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2015/10/13 18:15:05
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
We don't know yet.
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2015/10/13 18:17:31
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
Some new releases, like the Optimised Stealth Cadre, refers to formations in the Tau Codex. there are no formations in the current Tau Codex, so there must be something new coming our way.
My armies:
14000 points
2015/10/13 18:18:59
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Bulldogging wrote: That sucks, why in the hell would a tabletop gaming company(or even a model company) limit important things like terrain and scenery.
If the rules are good you'll be able to pick it up on Ebay for about 500 bucks so don't worry.
Who says that the terrain itself is going to be "limited"?
As of right now, the only thing we know is that the boxed set containing all 3 is going to be limited.
When the "Wall of Martyrs" set first came out, they did a "While Stocks Last" boxed set that was called the "Imperial Defense Network" consisting of 3x Defense Lines, 2x Emplacements, and 1x Bunker
Here's an image of it for reference:
Spoiler:
They also did one called the "Tempestus Firebase", which was a pair of Firestorm Redoubts, a Vengeance Weapon Battery, and an Aquila Strongpoint:
Spoiler:
I fully expect the terrain to be available by itself once the bundle sells through.
They didn't, and honestly? The FSC probably is going to be gone.
Do you have any proof or substance to this claim, or are you just making stuff up?
Every other Tau bundle that is listed is mentioned as being a formation(Heavy Retribution Cadre, Optimized Stealth Cadre, and Armoured Interdiction Force) or matches the maximum availability of a single unit(Ghostkeel Wing and the Stormsurge Mobile Assault Force).
The Firebase Support Cadre explicitly does not make a mention of it being a formation, instead just having some fluff blurb about them getting targeting data from drones and obliterating targets in a single volley.
This message was edited 1 time. Last update was at 2015/10/13 18:27:48
2015/10/13 18:38:15
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
It seems to have been the pattern lately that the Codex seems to come out in the 3rd or 4th week of the release schedule. Since we already have price lists for what is supposed to go on preorder (Fire Warriors, Terrain, and box sets) this coming weekend, I would guess the weekend of the 24th is when the Codex will go up for preorder.
2015/10/13 18:40:03
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Bulldogging wrote: That sucks, why in the hell would a tabletop gaming company(or even a model company) limit important things like terrain and scenery.
If the rules are good you'll be able to pick it up on Ebay for about 500 bucks so don't worry.
Who says that the terrain itself is going to be "limited"?
As of right now, the only thing we know is that the boxed set containing all 3 is going to be limited.
When the "Wall of Martyrs" set first came out, they did a "While Stocks Last" boxed set that was called the "Imperial Defense Network" consisting of 3x Defense Lines, 2x Emplacements, and 1x Bunker
Here's an image of it for reference:
Spoiler:
They also did one called the "Tempestus Firebase", which was a pair of Firestorm Redoubts, a Vengeance Weapon Battery, and an Aquila Strongpoint:
Spoiler:
I fully expect the terrain to be available by itself once the bundle sells through..
Excellent observation, and I hope that's the case.
Signed,
Someone who wants a Void Shield Generator.
2015/10/13 18:42:50
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Eh. I'm still surprised we haven't seen a plastic Void Shield Generator kit--but hey, they didn't even provide a picture of the thing. I use an Imperial Sensor from FW.
...Speaking of sensors, the Tau Sensor Tower is back up on Forge World.
This message was edited 1 time. Last update was at 2015/10/13 18:43:24
2015/10/13 18:45:18
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Vector Strike wrote: I don't see Riptides/Broadsides losing their 2+. Stormsurge has a 3+ because it's too big for the smaller plates of the former suits, Ghostkeel because 2+ is too heavy for a stealth model.
Or, at least, is how I see it. Riptides and Broadsides are ok with 2+, no reason to change that.
I dont see broadsides losing it as they are heavy. Riptides a possibility. 2+ implies heavy but riptides can JSJ.
It is pure speculation. Sometimes GW nerfs popular, powerful things when they release a new codex. Other times they buff them.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
2015/10/13 18:55:27
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Excellent observation, and I hope that's the case.
Signed,
Someone who wants a Void Shield Generator.
Yeah, I agree Good catch, didn't think of that.
