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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Ah 2 at initiative and +2 str would be one of the best cc weapons you can get.
   
Made in ca
Stalwart Dark Angels Space Marine





 raiden wrote:
The flail may well be ap2 now.


From the Glossary of the iTune EE Codex.

Flail of the Unforgiven is +2S AP3 Melee, Concussive, Fleshbane
The Mace of Absolution is +2S AP3 Melee, Concussive, Smite.



Can anyone confirm this? I have not played with Ravenwing since I first started collecting them but I could swear the "Combat Squad" was for 6 Bikes, 1 Attack Bike and a Landspeeder.

The rule in the new codex is Ravenwing Bike Squads full strength include 7 models. 6 bikes and an attack bike. They can split up in 2 group of 3 and the attack bike is alone.

This message was edited 1 time. Last update was at 2015/06/21 14:56:53


 
   
Made in de
Mysterious Techpriest






Seems basically the same with the exception of the "free" Land Speeder you could take.

Also, I struggle to find a use for Deathwing Knights.. Ap3 at I is good, but the new smite strikes me as odd... What are they supposed to kill with that?

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Ancient Venerable Dark Angels Dreadnought





 Thairne wrote:
Seems basically the same with the exception of the "free" Land Speeder you could take.

Also, I struggle to find a use for Deathwing Knights.. Ap3 at I is good, but the new smite strikes me as odd... What are they supposed to kill with that?

Monstrous Creatures, vehicles They will still be decent vs a Wraithknight, just not kill it in one round. And at least they can now pick and choose when to use it instead of it being all or none.
   
Made in ca
Secretive Dark Angels Veteran




Canada

Anyone know what's happened to big asmodai? Or Ezekiel wargear, stats, and rule wise?

Blades of reason still carp?

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in de
Mysterious Techpriest






WIth 5 attacks at best? I dunno... 5 S8 AP2 attacks are nothing to write home about, although at I4. 10-15 at I1 get stuff done in one round.
Feels more like a clutch than a feature

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Made in gb
Secretive Dark Angels Veteran






Deathwing Knights can now be podded in for a turn 2 charge, which vastly improves their utility. Ap3 vs Ap4 means they're pretty decent at smashing MEQ face, i.e. Gladius Strike Forces.
Fleshbane on the Flail means they can take a WK or Tyranid MC without much trouble in CC, although how they would get into combat with the WK I have no clue.

With Conclave or Ezekiel giving them +1 Attack they can deathstar up to be an acceptable Tier 2 backfield disruption unit, although I'm fairly certain they will be a priority target and get vaporised the turn they drop 9 games out of 10.

They're pretty decent against Skyhammer, all told. Though Black Knights are still the better choice.

This message was edited 1 time. Last update was at 2015/06/21 15:20:23


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Krazed Killa Kan






 ionusx wrote:
Anyone know what's happened to big asmodai? Or Ezekiel wargear, stats, and rule wise?

Blades of reason still carp?

Blades of reason is the same (so yes), Sword of Secrets/Sword of Silence is the same.

Haven't heard yet about Ezekial. Aside from this:
Ezekiel grants +1A to models within 6" instead of the WS buff.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Been Around the Block




 Asmodai Asmodean wrote:
Deathwing Knights can now be podded in for a turn 2 charge, which vastly improves their utility. Ap3 vs Ap4 means they're pretty decent at smashing MEQ face, i.e. Gladius Strike Forces.
Fleshbane on the Flail means they can take a WK or Tyranid MC without much trouble in CC, although how they would get into combat with the WK I have no clue.

With Conclave or Ezekiel giving them +1 Attack they can deathstar up to be an acceptable Tier 2 backfield disruption unit, although I'm fairly certain they will be a priority target and get vaporised the turn they drop 9 games out of 10.

They're pretty decent against Skyhammer, all told. Though Black Knights are still the better choice.


Deathwing Knights can DWA turn one and charge turn two in the current edition, and do it without paying an extra 35 points. In the end its all going to come down to point cost, smite is now just a situationally nice to have ability and AP 3 is a buff that the unit as a whole a lot better. We have to see how the other rules pan out with their point cost.

Black Knights being a better choice, I sure as hell hope so, but the only thing I've read on Black Knights is a nerf to their grenade launcher. They need a serious point reduction and no other nerfs to be seriously viable.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Hopefully they fixed the t5 buff to be just in coherency like similar rules in hh
   
Made in ca
Stalwart Dark Angels Space Marine





Did a quick scan for detachment, formation or squadron rules description from the glossary. Lots of Deep Strike turn 2+, Reserve and Overwatch.

Spoiler:
Fire Discipline
Unless they are jinking. All models in the formation have Grim Resolve rule count as BS 3 instead of BS 2 when they shoot in overwatch.

