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Made in us
Legendary Master of the Chapter






"Bolter Drill can use special ammo now."

YES!

So much Yes

Also the Librarian formation sounds really cool.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sneaky Kommando




North Carolina

I hope you all realize the "full company" is likely an apoc-intended formation with every part of the Gladius that will be over 3000 pts like other other huge ones.

Don't get your hopes up thinking you'll get 10 free Razorbacks at 1850 and be disappointed then get angry at GW... just don't do it.

This message was edited 1 time. Last update was at 2015/06/08 15:35:37


40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 MasterSlowPoke wrote:
A full company will probably by

1 Captain
1 Chaplain
1 Command Squad
2 Dreads
6 Tactical Squads
2 Assault Squads
2 Dev Squads

100 marine bodies is 1300 points, so that leaves 550/700 points for the command models and upgrades at 1850/700. Probably not doable at 1850 but you might be able to squeeze something into 2k.

That's actually really doable.

Captain ~90
Chaplain ~90
Command Squad - 100
2 Dreads - 200
480

Command Squad gets a LR, Dreads get Drop Pods, all the others get Razorbacks. Ouch. 100 marines are 1400 though. :(

This message was edited 1 time. Last update was at 2015/06/08 15:38:03


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Legendary Master of the Chapter






 Auswin wrote:
I hope you all realize the "full company" is likely an apoc-intended formation with every part of the Gladius that will be over 3000 pts like other other huge ones.

Don't get your hopes up thinking you'll get 10 free Razorbacks at 1850 and be disappointed then get angry at GW... just don't do it.


I hope you realize every game is apoc intended. dontyaknow?

Still full company full of free lasorbacks. mmmmmmmmm

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in no
Stealthy Grot Snipa





Iuchiban@Warseer wrote:Ok, let's go:
The basic "Decurión" is the Demi battle company:
- 1 Captain or Chaplain
- 0-1 Command squad
- 3 Tactical squads
- 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents.
- 1 Devastator squad or Dev Cent squad.
- 0-1 Dreadnought of any type.

This formation may use any battle doctrines once per battle

If you take 2 Demi-Companies, you get a full Company. (First company with a Captain and the second with a Chaplain). If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.

Termins are now 175 points (Both types), altough hammer and shied cost +10 points

Devastator, for +5 points, may once per game, reroll to hit. Grav cannons + amp cost 35 points.

Chapter master upgrade is not one per army.

No Land Raider Squadrons, but one Formation (3 Land Raiders of any type). They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed.

To get the benefit of the tank squadrons you need 3 of them. You lose the benefit if you lose a tank.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Haemonculi Flesh Apprentice






My god are smurfs good at pods now. Put three dev cents in pods x3 and three tac squads in pods with grav gun combi grav and heavy grav then take 3 command squads all with grav guns... Did I mention the word grav?

Tac trait or dev trait depending on which half you want to bring in, basically two full turns of twin linked murder. Feel free to put melta on those command squads if your afraid a million grav shots won't handle armor...

I really don't get how people are saying nothing is changing. My god, just having vehicle squadrons without a benefit is major, but the benefits so far are all insane. 3 vindicators generating an apocalyptic ignores cover blast?...Seriously?! 3 whirlwinds gaining shred... Jesus trip TFC's with BS5!!!! Thats 12 s6 barage templates for only 300pts and a single Heavy slot!

Also awseome black templars got huge perks. They can seriously stop bitching now (they were justified before btw). Counter attack, crusader, adwill, rage damn these guys are going to be a menace. Just take triple honor guard and start the butchery.

   
Made in us
Sneaky Kommando




North Carolina

 Desubot wrote:
 Auswin wrote:
I hope you all realize the "full company" is likely an apoc-intended formation with every part of the Gladius that will be over 3000 pts like other other huge ones.

Don't get your hopes up thinking you'll get 10 free Razorbacks at 1850 and be disappointed then get angry at GW... just don't do it.


I hope you realize every game is apoc intended. dontyaknow?

Still full company full of free lasorbacks. mmmmmmmmm


True that... I'm using it as shorthand for 3000+ game. It's very cool. I just hope people temper expectations and assume they're getting the ad mech/skitarri/IK formation on steroids. It'll only disappoint.

40k
8,500
6,000
5,000
4,000

WFB
Skaven 6,500


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Okay, so minimum full company:

Demi 1
Captain 90
3 Tacs - 210
1 Assault - 70
1 Dev Squad - 70
440

Demi 2
Chaplain 90
3 Tacs - 210
1 Assault - 70
1 Dev Squad - 70
440

880

bump those up to 10 man each and you're at 1580. That gives you 270 in heavy weapons/upgrades and then you get 10 free Razorbacks or drop pods or whatever. Not bad.