I will want this set anyhow, one way or the other, though, so I'll buy it as the big kit. Likely, they will split it up and sell it separately after like WoM. Over time, I've bought nearly 3 complete sets of WoM trench line (a little bit at a time, as I expanded the line).
I do hope it is broken up and sold as separate pieces, as I may want to add to the Tau line in pieces.
2015/10/13 18:59:03
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
there will be a new codex, aswell as a painting guide, should be the week after the firewarriors^^
Not having a new codex is getting to be a real annoyance as I can't really start planning an army around these cool new units until I've seen what they changed with the old units D:
Also it looks like our Fire Warrior teams are being cut down to ten models per, but we get the new turret which is almost like a beefed up Fire Warrior for one point more, the Guardian Drone option which is awesome, and the ability to take a Targetlocked Markerlight on the squad leader, which is just awesome for sneaking in more Markerlights. I'm all for this I suppose, because while I like my 12 man squads, I'm fine giving up a little for these new toys D:
Current firewarriors can already take a markerlight + targetlock, i do it all the time. Problem is that one model, the shas'ui, suddenly becomes 34pts to do it, and thats if you didnt take anything else. And ML's are heavy so its only going to be useful if you didnt move.
I do it because i like the idea of cascading markerlight supports. Not to mention i despise pathfinders since theyre the obvious top priority, very squishy, and pricy. Only time i bulk up on markers is if i have a drone controller commander in a unit that has a bunch of drones (crisis suits).
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2015/10/13 19:43:27
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Vryce wrote: I'm still trying to figure out why people keep saying that the Ghostkeel is "the best assault unit we have."
When did this happen..? WS2/I2 is now an assault statline? So far as I can tell it has the same assault capabilities as a Riptide with less strength, toughness and no invuln save.
And, Dr. Deloreon, it is the "post-Eldar metagame". And because GW set the bar so high with them, and similarly Necrons, we have to be able to combat that. So far, with the leaks we're seeing, the tools we're given aren't quite up to the task. Yes, we got a solid new unit - Ghostkeel - but the other two, well.. they suck, to be frank. A WK will rip off a Stormsurge's head and down it's throat. It can't effectively engage the very units they were supposedly designed to combat. And the Breachers simply have no place. We already have more effective means of dealing with 3+ or better armor.
There are very easy answers to all of these questions.
For its points the Ghostkeel IS the best assault unit we have if you compare it to anything else in the codex. It's 50-90 points cheaper than a Riptide (depending on how much you kit the latter out) despite retaining the exact same close combat stats. It's not anything special compared to other codices but a Ghostkeel can still defend itself reasonably well in combat and take on smaller non-elite units just fine. As an FYI, WS2 and I2 don't matter when you still hit WS4 (the majority of units in the game are WS4 or less) on a 4+, your Toughness 5 still makes you pretty resistant to those units you want to be charging. It is also Strength 6 just like a Riptide.
The Ghostkeel is not "solid". It's being widely received as a very powerful unit. A unit that has a 2+ cover save in the open, good firepower (the Raker specifically), good mobility and a one-use-only form of Invisibility is extremely good for 130 base points. It's one of the most shooting-resistant units in the game when you consider that aside from Tau Ignores Cover is not that common - if Ignores Cover was as common as naysayers of the Ghostkeel speak of, why are Ravenwing such a top tier army?
Stormsurges do not "suck" as any major tournament player will tell you. The problem here is that you are comparing a fairly balanced unit (the Stormsurge) to a horrendously under-priced unit (the Wraithknight). Fair units like the Stormsurge should be the norm with Wraithknights as the aberrations, hence why comparing the two is silly as there's no GMC in the game aside from the Ta'unar that compares well to a Wraithknight. Once the community begins to realize that the Stormsurge is not actually designed to be a titan-killer (which is just marketing speak) and that it shouldn't be compared to a Wraithknight (which is a product of terrible balancing), they will realize that is a fine but not great or bad unit. It's just a good balanced unit that is arguably the first to fit that criteria for GMCs in the game.