Attack Squadron
If Ravenwing Land Speeder or Vengeance from this formation scores one of more hit in the shooting phase againts an enemy unit. All model from this formation's Ravenwing Bike Squad, Ravenwing Attack Bike Squad add 1 to their BS when shooting at the same target for the rest of the phase.

Capture Run
When making a Bombing Run with stasis bomb of this formation's Ravenwing dark Talon, do not rol for scatter; stasis bomb hits automatically. Enemy model that suffer an unsaved Wound from the stasis bomb must roll 2 dice and pick the highest result when taking Initiative Test to see if they are removed as casualty. In VP game Slay The Warlord secondary obj. is worth D3 additional point if the enemy Warlord was removed as a casualty as a result of Capture Run.

Company Support
If a Lion's Blade Strike Force includes 2 Battle Demi-Companies. Any unit from Battle Company that has the option to take Rhino, Razorback or Drop pod may do so for free. *must pay for additional upgrades and options as normal

Deathwing Assault
All unit must be placed in Deep Strike Reserve. Make secret note after determining Warlord Traits. Deathwing Redemption Force in your army to arrive your turn 2,3 or 4. All units in the formation arrive at the start of the chosen turn. Venerable in Drop Pod automatically arrives at the start of the chosen turn, and ignore normal rules that determine when a Drop Pod arrives.

Deathwing
A model with this special rule has the Fearless and Hatred (Chaos Space Marine) special rule.

Fighter Escort
Make a single roll for this entire Formation during reserve rolls. You can re-roll. On a successful Reserve Roll, all of the units in this Formation arrive from Reserve.

First Huntsman
If this detachment is your primary Detachment, you can reroll the result when rolling on the Dark Angels Warlord Traits table.

First Knight of Caliban
If this detachment is your primary Detachment, you can reroll the result when rolling on the Dark Angels Warlord Traits table.

Grim Resolve
Stubborn and unless Jinking, count their BS as 2 when firing Overwatch.

Hammer the Heretics
This Formation's Techmarine begin the game embarked upon this formation Land Raider/Crusader/Redeemer. While the Techmarine from this formation is embarked upon the Transport vehicle from this formation, that vehicle has BS increased to 5.

Killshot
While this unit includes 3 Predators, all Predators have the Monster Hunter and Tank Hunter special rule.

Linebreaker Bombardment
While this unit includes 3 Vindicators that can all fire their demolisher cannons, the unit can fire a single Linebreaker Bombardment instead of firing normally. Nominate one model in the unit as the firer. The firer's demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains Ignores Cover special rule.

Might of the Lion
All vehicles in this formation must form a single vehicle squadron. Count as 2 units when calculating VP if it's completely destroyed.

Ravenshield
When an enemy unit declares a charge against a friendly unit with the Ravenwing special rule, Models in this formation within 24" of that friendly unit can choose to fire Overwatch against the charging unit. (Even if the vehicle cannot normally fire overwatch). Templace Weapons can only use the Wall of Death special rule if they are within 6" of the friendly unit. Units can only still Overwatch once per turn.

Ravenwing
Re-roll failed cover saves when it jinks

Speed of the Raven
During first turn (or second if the unit in this Detachment were placed in Reserve), any units from this Detachment that Turbo-boost or move Flat Out count as Jinking until next turn. However, units from this detachment that do so can still fire their guns normally in your next turn; they do not have to fire Snap Shots.

Strike as One
All units in the detachment must either be placed in Reserve or deplyed as normal. If placed in Reserve, all units in this Detachment automatically arrive at the start of your second turn.

Summon the Deathwing
Friendly units composed entirely of models with the Deathwing special rule do not scatter when they deep strike. As long as the first model is placed within 12" of a model from this Formation. A model from this Formation must have been on the battlefield at the start of the turn for it to work.

Summoned to War
All units in this detachment must begin the game in Deep Strike Reserve. If your army includes a Ravenwing Attack Squadron or Ravenwing Strike Force, you can choose to automaticlly pass or fail any reserve rolls you make for units in this Detachment; there is no need to roll.

Support Squadron
All vehicles in this Formation must form a single Vehicle Squadron. Count as 2 units when calculating VP if it's completely destroyed.

Suppressive Bombardment
Whilst this unit include 3 Whirlwinds, each model's Whirlwind Multiple Missile Launcher has the Pinning and Shred special rules.

Supreme Fire Discipline
Unless Jinking, all models in this formation that have the Grim Resolve special rule fire Overwatch using their normal Ballistic Skill characteristic.

Take the fight to the enemy
Units from this Formation can either shoot and then run, or run and then shoot, in the shooting phase of the turn they arrive by Deep Strike.

Anti-grav Upwash
While it include at least 3 Ravewning Land Speeder, it can move an additional 6" when mvoing Flat Out.