This message was edited 1 time. Last update was at 2015/06/08 15:48:36


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

 pretre wrote:
Okay, so minimum full company:

Demi 1
Captain 90
3 Tacs - 210
1 Assault - 70
1 Dev Squad - 70
440

Demi 2
Chaplain 90
3 Tacs - 210
1 Assault - 70
1 Dev Squad - 70
440

880

bump those up to 10 man each and you're at 1580. That gives you 270 in heavy weapons/upgrades and then you get 10 free Razorbacks or drop pods or whatever. Not bad.


10 free razorbacks....so las/plas or twin-las and you are looking at what, 750 points of free stuff for spending 880? Almost half your army is free off the bat.

This message was edited 2 times. Last update was at 2015/06/08 15:58:44


Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in no
Stealthy Grot Snipa





Some more from Iuchiban:

Calgar (275) may choose his warlord trait from the codex.
They are:
- Warlord gains Fear. Test is done with 3D6.
- Warlord and his unit get Furious Charge
- Warlord has FnP
- Every shooting phase pick a unit at max 12". Shooting weapons of this unit get the Rending SR
- Any unit in the same Detachment may use Warlord's Ld
- Any unit at 12" reroll Ld tests (Moral, Pinning, Fear)

His army may use one additional doctrine, once per game.

BTW doctrines are cumulative. If you have an Ultramarines detachment, using a DemiCompany and Calgar, you may use the same doctrine 3 times during the battle.

Tigurius (165). Pretty much the same.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Iuchiban at warseer wrote:This is for the Gladius detachment.

Benefits of the Demi-Company are:
- Tactic Doctrine may be used once per game (cumulative with other doctrines)
- They get objetive secured


Wow. That’s pretty nice. All the other armies give up ObSec to play with their new toys.

This message was edited 1 time. Last update was at 2015/06/08 15:58:59


   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The real question with the free transports is if the weapon upgrades are free for the razors, or if you get the base razor free, but have to pay for the las/plas.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Longtime Dakkanaut




Indiana

Ohhh, and it says free vehicles, we will have to see if that includes upgrades or not.

I can see getting free las/plas or twin linked assault cannons for free. Add in a free hunter killer(never thought I would take those again lol)

Holy gak!!! Is it just the tacticals that get objective secured or the whole detachment?

Man, now I have to see all the rules on all of these things together, starting to sound like marines got a serious boost.

The versatility of the mandatory detachment is also quite nice. Especially if they don't require full squads. Wording is gonna be key here. Now I am super excited!!

This message was edited 2 times. Last update was at 2015/06/08 16:03:57


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Haemonculi Flesh Apprentice






Bikes are not twin linked and they don't have amps, also why not take bikes for troops and then grav devs in pods?

If you think grav devs are bad your wrong frankly. Sure they are expensive, and they better be. You put them in a pod at 10 strong and you have 6 five man units each putting out 6 twin linked grav shots with amps, 36 shots on the drop which turns to 60 shots the following turn. That's so brutal. Zero misshap chance, guarenteed range and alpha strike.

   
Made in ie
Norn Queen






Dublin, Ireland

If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.


Good Lord

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Blacksails wrote:
The real question with the free transports is if the weapon upgrades are free for the razors, or if you get the base razor free, but have to pay for the las/plas.


I doubt that the upgrades will be free. TLHB/TLHF yes, but anything else? Way too many points for a fully pimped Razorback, 105 pts (all current upgrades and TLLC) bought with a 70pts Tac Squad sounds a bit too good to be true. Even when adding a GravCan+Amp you're at 105pts of TacSquad adding another 105pts of DT.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

nekooni wrote:
 Blacksails wrote:
The real question with the free transports is if the weapon upgrades are free for the razors, or if you get the base razor free, but have to pay for the las/plas.


I doubt that the upgrades will be free. TLHB/TLHF yes, but anything else? Way too many points for a fully pimped Razorback, 105 pts (all current upgrades and TLLC) bought with a 70pts Tac Squad sounds a bit too good to be true. Even when adding a GravCan+Amp you're at 105pts of TacSquad adding another 105pts of DT.


I wouldn't put it passed GW.

Hence my question, because it could swing either way.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Haemonculi Flesh Apprentice






nekooni wrote:
 Blacksails wrote:
The real question with the free transports is if the weapon upgrades are free for the razors, or if you get the base razor free, but have to pay for the las/plas.


