exact tactic to save my megaboss and his MANz from an Avatar of Khaine. Just the idea of a bunch of grots being forced to charge a giant, flaming demigod is hilarious. I mean, they all died horribly, but it allowed my MANz to clean him up.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Longtime Dakkanaut





 Vitali Advenil wrote:
 Tibs Ironblood wrote:
I love Gretchin so much. Such a great unit and the fact that the Runtherd's stick maakes whoever he is in a challenge with lose -1 attack is pretty clutch against Bloodthirsters.


I once used this exact tactic to save my megaboss and his MANz from an Avatar of Khaine. Just the idea of a bunch of grots being forced to charge a giant, flaming demigod is hilarious. I mean, they all died horribly, but it allowed my MANz to clean him up.

And dont forget the look on your opponents face when he realizes what is happening. Priceless every time.

 
   
Made in us
Mutilatin' Mad Dok





Georgia

 Tibs Ironblood wrote:
 Vitali Advenil wrote:
 Tibs Ironblood wrote:
I love Gretchin so much. Such a great unit and the fact that the Runtherd's stick maakes whoever he is in a challenge with lose -1 attack is pretty clutch against Bloodthirsters.


I once used this exact tactic to save my megaboss and his MANz from an Avatar of Khaine. Just the idea of a bunch of grots being forced to charge a giant, flaming demigod is hilarious. I mean, they all died horribly, but it allowed my MANz to clean him up.

And dont forget the look on your opponents face when he realizes what is happening. Priceless every time.


I do need another squad of grots. They're surprising little gits when you need them to be since a lot of people ignore them entirely. They actually got me a victory point by killing a DE warlord once. Granted, he only had one wound left, but it was still funny to see my grots shoot a warlord to death.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in ru
!!Goffik Rocker!!






I've never had grots do ANY damage in melee. I'm playing since 5-th and have grots in most of my lists.

Though, i've had them shooting down a flying tzeench DP. He had 2 wounds left. BAM - grotblasta to the face, fails save, drops to the ground, takes a wound, fails save.

This message was edited 2 times. Last update was at 2016/08/17 07:05:43


 
   
Made in us
Longtime Dakkanaut





 koooaei wrote:
I've never had grots do ANY damage in melee. I'm playing since 5-th and have grots in most of my lists.

Though, i've had them shooting down a flying tzeench DP. He had 2 wounds left. BAM - grotblasta to the face, fails save, drops to the ground, takes a wound, fails save.


Gravity kill stole your grots. Not fair.

 
   
Made in ru
!!Goffik Rocker!!






They were still super happy.
   
Made in gb
Tough-as-Nails Ork Boy





London

I've had a squad of 10 grots in an ork horde formation (one that gives HoW on rolled charge range over 10"). The grots killed 2 marines with the str 2 HoW hits, priceless...

I always take a couple of squads, be them bubble wrap, mobile cover saves or manipulating your opponents deepstrike, not to mention camping objective out of LoS
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

 Moolet wrote:
I've had a squad of 10 grots in an ork horde formation (one that gives HoW on rolled charge range over 10"). The grots killed 2 marines with the str 2 HoW hits, priceless...

I always take a couple of squads, be them bubble wrap, mobile cover saves or manipulating your opponents deepstrike, not to mention camping objective out of LoS


I know it's not a grot story, but the free HoW from the Waaagh! Band Detachment reminded me of my last RTT last weekend. I had 2 full man squads of boyz and 3 Nobs assault a 5-wound remaining Stormsurge. The 15 b2b Ork Boyz caused 5 HOW wounds and he failed 4 of them. The remaining wound got chipped away from the 3 Nobz at I3. Priceless when HoW hits and 15 attacks from Nobz killed a Stormsurge even before he swung! Hahaha. (The dice gods were not on his side!)
   
Made in us
Stabbin' Skarboy




Pittsburgh

I once killed an invisible belakor with a morkanaut and deff dread in the gw dread mob with HoW. Both got 3 hits and I did 6 wounds XD not quite as amazing but still hilarious.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Moolet wrote:
I've had a squad of 10 grots in an ork horde formation (one that gives HoW on rolled charge range over 10"). The grots killed 2 marines with the str 2 HoW hits, priceless...

