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![[Post New]](/s/i/i.gif) 2015/04/27 00:12:18
Subject: How to Counter the new Eldar WK (BY RACE)
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Krazed Killa Kan
Homestead, FL
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I am not offering any ideas beyond my Orky one which is an infantry spam. Green tide all the way and hope you get enough PK's close enough to it that you can kill it. I would really like everyone else to post how they intend to counter the WK (AND THE WK ONLY!) if you want to start another topic for a different unit go for it. otherwise keep it simply on how to counter WK's by each race.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/04/27 00:23:34
Subject: How to Counter the new Eldar WK (BY RACE)
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Fixture of Dakka
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Green tide could be ugly now that the Serpent Shield is one use only with a far more limited range. The thing you want to keep in mind is opening a hole for it through the possible wall of jet bikes.
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![[Post New]](/s/i/i.gif) 2015/04/27 00:30:18
Subject: How to Counter the new Eldar WK (BY RACE)
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Secretive Dark Angels Veteran
Canada
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Dark Angels:
Bring a war hound Titan as even if the wk is superior to his old self he is still inferior to a Titan proper. Black Knights with rad grenades would also help bop him
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/04/27 00:33:53
Subject: How to Counter the new Eldar WK (BY RACE)
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Infiltrating Broodlord
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ionusx wrote:Dark Angels:
Bring a war hound Titan as even if the wk is superior to his old self he is still inferior to a Titan proper. Black Knights with rad grenades would also help bop him
Better not let the wraithknight get into close combat with your warhound. He is actually a good melee unit as well and will stomp a warhound to the ground in melee.
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Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2015/04/27 00:41:36
Subject: Re:How to Counter the new Eldar WK (BY RACE)
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Ancient Venerable Dark Angels Dreadnought
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For Dark Angels, it would be a knight for a knight, whether that be Black Knights with Rad grens and plasma talons or Deathwing Knights. Of course, surviving the rest of the army could be a chore.
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![[Post New]](/s/i/i.gif) 2015/04/27 00:43:51
Subject: How to Counter the new Eldar WK (BY RACE)
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Longtime Dakkanaut
Minneapolis, MN
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Not a whole lot has changed for the vs SM matchup. Scarans are still a great choice against Eldar skimmers. Grav weapons still annihilate wraith units and heavy armor aspect warriors. Bolters still rip apart guardians.
Tac spam is going to have it rough. Windriders can beat them at the MSU game, and outshoot them. I think Eldritch Storm is going to be a hidden gem for wiping out marines en masse. Tacs cannot effectively tarpit WK's anymore (since it can just stomp it's way out).
Marine beatsticks with EW are going to have it rough against D weapons that can strip off multiple wounds.
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![[Post New]](/s/i/i.gif) 2015/04/27 00:48:00
Subject: How to Counter the new Eldar WK (BY RACE)
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Gore-Soaked Lunatic Witchhunter
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Hammernators have decent odds if you can get them in with it, but Grav-guns are a more points-efficient approach for Space Marines. Literally any other ranged D-strength weapon works but there aren't many that are inexpensive enough to be an efficient approach. As to spammable small arms Radium Carbines on BS-boost turn and Markerlighted Pulse Rifles aren't particularly points-inefficient but you need a lot of them. You'd need ten Black Knights plus the rad shell to kill it if it had an Inv, ML Devastators would need to live long enough to get a few volleys off to kill them.
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![[Post New]](/s/i/i.gif) 2015/04/27 00:53:07
Subject: How to Counter the new Eldar WK (BY RACE)
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Hallowed Canoness
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Sisters : change army; change game; change company editing the game just to be sure.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/04/27 01:02:08
Subject: How to Counter the new Eldar WK (BY RACE)
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Gore-Soaked Lunatic Witchhunter
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Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
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![[Post New]](/s/i/i.gif) 2015/04/27 01:02:50
Subject: Re:How to Counter the new Eldar WK (BY RACE)
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Shas'o Commanding the Hunter Kadre
Missouri
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Yay, another Eldar thread. We really needed one.
This should be in 40k Tactics, though, which is set up specifically for questions like this.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2015/04/27 01:06:56
Subject: How to Counter the new Eldar WK (BY RACE)
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Gore-Soaked Lunatic Witchhunter
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Under the current Codex? Toss the Exorcists at it and pray they don't die before it's dead.
(That or get Dominions up in its face with meltaguns and pray they don't die before it's dead)
(Or Allies. That's the solution GW seems intent on pushing as the answer to Codex imbalance.)
(Sisters do provide part of one of the sillier deathstars in the game, if you have Hammernators, Stern, and a Ministorum Priest you have a 2+ rerollable Inv)
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This message was edited 2 times. Last update was at 2015/04/27 01:09:21
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![[Post New]](/s/i/i.gif) 2015/04/27 01:14:54
Subject: How to Counter the new Eldar WK (BY RACE)
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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What do CSM do?
Ah, I know! Possessed! I can get eleven Possessed for the price of a Wraithknight, should deal with it handily. Someone do the mathhammer?