Breachers are a different story altogether. They are entirely dependent on Devilfishes getting buffed or somehow gaining an alternate deployment method as otherwise the unit doesn't function without a good delivery system. If they can get free Devilfishes or Devilfishes drop in points significantly then they will see use as this solves their main problem. Even without Markerlights they tend to make their points back and more the moment they disembark to within 5" and shoot something which is not something you can say for most Troops choices in the game (the obvious exception being Windriders). As for how charging Breachers works, if you are charging them through cover without Fleet/Move Through Cover/some kind of re-roll you need to be 5" away to make it assuming average rolls. They aren't perfect but the fact that 10 of them will one-shot a T6 W5 3+ save monstrous creature for 90 points when firing at 5" without Markerlights or available cover is impressive, and like anything Tau they become godly strong with Markerlights. Again, they are dependent on Devilfishes and possibly on Markerlights as well. If Devilfishes get big buffs, they will be a fine unit, and if Devilfishes stay about the same, you probably won't see them much at all.
I think you mistook my speaking of the Ghostkeel as "solid" to mean that it's lackluster or somehow sub-par. It is not, like you, I actually see it as a very good unit with great utility and I will definitely add these to my force. My main concern is that people keep referring to it as "the best assault unit we have". When it's not. If so, you would see people charging their Riptides into assaults. The major difference, of course, being that Riptides cannot (currently, who knows what will happen when the codex drops) be taken in units. Sure, you can use them to finish off a diminished squad of Tac marines (essentially the 'gold standard' of general troops, due to the ubiquity in which they enjoy), but that same unit will just as easily be shot off the board on your next shooting phase anyway. I will, however, admit to using my Riptide once to assault two Ravenwing bikers in the hopes of denying teleport homers for his Deathwing. It was a gamble that thankfully paid off, but using it as a standard tactic is dangerous at best and game changing at worst. Saying these are the best assault unit we have access to, is like saying getting kicked in the shin is better than being kicked in the jimmies. Yes, one IS preferable to the other, but both still suck and neither is desirable.
Also, I see the argument that comparing 'x unit of LoW (non-character, ex. Logan, Mephy, Ghazzy)/Superheavy/GMC' to a WK is silly because WK is OP/undercosted/broken'. Well, sadly, the bar was set with the WK. It was the first GMC, it is the standard to which all others will be compared to, simply because you can only compare a LoW/GMC to another GMC/LoW. You can't simply hand-wave the comparison away because the WK is considered (rightly so) to be broken. It exists, and is fielded, and is the best. And the statement stands - the Stormsurge vs. a WK is a lost battle for the 'surge. For the role it marketed to, as an anti-superheavy, it will fail. Miserably. It may be balanced, especially within the Tau codex, but an internally balanced codex only matters if you are fighting an opponent of the same codex. It may be able to compete w/ IK's due to them being vehicles and suffering the problems that all vehicles do in 40k, but that failing resides in the vehicle rules, not because of any ground-breaking abilities the Stormsurge has.
Breachers will always suffer from the simple fact that if in the right situation and if the mandatory transport required to get them into that situation get a buff - they will be devastating. Anything outside of that sweet spot range, you are better off with standard Firewarriors. Their Firepower is constant at a better range band and are therefore more safe from assaults. I freely admit that there may be supporting units or rules in the new 'dex that can change how we view them currently, especially due to the high likelihood of Formation special rules, but even then, they will remain a highly specialized, situational unit that will rely on a host of variables to fall correctly into place for them to be truly effective.
Solid almost always means "decent" in 40K speak so I'll chalk that up to a misunderstanding. It's a great unit as we both agree.
How is it not the best assault unit Tau have access to? For 130 points base you get 4 S6 attacks on the charge and 4 S3 attacks on the charge. Literally nothing else in the codex comes close to being that efficient in terms of melee damage output, and that's before you consider taking them in squads. I'll ask you the question; what is the best assault unit Tau have access to with regards to their points cost? Pointing this out is perfectly valid in a discussion of how good and adaptable it is in terms of units it can engage and what it can do at any stage of the game. People don't charge Riptides into assaults because they tend to operate at much longer ranges than Ghostkeels, are exactly as strong in combat and are much more expensive thus making any scenario involving an assault less than ideal, whereas for the Ghostkeel it's a fine little option given its super low cost. It's also probably a guarantee that Riptides will be usable in squads based off of the Ghostkeel, the Stormsurge and heck all of the Eldar and post-Eldar codices. Being able to charge and finish off a depleted unit that can capture objectives - particularly if it has Objective Secured - is never a bad thing, actually. Just because it's not always ideal doesn't mean it is an automatically useless tactic.