I always take a couple of squads, be them bubble wrap, mobile cover saves or manipulating your opponents deepstrike, not to mention camping objective out of LoS

I once had a squad of grots kill lysander in assault. He was wounded, because he had just killed my Stompa in Assault, and the gretchin took 1 wound off in shooting, and the final wound in assault.
   
Made in gb
Lead-Footed Trukkboy Driver





 koooaei wrote:
I've never had grots do ANY damage in melee. I'm playing since 5-th and have grots in most of my lists.

Though, i've had them shooting down a flying tzeench DP. He had 2 wounds left. BAM - grotblasta to the face, fails save, drops to the ground, takes a wound, fails save.


my grots just a few weeks ago (IN A TOURNAMENT) wiped out a squad of tomb blades who had 3+ re rollable save! haha. without the grots they would have scored a mealstrom objective AND got line breaker.


Automatically Appended Next Post:
anyway, back to the point, can someone please change grots in the OP to green?

This message was edited 1 time. Last update was at 2016/08/17 23:23:02


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

No! Grotz iz too weedy ta be a propa green kolor.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Battlewagon Driver with Charged Engine





 koooaei wrote:
They were still super happy.
I'll bet they were.

I really like large grot blobs for shooting, they can really pile on the pain, as it were.

My favorite use of them is to take a small squad, walk right up to an elite unit and not charge them. It's great to watch the opponent's face who thought the grots were about to charge, and then they realize they have to waste the entire next turn killing them.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

2 more weeks til Nova and I'm fleshing out my Nova list. I have 3 armies fully painted. Salamanders Gladius (which would be played as White Scars... obviously [facepalm], Wolfstar with 4 IPs, Azreal, Command Squad, etc, and Waaagh-Band Detachment.

Of course, I'm running the Waaagh-Band!!! Funny enough, I actually think it's the best list to run at Nova out of the 3 lists. I'm going to take a lot of pictures and type up a few short battle reports when I get back. I'll also post my list up when it's closer to Nova. Gotta keep it a secret so the dirty Spees Mureens don't tailor to beat Orks LUL

Edit: Any Orks players going to Nova? I'll be the one with the Rainbow Orks

This message was edited 1 time. Last update was at 2016/08/19 14:11:38


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Saythings wrote:
2 more weeks til Nova and I'm fleshing out my Nova list. I have 3 armies fully painted. Salamanders Gladius (which would be played as White Scars... obviously [facepalm], Wolfstar with 4 IPs, Azreal, Command Squad, etc, and Waaagh-Band Detachment.

Of course, I'm running the Waaagh-Band!!! Funny enough, I actually think it's the best list to run at Nova out of the 3 lists. I'm going to take a lot of pictures and type up a few short battle reports when I get back. I'll also post my list up when it's closer to Nova. Gotta keep it a secret so the dirty Spees Mureens don't tailor to beat Orks LUL
I love the NOVA missions. Honestly, I think they are the best out there. I'm not as big of a fan of the NOVA FAQ. Super Powered invis and 2+ reroll encourage deathstars. If I wanted to design my ideal system, I'd start with Community Comp army Comp, the Nova missions, and the ITC FAQ.

I won an RTT with a trukk boy list a while back using the NOVA missions. However, having practiced the NOVA missions against some deathstar armies (Like invisible wolfstar, some screamer star summoning lists, Seer Council, even a draigo based Centstar) I'm not really sure I have the tools to compete with top tier lists. I beat Wolfstar and 2 out of 3 screamer star lists I played, but that was because my opponent made serious tactical errors. I'd love to hear you strategic approach to such games.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Regarding the MA/DLS warboss.. the best retinue for him seems to be boyz in a trukk/wagon or 30 boyz on foot soaking up wounds but not running?

