Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/09/02 05:28:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
If you want to go as fluffy as all get-out, put the lootas in a looted wagon.
A little better than a trukk and only 7 more points. Plus you can take a killkannon.
Only downsides is it takes 2 heavy slots, so you need to play multiple cads.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 05:52:38
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Gargantuan Gargant
|
JimOnMars wrote:If you want to go as fluffy as all get-out, put the lootas in a looted wagon.
A little better than a trukk and only 7 more points. Plus you can take a killkannon.
Only downsides is it takes 2 heavy slots, so you need to play multiple cads.
I find it too risky, especially since if you roll a 1 for "Don't Press Dat", not only do you move closer to the enemy but flatting out means you miss out on a turn of shooting. You can model any Ork vehicle to be looted anyhow, I find a gunwagon or battlewagon to be more suitable for Lootas.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 08:44:14
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
SirSweetroll wrote:If you aren't too keen on scratchbuilding the armor for Meganobz, grab some terminators and ork'em up. They look pretty good if you swap on klaws, add a sleavless nob arm and throw some random bits on
Hey, so there aren't forgeworld units in the breakdown at the beginning, but I'd like to know what people think about Battle Wagons vs Gun Wagons
I love Gun Wagons as they are a very cost efficient transport. They totally blow battlewagons out of the water IMO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 13:57:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
SirSweetroll wrote:If you aren't too keen on scratchbuilding the armor for Meganobz, grab some terminators and ork'em up. They look pretty good if you swap on klaws, add a sleavless nob arm and throw some random bits on
Hey, so there aren't forgeworld units in the breakdown at the beginning, but I'd like to know what people think about Battle Wagons vs Gun Wagons
Battle wagon vs gun wagon:
It all depends on what you plan to do with it. If you have a warboss+ pain boy and some nobs in a list, I'd go gun wagon. If you are running massive blob of 'ard boyz with warboss+ painboy, i'd go battle wagon.
As a gun boat, i'd go battlewagon.
Battle wagon can hold 20 models
Gun wagon can hold 10 models
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 14:37:32
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Missionary On A Mission
|
If people are looking for cheap meganobz pick up some of those new AOS brutes and slap a power klaw and a gun on them and you are good to go
The already look like 2ed Meganobz so most of the work is done for you (unless you want to do more then let you inner mek go wild) and they are significantly cheaper then buying a box of Meganobz.
Cad $76 for 3 vs Cad $60 for 5
|
Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 17:22:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Stabbin' Skarboy
Pittsburgh
|
I will be using them as snakebite meganobz.
|
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/02 18:20:16
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Missionary On A Mission
|
I was thinking of building a Snakebite detachment for my warband.
I really like the AOS bonesplitter models especially the boarboyz (10 for $60 Cad!!!!!  )
I am thinking of taking Zhadsnark and 30-45 bikes converted as Bonesplitter Cy-Boar as a cheap/fluffy/fun modelling project. I wish I could take mek/big guns though as I would model them as squig catapults. Fear the buzzer squigs MUHAHAHAHAHA!!!!
|
Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/03 05:42:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
hippyjr wrote:A silly comp... How about putting some serious dakka squads into warkopta transports to make a flying gunship fleet? Can't imagine they would last long, but could be fun
This sounds fun. Maybe not at all practical but surprising to your opponent and awesome looking. You can play DE with your Orks!
Side note: Warkpotas seem pretty weak, what are you supposed to use them for? They can get a rattler cannon, move really fast, and hold a few orks but they it sounds like just get shredded by anything that looks at them. AV10 and 2HP on a 65-pt transport hurts.
|
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/03 07:30:09
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Nasty Nob
|
Vitali Advenil wrote:Mega-armor is actually pretty good. MANz are some of my favorite units, and they always do work. The Bullyboyz formation is fantastic because it first of all divides them up (which you should do anyway) to keep massed AP2 away from them, makes them fearless, and adds +1 to their WS. I'd say a bunch of meganobz isn't a terrible idea as long as you give them battlewagons, which they can take as dedicated transports anyway. Get two CADS going and you can have six squads of meganobz, and fill up the troops with some minimum boyz squads or gretchin. Hell, put the Bullyboyz in five battlewagons, take the blitz brigade, and suddenly you have 5 squads of fearless, WS5, meganobz that are more than halfway across the table on turn 1.
Actually, now I want to try this- it sounds hilarious.
1775, Blitz Brigade with Rams, And Two (two) Bully Boyz formations. No Warboss, so I guess you'd have to pick a Boss Nob. Five squads of fearless meganobz in scouting wagonz and one squad to muck about in the back on an objective.