The Wraithknight was hardly "the first GMC". We've got plenty of examples that existed before the Wraithknight in 7th Edition; the Hierophant, Harridan, Barbed Hierodule, Scythed Hierodule, Gargantuan Squiggoth and the four Daemon Lords. What do all of them have in common (even the nigh unkillable Exalted Lord of Change)? They all compare horribly to the Wraithknight regardless of how good they actually are on their own merits because the Wraithknight is a horrendously under-priced unit. You can't make the claim that a Stormsurge sucks because it compares badly to a Wraithknight, whether you would take the former over the latter if you had the choice is irrelevant for all but top tier competitive play as it doesn't change the fact that the Stormsurge is at worst a decent unit when taken on its own merits. That's like saying a Skyray sucks because it isn't as good as a unit of Broadsides, even though on their own merits Skyrays are actually pretty darned useful. The only bar that was set with the Wraithknight was how to completely break any sense of balance with a single unit. Compare a Stormsurge to any other GMC and you will quickly realize that it is actually one of the few GMCs that is perfectly balanced for its points cost.
As for "the role it marketed to", when has that - or a units' fluff description - ever mattered when determining a units' competitive worth? By reading the Stormsurge's rules we can determine that it is not a titan-killer but a general artillery/suppression platform, a role in which it is better at than any other GMC. Again, you saying that it fails at killing titans is irrelevant as that's not what Tau players will use the unit for, and that's not what it was actually designed to do. It fulfills its actual in-game role well. I'll use Dark Reapers as an example; they are marketed as being able to take down "all but the most heavily protected foe", but in reality they are designed to kill Skimmers and Bikes - something they are frankly exceptional at. Similarly, a Tyrannofex is also marketed as a heavy-armour buster and described as having "weaponry (that) eclipses that of its foes' most powerful battle tanks" when this is blatantly untrue. The Tyrannofex is used as a line-breaker with a very powerful anti-infantry weapon, at least in its only competitive build. As for being internally balanced and that not mattering against other codices, I'm sorry to say but this is actually a really silly argument. Swooping Hawks are internally balanced against the rest of the Eldar codex, but plop them in another codex and they would be probable super-stars as they provide so much utility to armies that may otherwise lack it all the while being arguably the most versatile and generally useful Jump Infantry unit in the game. If the Tau codex is strong and the Stormsurge is balanced against the rest of the codex, it is by nature a good unit. Additionally, you seem to be implying that Imperial Knights are weak because of the vehicle rules, or at the very least you are saying they mustn't be that great if a Stormsurge compares well to them. You do realize that at least one Imperial Knight is taken in the vast majority of competitive Imperium of Man lists, right?
While the whole "sweet spot" argument does hold merit, it also doesn't consider the fact that if you have good tools to deliver said unit to its "sweet spot" then they will be a generally valuable unit. Additionally, I just want to make clear that Breachers are not good only against MEQs; assuming no cover and no Markerlights, they slaughter MEQs and anything less than that, they will - assuming average rolls - one-shot any Toughness 6 3+ save monstrous creature with 5 Wounds or less/any Toughness 7 3+ save monstrous creature with 3 Wounds or less/any Toughness 5 3+ save monstrous creature with 7 Wounds or less (which means the majority of monstrous creatures), plus they also destroy AV11 3 Hull Point vehicles - again, all without Markerlights. Their only actual "sweet spot" is having a good delivery system which, as I've pointed out on numerous occasions, I fully agree is what they will depend on to determine just how competitive they are. The fact is that you get ridiculous (albeit short-ranged) firepower for 90 points which, as myself and others have attested to, would make them absolutely amazing if you placed the unit into the Space Marine codex as-is due to their access to Drop Pods. If that is the case then surely it is clear that the unit does not suck and that it is instead reliant on getting a good means of delivery, something that is probably very likely in the new codex. They are not "specialized" as their effective damage output and preferred targets listed above should indicate. The idea is that they make their points back the moment they shoot at 5" at anything that lacks any of the three following attributes - 2+ save, AV13 (AV12 can be solved via Markerlight support), Toughness 8 or higher. Seeing as most units in the game don't have those and Tau natively (as of now) can apply Ignores Cover and greater accuracy to the Breachers via Markerlights, their range of effective targets is actually very wide.
At the very least you seem to have back-tracked from your statement that Stormsurges and Breachers "suck" so that is something.
Automatically Appended Next Post: As others have mentioned, the Drone Turret thing is actually really good. 11 points gets you a BS3 Missile Pod/Smart Missile System, you can set it up the moment the unit doesn't move and it can start shooting immediately while also adding to the units' Overwatch. There are lots of funny uses for it, especially as it can't be killed and can fire while keeping the unit out of line-of-sight which can be great for contributing some medium firepower while holding a hidden objective. The minimum unit size of five Fire Warriors plus the Drone Turret costs 56 points, has Objective Secured and a lot of nice uses without necessarily requiring any support. It's nothing ground-breaking but I really like the idea and execution behind it.
This message was edited 3 times. Last update was at 2015/10/13 19:52:39
2015/10/13 19:53:11
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Vryce wrote: I'm still trying to figure out why people keep saying that the Ghostkeel is "the best assault unit we have."
When did this happen..? WS2/I2 is now an assault statline? So far as I can tell it has the same assault capabilities as a Riptide with less strength, toughness and no invuln save.
And, Dr. Deloreon, it is the "post-Eldar metagame". And because GW set the bar so high with them, and similarly Necrons, we have to be able to combat that. So far, with the leaks we're seeing, the tools we're given aren't quite up to the task. Yes, we got a solid new unit - Ghostkeel - but the other two, well.. they suck, to be frank. A WK will rip off a Stormsurge's head and down it's throat. It can't effectively engage the very units they were supposedly designed to combat. And the Breachers simply have no place. We already have more effective means of dealing with 3+ or better armor.
There are very easy answers to all of these questions.
For its points the Ghostkeel IS the best assault unit we have if you compare it to anything else in the codex. It's 50-90 points cheaper than a Riptide (depending on how much you kit the latter out) despite retaining the exact same close combat stats. It's not anything special compared to other codices but a Ghostkeel can still defend itself reasonably well in combat and take on smaller non-elite units just fine. As an FYI, WS2 and I2 don't matter when you still hit WS4 (the majority of units in the game are WS4 or less) on a 4+, your Toughness 5 still makes you pretty resistant to those units you want to be charging. It is also Strength 6 just like a Riptide.
The Ghostkeel is not "solid". It's being widely received as a very powerful unit. A unit that has a 2+ cover save in the open, good firepower (the Raker specifically), good mobility and a one-use-only form of Invisibility is extremely good for 130 base points. It's one of the most shooting-resistant units in the game when you consider that aside from Tau Ignores Cover is not that common - if Ignores Cover was as common as naysayers of the Ghostkeel speak of, why are Ravenwing such a top tier army?
Stormsurges do not "suck" as any major tournament player will tell you. The problem here is that you are comparing a fairly balanced unit (the Stormsurge) to a horrendously under-priced unit (the Wraithknight). Fair units like the Stormsurge should be the norm with Wraithknights as the aberrations, hence why comparing the two is silly as there's no GMC in the game aside from the Ta'unar that compares well to a Wraithknight. Once the community begins to realize that the Stormsurge is not actually designed to be a titan-killer (which is just marketing speak) and that it shouldn't be compared to a Wraithknight (which is a product of terrible balancing), they will realize that is a fine but not great or bad unit. It's just a good balanced unit that is arguably the first to fit that criteria for GMCs in the game.