I have tried sticking him with manz.. and it just isn't worth it. He doesn't add something they don't have, and the concentration of dying to ap 2 weapons makes it easy on my opponent to concentrate appropriate fire. But I dismissed running the MA/DLS warboss on foot with boyz because no running.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

@tag8833, I actually don't mind going turn by turn against a single star list. I actually have another MSU in my list to spread on every objective and have 10+ more units to deny most of his end game. I have over 30 MSU though. I'm being vague, mostly, because I want to keep the list on the hush until Nova. Just.. in.. case.. haha

@Sal4ma4nd3r, I've been having a lot of success with MA/DLS Boss sitting with Artillery; he protects our T7, AP2 source of shots, while giving the unit more mobility. Also, you can detach him and throw him in some boyz that are trying to slingshot him into combat without running.
   
Made in us
Stabbin' Skarboy




Pittsburgh

The armor list worked well. The poor eldar and space Marines got creamed. Still had 2 morkanauts and a stompa by the end. Killed the D cannons, sword and board knight, and the grav cents. After that it was all clean up duty.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Longtime Dakkanaut




Wichita, KS

I've been playing lots of Kan Wall these last 2 weeks. Killa Kans are in such a sad state these days. They lack range, they lack firepower, they lack mobility, they lack survivability. In almost every game the Killa Kans have been the last thing to die because they are the least threatening part of my lists.

The one neat thing about playing with all 9 of my Killa Kans on the table is that every game I've won (which hasn't been all that many) has been won by the Killa Kans because their contributions come so late and they are such a low target priority.
   
Made in us
Stabbin' Skarboy




Pittsburgh

Ahh I was running the great wall of orkanauts. The most I lost was against eldar and space marine allies and I lost 3 gorkanauts and almost the rest but I killed everything that could scratch the naughts and had control of the table because if he went near and tried to get behind me he got smashed. The other games were against varying levels of IG and they had even more problems and got at most 1 naught.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Krazed Killa Kan






tag8833 wrote:
I've been playing lots of Kan Wall these last 2 weeks. Killa Kans are in such a sad state these days. They lack range, they lack firepower, they lack mobility, they lack survivability. In almost every game the Killa Kans have been the last thing to die because they are the least threatening part of my lists.

The one neat thing about playing with all 9 of my Killa Kans on the table is that every game I've won (which hasn't been all that many) has been won by the Killa Kans because their contributions come so late and they are such a low target priority.


Ive had decent results running all my Kanz as having Grotzookas. Spamming Str 6 blasts puts on the hurt and can catch people off guard with their firepower. Kanz suffer from a multitude of issues but they are decently well equipped to murder higher toughness infantry like bikers. I just tend to march them up a flank and avoid the center of the battlefield.

Incidentally my favorite Kan experience was seeing 5 Kanz beat up a Daemon Prince in CC over the course of 5 rounds of combat.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I went to an event this weekend with the list i've been running. My games we fairly well. I had to drop out of the event due to work call But the two rounds i played were very good. Turn 3 looked to be the magic turn in each game. Turn 1 I made the forward rush with little bit of shooting. Turn 2 I started to see some damage on my end, but that's alright I was already where I wanted to be. Turn 3 Massive amounts of damage to my opponent's army.

First round was against tau gun line. I took his tide way and used it against him. I also killed his stormsurge in CC. These guys have a lot of shots, but being T6 makes them vulnerable to small arms fire. I managed to cut his defense line and cut it in half and box in part of it. My opponent gave up at turn 3. He lost half his army and the Stormsurge and I was sitting on all 3 of the objectives. Also had line breaker and slay the warlord.

Second round, we had a crazy mission from the new Deathwatch box. you got 2 turns and then you redeploy and trade deployment zones. This was hard for me. I played eldar and he deployed as far way as possible from me. Turn 2 was when things started to get interesting. I killed as much as I could, but a lost a lot of my trukks. Since we were playing kill points it really hurt me. I was able to pull a draw in the end, but It was pretty bad. The redployment would have hurt my position on the table, but I would have him cornered on the redployment. We didn't have enough time to do the redployment.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
 
Forum Index » 40K General Discussion
Go to: