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![[Post New]](/s/i/i.gif) 2017/05/04 08:05:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Numbers can work against us though. The more models you loose in shooting and in assault - the more you'll loose in mob rule phase. So unless we get serious buffs in this regards, i don't see how hordes are gona work with how cheap and effective shooting is in 40k. That's not aos shooting, mind you. This system works in aos cause it mostly affects mellee - shooting is usually around the 12' mark. 24' guns are considered long-range. And casualties are way fewer. On the other hand, most 40k guns are 18-24'. And you'll quickly notice the difference between loosing models to battle shock when they're in cc and loosing models to morale every turn due to shooting. How hard can it be to kill 10 boyz with 6+ armor? Even with cover, they're gona be 5+ save, so durability vs bolters doesn't really change. And it, in fact, drops against heavier weapons like heavy bolters.
But once again, too early to say for sure. If prices and rules like rapid-fire remain the same as now, it could be quite easy to mow down footslogging hordes. Yep, there's a 6+ save vs basic weapons and vs small amounts of shooting, orks in the open are 1/6 more durable than now but if the enemy concentrates fire, ld checks are going to take their toll.
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This message was edited 2 times. Last update was at 2017/05/04 08:18:34
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![[Post New]](/s/i/i.gif) 2017/05/04 09:16:40
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Smokin' Skorcha Driver
London UK
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There have been a few hints that infantry will be better in this edition so I'm thinking the old mob rule will return in some fashion. Could even be if your unit numbers over x models you roll 2d6 for morale tests
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This message was edited 1 time. Last update was at 2017/05/04 09:17:10
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![[Post New]](/s/i/i.gif) 2017/05/04 09:46:38
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Nithaniel wrote:There have been a few hints that infantry will be better in this edition so I'm thinking the old mob rule will return in some fashion. Could even be if your unit numbers over x models you roll 2d6 for morale tests
And summ them up if you're running ghazzy detachment!
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![[Post New]](/s/i/i.gif) 2017/05/04 19:45:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Have you guys seen the latest rumours?
Hidden PK, yay!
3" move out of the transport, nay!
18" range at the game start, yay!
Fixed bases? I hope they'll make nobz have 32mm bases...
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![[Post New]](/s/i/i.gif) 2017/05/04 19:49:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Ashkayel wrote:Have you guys seen the latest rumours?
Hidden PK, yay!
3" move out of the transport, nay!
18" range at the game start, yay!
Fixed bases? I hope they'll make nobz have 32mm bases...
Those nafka rumors have been pretty much discredited; he even errated them on his own site to say so
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/05/04 22:16:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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davou wrote:Ashkayel wrote:Have you guys seen the latest rumours?
Hidden PK, yay!
3" move out of the transport, nay!
18" range at the game start, yay!
Fixed bases? I hope they'll make nobz have 32mm bases...
Those nafka rumors have been pretty much discredited; he even errated them on his own site to say so 
Ah, you're right. Thanks
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![[Post New]](/s/i/i.gif) 2017/05/05 15:07:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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I'm already converting my nobs to 32mm bases, it looks great
This whole bases controversy is baseless, if you ask me.  I couldn't imagine being turned away for a game 'cause your bases weren't exactly correct, especially with all the recent changes to Space Marines and whatnot.
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![[Post New]](/s/i/i.gif) 2017/05/05 16:08:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Wow. The detachments look cool.
The Brigade Detachment looks perfect for Orks, with 9 command points:
3-5 HQ
6-12 Troops
3-8 Elites
3-5 Fast
3-5 Heavy
0-2 Flyers
Dedicated Transports for everybody
I could easily see the 5-warboss list fitting here, with truck boyz or grots, 3 single deff koptas, 5 groups of artillery and a choice of elites.
Also, I wonder if battlewagons can now be dedicated transports for everybody instead of just nobs. 20 boyz in a bw might be very scary now.
The age of men is over.
The time of the Ork has come.
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This message was edited 1 time. Last update was at 2017/05/05 16:26:08
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![[Post New]](/s/i/i.gif) 2017/05/05 19:47:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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I guess MSU will be even better now, allowing you to unlock bigger detachments and get more command points.
Min squads of lootas, bustas in trukks, boyz in trukk, single koptas, single mek gunz, etc. Yay!
Unless they kill the MSU style by upping the min size of units...
Jambles wrote:I'm already converting my nobs to 32mm bases, it looks great
So did I, they look much better!
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This message was edited 2 times. Last update was at 2017/05/05 19:49:19
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![[Post New]](/s/i/i.gif) 2017/05/05 22:23:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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Nobs are made for 32mm or even bigger bases imo
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/06 11:39:42
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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I find that Orks generally don't fit on their bases well, their wide stance makes even regular Boyz' feet hang off the side some. And really a small increase to base size doesn't change much especially with blast templates being removed.
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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![[Post New]](/s/i/i.gif) 2017/05/06 17:35:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Do you guys think we'll get clans benefits? I don't understand how we don't have that yet!
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![[Post New]](/s/i/i.gif) 2017/05/06 18:18:56
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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If they give the Space Marines chapter benefits then I hope they give us klan benefits (or at least detachments that match the playstyle).
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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![[Post New]](/s/i/i.gif) 2017/05/07 03:52:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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If they do clans, it would be something with the keywords. Bikers, Deffkoptas, and the like would have the Speed Freaks keyword, etc. You may see a benefit for running
With Armageddon being one of the focused battlezones, anyone wanna speculate on an Ork Triumverate box in the future? Perhaps with a certain chainsaw?