I doubt that the upgrades will be free. TLHB/TLHF yes, but anything else? Way too many points for a fully pimped Razorback, 105 pts (all current upgrades and TLLC) bought with a 70pts Tac Squad sounds a bit too good to be true. Even when adding a GravCan+Amp you're at 105pts of TacSquad adding another 105pts of DT.


You may not want to play against admech then lol. Free gear seems to be the response to other armies free abilities and stat boosts.

Apparently rather then pricing things correctly to begin with, they would rather you play large games with set unit purchases... I wonder why that is


Automatically Appended Next Post:
 Hulksmash wrote:
1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....


Yea, I read grav canons as that second special weapon everyone wants for tacs since it has salvo and an amp. Makes vanilla marines pretty insane now actually. Especially smurf tactics in those pods.

This message was edited 1 time. Last update was at 2015/06/08 16:16:57


   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Hulksmash wrote:
1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....
ASM can't take pods. And why would you when you can get Razorbacks? Take the LasPlas or AsC variants and take your enemy down with a hailstorm of fire.

It looks like the Warlord traits changed dramatically or Calgar gets his own special snowflake traits to choose from. If they did change, I wonder who gets what. That rending trait looks brutal.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Hulksmash wrote:
1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....

I could see myself taking Deathwind pods if they were free.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Haemonculi Flesh Apprentice






 pretre wrote:
 Hulksmash wrote:
1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....

I could see myself taking Deathwind pods if they were free.


Deathwinds are so underrated it's crazy. Even I turn my nose at them usually until I play this one guy that ends up clogging the middle of the table with 5 by turn 2 every game. 5 s 5 large blasts is a massive PITA especially once you start killing pods leaving your unit in a ring with no consolidation for the next round.


Automatically Appended Next Post:
I wait every update for when drop pods get ceramite plating since they drop from orbit

This message was edited 1 time. Last update was at 2015/06/08 16:23:26


   
Made in gt
Regular Dakkanaut






Iuchiban from warseer:

Ok, let's go:
The basic "Decurión" is the Demi battle company:
- 1 Captain or Chaplain
- 0-1 Command squad
- 3 Tactical squads
- 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents.
- 1 Devastator squad or Dev Cent squad.
- 0-1 Dreadnought of any type.

This formation may use any battle doctrines once per battle

If you take 2 Demi-Companies, you get a full Company. (First company with a Captain and the second with a Chaplain). If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.

Termins are now 175 points (Both types), altough hammer and shied cost +10 points

Devastator, for +5 points, may once per game, reroll to hit. Grav cannons + amp cost 35 points.

Chapter master upgrade is not one per army.

No Land Raider Squadrons, but one Formation (3 Land Raiders of any type). They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed.

To get the benefit of the tank squadrons you need 3 of them. You lose the benefit if you lose a tank.



Let's go with the formations:

Demi-Company (See above)

Anti-Air Defence Force
- 1 unit of Hunters
- 1 unit of Stalkers
Benefits:
- If one Hunter hits a flyer with the main weapon, all Stalkers in the unit get +1BS when firing at this flyer.
Restrictions:
- Unit of Stalkers: Mínimum 2


1st Company Task Force
- 3-5 Units from:
Termis
Assault Termis
Sternguard Veterans
Vanguard Veterans
Benefits:
- Fear
- Fearless
- At the beginning of the game, pick an enemy unit. Units in this formation have Preferred Enemy against the picked unit
- Enemy units get -2 to L, if they are a 12" of a mínimum of 3 units of this formation
Restrictions: None

Strilke Force Ultra
- 1 Captain
- 2 Termi squads
- 2 Assault Termi squads
- 1 Venerable Dreadnoght
- 1 Stormraven
- 1 LR Crusader or Redeemer
Benefits:
- All units stay in Reserve. Start rolling on your turn 1.
- After coming from reserves, or disembarking, shooting weapons of the Termi squads get +1 shoot (For Example, Assault Cannon becomes Heavy 5)
- When disembarking from a transport, assault Termi units get +1A.
Restrictions:
Captain must have Terminator Armour
All units must enter via DS, unless embarked in a Transport.

Reclusiam Command Squad
- 1 Chaplain
- 1 Command Squad
Benefits:
- All units at 6" benefit from the Fanatic SR, not only the Chaplain unit
Restrictions:
- Unit must purchase a Razorback. Chaplain may not leave the command squad.


10th Company Task Force
- 3-5 units of:
Scout Squad
Scout Bike
0-1 Telion
Benefits:
- Precisión shots during first turn
- If the unit has not the Stealth SR, they get it until the move, shoot, charge, etc.
Restrictions:
- Scout bikes must purchase the mines.