Breachers are a different story altogether. They are entirely dependent on Devilfishes getting buffed or somehow gaining an alternate deployment method as otherwise the unit doesn't function without a good delivery system. If they can get free Devilfishes or Devilfishes drop in points significantly then they will see use as this solves their main problem. Even without Markerlights they tend to make their points back and more the moment they disembark to within 5" and shoot something which is not something you can say for most Troops choices in the game (the obvious exception being Windriders). As for how charging Breachers works, if you are charging them through cover without Fleet/Move Through Cover/some kind of re-roll you need to be 5" away to make it assuming average rolls. They aren't perfect but the fact that 10 of them will one-shot a T6 W5 3+ save monstrous creature for 90 points when firing at 5" without Markerlights or available cover is impressive, and like anything Tau they become godly strong with Markerlights. Again, they are dependent on Devilfishes and possibly on Markerlights as well. If Devilfishes get big buffs, they will be a fine unit, and if Devilfishes stay about the same, you probably won't see them much at all.
I think you mistook my speaking of the Ghostkeel as "solid" to mean that it's lackluster or somehow sub-par. It is not, like you, I actually see it as a very good unit with great utility and I will definitely add these to my force. My main concern is that people keep referring to it as "the best assault unit we have". When it's not. If so, you would see people charging their Riptides into assaults. The major difference, of course, being that Riptides cannot (currently, who knows what will happen when the codex drops) be taken in units. Sure, you can use them to finish off a diminished squad of Tac marines (essentially the 'gold standard' of general troops, due to the ubiquity in which they enjoy), but that same unit will just as easily be shot off the board on your next shooting phase anyway. I will, however, admit to using my Riptide once to assault two Ravenwing bikers in the hopes of denying teleport homers for his Deathwing. It was a gamble that thankfully paid off, but using it as a standard tactic is dangerous at best and game changing at worst. Saying these are the best assault unit we have access to, is like saying getting kicked in the shin is better than being kicked in the jimmies. Yes, one IS preferable to the other, but both still suck and neither is desirable.
Also, I see the argument that comparing 'x unit of LoW (non-character, ex. Logan, Mephy, Ghazzy)/Superheavy/GMC' to a WK is silly because WK is OP/undercosted/broken'. Well, sadly, the bar was set with the WK. It was the first GMC, it is the standard to which all others will be compared to, simply because you can only compare a LoW/GMC to another GMC/LoW. You can't simply hand-wave the comparison away because the WK is considered (rightly so) to be broken. It exists, and is fielded, and is the best. And the statement stands - the Stormsurge vs. a WK is a lost battle for the 'surge. For the role it marketed to, as an anti-superheavy, it will fail. Miserably. It may be balanced, especially within the Tau codex, but an internally balanced codex only matters if you are fighting an opponent of the same codex. It may be able to compete w/ IK's due to them being vehicles and suffering the problems that all vehicles do in 40k, but that failing resides in the vehicle rules, not because of any ground-breaking abilities the Stormsurge has.
Breachers will always suffer from the simple fact that if in the right situation and if the mandatory transport required to get them into that situation get a buff - they will be devastating. Anything outside of that sweet spot range, you are better off with standard Firewarriors. Their Firepower is constant at a better range band and are therefore more safe from assaults. I freely admit that there may be supporting units or rules in the new 'dex that can change how we view them currently, especially due to the high likelihood of Formation special rules, but even then, they will remain a highly specialized, situational unit that will rely on a host of variables to fall correctly into place for them to be truly effective.
Solid almost always means "decent" in 40K speak so I'll chalk that up to a misunderstanding. It's a great unit as we both agree.
How is it not the best assault unit Tau have access to? For 130 points base you get 4 S6 attacks on the charge and 4 S3 attacks on the charge. Literally nothing else in the codex comes close to being that efficient in terms of melee damage output, and that's before you consider taking them in squads. I'll ask you the question; what is the best assault unit Tau have access to with regards to their points cost? Pointing this out is perfectly valid in a discussion of how good and adaptable it is in terms of units it can engage and what it can do at any stage of the game. People don't charge Riptides into assaults because they tend to operate at much longer ranges than Ghostkeels, are exactly as strong in combat and are much more expensive thus making any scenario involving an assault less than ideal, whereas for the Ghostkeel it's a fine little option given its super low cost. It's also probably a guarantee that Riptides will be usable in squads based off of the Ghostkeel, the Stormsurge and heck all of the Eldar and post-Eldar codices. Being able to charge and finish off a depleted unit that can capture objectives - particularly if it has Objective Secured - is never a bad thing, actually. Just because it's not always ideal doesn't mean it is an automatically useless tactic.