I hope terminator point cost are lower because from the Terminator Weapons List

Spoiler:
Replace storm bolter with one of the following:
Combi-flamer 5pts
Combi-Melta 5pts
Combi-Plasma 5pts
Lightning Claw 10pts
Thunder Hammer 25pts

Replace power weapon with one of the following
Lightning claw 5 pts
Storm Shield 5 pts
Power Fist 10 pts
Chainfist 15 pts
Thunder Hammer 15pts

This message was edited 8 times. Last update was at 2015/06/21 16:20:10


 
   
Made in de
Mysterious Techpriest






... 10" S10 AP2 Ignore Cover Blast? Seriously?

But all this rules, formations and detachments... I will need so many new models. Well played GW. Well played.

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Made in gb
Revving Ravenwing Biker




England

^So wait, DW Termies can have dual Thunder Hammers now?!

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Been Around the Block




That wargear list is just for terminator models that have access to wargear. Probably just generic IC's, maybe, MAYBE, Sgts.
   
Made in us
Steadfast Grey Hunter




CrashGordon94 wrote:
^So wait, DW Termies can have dual Thunder Hammers now?!


Saw that too! Lol awesome.
   
Made in ca
Stalwart Dark Angels Space Marine





CrashGordon94 wrote:
^So wait, DW Termies can have dual Thunder Hammers now?!


Oh my...

Nothing from the eBook preview or the glossary seem to indicated that you can't do it. So I guess you could. Don't take my word for it though... Costlyyyyyyyyy but worth it for the look.

This message was edited 2 times. Last update was at 2015/06/21 16:21:12


 
   
Made in au
Battleship Captain





Perth

I think people are misconstruing the Terminator Weapons and Terminator Heavy Weapons for what -any- Terminator can get. It's my understanding from what I've seen that these entries are specifically referenced by the unit entry. So, characters in Terminator Armor will get to choose from the Terminator Weapons list (but I imagine that weapon combos for Terminator Squads will be fixed). Similarly, the Terminator Heavy Weapon entries will be referenced in the Terminator Squad entry with something along the lines of "One Terminator may replace his stormbolter with a weapon chosen from the Terminator Heavy Weapons list." So, no we won't be seeing Terminator Librarians with CMLs or Assault Cannons. I give that a "That's ridiculous" and an "I wish!" in equal measures.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Krazed Killa Kan






Guys, open up the old book. Go to page 91. It says "Terminator weapons: A model wearing Terminator Armour can replace his storm bolter with one of the following: combi-flamer, -melta, or -plasma."

Go to Company Master entry on page 93. "A Company Master in Terminator Armour may take items from the Terminator Weapons [...] sections of the wargear list."

Deathwing Command squad - no such verbiage. Deathwing Terminator Squad, no such verbiage.

Sorry, you can't take any of that wargear on a baseline squad, or MAYBE you might be able to take it on a sergeant, but as I said, the current dex has the exact same verbiage in the wargear entry but your squads had no access to it. Only ICs in the HQ list.

By the way, the 7th ed SM codex is exactly the same way.

This message was edited 1 time. Last update was at 2015/06/21 16:35:49


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Haemonculi Flesh Apprentice






 Thairne wrote:
... 10" S10 AP2 Ignore Cover Blast? Seriously?

But all this rules, formations and detachments... I will need so many new models. Well played GW. Well played.


marines have it, and I have already playtested it ( i own 3 old vindicators) and it is completely worthless for 360pts. Seriously, it's not as giood as you'd think, the blast really isnt that much larger to matter and your only getting single hits on things like MC's and vehicles with short range on an unwieldy tank unit that gets in the way.

   
Made in us
Stubborn Dark Angels Veteran Sergeant





 Red Corsair wrote:
 Thairne wrote:
... 10" S10 AP2 Ignore Cover Blast? Seriously?

But all this rules, formations and detachments... I will need so many new models. Well played GW. Well played.


marines have it, and I have already playtested it ( i own 3 old vindicators) and it is completely worthless for 360pts. Seriously, it's not as giood as you'd think, the blast really isnt that much larger to matter and your only getting single hits on things like MC's and vehicles with short range on an unwieldy tank unit that gets in the way.


Good bye scatter bikes...


Automatically Appended Next Post:
Or. In other words if you are shooting it at MCs or lone non dangerous vehicles you're using it wrong

This message was edited 1 time. Last update was at 2015/06/21 17:45:40


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Could always just fire the 3 str10 blasts at mc or mc units, strip 3+ wounds off depending how many you hit, for scatter bikes and bigger units, drop the large pie plate
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

The problem is all they have to do is kill a single vindicator, and the unit can't fire the big blast anymore. That's not exactly a difficult proposition.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
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Surrender to the machine incarnate. Surrender and die.
++

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Made in ca
Fixture of Dakka






 raiden wrote:
 Red Corsair wrote:
 Thairne wrote:
... 10" S10 AP2 Ignore Cover Blast? Seriously?