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![[Post New]](/s/i/i.gif) 2015/04/27 01:23:26
Subject: How to Counter the new Eldar WK (BY RACE)
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Devestating Grey Knight Dreadknight
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AnomanderRake wrote:Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
...Psilencers can't hurt it, literally melee with Hammers and Force is our only recourse.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2015/04/27 01:38:33
Subject: How to Counter the new Eldar WK (BY RACE)
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Hallowed Canoness
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AnomanderRake wrote:Under the current Codex? Toss the Exorcists at it and pray they don't die before it's dead.
Nah, play another game.
AnomanderRake wrote:(Sisters do provide part of one of the sillier deathstars in the game, if you have Hammernators, Stern, and a Ministorum Priest you have a 2+ rerollable Inv)
I ain't playing no marines.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/04/27 01:42:03
Subject: How to Counter the new Eldar WK (BY RACE)
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Longtime Dakkanaut
Orlando
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In 30k Iron Tyrants, a full squad, and Sicarians. Otherwise, 20 man assault squads, Night Raptors with chainblade halberds.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/04/27 01:45:40
Subject: How to Counter the new Eldar WK (BY RACE)
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Gore-Soaked Lunatic Witchhunter
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Quickjager wrote: AnomanderRake wrote:Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
...Psilencers can't hurt it, literally melee with Hammers and Force is our only recourse.
The Dreadknight-scale Psilencer can.
As to CSM...Kasyr Lutien Typhon, Daemon allies, drown it in Screamers? Be'lakor and fly circles around it Shrieking repeatedly?
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![[Post New]](/s/i/i.gif) 2015/04/27 01:51:12
Subject: How to Counter the new Eldar WK (BY RACE)
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Rampaging Khorne Dreadnought
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Well Khorne Daemonkin warp talons will tear it a new one.
Or CSM (Khorne) Warp Talons if you somehow manage to give them +1S, not sure how you'd do that though. Or reduce the WK's toughness a little.
Possesed could do the same if you get lucky and hit Ap3, in which case they'd be even better, but that's luck and getting possessed to charge a WK isn't exactly going to be easy.
If you're feeling lucky, a sorcerer could kill it with the right biomancy spell(s) and force.
A fire raptor/storm eagle might work due to it not being able to retaliate and it's size. Otherwise all you can do really is whittle it down to size. Lascannon Rapiers aren't half bad.
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![[Post New]](/s/i/i.gif) 2015/04/27 01:56:46
Subject: How to Counter the new Eldar WK (BY RACE)
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Rampaging Carnifex
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Tyranids have it rough. I am thinking I might have to roll out a true swarm list again... 2 or 3 'Endless Swarm' formations, a few Trygons for re entry, and Zoeys or Warriors for fearless. I think I could put down at least 30 fearless units in a 1850 point game.
-edit: not to say that I would even try to kill it, hahaha. Ahahaha. Ahh. The plan is to ignore it, because Wraithknight.
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This message was edited 1 time. Last update was at 2015/04/27 01:58:27
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![[Post New]](/s/i/i.gif) 2015/04/27 02:00:05
Subject: Re:How to Counter the new Eldar WK (BY RACE)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Vanilla Marines. Grav Guns!
*drops mic and walks away
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/04/27 02:07:03
Subject: How to Counter the new Eldar WK (BY RACE)
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Fireknife Shas'el
Lisbon, Portugal
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Tau:
AP4 is enough to deal with Swooping Hawks, Banshees (be sure to run from them or kill them before they charge) and Dire Avengers.
3+ stuff will need either volume of fire or plasma. Warp Spiders will be quite a chore to kill, with their 2d6 jump everytime they get targetted and damaging on Init (!!). I think Missile Pods will deal with them, as even jumping 2d6 will keep them inside MPs' range.
Plasma on Striking Scorpions will need Ignore Cover unless they already fought something.
Guardians die to Fire Warriors (inside a devilfish is enough to ferry them close)
The flyers fall for VTs or Barracudas/Remoras, but they're dangerous.
The Wraithguards will fall for plasma/missile pod/HYMP, but if they catch you...
Wraithknight... I don't have a good answer. Many Sky Rays and/or many Melta Crisis. A Y'vahra could help.
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This message was edited 1 time. Last update was at 2015/04/27 02:07:59
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/04/27 02:46:35
Subject: How to Counter the new Eldar WK (BY RACE)
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Devestating Grey Knight Dreadknight
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AnomanderRake wrote: Quickjager wrote: AnomanderRake wrote:Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
...Psilencers can't hurt it, literally melee with Hammers and Force is our only recourse.
The Dreadknight-scale Psilencer can.
As to CSM...Kasyr Lutien Typhon, Daemon allies, drown it in Screamers? Be'lakor and fly circles around it Shrieking repeatedly?
No it can't. You really want to argue this with me?
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2015/04/27 02:52:12
Subject: How to Counter the new Eldar WK (BY RACE)
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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BA: I need Mephiston with a good quickening, force, and sanguine sword all turned on. And of course he has to reach the thing in melee somehow. Stars aligned moment.
Grav bikers can do a bit of damage, but i have like 2 in my collection, because I don't really like the "marines on bikes" aesthetic.
Can't think of much else that wouldn't just get stomped in melee, fnp negated with a low rate of fire, etc. I don't own any sicarans, but happily accept donations!
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/04/27 03:34:52
Subject: How to Counter the new Eldar WK (BY RACE)
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Battlefortress Driver with Krusha Wheel
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Ghazkuul wrote:I am not offering any ideas beyond my Orky one which is an infantry spam. Green tide all the way and hope you get enough PK's close enough to it that you can kill it. I would really like everyone else to post how they intend to counter the WK (AND THE WK ONLY!) if you want to start another topic for a different unit go for it. otherwise keep it simply on how to counter WK's by each race.
Math shows 40 scatbikers kill 90 orks in the first turn of shooting. And that's only 1080 points, leaving plenty of points for other things. Try again.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/04/27 03:34:59
Subject: How to Counter the new Eldar WK (BY RACE)
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Guarded Grey Knight Terminator
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AnomanderRake wrote:Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
Psilencer shots can't wound a Wraithknight. Str 4, T8.
You won't ever get into assault with GK infantry without them getting pretty well shot up first*, which leaves you with Dreadknights. Dreadknights are fast enough to catch Wraithknights, but now that WKs have access to Str D and hit at a higher initiative, you're more likely to lose the Dreadknight than anything else. So, really, you have to take a bunch of Psycannons and pray you roll a ton of Rends, and that your opponent fails their FNP. Which is a terrible plan. It didn't work against Wraithknights before**, and they've only gotten tougher.
*Paladins are durable enough to walk across the board and get into assault, but he'll get several rounds of Str D shooting at you, still hits first, will get to Stomp, so congratulations, you just used a 1000pts of your army for half the game to kill a 300pt model, and probably lost most of your dudes doing it. Meanwhile, those Jetbikes you've been ignoring trying to catch the Wraithknight will shoot up the rest of your army and jump on objectives.
**Previously, you had to use Dreadknights to catch Wraithknights in assault, which was kind of iffy since the Dreadknights tended to get shot to death first but at least it was a decent approach.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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![[Post New]](/s/i/i.gif) 2015/04/27 03:38:33
Subject: How to Counter the new Eldar WK (BY RACE)
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Battlefortress Driver with Krusha Wheel
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Ashiraya wrote:What do CSM do?
Ah, I know! Possessed! I can get eleven Possessed for the price of a Wraithknight, should deal with it handily. Someone do the mathhammer?
Belakor to mind control it. Use his crap against him.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/04/27 04:03:15
Subject: How to Counter the new Eldar WK (BY RACE)
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Slippery Ultramarine Scout Biker
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Space Marines:
Centurions with grav, in blood angels drop pods
Grab a sang priest in your BA allies, grab some scouts,
Throw the sang priest in the pods with your grav centurions, now you have T5 2+save 5+FNP units that with grav cannons and Missiles deal 7 unsaved wounds average to the WK. rendering it ded.
Even with your centurions out of position and lets say... under 120 scatter lasers shots, with the 5+ FNP they SHOULD have atleast 1 wound left on a single centurion left, the the rest of your army can move up (Including that land raider so it can massacre the rest of the enemy)
and after this you have 1100 pnts left to throw into land raiders. (3 land raiders!)
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![[Post New]](/s/i/i.gif) 2015/04/27 04:06:11
Subject: How to Counter the new Eldar WK (BY RACE)
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Araqiel
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Quickjager wrote: AnomanderRake wrote: Quickjager wrote: AnomanderRake wrote:Grey Knights have to get three ID effects through the T8/3+ gate, that'd be eighty Psilencer shots so melee attacks would work better; if Hammerhand is brought into play that's only 27 halberd attacks, if you can get a GK squad into melee with the thing. Hammers, Hammerhand, and Paladins for higher WS brings it down to only about eight attacks, that might actually be effective if you can get four or five Paladins with hammers into a fight with it (to account for surviving its attacks before I1).
...Psilencers can't hurt it, literally melee with Hammers and Force is our only recourse.
The Dreadknight-scale Psilencer can.
As to CSM...Kasyr Lutien Typhon, Daemon allies, drown it in Screamers? Be'lakor and fly circles around it Shrieking repeatedly?
No it can't. You really want to argue this with me?
Not base no, but how about with the minus toughness biomancy power? Oh and misfortune gives rending does it not?
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![[Post New]](/s/i/i.gif) 2015/04/27 04:13:56
Subject: How to Counter the new Eldar WK (BY RACE)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Why wouldn't I just use regular psycannons who have rending naturally?
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This message was edited 1 time. Last update was at 2015/04/27 04:14:26
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/04/27 04:21:57
Subject: How to Counter the new Eldar WK (BY RACE)
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Araqiel
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psilencers have force, don't cost twice as much(not sure of this) and have more shots
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This message was edited 1 time. Last update was at 2015/04/27 04:22:12
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![[Post New]](/s/i/i.gif) 2015/04/27 04:22:29
Subject: How to Counter the new Eldar WK (BY RACE)
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Auspicious Daemonic Herald
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hiveof_chimera wrote:
psilencers have force, don't cost twice as much(not sure of this) and have more shots
psilencers can't wound t8
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