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/05 14:40:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Dakka Veteran
|
gnome_idea_what wrote: hippyjr wrote:A silly comp... How about putting some serious dakka squads into warkopta transports to make a flying gunship fleet? Can't imagine they would last long, but could be fun
This sounds fun. Maybe not at all practical but surprising to your opponent and awesome looking. You can play DE with your Orks!
Side note: Warkpotas seem pretty weak, what are you supposed to use them for? They can get a rattler cannon, move really fast, and hold a few orks but they it sounds like just get shredded by anything that looks at them. AV10 and 2HP on a 65-pt transport hurts.
I've built one but almost never use it. The additional 30 points is not worth the jink save. The more since you get only 2 HP and with the new FAQ your units have to snap-shot after jinking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/05 23:08:20
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
Just noticed something about Warkoptas, and it looks like the plot thickens.
In the FW update for DFTS, Warkoptas got a combat role of attack fighter and (albeit terrible) pursuit and agility scores. But it isn't a flyer. The document does have other non-flyers, and marks them with an asterisk noting: "These ground vehicles, Drop Pods or Skimmers may transition into Zooming Flyers in a temporary fashion. They gain the benefits of Agility, Pursuit and Combat
Roles only while operating as Zooming Flyers. If they exit the board into Ongoing Reserves as Zooming Flyers, they may be targeted during the Dogfight phase, but
do not count for determining Air Superiority." The Warkopta isn't marked though.
The way I see it, this could go one of two ways. Either the Warkopta got on the list by mistake, and is as bad as ever, or it can be used as a flyer. Minor buff from FW? Hopefully this wills see some errata so that it makes sense soon.
|
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/06 22:35:20
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Lesser Daemon of Chaos
|
gnome_idea_what wrote:Just noticed something about Warkoptas, and it looks like the plot thickens.
In the FW update for DFTS, Warkoptas got a combat role of attack fighter and (albeit terrible) pursuit and agility scores. But it isn't a flyer. The document does have other non-flyers, and marks them with an asterisk noting: "These ground vehicles, Drop Pods or Skimmers may transition into Zooming Flyers in a temporary fashion. They gain the benefits of Agility, Pursuit and Combat
Roles only while operating as Zooming Flyers. If they exit the board into Ongoing Reserves as Zooming Flyers, they may be targeted during the Dogfight phase, but
do not count for determining Air Superiority." The Warkopta isn't marked though.
The way I see it, this could go one of two ways. Either the Warkopta got on the list by mistake, and is as bad as ever, or it can be used as a flyer. Minor buff from FW? Hopefully this wills see some errata so that it makes sense soon.
Ah, my mistake! When I found out that warkoptas were in the DFTS update I immediately assumed they had become flyers (as they should, IMO). The gunship list i suggested may be a tad awful atm
|
Chaos undivided: 8300, Tau empire: 5600, Ork speed freaks: 1750
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/07 22:24:35
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
They may be flyers, we'll have to wait for FW to get their rules together. Could be a while, be prepared to settle in for a long wait.
|
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 01:52:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Mutilatin' Mad Dok
|
So I recently (finally) finished a squad of 5 deffkoptas. I've only been using them so far as single models that go around grabbing objectives, absorbing overwatch, and just being annoying in general, but with their squad at full, they can actually take a casualty without taking a leadship test.
I want to know how to effectively run a squad of 5. I was thinking of outflanking so I could get at the rear armor of whatever tanks they have sitting in the rear, and just being a problem behind the lines. I usually hide my deffkoptas for a turn, anyway, since scouting them usually ends up getting my opponent first blood. So is outflanking with them a good idea or no?
|
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 03:31:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
Part1:
I mentioned about 2 weeks ago that I was coming up with a list idea I didn't want to talk about until after Nova. Well that came and past and I ended up going 3-1 in the placement games. I actually went 3-0 and turned a few heads at Nova.  It was glorious. But I was obliterated by a Tau player on the 4th round. The kicker is the game before (3rd round) I beat another Tau player. 2 Tau armies back to back in order to get Top16 was rough. I ended up placing 41th or 42th (out of 164) I believe. I had a blast.
Quick list run through:
Great Waagh Detachment (Ghaz Supplement)
2 Cores of Waaagh Bands:
12x10 Boyz - Naked
2x11 Gretchin - Naked
2x3 Nobz - Naked
2 Warbosses in Mega Armour, Warlord with Da Finkin Kap, other with the Lucky Stikk
2x4 Kustom Mega Cannon (S:8, AP2, Small Blast, Gets Hot)
4 Extra Gretchin in 1, and 5 Extra Gretchin in another (Big Game Hunter Target for Secondaries)
2 Solo Meks added in here for LD7 when the Bosses left
14 Solo Deffkoptas.
The list was SO much fun to run and my opponents had even more fun playing against it. The best part was when the enemy killed over 140 out of the 199 models and that look on their face when they noticed they lost.