The Wraithknight was hardly "the first GMC". We've got plenty of examples that existed before the Wraithknight in 7th Edition; the Hierophant, Harridan, Barbed Hierodule, Scythed Hierodule, Gargantuan Squiggoth and the four Daemon Lords. What do all of them have in common (even the nigh unkillable Exalted Lord of Change)? They all compare horribly to the Wraithknight regardless of how good they actually are on their own merits because the Wraithknight is a horrendously under-priced unit. You can't make the claim that a Stormsurge sucks because it compares badly to a Wraithknight, whether you would take the former over the latter if you had the choice is irrelevant for all but top tier competitive play as it doesn't change the fact that the Stormsurge is at worst a decent unit when taken on its own merits. That's like saying a Skyray sucks because it isn't as good as a unit of Broadsides, even though on their own merits Skyrays are actually pretty darned useful. The only bar that was set with the Wraithknight was how to completely break any sense of balance with a single unit. Compare a Stormsurge to any other GMC and you will quickly realize that it is actually one of the few GMCs that is perfectly balanced for its points cost.
As for "the role it marketed to", when has that - or a units' fluff description - ever mattered when determining a units' competitive worth? By reading the Stormsurge's rules we can determine that it is not a titan-killer but a general artillery/suppression platform, a role in which it is better at than any other GMC. Again, you saying that it fails at killing titans is irrelevant as that's not what Tau players will use the unit for, and that's not what it was actually designed to do. It fulfills its actual in-game role well. I'll use Dark Reapers as an example; they are marketed as being able to take down "all but the most heavily protected foe", but in reality they are designed to kill Skimmers and Bikes - something they are frankly exceptional at. Similarly, a Tyrannofex is also marketed as a heavy-armour buster and described as having "weaponry (that) eclipses that of its foes' most powerful battle tanks" when this is blatantly untrue. The Tyrannofex is used as a line-breaker with a very powerful anti-infantry weapon, at least in its only competitive build. As for being internally balanced and that not mattering against other codices, I'm sorry to say but this is actually a really silly argument. Swooping Hawks are internally balanced against the rest of the Eldar codex, but plop them in another codex and they would be probable super-stars as they provide so much utility to armies that may otherwise lack it all the while being arguably the most versatile and generally useful Jump Infantry unit in the game. If the Tau codex is strong and the Stormsurge is balanced against the rest of the codex, it is by nature a good unit. Additionally, you seem to be implying that Imperial Knights are weak because of the vehicle rules, or at the very least you are saying they mustn't be that great if a Stormsurge compares well to them. You do realize that at least one Imperial Knight is taken in the vast majority of competitive Imperium of Man lists, right?
While the whole "sweet spot" argument does hold merit, it also doesn't consider the fact that if you have good tools to deliver said unit to its "sweet spot" then they will be a generally valuable unit. Additionally, I just want to make clear that Breachers are not good only against MEQs; assuming no cover and no Markerlights, they slaughter MEQs and anything less than that, they will - assuming average rolls - one-shot any Toughness 6 3+ save monstrous creature with 5 Wounds or less/any Toughness 7 3+ save monstrous creature with 3 Wounds or less/any Toughness 5 3+ save monstrous creature with 7 Wounds or less (which means the majority of monstrous creatures), plus they also destroy AV11 3 Hull Point vehicles - again, all without Markerlights. Their only actual "sweet spot" is having a good delivery system which, as I've pointed out on numerous occasions, I fully agree is what they will depend on to determine just how competitive they are. The fact is that you get ridiculous (albeit short-ranged) firepower for 90 points which, as myself and others have attested to, would make them absolutely amazing if you placed the unit into the Space Marine codex as-is due to their access to Drop Pods. If that is the case then surely it is clear that the unit does not suck and that it is instead reliant on getting a good means of delivery, something that is probably very likely in the new codex. They are not "specialized" as their effective damage output and preferred targets listed above should indicate. The idea is that they make their points back the moment they shoot at 5" at anything that lacks any of the three following attributes - 2+ save, AV13 (AV12 can be solved via Markerlight support), Toughness 8 or higher. Seeing as most units in the game don't have those and Tau natively (as of now) can apply Ignores Cover and greater accuracy to the Breachers via Markerlights, their range of effective targets is actually very wide.