Storm Wing
- 1 Stormraven
- 2 Stormtalons
Benefits:
- Make only a reserve roll for the whole unit
- Stormraven gets the Strafin Run SR, if at least a Talon is alive.
Restrictions:
None


Centurión Siege Breaker Cohort
- 2-4 Assault Cent squads
- 1 Ironclad
Benefits:
- If they destroy a Transport, unit inside the 2D6 S6 AP4 hits, Ignore cover.
- Reroll to penétrate vs buildings
Restrictions:
None


Land Raider Spearhead
- 3 Raiders of any type.
Benefits:
- See previous posts
Restrictions:
None


Librarius Conclave
3-5 Librarians
Benefits:
- Pick one Librarian, This guy knows all the powers of any Lib of the formation at 12". Those Libs may not cast powers this turn. Picked Lib harness warp charges with 3+ if one Lib is at 12" or less. If 2 Libs at 12" or less, harnessing is with 2+.
Restrictions:
None


Armoure Task Force
- 1 Techmarine
- 0-3 TFC
- 3-5 Units of
Vindicators
Predators
Whirlwinds
- 0-1 Chronus
Benefits:
- Ignore crew shaken and stunned if at 6" of a Techmarine or a Techmarine gunner
- Thechmarine and Techmarine gunner get +1 to Ominissiah rolls (repair vehicles)


Suppression Force
- 1 Whirlwind unit
- 1 Landspeeder unit
Benefits:
- One landspeeder may pick an enemy unit at 12". Whirlwinds reroll to hit vs this unit. If the picked unit is out of range of the whirlwinds, the may fire ignoring it.
Restrictions:
None


Buff, that was a big one ....


thought there was something better, oh well

This message was edited 1 time. Last update was at 2015/06/08 16:40:47


 
   
Made in us
Legendary Master of the Chapter






 Red Corsair wrote:
 pretre wrote:
 Hulksmash wrote:
1450 gets you the following:

Captain & Chappy
6x5 Tacticals w/Combi-Grav & Grav Cannon
2x5 Assault Marines w/2 Flamers
2x5 Devs w/4 Grav Cannons

All in pods.....

I could see myself taking Deathwind pods if they were free.


Deathwinds are so underrated it's crazy. Even I turn my nose at them usually until I play this one guy that ends up clogging the middle of the table with 5 by turn 2 every game. 5 s 5 large blasts is a massive PITA especially once you start killing pods leaving your unit in a ring with no consolidation for the next round.


Automatically Appended Next Post:
I wait every update for when drop pods get ceramite plating since they drop from orbit

To be Fair the ceramite parts are on the bottom and on the doors that are now facing the floors.
perhaps auto pass on lava terrain

This message was edited 1 time. Last update was at 2015/06/08 16:40:59


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut




What's the news on Pedro? Will he FINALLY benefit from Bolter Drill on his weapon?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced New User




 ashikenshin wrote:
Iuchiban from warseer:

Ok, let's go:
The basic "Decurión" is the Demi battle company:
- 1 Captain or Chaplain
- 0-1 Command squad
- 3 Tactical squads
- 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents.
- 1 Devastator squad or Dev Cent squad.
- 0-1 Dreadnought of any type.

This formation may use any battle doctrines once per battle

If you take 2 Demi-Companies, you get a full Company. (First company with a Captain and the second with a Chaplain). If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.

Termins are now 175 points (Both types), altough hammer and shied cost +10 points

Devastator, for +5 points, may once per game, reroll to hit. Grav cannons + amp cost 35 points.

Chapter master upgrade is not one per army.

No Land Raider Squadrons, but one Formation (3 Land Raiders of any type). They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed.

To get the benefit of the tank squadrons you need 3 of them. You lose the benefit if you lose a tank.



Let's go with the formations:

Demi-Company (See above)

Anti-Air Defence Force
- 1 unit of Hunters
- 1 unit of Stalkers
Benefits:
- If one Hunter hits a flyer with the main weapon, all Stalkers in the unit get +1BS when firing at this flyer.
Restrictions:
- Unit of Stalkers: Mínimum 2


1st Company Task Force
- 3-5 Units from:
Termis
Assault Termis
Sternguard Veterans
Vanguard Veterans
Benefits:
- Fear
- Fearless
- At the beginning of the game, pick an enemy unit. Units in this formation have Preferred Enemy against the picked unit
- Enemy units get -2 to L, if they are a 12" of a mínimum of 3 units of this formation
Restrictions: None

Strilke Force Ultra
- 1 Captain
- 2 Termi squads
- 2 Assault Termi squads
- 1 Venerable Dreadnoght
- 1 Stormraven
- 1 LR Crusader or Redeemer
Benefits:
- All units stay in Reserve. Start rolling on your turn 1.
- After coming from reserves, or disembarking, shooting weapons of the Termi squads get +1 shoot (For Example, Assault Cannon becomes Heavy 5)
- When disembarking from a transport, assault Termi units get +1A.
Restrictions:
Captain must have Terminator Armour
All units must enter via DS, unless embarked in a Transport.