The Deffkoptas almost always outflanked unless I need them to Scout aggressively turn1, like Relic, or against Gladius. They usually take whatever shots they can and stay out of LOS of most things and just survive until late game for objective grabs.
The MegaArmoured Bosses just sat and moved 6" forward tanking and protecting the only "reliable" source of AP2 in the codex. With SnP, I had a lot of fun moving forward aggressively with T7 until the last moment where he attaches to a surviving Boyz squad and sling shots into combat.
The artillery was a little underwhelming but I wanted some AP2 for Gladius armies. But the deffkoptas... they were gold. If you didn't have target lock, I won. This means Super Heavies and Tau included. The 3rd round Tau didn't have the target lock required to handle the 34 MSU I was bringing and it was a good matchup (Relic). The 4th round Tau just seemed to have the perfect amount of fire power/target lock to kill all of my Deffkoptas.
I'll type short version Battle reports when I get a few moments tomorrow. But I wanted to start typing some of my experiences at this year's Nova.
My list definitely plays off the meta and can take on a lot of the top lists even at Nova, it just gets handled by Target Lock Tau - as does most armies without Psychic Deathstars.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 04:16:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
Vitali Advenil wrote:So I recently (finally) finished a squad of 5 deffkoptas. I've only been using them so far as single models that go around grabbing objectives, absorbing overwatch, and just being annoying in general, but with their squad at full, they can actually take a casualty without taking a leadship test.
I want to know how to effectively run a squad of 5. I was thinking of outflanking so I could get at the rear armor of whatever tanks they have sitting in the rear, and just being a problem behind the lines. I usually hide my deffkoptas for a turn, anyway, since scouting them usually ends up getting my opponent first blood. So is outflanking with them a good idea or no?
I hate reserving them because they have a 1/3 chance of not coming in on turn 2.
Better to use scout and get 24" movement and full firing on turn 1, even if that means you get side armor instead of rear. With 24" range means you can pick any target you want turn 1.
Favorite thing of all is doubling out t4 multi-wounders. Crisis suits are juicy, juicy fruit for defkoptas.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 06:28:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
Vitali Advenil wrote:So I recently (finally) finished a squad of 5 deffkoptas. I've only been using them so far as single models that go around grabbing objectives, absorbing overwatch, and just being annoying in general, but with their squad at full, they can actually take a casualty without taking a leadship test.
I want to know how to effectively run a squad of 5. I was thinking of outflanking so I could get at the rear armor of whatever tanks they have sitting in the rear, and just being a problem behind the lines. I usually hide my deffkoptas for a turn, anyway, since scouting them usually ends up getting my opponent first blood. So is outflanking with them a good idea or no?
Join them to a biker boss and biker dok.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 09:54:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Flashy Flashgitz
|
@Saythings, that is great stuff. How did the barebone boyz fare?
You lads actually had succes with orkanaut spam? Wow. Have you fought against SM chaptermasters leading bike deadstars? How do you handle that?
|
This message was edited 1 time. Last update was at 2016/09/08 10:08:06
With love from Denmark
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 10:58:18
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
Saythings wrote:Part1:
Great Waagh Detachment (Ghaz Supplement)
2 Cores of Waaagh Bands:
12x10 Boyz - Naked
2x11 Gretchin - Naked
2x3 Nobz - Naked
2 Warbosses in Mega Armour, Warlord with Da Finkin Kap, other with the Lucky Stikk
2x4 Kustom Mega Cannon (S:8, AP2, Small Blast, Gets Hot)
4 Extra Gretchin in 1, and 5 Extra Gretchin in another (Big Game Hunter Target for Secondaries)
2 Solo Meks added in here for LD7 when the Bosses left
14 Solo Deffkoptas.
The list was SO much fun to run
Man, that's awesome. Extreme msu ork style!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 11:33:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Stabbin' Skarboy
Pittsburgh
|
I have had some success with the orkanauts but I have yet to fight an actual SM army. I have beaten eldar with centurions and tigerius in a pod, a few different tau forces, some ad mech not war convo and dark eldar. That's all I have played against so far. The one tau list I played and lost to had a ton of deep striking melta specifically because of my list XD it did really well but it was still a close game. There is really only a few SM players around here and schedules haven't lined up.
|
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 12:19:02
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Krazed Killa Kan
|
koooaei wrote:Saythings wrote:Part1:
Great Waagh Detachment (Ghaz Supplement)
2 Cores of Waaagh Bands:
12x10 Boyz - Naked
2x11 Gretchin - Naked
2x3 Nobz - Naked
2 Warbosses in Mega Armour, Warlord with Da Finkin Kap, other with the Lucky Stikk
2x4 Kustom Mega Cannon (S:8, AP2, Small Blast, Gets Hot)
4 Extra Gretchin in 1, and 5 Extra Gretchin in another (Big Game Hunter Target for Secondaries)
2 Solo Meks added in here for LD7 when the Bosses left
14 Solo Deffkoptas.
The list was SO much fun to run
Man, that's awesome. Extreme msu ork style!