At the very least you seem to have back-tracked from your statement that Stormsurges and Breachers "suck" so that is something.
Automatically Appended Next Post: As others have mentioned, the Drone Turret thing is actually really good. 11 points gets you a BS3 Missile Pod/Smart Missile System, you can set it up the moment the unit doesn't move and it can start shooting immediately while also adding to the units' Overwatch. There are lots of funny uses for it, especially as it can't be killed and can fire while keeping the unit out of line-of-sight which can be great for contributing some medium firepower while holding a hidden objective. The minimum unit size of five Fire Warriors plus the Drone Turret costs 56 points, has Objective Secured and a lot of nice uses without necessarily requiring any support. It's nothing ground-breaking but I really like the idea and execution behind it.
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
IIRC one of the suits (ghostkeel) has a rule that doesn't exist (yet). Either it's a typo or we're getting new faction wide rules. The rest (new models, terrain, painting guide, scenario sets) hints at a new codex but isn't definitive.
2015/10/13 19:57:55
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Tinkrr wrote: and the ability to take a Targetlocked Markerlight on the squad leader, which is just awesome for sneaking in more Markerlights.
The current codex already allows that
Oh wow, I completely missed that D:
However, now we have a lot more reason to upgrade to the squad leader than before since there's the nifty Guardian Drone, and with the smaller squad size that little extra leadership can help.
Caederes wrote: We're pretty clearly getting a new codex, I have no idea why people are still discussing it like it is merely a possibility.
/looks around
Who said that we weren't getting a new codex?
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2015/10/13 20:03:54
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
I've been following this thread for a good while now. I haven't been able to identify recent threads identifying when the new Tau Codex is coming out. This thread spins very quickly, so I could have missed it. Does anyone know? At my current state, the new model rules are being provided in WD, so I have nothing indicating an actual codex is imminent.
Can someone point me to the the obvious errors of my ways?
IIRC one of the suits (ghostkeel) has a rule that doesn't exist (yet). Either it's a typo or we're getting new faction wide rules. The rest (new models, terrain, painting guide, scenario sets) hints at a new codex but isn't definitive.
@pretre
Look up
2015/10/13 20:05:03
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/10/13 20:05:12
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Caederes wrote: We're pretty clearly getting a new codex, I have no idea why people are still discussing it like it is merely a possibility.
There was a mention on one of the new models, maybe it was FW model, that the (new) rules would be in the Tau Codex, and another mention on BOLS in a comment that digital codexes will have free updates to the new codex...
Bad pretre! I didn't say it. Derling asked for definitive "proof" and I listed what we actually had to go on. I know you deal in rumor mainly but you should know the difference between fact and fiction!
2015/10/13 20:16:56
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Bad pretre! I didn't say it. Derling asked for definitive "proof" and I listed what we actually had to go on. I know you deal in rumor mainly but you should know the difference between fact and fiction!
Fair enough. Bad pretre!
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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2015/10/13 20:57:19
Subject: Re:Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
HAHA! Mobile Fortress. So Gundam. What next are we going to have a colony drop operation on some human world? I'm all for mobile fortress. Gotta wait for my tanuar now. This takes priority.
This message was edited 1 time. Last update was at 2015/10/13 20:58:30
2015/10/13 20:58:08
Subject: Tau Rumors: New FireW and 2 Giant Suits? P13 for Pics. P37 for Stormsurge rules. P55 for Transfer Sh
Bah those damned pictures are cropped in such a way that it is impossible to tell whether or not the strike team can take the 6++ drone, from the first picture though it would appear not (as the squad has a shield and gun drone). I want to knooooow :(.
MoD_Legion wrote: Bah those damned pictures are cropped in such a way that it is impossible to tell whether or not the strike team can take the 6++ drone, from the first picture though it would appear not (as the squad has a shield and gun drone). I want to knooooow :(.
I'm pretty sure the Guardian Drone is simply a base drone you can take, as it's not listed as specific wargear for the Breachers, has the same cost as any drone, and is then displayed with the three basic drones in the newest FW picture.