But all this rules, formations and detachments... I will need so many new models. Well played GW. Well played.


marines have it, and I have already playtested it ( i own 3 old vindicators) and it is completely worthless for 360pts. Seriously, it's not as giood as you'd think, the blast really isnt that much larger to matter and your only getting single hits on things like MC's and vehicles with short range on an unwieldy tank unit that gets in the way.


Good bye scatter bikes...


Automatically Appended Next Post:
Or. In other words if you are shooting it at MCs or lone non dangerous vehicles you're using it wrong


This is a terrible unit. We have played it too; it's junk. You're actually better off playing the 3 tanks separately and getting 3 large blasts than to cluster the 3 tanks together, MAYBE get into range for one 10" blast, before they're wiped off the board.

Vindicators suck because they have to get way too close to do any damage; they're guaranteed to be destroyed the next turn if they can even get there.

Edit: if your jetbikes are killed by a cluster of 3 vindicators, you are doing something really, really wrong

Edit#2: if you let 3 tanks crawl up to a 24" range when you know they can do a ka-boom, you're doing something really, really wrong

This message was edited 2 times. Last update was at 2015/06/21 18:28:10


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





CrashGordon94 wrote:
^So wait, DW Termies can have dual Thunder Hammers now?!


We've known that for a while. The problem is that they are extremely costly compared to vanilla. You're better off sticking to allies to bring TH/SS than equip Dark Angels with them. Only one truly worth sticking them on is Belial.

This message was edited 1 time. Last update was at 2015/06/21 18:38:59


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in hk
Fixture of Dakka





Steelcity

 bullyboy wrote:
 Thairne wrote:
Seems basically the same with the exception of the "free" Land Speeder you could take.

Also, I struggle to find a use for Deathwing Knights.. Ap3 at I is good, but the new smite strikes me as odd... What are they supposed to kill with that?

Monstrous Creatures, vehicles They will still be decent vs a Wraithknight, just not kill it in one round. And at least they can now pick and choose when to use it instead of it being all or none.


A S8 AP2 weapon already exists tho.. and terminators can already take it but get 2A instead of 1 smash attack. I still don't see any use for terminators with AP3 weapons. Is AP3 a problem you need terminators to solve for you? Granted, it's better than AP4 yet that's not much of a reason to ever use them.

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Made in us
Dakka Veteran




Central WI

DWK have strength 6 mauls... shouldn't their smash attacks be strength 10? (Strength of the weapon x2, max of 10).

I guess that's how I read it and it makes more sense that way. Otherwise hammers are far better as you get more attacks.

This message was edited 1 time. Last update was at 2015/06/21 19:31:57


IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
Steadfast Grey Hunter




I'll still find a way to field DWK. They are my favorite unit, then and Black Knights.

But, it seems as though this codex will give me reasons to try out new units that I hadn't previously. Which was all I wanted.
   
Made in us
Oozing Plague Marine Terminator





Shame that there's still no Plasma buffs....

Do I really wanna clip them off for Grav like literally every other SM army nowadays?

I wouldn't be surprised if CSM get a new plasma gun that gets hot on a 1, 2, and a 3.
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

While I have never personally liked the reliance on the Standard of Devastation to be a force multiplier for RW, I wonder if there is anything to fill its loss. Rerolling cover saves will certainly help survivability, what do we have to enhance offense? I'm hoping for a overall price reduction in RW to make up the reduction in bolter firepower.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 Talys wrote:
 raiden wrote:
 Red Corsair wrote:
 Thairne wrote:
... 10" S10 AP2 Ignore Cover Blast? Seriously?

But all this rules, formations and detachments... I will need so many new models. Well played GW. Well played.


marines have it, and I have already playtested it ( i own 3 old vindicators) and it is completely worthless for 360pts. Seriously, it's not as giood as you'd think, the blast really isnt that much larger to matter and your only getting single hits on things like MC's and vehicles with short range on an unwieldy tank unit that gets in the way.


Good bye scatter bikes...


Automatically Appended Next Post:
Or. In other words if you are shooting it at MCs or lone non dangerous vehicles you're using it wrong


This is a terrible unit. We have played it too; it's junk. You're actually better off playing the 3 tanks separately and getting 3 large blasts than to cluster the 3 tanks together, MAYBE get into range for one 10" blast, before they're wiped off the board.

Vindicators suck because they have to get way too close to do any damage; they're guaranteed to be destroyed the next turn if they can even get there.

Edit: if your jetbikes are killed by a cluster of 3 vindicators, you are doing something really, really wrong

Edit#2: if you let 3 tanks crawl up to a 24" range when you know they can do a ka-boom, you're doing something really, really wrong


Field 3 Vindicators with Laser Destroyers instead That's a lot more exciting!

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