MSU Deffkoptas are quite awesome but its having the army slots to field enough of them that is the biggest challenge. Its good to see that the Ghaz Decurion was able to be used for something other than a Ghazz star.
That being said seeing this made me remember that the Great Waaagh Band is a thing and the rage I felt for how shoddy the rules are. I am still blown away with how lazy the update was and its mind blowing how they could make the detachment rules and the core section rules for that detachment the same fething thing. Of course it is a rehash of the same lackluster HoW rules found in most of the Ork detachments that nobody really wanted and doesn't do much to help resolve the glaring weaknesses of the Ork codex. I try to be positive about the Ork codex and make some of the weaker stuff work (see my love of Flash Gitz and Dakkajets) but my god this supplement update makes me angry
|
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 12:46:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
Well, it kinda functions in a way they didn't intend and doesn't function in a way they wanted it to work. Like ususal.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 15:58:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
@Waaargh, the naked boys are great. Unfortunately, the +2 to Mod Rules makes them auto run if they fail the initial morale check, but I was okay with that.
On average I was losing 30-50 boyz a turn but it doesn't matter. They are simply targets for my enemy to shoot. If they don't kill boyz, they get into combat Turn2 on almost every game scenario with the Waaagh every turn. It's a super weird list to play but it extremely satisfying to use (as long as you don't mind ending on Turn4 every game). Out of the 7 games I played. we only got to Turn4 except one against Eldar. We ended it on Turn6.
The deffkoptas being able to spam via Auxiliary is the only reason I'm running double Cores but without the 120 as my backbone the list will fall apart. Numbers is what I need to distract my enemy while the Deffkoptas survive until end game. The only time I rolled Fearless (Ork WL Trait #1) was Round 7. So to give you an idea on how much the LD7 morale checks affected me, I won 4 out of 6 of my games without fearless. I only rolled Fearless against the Eldar which I lost due to a lack of Obsec against Scats that went 2nd.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 18:55:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Krazy Grot Kutta Driva
|
So I was looking at the Big Trakk entry, they really don't look too bad as transports/gunboats. 70 pts nets you 6 big shootas without losing transport space, two of which are fired at BS3 (not too impressive but hey, its a plus) on a AV12 frame, up to 3 in a squadron.
Could also take Big Zzappas and such, you lose transport space but take with a small squad of lootas maybe?
I'm not sure how viable it would be, but taking a wall of Orky Vehicles sounds like it could be fun
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/08 23:11:13
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
@SirSweetroll Dunno about using them as transports, but that Supa-kannon looks awfully fun. Somewhat overcosted but fun.
If you were going take them as transports then put some tankbustas in there or something, slap a supa-skorcha on for that s6 ap3 goodness and put it in front of your footsloggers. Only +10 pts and halved transport capacity doesn't seem that bad for a MEQ-melter. Also works on a Loota bus to kill infiltrators and podded/portaled in troops (if they don't just immediately blow up the vehicle, which is fairly likely on second thought).
The big trakk is a really versatile chassis, and I'm sure that there are better uses for it that I haven't thought of.
|
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/09 00:12:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Krazy Grot Kutta Driva
|
@gnome_idea_what Super versatile, and that Supa-Kannon looks like tons of fun, but youd have to play a shooty army if you brought it. Wouldn't want to whipe your entire front line with it!
Yeah the supa-scorcha/tankbustas seem like a nice combo as well, only issue is there would have to be a LOT of target saturation to get that thing close enough to anything with a 3+
(Quick rules question, It comes with armor plates base, but I cant seem to find what that does exactly.)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/09 01:09:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
About armor plates: I think they either meant "extra armor" (turns crew stunned into shaken) or 'eavy armor (improves front and side armor by +1). Probably the former. I looked through both the 7e and 6e BRBs, the updated dreadmob list, and IA8 and can't find it.
|
This message was edited 2 times. Last update was at 2016/09/09 01:11:13
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/09 01:10:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Grovelin' Grot
Montreal
|
@SirSweetroll, armour plate allows to treat armour penetration results of crew stunned as crew shaken, so you can still move
|
This message was edited 1 time. Last update was at 2016/09/09 01:11:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/09 01:14:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
@Alkorus not to go OT but where did you find the rule? All I found was "extra armor".
|
40k drinking game: take a shot everytime a book references Skitarii using transports.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/09 01:47:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
I just go with Gun Wagons for all my transportation needs.
13/12/10 at a 60 point price tag is awesome
|
|
|
 |
 |
|