Reclusiam Command Squad
- 1 Chaplain
- 1 Command Squad
Benefits:
- All units at 6" benefit from the Fanatic SR, not only the Chaplain unit
Restrictions:
- Unit must purchase a Razorback. Chaplain may not leave the command squad.


10th Company Task Force
- 3-5 units of:
Scout Squad
Scout Bike
0-1 Telion
Benefits:
- Precisión shots during first turn
- If the unit has not the Stealth SR, they get it until the move, shoot, charge, etc.
Restrictions:
- Scout bikes must purchase the mines.


Storm Wing
- 1 Stormraven
- 2 Stormtalons
Benefits:
- Make only a reserve roll for the whole unit
- Stormraven gets the Strafin Run SR, if at least a Talon is alive.
Restrictions:
None


Centurión Siege Breaker Cohort
- 2-4 Assault Cent squads
- 1 Ironclad
Benefits:
- If they destroy a Transport, unit inside the 2D6 S6 AP4 hits, Ignore cover.
- Reroll to penétrate vs buildings
Restrictions:
None


Land Raider Spearhead
- 3 Raiders of any type.
Benefits:
- See previous posts
Restrictions:
None


Librarius Conclave
3-5 Librarians
Benefits:
- Pick one Librarian, This guy knows all the powers of any Lib of the formation at 12". Those Libs may not cast powers this turn. Picked Lib harness warp charges with 3+ if one Lib is at 12" or less. If 2 Libs at 12" or less, harnessing is with 2+.
Restrictions:
None


Armoure Task Force
- 1 Techmarine
- 0-3 TFC
- 3-5 Units of
Vindicators
Predators
Whirlwinds
- 0-1 Chronus
Benefits:
- Ignore crew shaken and stunned if at 6" of a Techmarine or a Techmarine gunner
- Thechmarine and Techmarine gunner get +1 to Ominissiah rolls (repair vehicles)


Suppression Force
- 1 Whirlwind unit
- 1 Landspeeder unit
Benefits:
- One landspeeder may pick an enemy unit at 12". Whirlwinds reroll to hit vs this unit. If the picked unit is out of range of the whirlwinds, the may fire ignoring it.
Restrictions:
None


Buff, that was a big one ....


thought there was something better, oh well


Assuming that these are true, they are pretty lackluster in my opinion. Not sure if these will be used from a competitive standpoint.
   
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CrashGordon94 wrote:
Crimson wrote:People looking for information on the new codex should check out this B&C thread.


So they still can do Bikes as Troops? Well, hopefully this implies that the Dark Angels will keep their X as Troops rules too...


They will lose it. Instead they will have a formation that does not require any troops.

All the slot moving is being removed.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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 Leth wrote:
Ohhh, and it says free vehicles, we will have to see if that includes upgrades or not.

I can see getting free las/plas or twin linked assault cannons for free. Add in a free hunter killer(never thought I would take those again lol)

Holy gak!!! Is it just the tacticals that get objective secured or the whole detachment?

Man, now I have to see all the rules on all of these things together, starting to sound like marines got a serious boost.

The versatility of the mandatory detachment is also quite nice. Especially if they don't require full squads. Wording is gonna be key here. Now I am super excited!!


Yeah. That full company sounds amazing. If DT upgrades are free, that would be insane. Oh, the vehicles.....

The Librarian Conclave sounds solid, too.

The Land Raider formation... ignore all damage except for "destroyed"?! I wonder if that means, all damage except Explodes (7+). Sounds crazy? But at the cost, you're better off taking a full company for a truckload of razorbacks.

What a great way to sell razorback models... lol.
   
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 Exergy wrote:
CrashGordon94 wrote:
Crimson wrote:People looking for information on the new codex should check out this B&C thread.


So they still can do Bikes as Troops? Well, hopefully this implies that the Dark Angels will keep their X as Troops rules too...


They will lose it. Instead they will have a formation that does not require any troops.

All the slot moving is being removed.


According to Iuchiban, you are (fortunately) wrong.

Bikes are troops as long as there is an HQ character on a bike in the same detachment.

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Oh, yes, worth mentioning -- Dreadnoughts at 4 attacks, if the points haven't gone up -- makes them a lot more interesting.
   
 
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