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![[Post New]](/s/i/i.gif) 2017/05/07 08:35:20
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Warbiker
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I wonder how they will handle mek guns in the new edition?
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![[Post New]](/s/i/i.gif) 2017/05/07 12:29:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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There are lots of artillery in AoS.
Skull Cannons, for instance, have a move, save, wounds and bravery... just like any other model.
The main attack is only a single dice to hit or wound, but you cause d6 wounds. You add 1 to the roll to hit if the target unit has more than 10 models - which is a pretty typical rule for AoS.
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![[Post New]](/s/i/i.gif) 2017/05/07 15:34:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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The Morkanaut looks pretty good so far as an example, hopefully other unit's stats are aligned to it and don't go overboard. Still waiting on points costs though...
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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![[Post New]](/s/i/i.gif) 2017/05/07 15:54:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Damaged trukks having reduced movement is sad, but it's better than being immobilized or exploding!
I'm wondering if some damaged vehicles will lose weapons or have other effects than diminished M, WS, BS or A. I guess there will be other kinds of damage.
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![[Post New]](/s/i/i.gif) 2017/05/07 16:07:49
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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Ashkayel wrote:Damaged trukks having reduced movement is sad, but it's better than being immobilized or exploding!
I'm wondering if some damaged vehicles will lose weapons or have other effects than diminished M, WS, BS or A. I guess there will be other kinds of damage.
Maybe they will have reduced movement... maybe they won't. The damage effects will vary based on the model. I could actually see Trukks INCREASE their movement when just a little bit hurt. Each polywound ( TM) model will have their own damage table. Basically, any stat is up for modification in the damage table. Both Model and Weapon stats.
Exciting time to be alive!
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![[Post New]](/s/i/i.gif) 0015/11/15 02:33:55
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Roarin' Runtherd
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my favorite units to use are Big Meks, meks, battlewagons, Nob bikers and warbikers, trukk boys, Stompas
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We're da Orks, and we was made ta fight and win - Ghazghkull Thraka |
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![[Post New]](/s/i/i.gif) 2017/05/08 05:53:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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So stompa gotta have like 35 wounds;
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2017/05/08 09:12:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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sorry for the same question again, but could you guys provide links?
I've literally spent the last 30 mins on the GW website and cant find this info!
EDIT: Ive found some of it, so links would be great anyway. but yeh WAAAAAAAAAAAAAAGGGGGGHHHHHHHH!
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This message was edited 1 time. Last update was at 2017/05/08 09:30:01
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2017/05/08 13:07:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
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www.warhammer-community.com
The 8th edition drip feed is all on the new community site. Just click 40k and scroll down
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![[Post New]](/s/i/i.gif) 2017/05/08 20:54:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Hades wrote:www.warhammer-community.com
The 8th edition drip feed is all on the new community site. Just click 40k and scroll down
You'd better not click 40k, just scroll down as sometimes news appear in the general section before the 40k one. Look for "New Warhammer" posts.
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![[Post New]](/s/i/i.gif) 2017/05/09 10:46:51
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Ah thank you guys. I had seen the site, but didn't click on it. I honestly just thought it was another fansite. So I've had a quick skim. The split fire seems awesome for infantry. Just trying to imagine what you could do with it Boyz wise. How about burna Boyz with kmbs. Could use them as basically cheap units who can deal with either armour or hordes. Throw them towards transports hoping to pop with the kmb and roast with the now auto hitting d6 flamers.
Killakanz squads with multiple weapons, I assume they can also split fire. So could be useful to throw in rokkits with grotzookas. Kommandos, as they get quite a lot of special weapons per squad size, have good rules. Could be great for sitting in objectives and putting the weapons to use at every available target. Finally the random weapons that almost all units seem to be able to take may become useful! Assuming they keep the weapon options.
Juicy juicy!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2017/05/09 11:05:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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Split fire can turn out to be pretty good for orks. A mob of 30 can split it's fire when facing msu which may well mean charging only what they shoot at is out the window or a designated primary might be chosen. Not sure. Getting big shoot as and rokkits for boyz could be viable. Same as 3 mek upgrades within a loota/burna mob. Also scatter lasers took a 40% nerf against our t4 models.
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![[Post New]](/s/i/i.gif) 2017/05/09 11:31:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Loyal Necron Lychguard
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Along with removing deathstsrs, GW has also removed a lot of the reasons to take msu. No more "wasted shooting".
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![[Post New]](/s/i/i.gif) 2017/05/09 12:17:38
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Waaagh! Ork Warboss
Italy
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Ashkayel wrote:Damaged trukks having reduced movement is sad, but it's better than being immobilized or exploding!
That's not for sure actually. When the profile of the dreadnought came out it didn't have a damage table like the 'nauts with a reduced movement if it gets seriously wounded, that's why maybe this kind of table will be associated only to the biggest walkers.
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![[Post New]](/s/i/i.gif) 2017/05/09 12:46:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Blackie wrote:Ashkayel wrote:Damaged trukks having reduced movement is sad, but it's better than being immobilized or exploding!
That's not for sure actually. When the profile of the dreadnought came out it didn't have a damage table like the 'nauts with a reduced movement if it gets seriously wounded, that's why maybe this kind of table will be associated only to the biggest walkers.
True, we don't know yet. However, I'm pretty sure dreadnoughts will have a damage table also, they just didn't want to spoil it at that moment.
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![[Post New]](/s/i/i.gif) 2017/05/09 12:59:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Speedy Swiftclaw Biker
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We now have a reason to take rokkit launchas on boyz! Having some extra anti-tank/mc weaponry in basic squads can help us take on harder targets without just relying on tankbustas and MANZ.
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2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist |
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